コード例 #1
0
ファイル: BattleProcessor.cs プロジェクト: pzaps/Server
        public static void CheckPlayerLevelUp(PacketHitList hitList, Client client)
        {
            PacketHitList.MethodStart(ref hitList);
            if (client.Player.GetActiveRecruit().Exp > client.Player.GetActiveRecruit().GetNextLevel()) {
                if (client.Player.GetActiveRecruit().Level < Exp.ExpManager.Exp.MaxLevels) {
                    Scripting.ScriptManager.InvokeSub("PlayerLevelUp", hitList, client);

                    hitList.AddPacketToMap(client.Player.Map, TcpPacket.CreatePacket("levelup", client.ConnectionID.ToString()));
                    //Messenger.SendDataToMap(client.Player.MapID, TcpPacket.CreatePacket("levelup", client.ConnectionID.ToString()));
                }

                if (client.Player.GetActiveRecruit().Level >= Exp.ExpManager.Exp.MaxLevels) {
                    client.Player.GetActiveRecruit().Level = Exp.ExpManager.Exp.MaxLevels;
                    client.Player.GetActiveRecruit().Exp = ExpManager.Exp[Exp.ExpManager.Exp.MaxLevels - 1];
                }
            } else {
                PacketBuilder.AppendEXP(client, hitList);
                //Messenger.SendEXP(client);
            }

            PacketHitList.MethodEnded(ref hitList);

            //Messenger.SendActiveTeam(index);

            //Messenger.SendHP(index);
            //Messenger.SendStats(index);
            //Messenger.BattleMsg(index, "You.", Text.BrightBlue);
        }
コード例 #2
0
ファイル: PacketHitList.cs プロジェクト: SupaFresh/Server
 public void AddHitList(PacketHitList hitlist)
 {
     for (int i = 0; i < hitlist.HitList.Count; i++)
     {
         AddPacketList(hitlist.HitList.KeyByIndex(i), hitlist.HitList.ValueByIndex(i));
     }
 }
コード例 #3
0
ファイル: PacketBuilder.cs プロジェクト: pzaps/Server
 public static void AppendAdminMsg(PacketHitList hitlist, string Msg, Color Color)
 {
     foreach (Client i in ClientManager.GetClients()) {
         if (i.IsPlaying() && Ranks.IsAllowed(i, Enums.Rank.Moniter)) {
             hitlist.AddPacket(i, TcpPacket.CreatePacket("msg", Msg, Color.ToArgb().ToString()));
         }
     }
 }
コード例 #4
0
ファイル: ElectrostasisTower.cs プロジェクト: pzaps/Server
        public static void DisplayInvisibleKeyTile(Client client, IMap map, int x, int y, PacketHitList packetList)
        {
            Tile tile = new Tile(new DataManager.Maps.Tile());
            MapCloner.CloneTile(map, x, y, tile);
            tile.Mask = 0;
            tile.MaskSet = 4;
            tile.Type = Enums.TileType.Walkable;

            Messenger.SendTemporaryTileTo(packetList, client, x, y, tile);
        }
コード例 #5
0
ファイル: PacketHitList.cs プロジェクト: SupaFresh/Server
 public static void MethodStart(ref PacketHitList hitlist)
 {
     if (hitlist == null)
     {
         hitlist = new PacketHitList();
     }
     else
     {
         hitlist.CallLevel++;
     }
 }
コード例 #6
0
 public static bool MoveNpcDown(IMap map, Client target, PacketHitList packetList, int mapNpcSlot)
 {
     // Down
     if (map.ActiveNpc[mapNpcSlot].Y < target.Player.Y) {
         if (MovementProcessor.CanNpcMove(map, mapNpcSlot, Enums.Direction.Down)) {
             MovementProcessor.NpcMove(packetList, map, mapNpcSlot, map.ActiveNpc[mapNpcSlot].Direction, Enums.Speed.Walking);
             return true;
         }
     }
     return false;
 }
コード例 #7
0
ファイル: PacketHitList.cs プロジェクト: SupaFresh/Server
 public static void MethodEnded(ref PacketHitList hitlist)
 {
     if (hitlist.CallLevel == 0)
     {
         if (hitlist.CachingEnabled)
         {
             hitlist.BuildHitListFromCache();
         }
         Messenger.SendData(hitlist);
     }
     else
     {
         hitlist.CallLevel--;
     }
 }
コード例 #8
0
ファイル: ElectrostasisTower.cs プロジェクト: pzaps/Server
        public static void CheckForSublevelGoal(Client client, PacketHitList packetList)
        {
            for (int i = 0; i < client.Player.TriggerEvents.Count; i++) {

                if (client.Player.TriggerEvents[i].Trigger == TriggerEventTrigger.SteppedOnTile &&
                    client.Player.TriggerEvents[i].ID.StartsWith("ESTSublevelGoal")) {

