public bool TryToHeal() { if (this.m_Mobile.Summoned) return false; else if (DateTime.UtcNow < this.m_NextHealTime) return false; int diff = this.m_Mobile.HitsMax - this.m_Mobile.Hits; diff = ((this.m_Mobile.HitsMax * (100 - diff)) / 100); diff = 100 - diff; if ((int)(Utility.RandomDouble() * 100.0) > diff) return false; Spell spell = null; this.m_NextHealTime = DateTime.UtcNow + TimeSpan.FromSeconds(20); if (this.m_CanUseMagery) { if (this.m_Mobile.Poisoned) spell = new CureSpell(this.m_Mobile, null); spell = new GreaterHealSpell(this.m_Mobile, null); if (spell == null) spell = new HealSpell(this.m_Mobile, null); } else if (this.m_CanUseNecromancy) { this.m_Mobile.UseSkill(SkillName.SpiritSpeak); this.m_NextHealTime = DateTime.UtcNow + TimeSpan.FromSeconds(10); } else if (this.m_CanUseChivalry) { if (this.m_Mobile.Poisoned) spell = new CleanseByFireSpell(this.m_Mobile, null); else spell = new CloseWoundsSpell(this.m_Mobile, null); } else if (this.m_CanUseMystic) { spell = new CleansingWindsSpell(this.m_Mobile, null); } else if (this.m_Mobile.Skills[SkillName.Healing].Value > 10.0) { int delay = (int)(5.0 + (0.5 * ((120 - this.m_Mobile.Dex) / 10))); new BandageContext(this.m_Mobile, this.m_Mobile, TimeSpan.FromSeconds(delay), false); this.m_NextHealTime = DateTime.UtcNow + TimeSpan.FromSeconds(delay + 1); return true; } if (spell != null) spell.Cast(); return true; }
public InternalTarget( GreaterHealSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; }
protected Spell CheckCastHealingSpell() { // If I'm poisoned, always attempt to cure. if (this.m_Mobile.Poisoned) return new CureSpell(this.m_Mobile, null); // Summoned creatures never heal themselves. if (this.m_Mobile.Summoned) return null; if (this.m_Mobile.Controlled) { if (DateTime.UtcNow < this.m_NextHealTime) return null; } if (!this.SmartAI) { if (ScaleByMagery(HealChance) < Utility.RandomDouble()) return null; } else { if (Utility.Random(0, 4 + (this.m_Mobile.Hits == 0 ? this.m_Mobile.HitsMax : (this.m_Mobile.HitsMax / this.m_Mobile.Hits))) < 3) return null; } Spell spell = null; if (this.m_Mobile.Hits < (this.m_Mobile.HitsMax - 50)) { spell = new GreaterHealSpell(this.m_Mobile, null); if (spell == null) spell = new HealSpell(this.m_Mobile, null); } else if (this.m_Mobile.Hits < (this.m_Mobile.HitsMax - 10)) { spell = new HealSpell(this.m_Mobile, null); } double delay; if (this.m_Mobile.Int >= 500) delay = Utility.RandomMinMax(7, 10); else delay = Math.Sqrt(600 - this.m_Mobile.Int); this.m_NextHealTime = DateTime.UtcNow + TimeSpan.FromSeconds(delay); return spell; }
public override Spell ChooseSpell(Mobile c) { Mobile com = m_Mobile.Combatant; Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (!m_Mobile.Summoned) { m_Mobile.DebugSay("I am going to heal myself"); if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); } break; } case 1: // Set up a combo { if (m_Mobile.Mana < 40 && m_Mobile.Mana > 15) { if (c.Paralyzed) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } } else if (m_Mobile.Mana > 60) { Combo = 0; m_Mobile.DebugSay("I am going to combo and paralyze"); if (!c.Paralyzed) spell = new ParalyzeSpell(m_Mobile, null); } break; } } return spell; }
