ReadByte() public method

public ReadByte ( ) : byte
return byte
コード例 #1
0
ファイル: MapUO.cs プロジェクト: greeduomacro/UO-Forever
        private static void CustomRunebookTravel(NetState state, PacketReader pvSrc)
        {
            int RuneBookSerial = pvSrc.ReadInt32();

            byte recall = pvSrc.ReadByte();

            var X = pvSrc.ReadInt16();

            var Y = pvSrc.ReadInt16();

            var mapbyte = Convert.ToInt16(pvSrc.ReadByte());

            var runebook = World.FindItem(RuneBookSerial) as Runebook;

            var map = Map.Maps[mapbyte];

            if (runebook != null && runebook.RootParentEntity == state.Mobile && runebook.Entries != null)
            {
                var findentry = runebook.Entries.FirstOrDefault(x => x.Location.X == X && x.Location.Y == Y);
                if (findentry != null)
                {
                    var portentry = findentry.Location;
                    var entry = new RunebookEntry(portentry, findentry.Map, "", null);
                    if (recall == 0)
                    {
                        new RecallSpell(state.Mobile, null, entry, null).Cast();
                    }
                    else
                    {
                        new GateTravelSpell(state.Mobile, null, entry).Cast();
                    }
                }
            }
        }
コード例 #2
0
        private static void BountyEntryResponse( NetState ns, PacketReader pvSrc )
        {
            Mobile from = ns.Mobile;
            if ( from == null )
                return;
            Mobile killer = World.FindMobile( (Serial)pvSrc.ReadInt32() );
            byte typeid = pvSrc.ReadByte();
            byte index = pvSrc.ReadByte();
            bool cancel = pvSrc.ReadByte() == 0;
            short responseLen = pvSrc.ReadInt16();
            string resp = pvSrc.ReadString();

            if ( killer != null && !cancel )
            {
                int bounty = Utility.ToInt32( resp );
                if ( bounty > 5000 )
                    bounty = 5000;
                bounty = from.BankBox.ConsumeUpTo( typeof( Gold ), bounty, true );

                killer.Kills++;
                if ( killer is PlayerMobile && bounty > 0 )
                {
                    PlayerMobile kpm = (PlayerMobile)killer;
                    kpm.Bounty += bounty;
                    killer.SendAsciiMessage( "{0} has placed a bounty of {1}gp on your head!", from.Name, bounty );
                    if ( kpm.Bounty >= 5000 && kpm.Kills > 1 && kpm.BankBox.Items.Count > 0 && kpm.Karma <= (int)Noto.Dark )
                    {
                        killer.SayTo( killer, true, "A bounty hath been issued for thee, and thy worldly goods are hereby confiscated!" );
                        kpm.Bounty += EmptyAndGetGold( killer.BankBox.Items );
                    }
                }
            }

            SendNext( from );
        }
コード例 #3
0
        public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
        {
            if (game == null || !game.Players.IsInGameDealer(state.Mobile))
                return;

            pvSrc.ReadInt16();
            pvSrc.ReadByte();

            int options = pvSrc.ReadByte();

            game.ShowScores = (options & 0x1) != 0;
            game.SpectatorVision = (options & 0x2) != 0;
        }
コード例 #4
0
ファイル: BulletinBoards.cs プロジェクト: FreeReign/forkuo
        public static void BBClientRequest(NetState state, PacketReader pvSrc)
        {
            Mobile from = state.Mobile;

            int packetID = pvSrc.ReadByte();
            BaseBulletinBoard board = World.FindItem(pvSrc.ReadInt32()) as BaseBulletinBoard;

            if (board == null || !board.CheckRange(from))
                return;