                    SteppedOnTileTriggerEvent tEvent = client.Player.TriggerEvents[i] as SteppedOnTileTriggerEvent;

                    if (client.Player.MapID == tEvent.MapID) {
                        DisplayVisibleSublevelGoalTile(client, client.Player.Map, tEvent.X, tEvent.Y, packetList);

                    }
                }
            }
        }
コード例 #9
0
 public static void AppendActiveTeam(Client client, PacketHitList hitlist)
 {
     TcpPacket packet = new TcpPacket("activeteam");
     Player player = client.Player;
     for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) {
         if (client.Player.Team[i].Loaded == true) {
             packet.AppendParameters(player.Team[i].Name, player.Team[i].Species.ToString(), player.Team[i].Form.ToString(), ((int)player.Team[i].Shiny).ToString(), ((int)player.Team[i].Sex).ToString(),
                                     player.Team[i].HP.ToString(), player.Team[i].MaxHP.ToString(),
                                     Server.Math.CalculatePercent(player.Team[i].Exp, Exp.ExpManager.Exp[player.Team[i].Level - 1]).ToString(),
                                     player.Team[i].Level.ToString(), ((int)player.Team[i].StatusAilment).ToString(), player.Team[i].HeldItemSlot.ToString());
         } else {
             packet.AppendParameter("notloaded");
         }
     }
     packet.FinalizePacket();
     hitlist.AddPacket(client, packet);
 }
コード例 #10
0
ファイル: ElectrostasisTower.cs プロジェクト: pzaps/Server
        public static void DisplayInvisibleSublevelGoalTile(Client client, IMap map, int x, int y, PacketHitList packetList)
        {
            PacketHitList.MethodStart(ref packetList);
            Tile tile = new Tile(new DataManager.Maps.Tile());
            MapCloner.CloneTile(map, x, y, tile);
            tile.Mask = 0;
            tile.MaskSet = 7;
            tile.Type = Enums.TileType.Walkable;
            Messenger.SendTemporaryTileTo(packetList, client, x, y, tile);

            MapCloner.CloneTile(map, x, y - 1, tile);
            tile.Fringe = 0;
            tile.FringeSet = 7;
            tile.Type = Enums.TileType.Walkable;
            Messenger.SendTemporaryTileTo(packetList, client, x, y - 1, tile);

            PacketHitList.MethodEnded(ref packetList);
        }
コード例 #11
0
 public static bool MoveNpcInDirection(Enums.Direction direction, IMap map, Client target, PacketHitList packetList, int mapNpcSlot)
 {
     switch (direction) {
         case Enums.Direction.Up: {
                 return MoveNpcUp(map, target, packetList, mapNpcSlot);
             }
         case Enums.Direction.Down: {
                 return MoveNpcDown(map, target, packetList, mapNpcSlot);
             }
         case Enums.Direction.Left: {
                 return MoveNpcLeft(map, target, packetList, mapNpcSlot);
             }
         case Enums.Direction.Right: {
                 return MoveNpcRight(map, target, packetList, mapNpcSlot);
             }
     }
     return false;
 }
コード例 #12
0
ファイル: Party.cs プロジェクト: pzaps/Server
        public void HandoutExp(Client giver, ulong exp, PacketHitList hitlist)
        {
            PacketHitList.MethodStart(ref hitlist);
            bool totalForAll = true;
            ulong newExp;
            if (totalForAll)
            {
                newExp = exp;
            } else {

                newExp = exp * (ulong)(Members.Count + 3) / 4 / (ulong)Members.Count;
            }

            if (!(giver.Player.GetActiveRecruit().Level == Exp.ExpManager.Exp.MaxLevels) && giver.Player.Hunted && !giver.Player.Dead) {
                Scripting.ScriptManager.InvokeSub("PlayerEXP", hitlist, giver, newExp);