private Spell CheckCastHealingSpell() { // If I'm poisoned, always attempt to cure. if (m_Mobile.Poisoned) return new CureSpell(m_Mobile, null); // Summoned creatures never heal themselves. if (m_Mobile.Summoned) return null; if (m_Mobile.Controlled) { if (DateTime.Now < m_NextHealTime) return null; } if (!SmartAI) { if (ScaleBySkill(HealChance, SkillName.Magery) < Utility.RandomDouble()) return null; } else { if (Utility.Random(0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits))) < 3) return null; } Spell spell = null; if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) { if (UseNecromancy()) { m_Mobile.UseSkill(SkillName.SpiritSpeak); } else { spell = new GreaterHealSpell(m_Mobile, null); if (spell == null) spell = new HealSpell(m_Mobile, null); } } else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) { spell = new HealSpell(m_Mobile, null); } double delay; if (m_Mobile.Int >= 500) delay = Utility.RandomMinMax(7, 10); else delay = Math.Sqrt(600 - m_Mobile.Int); m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds(delay); return spell; }
public InternalTarget(GreaterHealSpell owner) : base(12, false, TargetFlags.Beneficial) { m_Owner = owner; }
public InternalSphereTarget(GreaterHealSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }
public virtual Spell DoDispel( Mobile toDispel ) { if ( !SmartAI ) { if ( ScaleByMagery( DispelChance ) > Utility.RandomDouble() ) return new DispelSpell( m_Mobile, null ); return ChooseSpell( toDispel ); } Spell spell = null; if ( !m_Mobile.Summoned && Utility.Random( 0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)) ) >= 3 ) { if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) spell = new GreaterHealSpell( m_Mobile, null ); else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 20) ) spell = new HealSpell( m_Mobile, null ); } if ( spell == null ) { if ( !m_Mobile.DisallowAllMoves && Utility.Random( (int)m_Mobile.GetDistanceToSqrt( toDispel ) ) == 0 ) spell = new TeleportSpell( m_Mobile, null ); else if ( Utility.Random( 3 ) == 0 && !m_Mobile.InRange( toDispel, 3 ) && !toDispel.Paralyzed && !toDispel.Frozen ) spell = new ParalyzeSpell( m_Mobile, null ); else spell = new DispelSpell( m_Mobile, null ); } return spell; }
public InternalTarget(GreaterHealSpell owner) : base(owner.Caster.EraML ? 10 : 12, false, TargetFlags.Beneficial) { m_Owner = owner; }
public virtual Spell ChooseSpell(Mobile c) { if (!SmartAI) { if (!m_Mobile.Summoned && ScaleByMagery(HealChance) > Utility.RandomDouble()) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) return new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) return new HealSpell(m_Mobile, null); } return GetRandomDamageSpell(); } if (c.Int > 70 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new MagicReflectSpell(m_Mobile, null); if (c.Dex > 60 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new ReactiveArmorSpell(m_Mobile, null); Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if (m_Mobile.Summoned) healChance = 0; switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (!m_Mobile.Summoned) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); } break; } //case 1: // Poison them //{ // if ( !c.Poisoned ) // spell = new PoisonSpell( m_Mobile, null ); // // break; // } //case 2: // Deal some damage // { // spell = GetRandomDamageSpell(); // // break; // } case 1: // Set up a combo { if (m_Mobile.Mana < 50 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { if (c.Hits < 45) spell = new ExplosionSpell(m_Mobile, null); if (c.Hits < 30) spell = new EnergyBoltSpell(m_Mobile, null); m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 80) { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } break; } } return spell; }