            switch ( packetID )
            {
                case 3:
                    BBRequestContent(from, board, pvSrc);
                    break;
                case 4:
                    BBRequestHeader(from, board, pvSrc);
                    break;
                case 5:
                    BBPostMessage(from, board, pvSrc);
                    break;
                case 6:
                    BBRemoveMessage(from, board, pvSrc);
                    break;
            }
        }
コード例 #5
0
ファイル: UOGQuery.cs プロジェクト: Ravenwolfe/xrunuo
        public static void OnReceive( GameClient state, PacketReader pvSrc )
        {
            if ( pvSrc.ReadByte() == 0xFF )
                state.Send( new UOGInfo( String.Format( ", Name={0}, Age={1}, Clients={2}, Items={3}, Chars={4}, Mem={5}K", Environment.Config.ServerName, (int) ( DateTime.Now - Server.Items.Clock.ServerStart ).TotalHours, GameServer.Instance.ClientCount, World.Instance.ItemCount, World.Instance.MobileCount, (int) ( System.GC.GetTotalMemory( false ) / 1024 ) ) ) );

            state.Dispose();
        }
コード例 #6
0
ファイル: ProtocolExtensions.cs プロジェクト: Crome696/ServUO
        public static void DecodeBundledPacket(NetState state, PacketReader pvSrc)
        {
            int packetID = pvSrc.ReadByte();

            PacketHandler ph = GetHandler(packetID);

            if (ph != null)
            {
                if (ph.Ingame && state.Mobile == null)
                {
                    Utility.PushColor(ConsoleColor.DarkRed);
                    Console.WriteLine("Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile", state, packetID);
                    Utility.PopColor();
                    state.Dispose();
                }
                else if (ph.Ingame && state.Mobile.Deleted)
                {
                    state.Dispose();
                }
                else
                {
                    ph.OnReceive(state, pvSrc);
                }
            }
        }
コード例 #7
0
ファイル: EasyUO.cs プロジェクト: greeduomacro/GoUO
		public static void TargetResponse( NetState state, PacketReader pvSrc )
		{
			int type = pvSrc.ReadByte();
			int targetID = pvSrc.ReadInt32();
			int flags = pvSrc.ReadByte();
			Serial serial = pvSrc.ReadInt32();
			int x = pvSrc.ReadInt16(), y = pvSrc.ReadInt16();
			int z = pvSrc.ReadInt16();
			int graphic = pvSrc.ReadInt16();

			pvSrc.Seek( 1, System.IO.SeekOrigin.Begin );

			Mobile from = state.Mobile;

			if ( from == null || from.Target == null )
				return;

			if ( x == 0 && y == 0 && z == 0 && serial != from.Serial )
			{
				bool ok = false;
				if ( serial.IsItem )
				{
					Item i = World.FindItem( serial );
					if ( i != null && i.Location == Point3D.Zero )
						ok = true;
				}
				else if ( serial.IsMobile )
				{
					Mobile m = World.FindMobile( serial );
					if ( m != null && m.Location == Point3D.Zero )
						ok = true;
				}

				object o = m_LastTarget[from];
				if ( !ok && o != null && o is Serial && serial != (Serial)o )
				{
					from.SendAsciiMessage( "This EasyUO target has been blocked." );
					from.Target.Cancel( from, TargetCancelType.Canceled );
					return;
				}
			}

			if ( from.Serial != serial )
				m_LastTarget[from] = serial;

			m_Real6C.OnReceive( state, pvSrc );	
		}
コード例 #8
0
        public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
        {
            if (game == null || !game.Players.IsInGameDealer(state.Mobile))
                return;

            int position = pvSrc.ReadByte();

            game.Players.AssignDealer(position);
        }
コード例 #9
0
ファイル: PacketHandlers.cs プロジェクト: Crome696/ServUO
        public static void MultiMouseMovementRequest(NetState state, PacketReader reader)
        {
            Serial playerSerial = reader.ReadInt32();
            Direction movement = (Direction)reader.ReadByte();
            reader.ReadByte(); // movement direction duplicated
            int speed = reader.ReadByte();

            Mobile mob = World.FindMobile(playerSerial);
            if (mob == null || mob.NetState == null || !mob.Mounted)
                return;

            IMount multi = mob.Mount;
            if (!(multi is BaseBoat))
                return;