                Combat.BattleProcessor.CheckPlayerLevelUp(hitlist, giver);
            }

            foreach (Client i in GetOnlineMemberClients()) {
                if (i.IsPlaying() && i != giver) {
                    //PartyMember member = members.FindMember(i.Player.CharID);
                    //if (member != null) {
                        if (giver.Player.Map == i.Player.Map) {
                            if (!(i.Player.GetActiveRecruit().Level == Exp.ExpManager.Exp.MaxLevels) && i.Player.Hunted && !i.Player.Dead) {
                                int lowestBound = 8000;
                                int chosenMiddle = 8000;
                                if (i.Player.GetActiveRecruit().Level < giver.Player.GetActiveRecruit().Level) {
                                    int diff = giver.Player.GetActiveRecruit().Level - i.Player.GetActiveRecruit().Level;
                                    lowestBound -= diff * diff * 100 / 5;
                                    int distance = Math.Max(Math.Abs(giver.Player.X - i.Player.X), Math.Abs(giver.Player.Y - i.Player.Y));

                                    if (distance > 40)
                                        distance = 40;

                                    if (distance < 8)
                                        distance = 8;

                                    chosenMiddle = lowestBound * (distance - 8) / 40 + chosenMiddle * (40 - (distance - 8)) / 40;

                                    if (chosenMiddle < 0) chosenMiddle = 0;
                                }

                                ulong moddedExp = newExp * (ulong)chosenMiddle / 8000;

                                if (moddedExp < 1) moddedExp = 1;

                                Scripting.ScriptManager.InvokeSub("PlayerEXP", hitlist, i, moddedExp);

                                Combat.BattleProcessor.CheckPlayerLevelUp(hitlist, i);
                            } else {
                                // The party member is at the max level, so do nothing
                            }
                        }
                    //}
                }
            }

            PacketHitList.MethodEnded(ref hitlist);
        }
コード例 #13
0
        public void BuildHitList(PacketHitList hitList)
        {
            this.hitList = hitList;

            ListPair <IMap, List <Client> > clientCollection       = new ListPair <IMap, List <Client> >();
            ListPair <IMap, Object[]>       borderingMapCollection = new ListPair <IMap, object[]>();

            for (int i = 0; i < hitListCache.Count; i++)
            {
                object[] param = hitListCache[i];
                switch ((PacketHitListTargets)param[0])
                {
                case PacketHitListTargets.Client:
                {
                    AddPacket((Client)param[1], (TcpPacket)param[2]);
                }
                break;

                case PacketHitListTargets.All:
                {
                    foreach (Client client in ClientManager.GetClients())
                    {
                        if (client.IsPlaying())
                        {
                            AddPacket(client, (TcpPacket)param[1]);
                        }
                    }
                }
                break;

                case PacketHitListTargets.RangedMapBut:
                {
                    Maps.IMap map    = param[2] as IMap;
                    int       range  = (int)param[6];
                    Client    client = param[1] as Client;
                    foreach (Client mapClient in GetMapClients(clientCollection, map))
                    {
                        if (mapClient != null && (client == null || mapClient.TcpID != client.TcpID))
                        {
                            if (range == -1 || PacketHitList.IsInRange(range, (int)param[4], (int)param[5], mapClient.Player.X, mapClient.Player.Y))
                            {
                                AddPacket(mapClient, (TcpPacket)param[3]);
                            }
                        }
                    }
                }
                break;
                // TODO: Should be fixed... (PacketHitListCache)
                //case PacketHitListTargets.PlayersInSightBut: {
                //        Client sender = param[1] as Client;
                //        IMap centralMap = param[2] as IMap;
                //        int range = (int)param[6];
                //        foreach (Client mapClient in centralMap.GetSurroundingClients(centralMap)) {
                //            if (sender == null || sender != mapClient) {
                //                if (range == -1 || SeamlessWorldHelper.IsInSight(centralMap, (int)param[4], (int)param[5], mapClient.Player.Map, mapClient.Player.X, mapClient.Player.Y)) {
                //                    AddPacket(mapClient, (TcpPacket)param[3]);
                //                }
                //            }
                //        }
                //    }
                //    break;

                case PacketHitListTargets.Party:
                {
                    Party party = param[1] as Party;
                    foreach (Client partyClient in party.GetOnlineMemberClients())
                    {
                        if (partyClient.IsPlaying())
                        {
                            AddPacket(partyClient, (TcpPacket)param[2]);
                        }
                    }
                }
                break;