public override Spell ChooseSpell(Mobile c) { if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { m_EnemyCountersPara = true; } if (c.Int > 70 && m_Mobile.MagicDamageAbsorb <= 0 && m_Mobile.Mana > 20 && m_Mobile.Hits > 60 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) { Spell temp = c.Spell as Spell; if (temp == null || (temp != null && temp.IsCasting && (int)temp.Circle <= (int)SpellCircle.Fourth)) return new MagicReflectSpell(m_Mobile, null); } if (c.Dex > 60 && m_Mobile.MeleeDamageAbsorb <= 0 && m_Mobile.Mana > 20 && m_Mobile.Hits > 30 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new ReactiveArmorSpell(m_Mobile, null); Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (HealPotCount >= 1 && m_Mobile.Hits < (m_Mobile.HitsMax - 30)) DrinkHeal(m_Mobile); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 35) && m_Mobile.Hits >= 45) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); break; } case 1: // Set up a combo { //para them and med up until we have mana for a dump if (m_Mobile.Mana < 85 && m_Mobile.Mana > 2) { m_RegainingMana = true; //if there low on life and we have the mana try an finish them if (m_Mobile.Mana > 20 && c.Hits < 28) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana > 12 && c.Hits < 15) spell = new LightningSpell(m_Mobile, null); if (c.Paralyzed && !c.Poisoned) { if (c.Hits < 45 && m_Mobile.Mana > 40) spell = new ExplosionSpell(m_Mobile, null); if (c.Hits < 30) spell = new EnergyBoltSpell(m_Mobile, null); m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned && m_EnemyCountersPara == false && m_Mobile.Mana > 40) { spell = new ParalyzeSpell(m_Mobile, null); } else { if (m_Mobile.InRange(c, 4)) RunFrom(c); if (!m_Mobile.InRange(c, 6)) RunTo(c, CanRun); //m_Mobile.UseSkill( SkillName.Meditation ); } } if (m_Mobile.Mana > 85) { m_RegainingMana = false; Combo = 0; } break; } } return spell; }
public virtual Spell ChooseSpell(Mobile c) { // tamable solution --------------- Mobile com = m_Mobile.Combatant; Spell spell = null; if (com != null && com is BaseCreature && DateTime.Now >= m_NextCouncilSpell) { if (CastRevelationWave()) { m_Mobile.DebugSay("I'm gunna cast Revelation Wave!"); m_NextCouncilSpell = DateTime.Now + TimeBetweenCouncilSpell; return new RevelationWaveSpell(m_Mobile, null); } if (CastPoisonWave()) { m_Mobile.DebugSay("I'm gunna cast Poison Wave!"); m_NextCouncilSpell = DateTime.Now + TimeBetweenCouncilSpell; return new PoisonWaveSpell(m_Mobile, null); } } // end tamable solution --------------- if (!SmartAI) { if (!m_Mobile.Summoned && ScaleByMagery(HealChance) > Utility.RandomDouble()) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) return new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) return new HealSpell(m_Mobile, null); } return GetRandomDamageSpell(); } int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if (m_Mobile.Summoned) healChance = 0; switch (Utility.Random(4 + healChance)) { default: case 0: // Heal ourself { if (!m_Mobile.Summoned) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); } break; } case 1: // Poison them { if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); break; } case 2: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 3: // Set up a combo { if (m_Mobile.Mana < 40 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 60) { if (Utility.Random(2) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned) { m_Combo = 0; spell = new ParalyzeSpell(m_Mobile, null); } else { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } } break; } } return spell; }
public override bool DoActionCombat() { m_Mobile.DebugSay("doing DoActionCombat"); Mobile c = m_Mobile.Combatant; m_Mobile.Warmode = true; // check to see if our attack priority has changed Mobile newTarget = null; if (PriorityTarget(c, out newTarget) == true) { m_Mobile.DebugSay("Higher priority target found switching targets"); m_Mobile.Combatant = c = newTarget; m_Mobile.FocusMob = null; } if (m_Mobile.CanReveal) { if (c == null) { // If we can Recall() a player via FindHiddenTarget, make them our new Combatant. // Keep in mind, CombatTimer.OnTick() will set the Combatant to null if it sees that the mobile is hidden, // for this reason, we make this check