            BaseBoat boat = (BaseBoat)multi;
            boat.OnMousePilotCommand(mob, movement, speed);
        }
コード例 #10
0
ファイル: PacketHandlers.cs プロジェクト: Crome696/ServUO
        private static void AccountSearch(NetState state, PacketReader pvSrc)
        {
            AcctSearchType type = (AcctSearchType)pvSrc.ReadByte();
            string term = pvSrc.ReadString();

            if (type == AcctSearchType.IP && !Utility.IsValidIP(term))
            {
                state.Send(new MessageBoxMessage("Invalid search term.\nThe IP sent was not valid.", "Invalid IP"));
                return;
            }
            else
            {
                term = term.ToUpper();
            }

            ArrayList list = new ArrayList();

            foreach (Account a in Accounts.GetAccounts())
            {
                if (!CanAccessAccount(state.Account, a))
                    continue;

                switch ( type )
                {
                    case AcctSearchType.Username:
                        {
                            if (a.Username.ToUpper().IndexOf(term) != -1)
                                list.Add(a);
                            break;
                        }
                    case AcctSearchType.IP:
                        {
                            for (int i = 0; i < a.LoginIPs.Length; i++)
                            {
                                if (Utility.IPMatch(term, a.LoginIPs[i]))
                                {
                                    list.Add(a);
                                    break;
                                }
                            }
                            break;
                        }
                }
            }

            if (list.Count > 0)
            {
                if (list.Count <= 25)
                    state.Send(AdminNetwork.Compress(new AccountSearchResults(list)));
                else
                    state.Send(new MessageBoxMessage("There were more than 25 matches to your search.\nNarrow the search parameters and try again.", "Too Many Results"));
            }
            else
            {
                state.Send(new MessageBoxMessage("There were no results to your search.\nPlease try again.", "No Matches"));
            }
        }
コード例 #11
0
        public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
        {
            if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
                return;

            int to = pvSrc.ReadByte();
            int amount = pvSrc.ReadInt32();

            game.Players.TransferScore(state.Mobile, to, amount);
        }
コード例 #12
0
		public static void OnPacket( NetState state, PacketReader pvSrc )
		{
			MahjongGame game = World.FindItem( pvSrc.ReadInt32() ) as MahjongGame;

			if ( game != null )
				game.Players.CheckPlayers();

			pvSrc.ReadByte();

			int cmd = pvSrc.ReadByte();

			OnMahjongPacketReceive onReceive = GetSubCommandDelegate( cmd );

			if ( onReceive != null )
			{
				onReceive( game, state, pvSrc );
			}
			else
			{
				pvSrc.Trace( state );
			}
		}
コード例 #13
0
ファイル: Sync.cs プロジェクト: greeduomacro/divinity
        public static void TargetResponse(NetState state, PacketReader pvSrc)
        {
            Mobile from = state.Mobile;
            Target t = from.Target;

            if (t == null || IgnoreRegex.IsMatch(t.GetType().FullName))
            {
                m_Target.OnReceive(state, pvSrc);
                return;
            }

            int type = pvSrc.ReadByte();
            int targetID = pvSrc.ReadInt32();
            int flags = pvSrc.ReadByte();
            Serial serial = pvSrc.ReadInt32();

            pvSrc.Seek(1, System.IO.SeekOrigin.Begin);

            if (targetID == unchecked((int)0xDEADBEEF))
                return;

            Mobile target = null;

            if ( serial.IsMobile )
                target = World.FindMobile(serial);

            if (target == null || target == from)
            {
                m_Target.OnReceive(state, pvSrc);
                return;
            }

            HandleTarget(new TargetInfo(from, target, t.GetType()));

            m_Target.OnReceive(state, pvSrc);
        }
コード例 #14
0
ファイル: MapUO.cs プロジェクト: svvota/runuo
        private static void OnGuildTrack( NetState state, PacketReader pvSrc )
        {
            Mobile from = state.Mobile;
            Guild guild = from.Guild as Guild;

            if ( guild != null )
            {
                bool locations = pvSrc.ReadByte() != 0;

                Packets.GuildTrack packet = new Packets.GuildTrack( from, guild, locations );

                if ( packet.UnderlyingStream.Length > ( locations ? 9 : 5 ) )
                    state.Send( packet );
            }
            else
                state.Send( new Packets.GuildTrack() );
        }
コード例 #15
0
        public static void AsciiSpeechChat3(NetState state, PacketReader pvSrc)
        {
            Mobile from = state.Mobile;