                    // TODO: Should be fixed... (PacketHitListCache)
                    //case PacketHitListTargets.Others: {
                    //        Combat.ICharacter source = param[1] as Combat.ICharacter;
                    //        IMap map = param[2] as IMap;
                    //        TcpPacket packet = param[3] as TcpPacket;
                    //        Enums.OutdateType updateType = (Enums.OutdateType)param[4];
                    //        foreach (IMap borderingMap in GetBorderingMaps(borderingMapCollection, map)) {
                    //            foreach (Client borderingMapClient in GetMapClients(clientCollection, borderingMap)) {
                    //                if (borderingMapClient.Player.GetActiveRecruit() != source) {
                    //                    if (AI.MovementProcessor.WillCharacterSeeCharacter(borderingMap, borderingMapClient.Player.GetActiveRecruit(), map, source)) {
                    //                        if (!borderingMapClient.Player.IsSeenCharacterSeen(source)) {
                    //                            borderingMapClient.Player.AddActivation(hitList, source);
                    //                        }
                    //                        this.AddPacket(borderingMapClient, packet);
                    //                    } else {
                    //                        if (updateType == Enums.OutdateType.Location && borderingMapClient.Player.IsSeenCharacterSeen(source)) {
                    //                            this.AddPacket(borderingMapClient, packet);
                    //                            //unsee character
                    //                            borderingMapClient.Player.RemoveUnseenCharacters();
                    //                        } else {
                    //                            borderingMapClient.Player.OutdateCharacter(source, updateType);
                    //                            //outdate character
                    //                            //}
                    //                            //} else {
                    //                            //outdate character
                    //                        }
                    //                    }
                    //                }
                    //            }
                    //        }
                    //    }
                    //    break;
                }
            }

            hitListCache.Clear();
        }
コード例 #14
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
        private static void HealCharacterBelly(ICharacter character, int belly, PacketHitList hitlist)
        {
            if (character.CharacterType == Enums.CharacterType.Recruit) {
                Recruit recruit = character as Recruit;

                recruit.Belly += belly;
                if (recruit.Belly >= recruit.MaxBelly) {
                    recruit.Belly = recruit.MaxBelly;
                    if (belly > 10) {
                        hitlist.AddPacketToMap(recruit.Owner.Player.Map, PacketBuilder.CreateBattleMsg(character.Name + "'s belly was filled completely.", Text.BrightGreen), character.X, character.Y, 10);
                    }
                } else {
                    if (belly > 10) {
                        hitlist.AddPacketToMap(recruit.Owner.Player.Map, PacketBuilder.CreateBattleMsg(character.Name + "'s belly was filled somewhat.", Text.BrightGreen), character.X, character.Y, 10);
                    }
                }

                PacketBuilder.AppendBelly(((Recruit)character).Owner, hitlist);
            }
        }
コード例 #15
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
 private static void HealCharacterPP(ICharacter character, IMap map, int pp, PacketHitList hitlist)
 {
     for (int i = 0; i < Constants.MAX_PLAYER_MOVES; i++) {
         if (character.Moves[i] != null) {
             character.Moves[i].CurrentPP += pp;
             if (character.Moves[i].CurrentPP > character.Moves[i].MaxPP) {
                 character.Moves[i].CurrentPP = character.Moves[i].MaxPP;
             }
         }
     }
     if (character.CharacterType == Enums.CharacterType.Recruit) {
         PacketBuilder.AppendPlayerMoves(((Recruit)character).Owner, hitlist);
     }
     hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s moves regained " + pp + " PP.", Text.BrightGreen), character.X, character.Y, 10);
 }
コード例 #16
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
        private static void DamageCharacter(ICharacter character, IMap map, int dmg, Enums.KillType killType, PacketHitList hitlist, bool checkDeath)
        {
            int point = 0;
            try {
                character.HP -= dmg;

                if (dmg <= 0) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took no damage!", Text.BrightRed), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took no damage!", Text.BrightRed);
                } else {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took " + dmg + " damage!", Text.BrightRed), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took " + damage + " damage!", Text.BrightRed);
                }

                point = 1;

                if (checkDeath && character.HP <= 0) {
                    if (character.CharacterType == Enums.CharacterType.Recruit) {

                        point = 2;
                        hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Oh, no!  " + character.Name + " fainted!", Text.BrightRed));
                        point = 3;
                        OnDeath(((Recruit)character).Owner, Enums.KillType.Other);
                        point = 4;

