public override bool CheckCast() { if (!base.CheckCast()) { return(false); } if (Evasion.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0x93, 0)); Evasion.m_Table.Remove(Caster); } if (CounterAttack.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0x94, 0)); CounterAttack.m_Table.Remove(Caster); } return(true); }
public override bool CheckCast() { if (!base.CheckCast()) { return(false); } if (Confidence.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0x92, 0)); Confidence.m_Table.Remove(Caster); } if (Evasion.UnderEffect(Caster)) { Caster.Send(new SetNewSpell(0x93, 0)); Evasion.m_Table.Remove(Caster); } BaseShield shield = Caster.FindItemOnLayer(Layer.TwoHanded) as BaseShield; BaseWeapon weapon1 = Caster.FindItemOnLayer(Layer.OneHanded) as BaseWeapon; BaseWeapon weapon2 = Caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon; if (shield == null && weapon1 == null && weapon2 == null) { Caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability! return(false); } return(true); }