コード例 #1
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is BaseCreature)
                {
                    BaseCreature bc_Target = target as BaseCreature;

                    if (from.CanBeHarmful(bc_Target, true))
                    {
                        if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow)
                        {
                            string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true);

                            from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                            return;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendMessage("You struggle with basic musicianship and your song has no effect.");
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            return;
                        }

                        double creatureDifficulty = bc_Target.InitialDifficulty;
                        double effectiveBardSkill = from.Skills[SkillName.Discordance].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument);

                        AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from);

                        if (aspectArmorProfile != null)
                        {
                            if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                            {
                                effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel);
                            }
                        }

                        double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);

                        TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty);

                        if (BaseInstrument.CheckSkillGain(successChance))
                        {
                            from.CheckSkill(SkillName.Discordance, 0.0, 120.0, 1.0);
                        }

                        if (from.AccessLevel > AccessLevel.Player)
                        {
                            from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                        }

                        if (Utility.RandomDouble() <= successChance)
                        {
                            from.DoHarmful(bc_Target, true);

                            from.SendMessage("You play successfully, disrupting your opponent's skills and weakening them significantly.");
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            double discordanceModifier = BaseInstrument.DiscordanceModifier;

                            DiscordanceInfo info = new DiscordanceInfo(from, bc_Target, discordanceModifier);

                            info.m_Duration = effectDuration;
                            info.m_EndTime  = DateTime.UtcNow + effectDuration;
                            info.m_Timer    = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info);

                            Discordance.InsertDiscordanceInfo(bc_Target, info);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceSuccessCooldown * 1000);

                            bc_Target.NextBardingEffectAllowed = DateTime.UtcNow + bc_Target.BardingEffectCooldown;
                        }

                        else
                        {
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Discordance);

                            from.SendMessage(failureMessage);

                            if (aspectArmorProfile != null && from is PlayerMobile)
                            {
                                if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                                {
                                    double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel);

                                    failedBardingAttemptDamageReduction *= (from.Skills.Discordance.Value / 120);

                                    PlayerMobile player = from as PlayerMobile;

                                    player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration;

                                    player.m_LyricAspectFailedBardingAttemptTargets.Clear();
                                    player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_Target);
                                    player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction;
                                }
                            }
                        }
                    }

                    else
                    {
                        return;
                    }
                }

                else
                {
                    from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that.
                }
            }
コード例 #2
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is BaseCreature)
                {
                    BaseCreature bc_Target = target as BaseCreature;

                    if (from.CanBeHarmful(bc_Target, true))
                    {
                        if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow)
                        {
                            string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true);

                            from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                            return;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendMessage("You struggle with basic musicianship and your song has no effect.");
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            return;
                        }

                        double creatureDifficulty = bc_Target.InitialDifficulty;
                        double effectiveBardSkill = from.Skills[SkillName.Discordance].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument);

                        double   successChance  = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);
                        TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty);

                        if (BaseInstrument.CheckSkillGain(successChance))
                        {
                            from.CheckSkill(SkillName.Discordance, 0.0, 120.0, 1.0);
                        }

                        if (from.AccessLevel > AccessLevel.Player)
                        {
                            from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                        }

                        if (Utility.RandomDouble() <= successChance)
                        {
                            from.DoHarmful(bc_Target, true);

                            from.SendMessage("You play successfully, disrupting your opponent's skills and weakening them significantly.");
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            double discordanceModifier = BaseInstrument.DiscordanceModifier;

                            DungeonArmor.PlayerDungeonArmorProfile bardDungeonArmor = new DungeonArmor.PlayerDungeonArmorProfile(from, null);

                            if (bardDungeonArmor.MatchingSet && !bardDungeonArmor.InPlayerCombat)
                            {
                                discordanceModifier += bardDungeonArmor.DungeonArmorDetail.DiscordanceEffectBonus;
                            }

                            DiscordanceInfo info = new DiscordanceInfo(from, bc_Target, discordanceModifier);

                            //TEST
                            from.Say("Discord Duration: " + effectDuration.ToString());

                            info.m_Duration = effectDuration;
                            info.m_EndTime  = DateTime.UtcNow + effectDuration;
                            info.m_Timer    = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info);

                            Discordance.InsertDiscordanceInfo(bc_Target, info);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceSuccessCooldown * 1000);

                            bc_Target.NextBardingEffectAllowed = DateTime.UtcNow + bc_Target.BardingEffectCooldown;
                        }

                        else
                        {
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Discordance);

                            from.SendMessage(failureMessage);
                        }
                    }

                    else
                    {
                        return;
                    }
                }

                else
                {
                    from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that.
                }
            }