                    } else {

                        if (character.HeldItem != null) {
                            character.MapDropItem(character.HeldItem.Amount, null);
                        }

                        OnNpcDeath(hitlist, null, (MapNpc)character);
                        //((MapNpc)character).Num = 0;
                        //((MapNpc)character).HP = 0;
                        map.ActiveNpc[((MapNpc)character).MapSlot] = new MapNpc(character.MapID, ((MapNpc)character).MapSlot);

                        hitlist.AddPacketToMap(map, TcpPacket.CreatePacket("npcdead", ((MapNpc)character).MapSlot));

                    }
                }
            } catch(Exception ex) {
                Messenger.AdminMsg("Error: DamageCharacter", Text.Black);
                Messenger.AdminMsg(ex.ToString(), Text.Black);
                Messenger.AdminMsg(character.Name + " took " + dmg + " dmg at " + map.Name + " from " + killType + " with checkDeath=" + checkDeath + " and point=" + point, Text.Black);
                throw new Exception();
            }
        }
コード例 #17
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
        private static void HealCharacter(ICharacter character, IMap map, int hp, PacketHitList hitlist)
        {
            try {
                if (character.VolatileStatus.GetStatus("HealBlock") != null) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " couldn't recover HP due to the Heal Block!", Text.BrightRed), character.X, character.Y, 10);
                    return;
                }

                if (character.HP + hp > character.MaxHP) {
                    hp = character.MaxHP - character.HP;
                }

                character.HP += hp;

                if (hp <= 0) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s HP didn't change.", Text.BrightGreen), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took no damage!", Text.BrightRed);
                } else if (character.HP == character.MaxHP) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was fully healed!", Text.BrightGreen), character.X, character.Y, 10);
                } else {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " recovered " + hp + " HP!", Text.BrightGreen), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took " + damage + " damage!", Text.BrightRed);
                }
            } catch (Exception ex) {
                Messenger.AdminMsg("Error: HealCharacter: " + character.Name, Text.Black);
                Messenger.AdminMsg(ex.ToString(), Text.Black);
                throw new Exception();
            }
        }
コード例 #18
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
        public static void OnNpcDeath(PacketHitList hitlist, ICharacter attacker, MapNpc npc)
        {
            try {
                // Called when a npc faints
                PacketHitList.MethodStart(ref hitlist);

                hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateBattleMsg(npc.Name + " fainted!", Text.WhiteSmoke), npc.X, npc.Y, 10);

                //aftermath
                if (HasAbility(npc, "Aftermath")) {
                    bool explode = true;
                    if (!HasAbility(npc, "Mold Breaker")) {
                        TargetCollection checkedTargets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Floor, 0, MapManager.RetrieveActiveMap(npc.MapID), null, 0, 0, Enums.Direction.Up, true, true, false);
                        for (int i = 0; i < checkedTargets.Count; i++) {
                            if (HasAbility(checkedTargets[i], "Damp")) {
                                explode = false;
                            }
                        }
                    }

                    if (explode) {
                        hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateBattleMsg(npc.Name + " exploded!", Text.BrightRed), npc.X, npc.Y, 10);
                        hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateSoundPacket("magic216.wav"), npc.X, npc.Y, 10);
                        for (int i = npc.X - 1; i <= npc.X + 1; i++) {
                            for (int j = npc.Y - 1; j <= npc.Y + 1; j++) {
                                if (i < 0 || j < 0 || i > MapManager.RetrieveActiveMap(npc.MapID).MaxX || j > MapManager.RetrieveActiveMap(npc.MapID).MaxY) {

                                } else {
                                    hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateSpellAnim(497, i, j));
                                }
                            }
                        }

                            TargetCollection targets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Room, 1, MapManager.RetrieveActiveMap(npc.MapID), npc, npc.X, npc.Y, Enums.Direction.Up, true, true, false);
                            for (int i = 0; i < targets.Count; i++) {
                                if (MapManager.RetrieveActiveMap(npc.MapID).Moral == Enums.MapMoral.None) {
                                if (targets[i].HP > 0) {
                                    if (HasActiveBagItem(targets[i], 6, 0, 0)) {
                                        DamageCharacter(targets[i], MapManager.RetrieveActiveMap(targets[i].MapID), 1, Enums.KillType.Tile, hitlist, true);
                                    } else {
                                        DamageCharacter(targets[i], MapManager.RetrieveActiveMap(targets[i].MapID), targets[i].MaxHP / 4, Enums.KillType.Tile, hitlist, true);
                                    }
                                }
                                }
                            }