in DoActionGuard and again in DoActionCombat if the Combatant is null. Mobile mx = FindHiddenTarget(); if (mx != null) { m_Mobile.DebugSay("C: Ah, I remembered {0}!", mx.Name); c = m_Mobile.Combatant = mx; } } // if we can reveal and our target just hid and we Recall them, lets try to reveal if (c != null && c.Hidden && (Recall(c) || m_Mobile.ConstantFocus == c) && c.Alive && !c.IsDeadBondedPet && m_Mobile.CanBeHarmful(c, false) && !m_Mobile.Controlled) { // we will keep retrying the reveal if (DoProcessReveal(c)) return true; } } if (c == null || c.Deleted || !c.Alive || c.IsDeadBondedPet || !m_Mobile.CanSee(c) || !m_Mobile.CanBeHarmful(c, false) || c.Map != m_Mobile.Map) { // Our combatant is deleted, dead, hidden, or we cannot hurt them // Try to find another combatant if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { if (m_Mobile.Debug) m_Mobile.DebugSay("Something happened to my combatant, so I am going to fight {0}", m_Mobile.FocusMob.Name); m_Mobile.Combatant = c = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else { m_Mobile.DebugSay("Something happened to my combatant, and nothing is around. I am on guard."); Action = ActionType.Guard; return true; } if (!m_Mobile.InRange(c, m_Mobile.RangePerception)) { // They are somewhat far away, can we find something else? if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else if (!m_Mobile.InRange(c, m_Mobile.RangePerception * 3)) { m_Mobile.Combatant = null; } c = m_Mobile.Combatant; if (c == null) { m_Mobile.DebugSay("My combatant has fled, so I am on guard"); Action = ActionType.Guard; return true; } } } if (!m_Mobile.InLOS(c)) { if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = c = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } } if (c != null) { int strMod = GetStatMod(c, StatType.Str); Mobile toDispel = null; //dont worry about creatures/pets useing these spells, only players. if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { EnemyCountersPara = true; } if (UsesPotions && RefreshPotCount >= 1 && m_Mobile.Stam < 20) { DrinkRefresh(m_Mobile); } if (m_Mobile.Paralyzed) { UseTrapPouch(m_Mobile); } TrapPouch(m_Mobile); if ((c.Paralyzed || c.Frozen) && PreferMagic() == true) { if (m_Mobile.InRange(c, 3)) RunAround(c); } if (PreferMagic() == true) if (SmartAI && !m_Mobile.StunReady && m_Mobile.Skills[SkillName.Wrestling].Value >= 80.0 && m_Mobile.Skills[SkillName.Anatomy].Value >= 80.0) EventSink.InvokeStunRequest(new StunRequestEventArgs(m_Mobile)); if (UsesBandages && (IsDamaged || IsPoisoned) && m_Mobile.Skills.Healing.Base > 20.0) { TimeSpan ts = TimeUntilBandage; if (ts == TimeSpan.MaxValue) StartBandage(m_Mobile, m_Mobile); } if (IsPoisoned && UsesPotions && CurePotCount >= 1) if (m_Mobile.Poison.Level >= 3 || Combo != -1 || m_Mobile.Mana < 30) DrinkCure(m_Mobile); if (IsDamaged && UsesPotions && HealPotCount >= 1) if (Utility.Random(0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits))) >= 3) if (m_Mobile.Hits < (m_Mobile.HitsMax * .25) || m_Mobile.Mana < (m_Mobile.ManaMax * .25)) DrinkHeal(m_Mobile); if (m_Mobile.Skills[SkillName.Magery].Value >= 50.0 && m_Mobile.Spell == null && DateTime.Now >= m_Mobile.NextSpellTime) { m_Mobile.DebugSay("Doing spell selection"); // We are ready to cast a spell Spell spell = null; toDispel = FindDispelTarget(true); //woot weaken block up to lightening! ISpell i = c.Spell; if (i != null && i.IsCasting) { Spell s = (Spell)i; if (m_Mobile.Hits <= 40 && (s.MaxDamage >= 12 || (s is PoisonSpell && !IsPoisoned && CurePotCount == 0))) { m_Mobile.DebugSay("Damage is {0}", s.MaxDamage); spell = new WeakenSpell(m_Mobile, null); } } // Top cast priority is cure - may override the previous assignment else if (IsPoisoned) { spell = new CureSpell(m_Mobile, null); int level = (m_Mobile.Poison.Level + 1); if (level > 0 && (((m_Mobile.Skills[SkillName.Magery].Value / level) - 20) * 7.5) > 50) { spell = new CureSpell(m_Mobile, null); } else { spell = new ArchCureSpell(m_Mobile, null); } } //were hurt they have atleast half life and were to low on mana to finish them start healing else if (m_Mobile.Hits < 70 && c.Hits > 50 && m_Mobile.Mana < 30) { spell = new HealSpell(m_Mobile, null); } // Something dispellable is attacking us else if (toDispel != null) { if (Utility.Random(0, 4 + (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits))) >= 3) { if (UsesPotions && HealPotCount >= 1 && m_Mobile.Hits < (m_Mobile.HitsMax - 20)) DrinkHeal(m_Mobile); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 20)) spell = new HealSpell(m_Mobile, null); } spell = DoDispel(toDispel); } // a friend needs healed else if (CrossHeals && FindHealTarget(true) != null) { spell = new GreaterHealSpell(m_Mobile, null); } //target has reflect up hit is with ManaDrain till down else if (c.MagicDamageAbsorb > 5) { spell = new ManaDrainSpell(m_Mobile, null); } // We are doing a spell combo else if (Combo != -1) { spell = DoCombo(c); } //keep them weakened. else if (m_Mobile.Mana >= 40 && strMod >= 0 && !c.Paralyzed) { spell = new WeakenSpell(m_Mobile, null); } else { spell = ChooseSpell(c); } if (spell != null && m_Mobile.InRange(c, 12)) spell.Cast(); } if (SmartAI && toDispel != null) { if (m_Mobile.InRange(toDispel, 8) && !toDispel.Paralyzed) RunFrom(toDispel); } else if (HoldingWeapon() == true && PreferMagic() == false) { m_Mobile.DebugSay("I will prefer my weapon over magic"); RunTo(c, CanRun); } else { if (c is BaseCreature && ((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned && !c.Paralyzed && m_Mobile.InRange(c, 6)) { RunFrom(c); } if (c is BaseCreature && (((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned) && !m_Mobile.InRange(c, 10)) { RunTo(c, CanRun); } if (RegainingMana == false) { if (c is PlayerMobile || (c is BaseCreature && !((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned)) { RunTo(c, CanRun); } } else { if (c is PlayerMobile || (c is BaseCreature && !((BaseCreature)c).Controlled && !((BaseCreature)c).Summoned)) { if (m_Mobile.InRange(c, 4)) RunAround(c); if (!m_Mobile.InRange(c, 6)) RunTo(c, CanRun); } m_Mobile.UseSkill(SkillName.Meditation); } } return true; } return true; }
public GHCastTimer( GreaterHealSpell spell, Mobile target, TimeSpan castDelay ) : base( castDelay ) { m_Spell = spell; m_Target = target; Priority = TimerPriority.TwentyFiveMS; }
private Spell CheckCastHealingSpell() { // If I'm poisoned, always attempt to cure. if (this.m_Mobile.Poisoned) return new CureSpell(this.m_Mobile, null); // Summoned creatures never heal themselves. if (this.m_Mobile.Summoned) return null; if (this.m_Mobile.Controlled) { if (DateTime.Now < this.m_NextHealTime) return null; } if (this.ScaleByMagery(HealChance) < Utility.RandomDouble()) return null; Spell spell = null; if (this.m_Mobile.Hits < (this.m_Mobile.HitsMax - 50)) { spell = new GreaterHealSpell(this.m_Mobile, null); if (spell == null) spell = new HealSpell(this.m_Mobile, null); } else if (this.m_Mobile.Hits < (this.m_Mobile.HitsMax - 10)) spell = new HealSpell(this.m_Mobile, null); double delay; if (this.m_Mobile.Int >= 500) delay = Utility.RandomMinMax(7, 10); else delay = Math.Sqrt(600 - this.m_Mobile.Int); this.m_Mobile.UseSkill(SkillName.SpiritSpeak); this.m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds(delay); return spell; }