            MessageType type = (MessageType)pvSrc.ReadByte();
            int hue = pvSrc.ReadInt16();
            pvSrc.ReadInt16(); // font
            string text = pvSrc.ReadStringSafe().Trim();

            if (text.Length <= 0 || text.Length > 128)
                return;

            if (!Enum.IsDefined(typeof(MessageType), type))
                type = MessageType.Regular;

            Channel c = Channel.GetByType(typeof(Guild));
            if (RUOVersion.GuildChat(type) && c != null)
                c.OnChat(from, text);
            else
                from.DoSpeech(text, c_EmptyInts, type, Utility.ClipDyedHue(hue));
        }
コード例 #16
0
		public static void MobileQuery2(NetState state, PacketReader pvSrc)
		{
			Mobile from = state.Mobile;

			pvSrc.ReadInt32(); // 0xEDEDEDED
			int type = pvSrc.ReadByte();
			Mobile m = World.FindMobile(pvSrc.ReadInt32());

			if (m != null)
			{
				switch (type)
				{
					case 0x00: // Unknown, sent by godclient
					{
						if ( PacketHandlers.VerifyGC( state ) )
							Console.WriteLine( "God Client: {0}: Query 0x{1:X2} on {2} '{3}'", state, type, m.Serial, m.Name );

						break;
					}
					case 0x04: // Stats
					{
						m.OnStatsQuery( from );
						break;
					}
					case 0x05:
					{
						m.SendGump( new TMSS.ParallelSkillsGump( m ) );
						break;
					}
					default:
					{
						pvSrc.Trace( state );
						break;
					}
				}
			}
		}
コード例 #17
0
        public static void DecodeBundledPacket( NetState state, PacketReader pvSrc )
        {
            int packetID = pvSrc.ReadByte();

            PacketHandler ph = GetHandler( packetID );

            if ( ph != null )
            {
                if ( ph.Ingame && state.Mobile == null )
                {
                    log.Warn(String.Format("Client: {0}: Sent ingame packet (0xF0x{1:X2}) before having been attached to a mobile",
                                           state, packetID));
                    state.Dispose();
                }
                else if ( ph.Ingame && state.Mobile.Deleted )
                {
                    state.Dispose();
                }
                else
                {
                    ph.OnReceive( state, pvSrc );
                }
            }
        }
コード例 #18
0
        public static void BBPostMessage( Mobile from, BaseBulletinBoard board, PacketReader pvSrc )
        {
            BulletinMessage thread = World.FindItem( pvSrc.ReadInt32() ) as BulletinMessage;

            if ( thread != null && thread.Parent != board )
                thread = null;

            int breakout = 0;

            while ( thread != null && thread.Thread != null && breakout++ < 10 )
                thread = thread.Thread;

            DateTime lastPostTime = DateTime.MinValue;

            if ( board.GetLastPostTime( from, ( thread == null ), ref lastPostTime ) )
            {
                if ( !CheckTime( lastPostTime, (thread == null ? ThreadCreateTime : ThreadReplyTime) ) )
                {
                    if ( thread == null )
                        from.SendMessage( "You must wait {0} before creating a new thread.", FormatTS( ThreadCreateTime ) );
                    else
                        from.SendMessage( "You must wait {0} before replying to another thread.", FormatTS( ThreadReplyTime ) );

                    return;
                }
            }

            string subject = pvSrc.ReadUTF8StringSafe( pvSrc.ReadByte() );

            if ( subject.Length == 0 )
                return;

            string[] lines = new string[pvSrc.ReadByte()];

            if ( lines.Length == 0 )
                return;

            for ( int i = 0; i < lines.Length; ++i )
                lines[i] = pvSrc.ReadUTF8StringSafe( pvSrc.ReadByte() );

            board.PostMessage( from, thread, subject, lines );
        }
コード例 #19
0
		public static void ProfileReq( NetState state, PacketReader pvSrc )
		{
			int type = pvSrc.ReadByte();
			Serial serial = pvSrc.ReadInt32();