                    } else {
                        hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateSoundPacket("magic320.wav"), npc.X, npc.Y, 10);
                        hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateSpellAnim(505, npc.X, npc.Y));
                        hitlist.AddPacketToMap(MapManager.RetrieveActiveMap(npc.MapID), PacketBuilder.CreateBattleMsg("The damp conditions prevented an explosion!", Text.Blue), npc.X, npc.Y, 10);
                    }
                }

                //death flag
                TargetCollection witnesses = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Floor, 0, MapManager.RetrieveActiveMap(npc.MapID), npc, 0, 0, Enums.Direction.Up, false, true, false);
                for (int i = 0; i < witnesses.Count; i++) {
                    AddExtraStatus(witnesses[i], MapManager.RetrieveActiveMap(npc.MapID), "SawAllyFaint", 0, null, "", hitlist);
                }

                RemoveAllBondedExtraStatus(npc, MapManager.RetrieveActiveMap(npc.MapID), hitlist, false);
                IMap map = MapManager.RetrieveActiveMap(npc.MapID);
                Client client = null;
                foreach (Client n in map.GetClients()) {
                                client = n;
                                break;
                            }

                if (client != null) {

                    bool doBossCheck = false;

                    switch (npc.Num) {
                    /*
                        case 276:
                        case 277:
                        case 278: { //Dynamo Trio
                                map.RemoveNpc(npc.MapSlot);
                                if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3)) {
                                    map.Tile[9, 1].Mask = 96;
                                    map.Tile[9, 1].MaskSet = 4;
                                    map.Tile[9, 1].Type = Enums.TileType.Scripted;
                                    map.Tile[9, 1].Data1 = 46;
                                    map.Tile[9, 1].Data2 = 0;
                                    map.Tile[9, 1].Data3 = 0;
                                    map.Tile[9, 1].String1 = "19";
                                    map.Tile[9, 1].String2 = "1";
                                    map.Tile[9, 1].String3 = "10:7";
                                    hitlist.AddPacketToMap(map, PacketBuilder.CreateTilePacket(9, 1, map));
                                }
                            }
                            break;
                        */
                        case 304: {//registeel
                                map.RemoveNpc(npc.MapSlot);
                                if (map.IsNpcSlotEmpty(5)) {
                                    BossBattles.EndRegisteelBattle(client);
                                }
                            }
                            break;/*
                        case 305: {//bronzong
                                map.RemoveNpc(npc.MapSlot);
                                if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && (npc.MapSlot == 1 || npc.MapSlot == 2)) {
                                    if (client.Player.GetStoryState(43) == true) {
                                        client.Player.SetStoryState(43, false);
                                    }
                                    StoryManager.PlayStory(client, 43);
                                } else if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3) && map.IsNpcSlotEmpty(4)) {
                                    if (client.Player.GetStoryState(56) == true) {
                                        client.Player.SetStoryState(56, false);
                                    }
                                    StoryManager.PlayStory(client, 56);
                                }
                            }
                            break;*/
                        case 220: {//Murkrow minions 2.0
                                if (map.IsNpcSlotEmpty(14)) {
                                    map.RemoveNpc(npc.MapSlot);
                                }