public override void OnSpeech( SpeechEventArgs e ) { if (XmlScript.HasTrigger(this, TriggerName.onSpeech) && UberScriptTriggers.Trigger(this, e.Mobile, TriggerName.onSpeech, null, e.Speech)) { return; } base.OnSpeech( e ); Mobile from = e.Mobile; if ( from.FindItemOnLayer( Layer.Helm ) is NecromaticMask ) { if ( e.Speech.IndexOf( "nwapslleh" ) >= 0 ) { GreaterHealSpell gheal = new GreaterHealSpell( this, null ); // get your spell if ( gheal.Cast() ) // if it casts the spell { m_CastTimer = new GHCastTimer( gheal, from, gheal.GetCastDelay() ); m_CastTimer.Start(); } } } }
public virtual Spell GetRandomHealingSpell() { Spell spell = null; if ( m_Mobile.Hits < ( m_Mobile.HitsMax - 50 ) ) { spell = new GreaterHealSpell( m_Mobile, null ); if ( spell == null ) spell = new HealSpell( m_Mobile, null ); } else if ( m_Mobile.Hits < ( m_Mobile.HitsMax - 10 ) ) spell = new HealSpell( m_Mobile, null ); return spell; }
public InternalTarget(GreaterHealSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { this.m_Owner = owner; }
public virtual Spell ChooseSpell( Mobile c ) { if ( !SmartAI ) { if ( !m_Mobile.Summoned && ScaleByMagery( HealChance ) > Utility.RandomDouble() ) { if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) return new GreaterHealSpell( m_Mobile, null ); else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) return new HealSpell( m_Mobile, null ); } return GetRandomDamageSpell(); } Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if ( m_Mobile.Summoned ) healChance = 0; switch ( Utility.Random( 4 + healChance ) ) { default: case 0: // Heal ourself { if ( !m_Mobile.Summoned ) { if ( m_Mobile.Hits < (m_Mobile.HitsMax - 50) ) spell = new GreaterHealSpell( m_Mobile, null ); else if ( m_Mobile.Hits < (m_Mobile.HitsMax - 10) ) spell = new HealSpell( m_Mobile, null ); } break; } case 1: // Poison them { if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); break; } case 2: // Deal some damage { spell = GetRandomDamageSpell(); break; } case 3: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if ( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay( "I am going to meditate" ); m_Mobile.UseSkill( SkillName.Meditation ); } else if ( !c.Poisoned ) { spell = new ParalyzeSpell( m_Mobile, null ); } } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 1; spell = new ExplosionSpell( m_Mobile, null ); } } break; } } return spell; }
public override void OnSpeech( SpeechEventArgs e ) { base.OnSpeech(e); Mobile from = e.Mobile; //if( e.Layer.Helm is NecromaticMask ) if ( from.FindItemOnLayer( Layer.Helm ) is NecromaticMask ) { if (e.Speech.IndexOf( "nwapslleh" ) >= 0 ) //if (e.Speech.ToLower().IndexOf( "nwapslleh" ) >= 0 ) { // if ( e.Hits < (e.HitsMax - 50) && from.Poisoned == false ) //{ m_ghs = new GreaterHealSpell( this, null ); // get your spell if( m_ghs.Cast() ) // if it casts the spell { TimeSpan castDelay = m_ghs.GetCastDelay(); m_CastTimer = new GHCastTimer( m_ghs, from, castDelay ); m_CastTimer.Start(); } } } //} }
public override bool Think() { if (m_Mobile.Deleted) { return false; } Mobile combatant = m_Guard.Combatant; if (combatant == null || combatant.Deleted || !combatant.Alive || combatant.IsDeadBondedPet || !m_Mobile.CanSee(combatant) || !m_Mobile.CanBeHarmful(combatant, false) || combatant.Map != m_Mobile.Map) { // Our combatant is deleted, dead, hidden, or we cannot hurt them // Try to find another combatant if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = combatant = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else { m_Mobile.Combatant = combatant = null; } } if (combatant != null && (!m_Mobile.InLOS(combatant) || !m_Mobile.InRange(combatant, 12))) { if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true)) { m_Mobile.Combatant = combatant = m_Mobile.FocusMob; m_Mobile.FocusMob = null; } else if (!m_Mobile.InRange(combatant, 