public PvPStone() : base(0xEDC) { Name = "PvP Stone Event Stone"; Movable = false; Visible = true; m_EventRate = TimeSpan.FromHours(6.0); m_StartLocation = new Point3D(0, 0, 0); m_LostLocation = new Point3D(0, 0, 0); m_DuelLocation1 = new Point3D(0, 0, 0); m_DuelLocation2 = new Point3D(0, 0, 0); m_LastEvent = DateTime.Now; m_DuelingArea = new Rectangle2D(0, 0, 0, 0); m_StageingArea = new Rectangle2D(0, 0, 0, 0); m_ViewingArea = new Rectangle2D(0, 0, 0, 0); m_CurrentBroadCastTicks = 0; m_Running = false; m_AcceptingPlayers = false; m_MapLocation = Map.Felucca; m_CurrentRound = 0; m_TotalParticipants = 0; m_DuelList = new List<Mobile>(); m_CurrentDuelers = new List<Mobile>(); m_BroadcastHue = 269; m_BroadcastList = new List<Mobile>(); m_WallMidPoint = new Point3D(0,0,0); m_WallExtendWidth = 3; m_WallNorthToSouth = true; m_WallList = new List<Item>(); m_WallID = 0x0081; m_WallHue = 0; m_CountDown = 0; m_CoinsPerRound = 2; m_CoinsWinner = 10; m_RestartTimer = new InternalTimer(this, TimeSpan.FromSeconds(1.0)); m_TimerEnabled = false; m_LastReset = DateTime.Now; Rectangle2D[] m_Rects = new Rectangle2D[] { m_DuelingArea }; PvPRegion = new PvPRegion(this, "The Pit", this.Map, m_Rects); m_Rects = new Rectangle2D[] { m_ViewingArea }; SpectatorRegion = new PvPStagingRegion(this, "Spectators", this.Map, m_Rects); m_Rects = new Rectangle2D[] { m_StageingArea }; ParticipateRegion = new PvPStagingRegion(this, "Gladiators", this.Map, m_Rects); UpdateRegions(false); m_MinimumDuelers = 4; }
/// <summary> /// Update the regions so everything works as it should. /// </summary> /// <param name="Unregister"></param> public void UpdateRegions(bool Unregister) { if (Unregister) { PvPRegion.Unregister(); SpectatorRegion.Unregister(); ParticipateRegion.Unregister(); } Rectangle2D[] m_Rects = new Rectangle2D[] { m_DuelingArea }; PvPRegion = new PvPRegion(this, "The Pit", this.Map, m_Rects); m_Rects = new Rectangle2D[] { m_ViewingArea }; SpectatorRegion = new PvPStagingRegion(this, "Spectators", this.Map, m_Rects); m_Rects = new Rectangle2D[] { m_StageingArea }; ParticipateRegion = new PvPStagingRegion(this, "Gladiators", this.Map, m_Rects); PvPRegion.Register(); SpectatorRegion.Register(); ParticipateRegion.Register(); }