			Mobile beholder = state.Mobile;
			Mobile beheld = World.FindMobile( serial );

			if ( beheld == null )
				return;

			switch ( type )
			{
				case 0x00: // display request
				{
					EventSink.InvokeProfileRequest( new ProfileRequestEventArgs( beholder, beheld ) );

					break;
				}
				case 0x01: // edit request
				{
					pvSrc.ReadInt16(); // Skip
					int length = pvSrc.ReadUInt16();

					if ( length > 511 )
						return;

					string text = pvSrc.ReadUnicodeString( length );

					EventSink.InvokeChangeProfileRequest( new ChangeProfileRequestEventArgs( beholder, beheld, text ) );

					break;
				}
			}
		}
コード例 #20
0
		public static void TextCommand( NetState state, PacketReader pvSrc )
		{
			int type = pvSrc.ReadByte();
			string command = pvSrc.ReadString();

			Mobile m = state.Mobile;

			switch ( type )
			{
				case 0x00: // Go
				{
					if ( VerifyGC( state ) )
					{
						try
						{
							string[] split = command.Split( ' ' );

							int x = Utility.ToInt32( split[0] );
							int y = Utility.ToInt32( split[1] );

							int z;

							if ( split.Length >= 3 )
								z = Utility.ToInt32( split[2] );
							else if ( m.Map != null )
								z = m.Map.GetAverageZ( x, y );
							else
								z = 0;

							m.Location = new Point3D( x, y, z );
						}
						catch
						{
						}
					}

					break;
				}
				case 0xC7: // Animate
				{
					EventSink.InvokeAnimateRequest( new AnimateRequestEventArgs( m, command ) );

					break;
				}
				case 0x24: // Use skill
				{
					int skillIndex;

					if ( !int.TryParse( command.Split( ' ' )[0], out skillIndex ) )
						break;

					Skills.UseSkill( m, skillIndex );

					break;
				}
				case 0x43: // Open spellbook
				{
					int booktype;

					if ( !int.TryParse( command, out booktype ) )
						booktype = 1;

					EventSink.InvokeOpenSpellbookRequest( new OpenSpellbookRequestEventArgs( m, booktype ) );

					break;
				}
				case 0x27: // Cast spell from book
				{
					string[] split = command.Split( ' ' );

					if ( split.Length > 0 )
					{
						int spellID = Utility.ToInt32( split[0] ) - 1;
						int serial = split.Length > 1 ? Utility.ToInt32( split[1] ) : -1;

						EventSink.InvokeCastSpellRequest( new CastSpellRequestEventArgs( m, spellID, World.FindItem( serial ) ) );
					}

					break;
				}
				case 0x58: // Open door
				{
					EventSink.InvokeOpenDoorMacroUsed( new OpenDoorMacroEventArgs( m ) );

					break;
				}
				case 0x56: // Cast spell from macro
				{
					int spellID = Utility.ToInt32( command ) - 1;

					EventSink.InvokeCastSpellRequest( new CastSpellRequestEventArgs( m, spellID, null ) );

					break;
				}
				case 0xF4: // Invoke virtues from macro
				{
					int virtueID = Utility.ToInt32( command ) - 1;

					EventSink.InvokeVirtueMacroRequest( new VirtueMacroRequestEventArgs( m, virtueID ) );

					break;
				}
				case 0x2F: // Old scroll double click
				{
					/*
					 * This command is still sent for items 0xEF3 - 0xEF9
					 *
					 * Command is one of three, depending on the item ID of the scroll:
					 * - [scroll serial]
					 * - [scroll serial] [target serial]
					 * - [scroll serial] [x] [y] [z]
					 */
					break;
				}
				default:
				{
					Console.WriteLine( "Client: {0}: Unknown text-command type 0x{1:X2}: {2}", state, type, command );
					break;
				}
			}
		}
コード例 #21
0
		public static void NewRegion( NetState state, PacketReader pvSrc )
		{
			if ( VerifyGC( state ) )
			{
				string name = pvSrc.ReadString( 40 );
				int unk = pvSrc.ReadInt32();
				int x = pvSrc.ReadInt16();
				int y = pvSrc.ReadInt16();
				int width = pvSrc.ReadInt16();
				int height = pvSrc.ReadInt16();
				int zStart = pvSrc.ReadInt16();
				int zEnd = pvSrc.ReadInt16();
				string desc = pvSrc.ReadString( 40 );
				int soundFX = pvSrc.ReadInt16();
				int music = pvSrc.ReadInt16();
				int nightFX = pvSrc.ReadInt16();
				int dungeon = pvSrc.ReadByte();
				int light = pvSrc.ReadInt16();