36)) { m_Mobile.Combatant = combatant = null; } } Mobile dispelTarget = FindDispelTarget(true); if (m_Guard.Target != null && m_ReleaseTarget == DateTime.MinValue) { m_ReleaseTarget = DateTime.UtcNow + TimeSpan.FromSeconds(10.0); } if (m_Guard.Target != null && DateTime.UtcNow > m_ReleaseTarget) { Target targ = m_Guard.Target; Mobile toHarm = (dispelTarget == null ? combatant : dispelTarget); if ((targ.Flags & TargetFlags.Harmful) != 0 && toHarm != null) { if (m_Guard.Map == toHarm.Map && (targ.Range < 0 || m_Guard.InRange(toHarm, targ.Range)) && m_Guard.CanSee(toHarm) && m_Guard.InLOS(toHarm)) { targ.Invoke(m_Guard, toHarm); } else if (targ is DispelSpell.InternalTarget) { targ.Cancel(m_Guard, TargetCancelType.Canceled); } } else if ((targ.Flags & TargetFlags.Beneficial) != 0) { targ.Invoke(m_Guard, m_Guard); } else { targ.Cancel(m_Guard, TargetCancelType.Canceled); } m_ReleaseTarget = DateTime.MinValue; } if (dispelTarget != null) { if (Action != ActionType.Combat) { Action = ActionType.Combat; } m_Guard.Warmode = true; RunFrom(dispelTarget); } else if (combatant != null) { if (Action != ActionType.Combat) { Action = ActionType.Combat; } m_Guard.Warmode = true; RunTo(combatant); } else if (m_Guard.Orders.Movement != MovementType.Stand) { Mobile toFollow = null; if (m_Guard.Town != null && m_Guard.Orders.Movement == MovementType.Follow) { toFollow = m_Guard.Orders.Follow; if (toFollow == null) { toFollow = m_Guard.Town.Sheriff; } } if (toFollow != null && toFollow.Map == m_Guard.Map && toFollow.InRange(m_Guard, m_Guard.RangePerception * 3) && Town.FromRegion(toFollow.Region) == m_Guard.Town) { if (Action != ActionType.Combat) { Action = ActionType.Combat; } if (m_Mobile.CurrentSpeed != m_Mobile.ActiveSpeed) { m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed; } m_Guard.Warmode = true; RunTo(toFollow); } else { if (Action != ActionType.Wander) { Action = ActionType.Wander; } if (m_Mobile.CurrentSpeed != m_Mobile.PassiveSpeed) { m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed; } m_Guard.Warmode = false; WalkRandomInHome(2, 2, 1); } } else { if (Action != ActionType.Wander) { Action = ActionType.Wander; } m_Guard.Warmode = false; } if ((IsDamaged || IsPoisoned) && m_Guard.Skills.Healing.Base > 20.0) { TimeSpan ts = TimeUntilBandage; if (ts == TimeSpan.MaxValue) { StartBandage(); } } if (m_Mobile.Spell == null && Core.TickCount >= m_Mobile.NextSpellTime) { Spell spell = null; DateTime toRelease = DateTime.MinValue; if (IsPoisoned) { Poison p = m_Guard.Poison; TimeSpan ts = TimeUntilBandage; if (p != Poison.Lesser || ts == TimeSpan.MaxValue || TimeUntilBandage < TimeSpan.FromSeconds(1.5) || (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random(250)) { if (IsAllowed(GuardAI.Bless)) { spell = new CureSpell(m_Guard, null); } else { UseItemByType(typeof(BaseCurePotion)); } } } else if (IsDamaged && (m_Guard.HitsMax - m_Guard.Hits) > Utility.Random(200)) { if (IsAllowed(GuardAI.Magic) && ((m_Guard.Hits * 100) / Math.Max(m_Guard.HitsMax, 1)) < 10 && m_Guard.Home != Point3D.Zero && !Utility.InRange(m_Guard.Location, m_Guard.Home, 15) && m_Guard.Mana >= 11) { spell = new RecallSpell(m_Guard, null, new RunebookEntry(m_Guard.Home, m_Guard.Map, "Guard's Home", null), null); } else if (IsAllowed(GuardAI.Bless)) { if (m_Guard.Mana >= 11 && (m_Guard.Hits + 30) < m_Guard.HitsMax) { spell = new GreaterHealSpell(m_Guard, null); } else if ((m_Guard.Hits + 10) < m_Guard.HitsMax && (m_Guard.Mana < 11 || (m_Guard.NextCombatTime - Core.TickCount) > 2000)) { spell = new HealSpell(m_Guard, null); } } else if (m_Guard.CanBeginAction(typeof(BaseHealPotion))) { UseItemByType(typeof(BaseHealPotion)); } } else if (dispelTarget != null && (IsAllowed(GuardAI.Magic) || IsAllowed(GuardAI.Bless) || IsAllowed(GuardAI.Curse))) { if (!dispelTarget.Paralyzed && m_Guard.Mana > (ManaReserve + 20) && 40 > Utility.Random(100)) { spell = new ParalyzeSpell(m_Guard, null); } else { spell = new DispelSpell(m_Guard, null); } } if (combatant != null) { if (m_Combo != null) { if (spell == null) { spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease); } else { m_Combo = null; m_ComboIndex = -1; } } else if (20 > Utility.Random(100) && IsAllowed(GuardAI.Magic)) { if (80 > Utility.Random(100)) { m_Combo = (IsAllowed(GuardAI.Smart) ? SpellCombo.Simple : SpellCombo.Strong); m_ComboIndex = -1; if (m_Guard.Mana >= (ManaReserve + m_Combo.Mana)) { spell = SpellCombo.Process(m_Guard, combatant, ref m_Combo, ref m_ComboIndex, ref toRelease); } else { m_Combo = null; if (m_Guard.Mana >= (ManaReserve + 40)) { spell = RandomOffenseSpell(); } } } else if (m_Guard.Mana >= (ManaReserve + 40)) { spell = RandomOffenseSpell(); } } if (spell == null && 2 > Utility.Random(100) && m_Guard.Mana >= (ManaReserve + 10)) { int strMod = GetStatMod(m_Guard, StatType.Str); int dexMod = GetStatMod(m_Guard, StatType.Dex); int intMod = GetStatMod(m_Guard, StatType.Int); var types = new List<Type>(); if (strMod <= 0) { types.Add(typeof(StrengthSpell)); } if (dexMod <= 0 && IsAllowed(GuardAI.Melee)) { types.Add(typeof(AgilitySpell)); } if (intMod <= 0 && IsAllowed(GuardAI.Magic)) { types.Add(typeof(CunningSpell)); } if (IsAllowed(GuardAI.Bless)) { if (types.Count > 1) { spell = new BlessSpell(m_Guard, null); } else if (types.Count == 1) { spell = (Spell)Activator.CreateInstance(types[0], new object[] {m_Guard, null}); } } else if (types.Count > 0) { if (types[0] == typeof(StrengthSpell)) { UseItemByType(typeof(BaseStrengthPotion)); } else if (types[0] == typeof(AgilitySpell)) { UseItemByType(typeof(BaseAgilityPotion)); } } } if (spell == null && 2 > Utility.Random(100) && m_Guard.Mana >= (ManaReserve + 10) && IsAllowed(GuardAI.Curse)) { if (!combatant.Poisoned && 40 > Utility.Random(100)) { spell = new PoisonSpell(m_Guard, null); } else { int strMod = GetStatMod(combatant, StatType.Str); int dexMod = GetStatMod(combatant, StatType.Dex); int intMod = GetStatMod(combatant, StatType.Int); var types = new List<Type>(); if (strMod >= 0) { types.Add(typeof(WeakenSpell)); } if (dexMod >= 0 && IsAllowed(GuardAI.Melee)) { types.Add(typeof(ClumsySpell)); } if (intMod >= 0 && IsAllowed(GuardAI.Magic)) { types.Add(typeof(FeeblemindSpell)); } if (types.Count > 1) { spell = new CurseSpell(m_Guard, null); } else if (types.Count == 1) { spell = (Spell)Activator.CreateInstance(types[0], new object[] {m_Guard, null}); } } } } if (spell != null && (m_Guard.HitsMax - m_Guard.Hits + 10) > Utility.Random(100)) { Type type = null; if (spell is GreaterHealSpell) { type = typeof(BaseHealPotion); } else if (spell is CureSpell) { type = typeof(BaseCurePotion); } else if (spell is StrengthSpell) { type = typeof(BaseStrengthPotion); } else if (spell is AgilitySpell) { type = typeof(BaseAgilityPotion); } if (type == typeof(BaseHealPotion) && !m_Guard.CanBeginAction(type)) { type = null; } if (type != null && m_Guard.Target == null && UseItemByType(type)) { if (spell is GreaterHealSpell) { if ((m_Guard.Hits + 30) > m_Guard.HitsMax && (m_Guard.Hits + 10) < m_Guard.HitsMax) { spell = new HealSpell(m_Guard, null); } } else { spell = null; } } } else if (spell == null && m_Guard.Stam < (m_Guard.StamMax / 3) && IsAllowed(GuardAI.Melee)) { UseItemByType(typeof(BaseRefreshPotion)); } if (spell == null || !spell.Cast()) { EquipWeapon(); } } else if (m_Mobile.Spell is Spell && ((Spell)m_Mobile.Spell).State == SpellState.Sequencing) { EquipWeapon(); } return true; }