public InternalSphereTarget(NightSightSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }
public NightSightTarget(NightSightSpell spell) : base(12, false, TargetFlags.Beneficial) { m_Spell = spell; }
public InternalSphereTarget(NightSightSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Select target..."); }
public InternalTarget(NightSightSpell owner) : base(12, false, TargetFlags.Beneficial) { m_Owner = owner; }
public bool ApplyNightSight(PlayerMobile Wearer) { Spell spell = new NightSightSpell(Wearer,null); if( Wearer == null ) return false; if (Wearer.Region.OnBeginSpellCast( Wearer, spell ) == false) { Wearer.SendMessage("The magic normally within this object seems absent."); return false; } //Pix: this was borrowed from the NightSight spell... else if( Wearer.BeginAction( typeof( LightCycle ) ) ) { new LightCycle.NightSightTimer( Wearer ).Start(); int level = 25; Wearer.LightLevel = level; Wearer.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist ); Wearer.PlaySound( 0x1E3 ); return true; } return false; }