コード例 #1
0
        public void applicationClose(Socket clientSocket)
        {
            User user = null;

            foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged)
            {
                if (u.Socket == clientSocket)
                {
                    user = u;
                    break;
                }
            }

            if (user != null)
            {
                MessagePacket packet = new MessagePacket(GameProtocol.UserDisconnected(), user.Username);
                foreach (User aux in Singleton.Singleton.Instance.ListOfUsersLogged)
                {
                    if (aux == user)
                    {
                        continue;
                    }
                    Othello.Server.SendPacket(aux.Socket, packet.getData());
                }
                Singleton.Singleton.Instance.ListOfUsersLogged.Remove(user);
            }
            Console.WriteLine("Client Disconnected!");
            clientSocket.Shutdown(SocketShutdown.Both);
            clientSocket.Close();
        }
コード例 #2
0
ファイル: MessageRoomPacket.cs プロジェクト: DMIRICA/Othello
 public void backToLobby()
 {
     if (CurrentRoom.FirstUser != null && CurrentRoom.FirstUser.Username == Message)
     {
         User   currentUser   = Singleton.Singleton.Instance.GetUserLoogedByUsername(Message);
         String PacketMessage = "";
         foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged)
         {
             if (u.Username == Message)
             {
                 continue;
             }
             if (CurrentRoom.SecondUser != null && u.Username == CurrentRoom.SecondUser.Username)
             {
                 MessagePacket mp = new MessagePacket(GameProtocol.BackToLobby(), Message);
                 Othello.Server.SendPacket(u.Socket, mp.getData());
             }
             PacketMessage += u.Username + ":" + u.IsChallenged + ":" + u.InGame + "|";
             MessagePacket messagePacket = new MessagePacket(GameProtocol.ChangeUserToOnline(), Message);
             Othello.Server.SendPacket(u.Socket, messagePacket.getData());
         }
         MessagePacket packet = new MessagePacket(GameProtocol.LoadMainSceneFromGame(), PacketMessage);
         Othello.Server.SendPacket(currentUser.Socket, packet.getData());
         currentUser.InGame    = false;
         CurrentRoom.FirstUser = null;
         if (CurrentRoom.SecondUser == null)
         {
             Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom);
         }
     }
     else
     {
         User   currentUser   = Singleton.Singleton.Instance.GetUserLoogedByUsername(Message);
         String PacketMessage = "";
         foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged)
         {
             if (u.Username == Message)
             {
                 continue;
             }
             if (CurrentRoom.FirstUser != null && u.Username == CurrentRoom.FirstUser.Username)
             {
                 MessagePacket mp = new MessagePacket(GameProtocol.BackToLobby(), Message);
                 Othello.Server.SendPacket(u.Socket, mp.getData());
             }
             PacketMessage += u.Username + ":" + u.IsChallenged + ":" + u.InGame + "|";
             MessagePacket messagePacket = new MessagePacket(GameProtocol.ChangeUserToOnline(), Message);
             Othello.Server.SendPacket(u.Socket, messagePacket.getData());
         }
         MessagePacket packet = new MessagePacket(GameProtocol.LoadMainSceneFromGame(), PacketMessage);
         Othello.Server.SendPacket(currentUser.Socket, packet.getData());
         currentUser.InGame     = false;
         CurrentRoom.SecondUser = null;
         if (CurrentRoom.FirstUser == null)
         {
             Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom);
         }
     }
 }
コード例 #3
0
ファイル: MessagePacket.cs プロジェクト: DMIRICA/Othello
        public void notifyUsersWithInGameStatus(User User)
        {
            MessagePacket packet = new MessagePacket(GameProtocol.ChangeUserToInGame(), User.Username);

            foreach (User user in Singleton.Singleton.Instance.ListOfUsersLogged)
            {
                if (user == User)
                {
                    continue;
                }
                Othello.Server.SendPacket(user.Socket, packet.getData());
            }
        }
コード例 #4
0
ファイル: MessagePacket.cs プロジェクト: DMIRICA/Othello
        public void notifyUsersAfterChallenge(User challengedUser)
        {
            MessagePacket packet = new MessagePacket(GameProtocol.ChangeUserToChallenged(), challengedUser.Username);