				Console.WriteLine( "God Client: {0}: New Region '{1}' ('{2}')", state, name, desc );
			}
		}
コード例 #22
0
		public static void Edit( NetState state, PacketReader pvSrc )
		{
			if ( VerifyGC( state ) )
			{
				int type = pvSrc.ReadByte(); // 10 = static, 7 = npc, 4 = dynamic
				int x = pvSrc.ReadInt16();
				int y = pvSrc.ReadInt16();
				int id = pvSrc.ReadInt16();
				int z = pvSrc.ReadSByte();
				int hue = pvSrc.ReadUInt16();

				Console.WriteLine( "God Client: {0}: Edit {6} ({1}, {2}, {3}) 0x{4:X} (0x{5:X})", state, x, y, z, id, hue, type );
			}
		}
コード例 #23
0
		public static void SystemInfo( NetState state, PacketReader pvSrc )
		{
			int v1 = pvSrc.ReadByte();
			int v2 = pvSrc.ReadUInt16();
			int v3 = pvSrc.ReadByte();
			string s1 = pvSrc.ReadString( 32 );
			string s2 = pvSrc.ReadString( 32 );
			string s3 = pvSrc.ReadString( 32 );
			string s4 = pvSrc.ReadString( 32 );
			int v4 = pvSrc.ReadUInt16();
			int v5 = pvSrc.ReadUInt16();
			int v6 = pvSrc.ReadInt32();
			int v7 = pvSrc.ReadInt32();
			int v8 = pvSrc.ReadInt32();
		}
コード例 #24
0
		public static void RequestScrollWindow( NetState state, PacketReader pvSrc )
		{
			int lastTip = pvSrc.ReadInt16();
			int type = pvSrc.ReadByte();
		}
コード例 #25
0
		public static void ObjectHelpRequest( NetState state, PacketReader pvSrc )
		{
			Mobile from = state.Mobile;

			Serial serial = pvSrc.ReadInt32();
			int unk = pvSrc.ReadByte();
			string lang = pvSrc.ReadString( 3 );

			if ( serial.IsItem )
			{
				Item item = World.FindItem( serial );

				if ( item != null && from.Map == item.Map && Utility.InUpdateRange( item.GetWorldLocation(), from.Location ) && from.CanSee( item ) )
					item.OnHelpRequest( from );
			}
			else if ( serial.IsMobile )
			{
				Mobile m = World.FindMobile( serial );

				if ( m != null && from.Map == m.Map && Utility.InUpdateRange( m.Location, from.Location ) && from.CanSee( m ) )
					m.OnHelpRequest( m );
			}
		}
コード例 #26
0
		public static void GodviewQuery( NetState state, PacketReader pvSrc )
		{
			if ( VerifyGC( state ) )
			{
				Console.WriteLine( "God Client: {0}: Godview query 0x{1:X}", state, pvSrc.ReadByte() );
			}
		}
コード例 #27
0
		public static void GameCentralMoniter( NetState state, PacketReader pvSrc )
		{
			if ( VerifyGC( state ) )
			{
				int type = pvSrc.ReadByte();
				int num1 = pvSrc.ReadInt32();