                                for (int i = 1; i < 14; i++) {
                                    if (map.IsNpcSlotEmpty(i) == false) {
                                        return;
                                    }
                                }
                                StoryManager.PlayStory(client, 160);
                            }
                            break;
                        case 221: {//Honchkrow
                                map.RemoveNpc(npc.MapSlot);
                                for (int i = 1; i < 14; i++) {
                                    if (map.IsNpcSlotEmpty(i) == false) {
                                        map.RemoveNpc(i);
                                    }
                                }
                                StoryManager.PlayStory(client, 161);
                            }
                            break;
                        case 224: {//Murkrow minions
                                map.RemoveNpc(npc.MapSlot);
                                for (int i = 1; i < 14; i++) {
                                    if (map.IsNpcSlotEmpty(i) == false) {
                                        return;
                                    }
                                }
                                StoryManager.PlayStory(client, 160);
                            }
                            break;
                        case 259:
                        case 306: {
                                if (map.Name == "Iceberg Cave") {
                                    map.RemoveNpc(npc.MapSlot);
                                    if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3)) {
                                        BossBattles.EndRegiceBattle(client);
                                    }
                                }
                            }
                            break;
                        //case 177: {
                        //    map.RemoveNpc(npc.MapSlot);
                        //    if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3) && map.IsNpcSlotEmpty(4) &&
                        //    map.IsNpcSlotEmpty(5) && map.IsNpcSlotEmpty(6) && map.IsNpcSlotEmpty(7)) {
                        //        BossBattles.RemoveLuxioTribe(client);
                        //    }
                        //}
                        //break;
                        case 167: {
                                //map.RemoveNpc(npc.MapSlot);
                                //if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3) && map.IsNpcSlotEmpty(4) &&
                                //map.IsNpcSlotEmpty(5) && map.IsNpcSlotEmpty(6) && map.IsNpcSlotEmpty(7)) {
                                //    BossBattles.RemoveLuxioTribe(client);
                                //}
                            }
                            break;
                            /*
                        case 465: {
                                map.RemoveNpc(1);
                                map.Tile[9, 4].Type = Enums.TileType.Scripted;
                                map.Tile[9, 4].Data1 = 46;
                                map.Tile[9, 4].Data2 = 0;
                                map.Tile[9, 4].Data3 = 0;
                                map.Tile[9, 4].String1 = "15";
                                map.Tile[9, 4].String2 = "93";
                                map.Tile[9, 4].String3 = "8:10";
                                map.Tile[9, 4].Mask = 96;
                                map.Tile[9, 4].MaskSet = 4;
                                hitlist.AddPacketToMap(map, PacketBuilder.CreateTilePacket(9, 4, map));
                            }
                            break;
                            */
                        //case 212: {//fake Gengar (adjust for the actual NPC number)
                        //        if (map.MapType == Enums.MapType.RDungeonMap) {
                        //           int num = (map as RDungeonMap).RDungeonIndex;
                        //            if ((num + 1) == 20) {
                        //                StoryManager.PlayStory(client, 287);
                        //                StoryManager.PlayStory(client, 288);
                        //                StoryManager.PlayStory(client, 289);
                        //                StoryManager.PlayStory(client, 286);
                        //                StoryManager.PlayStory(client, 290);
                        //                StoryManager.PlayStory(client, 291);
                        //                StoryManager.PlayStory(client, 292);
                        //            }
                        //        }