            foreach (User user in Singleton.Singleton.Instance.ListOfUsersLogged)
            {
                if (user == challengedUser)
                {
                    continue;
                }
                Othello.Server.SendPacket(user.Socket, packet.getData());
            }
        }
コード例 #5
0
ファイル: MessageRoomPacket.cs プロジェクト: DMIRICA/Othello
        public void opponentQuitWhileInGame()
        {
            if (CurrentRoom.FirstUser != null && CurrentRoom.FirstUser.Username == Message)
            {
                Singleton.Singleton.Instance.ListOfUsersLogged.Remove(CurrentRoom.FirstUser);
                CurrentRoom.SendGameOver(CurrentRoom.SecondUser,
                                         "You won!\n Your opponent got disconnected.");
                foreach (User user in Singleton.Singleton.Instance.ListOfUsersLogged)
                {
                    if (user.Username == CurrentRoom.SecondUser.Username)
                    {
                        MessagePacket pack = new MessagePacket(GameProtocol.OpponentQuitWhileInGame(), CurrentRoom.FirstUser.Username);
                        Othello.Server.SendPacket(user.Socket, pack.getData());
                        continue;
                    }
                    MessagePacket p = new MessagePacket(GameProtocol.UserDisconnected(), CurrentRoom.FirstUser.Username);
                    Othello.Server.SendPacket(user.Socket, p.getData());
                }
                CurrentRoom.FirstUser = null;
            }
            else if (CurrentRoom.SecondUser != null && CurrentRoom.SecondUser.Username == Message)
            {
                CurrentRoom.SendGameOver(CurrentRoom.FirstUser,
                                         "You won!\n Your opponent got disconnected.");
                Singleton.Singleton.Instance.ListOfUsersLogged.Remove(CurrentRoom.SecondUser);
                foreach (User user in Singleton.Singleton.Instance.ListOfUsersLogged)
                {
                    if (user.Username == CurrentRoom.FirstUser.Username)
                    {
                        MessagePacket pack = new MessagePacket(GameProtocol.OpponentQuitWhileInGame(), CurrentRoom.SecondUser.Username);
                        Othello.Server.SendPacket(user.Socket, pack.getData());
                        continue;
                    }
                    MessagePacket p = new MessagePacket(GameProtocol.UserDisconnected(), CurrentRoom.SecondUser.Username);
                    Othello.Server.SendPacket(user.Socket, p.getData());
                }
                CurrentRoom.SecondUser = null;
            }

            if (CurrentRoom.FirstUser == null && CurrentRoom.SecondUser == null)
            {
                Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom);
            }
        }
コード例 #6
0
ファイル: MessagePacket.cs プロジェクト: DMIRICA/Othello
        public void doLogin(Socket clientSocket)
        {
            string[] fields   = Message.Split('|');
            string   username = fields[0];
            string   password = fields[1];
            User     user     = Singleton.Singleton.Instance.DatabaseConnection.isPasswordRight(username, password);

            if (user != null)
            {
                if (Singleton.Singleton.Instance.isUserLogged(username))
                {
                    BasicPacket bp = new BasicPacket(GameProtocol.AlreadyOnlinePacketID());
                    Othello.Server.SendPacket(clientSocket, bp.getData());
                }
                else
                {
                    user.InGame = false;
                    user.Socket = clientSocket;
                    Singleton.Singleton.Instance.ListOfUsersLogged.Add(user);
                    //Send to current user logged the list with all the users logged and the status of them
                    string PacketMessage = "";
                    foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged)
                    {
                        if (u.Username == username)
                        {
                            continue;
                        }
                        PacketMessage += u.Username + ":" + u.IsChallenged + ":" + u.InGame + "|";
                        MessagePacket messagePacket = new MessagePacket(GameProtocol.AlertUsersNewUserLoggedID(), username + ":False");
                        Othello.Server.SendPacket(u.Socket, messagePacket.getData());
                    }
                    MessagePacket packet = new MessagePacket(GameProtocol.UsersLoggedListPacketID(), PacketMessage);
                    Othello.Server.SendPacket(user.Socket, packet.getData());
                }
            }
            else
            {
                BasicPacket bp = new BasicPacket(GameProtocol.FailedLoginPacketID());
                Othello.Server.SendPacket(clientSocket, bp.getData());
            }
        }
コード例 #7
0
ファイル: MessagePacket.cs プロジェクト: DMIRICA/Othello
        public void notifyUsersAfterChallengeRefuse()
        {
            string[]      splits = Message.Split(':');
            MessagePacket mp     = new MessagePacket(GameProtocol.ChangeUserToOnline(), splits[0]);