				Console.WriteLine( "God Client: {0}: Game central moniter", state );
				Console.WriteLine( " - Type: {0}", type );
				Console.WriteLine( " - Number: {0}", num1 );

				pvSrc.Trace( state );
			}
		}
コード例 #28
0
 public static void PingReq(NetState state, PacketReader pvSrc)
 {
     state.Send(PingAck.Instantiate(pvSrc.ReadByte()));
 }
コード例 #29
0
		private static void UpdateAccount( NetState state, PacketReader pvSrc )
		{
			string username = pvSrc.ReadString();
			string pass = pvSrc.ReadString();

			Account a = Accounts.GetAccount( username );

			if ( a == null )
				a = Accounts.AddAccount( username, pass );
			else if ( pass != "(hidden)" )
				a.SetPassword( pass );

			if ( a != state.Account )
			{
				a.AccessLevel = (AccessLevel)pvSrc.ReadByte();
				a.Banned = pvSrc.ReadBoolean();
			}
			else
			{
				pvSrc.ReadInt16();//skip both
				state.Send( new MessageBoxMessage( "Warning: When editing your own account, account status and accesslevel cannot be changed.", "Editing Own Account" ) );
			}

			ArrayList list = new ArrayList();
			ushort length = pvSrc.ReadUInt16();
			bool invalid = false;
			for (int i=0;i<length;i++)
			{
				string add = pvSrc.ReadString();
				if ( Utility.IsValidIP( add ) )
					list.Add( add );
				else
					invalid = true;
			}

			if ( list.Count > 0 )
				a.IPRestrictions = (string[])list.ToArray( typeof( string ) );
			else
				a.IPRestrictions = new string[0];

			if ( invalid )
				state.Send( new MessageBoxMessage( "Warning: one or more of the IP Restrictions you specified was not valid.", "Invalid IP Restriction" ) );
			state.Send( new MessageBoxMessage( "Account updated successfully.", "Account Updated" ) );
		}
コード例 #30
0
ファイル: HardwareInfo.cs プロジェクト: FreeReign/forkuo
        public static void OnReceive(NetState state, PacketReader pvSrc)
        {
            pvSrc.ReadByte(); // 1: <4.0.1a, 2>=4.0.1a

            HardwareInfo info = new HardwareInfo();

            info.m_InstanceID = pvSrc.ReadInt32();
            info.m_OSMajor = pvSrc.ReadInt32();
            info.m_OSMinor = pvSrc.ReadInt32();
            info.m_OSRevision = pvSrc.ReadInt32();
            info.m_CpuManufacturer = pvSrc.ReadByte();
            info.m_CpuFamily = pvSrc.ReadInt32();
            info.m_CpuModel = pvSrc.ReadInt32();
            info.m_CpuClockSpeed = pvSrc.ReadInt32();
            info.m_CpuQuantity = pvSrc.ReadByte();
            info.m_PhysicalMemory = pvSrc.ReadInt32();
            info.m_ScreenWidth = pvSrc.ReadInt32();
            info.m_ScreenHeight = pvSrc.ReadInt32();
            info.m_ScreenDepth = pvSrc.ReadInt32();
            info.m_DXMajor = pvSrc.ReadInt16();
            info.m_DXMinor = pvSrc.ReadInt16();
            info.m_VCDescription = pvSrc.ReadUnicodeStringLESafe(64);
            info.m_VCVendorID = pvSrc.ReadInt32();
            info.m_VCDeviceID = pvSrc.ReadInt32();
            info.m_VCMemory = pvSrc.ReadInt32();
            info.m_Distribution = pvSrc.ReadByte();
            info.m_ClientsRunning = pvSrc.ReadByte();
            info.m_ClientsInstalled = pvSrc.ReadByte();
            info.m_PartialInstalled = pvSrc.ReadByte();
            info.m_Language = pvSrc.ReadUnicodeStringLESafe(4);
            info.m_Unknown = pvSrc.ReadStringSafe(64);

            info.m_TimeReceived = DateTime.Now;

            Account acct = state.Account as Account;

            if (acct != null)
                acct.HardwareInfo = info;
        }
コード例 #31
0
		public static void UTripTime( NetState state, PacketReader pvSrc )
		{
			int unk1 = pvSrc.ReadByte();
			int unk2 = pvSrc.ReadInt32();

			state.Send( new UTripTimeResponse( unk1 ) );
		}