            foreach (User u in Singleton.Singleton.Instance.ListOfUsersLogged)
            {
                if (u.Username == splits[0])
                {
                    u.IsChallenged = false;
                }
                else if (u.Username == splits[1])
                {
                    Othello.Server.SendPacket(u.Socket, new MessagePacket(GameProtocol.UserRefusedChallengePacketID(), splits[0]).getData());
                }
                else
                {
                    Othello.Server.SendPacket(u.Socket, mp.getData());
                }
            }
        }
コード例 #8
0
ファイル: MessageRoomPacket.cs プロジェクト: DMIRICA/Othello
        public void opponentQuitAfterEndGame()
        {
            if (CurrentRoom.FirstUser != null && CurrentRoom.FirstUser.Username == Message)
            {
                Console.WriteLine("Client " + Message + " Disconnected!");
                CurrentRoom.FirstUser.Socket.Shutdown(SocketShutdown.Both);
                CurrentRoom.FirstUser.Socket.Close();
                Singleton.Singleton.Instance.ListOfUsersLogged.Remove(CurrentRoom.FirstUser);

                if (CurrentRoom.FirstUser == null && CurrentRoom.SecondUser == null)
                {
                    Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom);
                }
                else
                {
                    MessagePacket mp = new MessagePacket(GameProtocol.OpponentQuitAfterEndGame(), Message);
                    Othello.Server.SendPacket(CurrentRoom.SecondUser.Socket, mp.getData());
                    foreach (User user in Singleton.Singleton.Instance.ListOfUsersLogged)
                    {
                        if (user.Username == CurrentRoom.SecondUser.Username)
                        {
                            continue;
                        }
                        MessagePacket p = new MessagePacket(GameProtocol.UserDisconnected(), CurrentRoom.FirstUser.Username);
                        Othello.Server.SendPacket(user.Socket, p.getData());
                    }
                    CurrentRoom.FirstUser = null;
                }
            }
            else if (CurrentRoom.SecondUser != null && CurrentRoom.SecondUser.Username == Message)
            {
                Console.WriteLine("Client " + Message + " Disconnected!");
                CurrentRoom.SecondUser.Socket.Shutdown(SocketShutdown.Both);
                CurrentRoom.SecondUser.Socket.Close();
                Singleton.Singleton.Instance.ListOfUsersLogged.Remove(CurrentRoom.SecondUser);

                if (CurrentRoom.FirstUser == null && CurrentRoom.SecondUser == null)
                {
                    Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom);
                }
                else
                {
                    MessagePacket mp = new MessagePacket(GameProtocol.OpponentQuitAfterEndGame(), Message);
                    Othello.Server.SendPacket(CurrentRoom.FirstUser.Socket, mp.getData());
                    foreach (User user in Singleton.Singleton.Instance.ListOfUsersLogged)
                    {
                        if (user.Username == CurrentRoom.FirstUser.Username)
                        {
                            continue;
                        }
                        MessagePacket p = new MessagePacket(GameProtocol.UserDisconnected(), CurrentRoom.SecondUser.Username);
                        Othello.Server.SendPacket(user.Socket, p.getData());
                    }
                    CurrentRoom.SecondUser = null;
                }
            }

            if (CurrentRoom.FirstUser == null && CurrentRoom.SecondUser == null)
            {
                Singleton.Singleton.Instance.ListOfRooms.Remove(CurrentRoom);
            }
        }
コード例 #9
0
ファイル: MessagePacket.cs プロジェクト: DMIRICA/Othello
        public void sendTheChallenge(User challengedUser, string message)
        {
            MessagePacket packet = new MessagePacket(GameProtocol.ChallengePacketID(), message);

            Othello.Server.SendPacket(challengedUser.Socket, packet.getData());
        }