                        //    }
                        //    break;
                        //case 804: {//real gengar defeated
                        //        map.RemoveNpc(npc.MapSlot);
                        //        for (int i = 2; i <= 3; i++) {
                        //            if (map.IsNpcSlotEmpty(i) == false) {
                        //                map.RemoveNpc(i);
                        //            }
                        //        }
                        //        map.SetAttribute(8, 4, Enums.TileType.Scripted, 36, 0, 0, "19", "1", "");
                        //        map.SetAttribute(9, 10, Enums.TileType.Scripted, 13, 0, 0, "", "", "");
                        //        map.SetAttribute(10, 10, Enums.TileType.Scripted, 13, 0, 0, "", "", "");
                        //        map.SetAttribute(8, 5, Enums.TileType.Walkable, 0, 0, 0, "", "", "");
                        //        map.SetAttribute(13, 6, Enums.TileType.Notice, 0, 0, 0, "You hesitate...", "It's probably a good idea not to sleep here again...", "");
                        //        StoryManager.PlayStory(client, 285);
                        //    }
                        //    break;
                        //case 806:
                        //case 807: {//rotom forms
                        //        map.RemoveNpc(npc.MapSlot);
                        //        map.SetAttribute(9, 10, Enums.TileType.Scripted, 13, 0, 0, "", "", "");
                        //        map.SetAttribute(10, 10, Enums.TileType.Scripted, 13, 0, 0, "", "", "");
                        //        Messenger.PlayerMsg(client, "The exit was opened!", Text.Yellow);
                        //    }
                        //    break;
                        case 805: {//spiritomb defeated
                                map.RemoveNpc(npc.MapSlot);
                                map.SetAttribute(9, 2, Enums.TileType.Scripted, 36, 0, 0, "21", "30", "");
                                map.SetTile(9, 2, 96, 4, 1);
                                StoryManager.PlayStory(client, 303);
                            }
                            break;
                            /*
                        case 440: {//Articuno*
                                map.RemoveNpc(1);
                                map.SetTile(12, 5, 96, 4, 1);
                                map.SetAttribute(12, 5, Enums.TileType.Scripted, 46, 0, 0, "20", "342", "13:13");
                                StoryManager.PlayStory(client, 171);
                            }
                            break;
                            */
                        case 404: {//Heatran
                                map.RemoveNpc(1);
                                map.SetTile(10, 6, 96, 4, 3);
                                map.SetAttribute(10, 6, Enums.TileType.Scripted, 46, 0, 0, "18", "1313", "12:12");
                                //NetScript.PlayStory(index, 171);
                            }
                            break;
                        case 579:
                        case 558:
                        case 559:
                        case 560:
                        case 571:
                        case 572:
                        case 854:
                        case 855:
                        case 856:
                        case 857:
                        case 858:
                        case 859:
                        case 860:
                        case 861:
                        case 862:
                        case 863: { //normal PBA enemies + boss
                                if (map.Name == "Pitch-Black Pit") {
                                    int remainingEnemies = 0;
                                    for (int i = 0; i < Constants.MAX_MAP_NPCS; i++) {
                                        if (!map.IsNpcSlotEmpty(i)) remainingEnemies++;
                                    }
                                    if (remainingEnemies <= 1) {
                                        BossBattles.EndBossBattle(client, "Pitch-Black Pit");
                                    }
                                } else PitchBlackAbyss.UnlockRoom(client, map);
                            }
                            break;
                        case 139: {
                                BossBattles.EndBossBattle(client, "ThunderstormForest");
                            }
                            break;
                        case 177: {
                                BossBattles.EndBossBattle(client, "ThunderstormForestPart2");
                            }
                            break;
                            /*
                        case 588:
                        case 587: { // EST Boss A Wave 1
                                if (map.Name == "Electrostasis Tower Chamber") {
                                    map.RemoveNpc(npc.MapSlot);
                                    if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3) && map.IsNpcSlotEmpty(4) &&
                                        (npc.MapSlot == 1 || npc.MapSlot == 2 || npc.MapSlot == 3 || npc.MapSlot == 4)) {

                                        map.SetTile(4, 12, 0, 0, 1);
                                        map.SetAttribute(4, 12, Enums.TileType.Walkable, 0, 0, 0, "", "", "");
                                        map.SetAttribute(9, 12, Enums.TileType.Story, 201, 0, 0, "", "", "");

                                        hitlist.AddPacketToMap(map, PacketBuilder.CreateTilePacket(4, 12, map));
                                        hitlist.AddPacketToMap(map, PacketBuilder.CreateTilePacket(9, 12, map));
                                    } else if (map.IsNpcSlotEmpty(1) && map.IsNpcSlotEmpty(2) && map.IsNpcSlotEmpty(3) && map.IsNpcSlotEmpty(4) &&
                                                map.IsNpcSlotEmpty(5) && map.IsNpcSlotEmpty(6) && map.IsNpcSlotEmpty(7) &&
                                                (npc.MapSlot == 5 || npc.MapSlot == 6 || npc.MapSlot == 7)) {
                                        BossBattles.EndBossBattle(client, "ElectrostasisTowerA1");
                                    }
                                }
                            }
                            break;
                            */
                        case 963: {// Joey, Exbel Woods Clearing
                                int recruitIndex = -1;
                                using (DatabaseConnection dbConnection = new DatabaseConnection(DatabaseID.Players)) {
                                    recruitIndex = client.Player.AddToRecruitmentBank(dbConnection, client.Player.CreateRecruitFromNpc(npc));
                                }
                                int openSlot = client.Player.FindOpenTeamSlot();
                                if (recruitIndex != -1 && openSlot != -1) {

                                    client.Player.AddToTeam(recruitIndex, openSlot);
                                    client.Player.Team[openSlot].HP = client.Player.Team[openSlot].MaxHP;
                                    Messenger.BattleMsg(client, "You have recruited a new team member!", Text.BrightGreen);

                                    Messenger.SendActiveTeam(client);
                                } else {
                                    Messenger.BattleMsg(client, "You cant recruit! You have too many team members in the assembly!", Text.BrightRed);
                                }
                                doBossCheck = true;
                            }
                            break;
                        default: {
                                doBossCheck = true;
                            }
                            break;
                    }

                    if (doBossCheck) {
                        if (BossBattles.IsBossBattleMap(client)) {
                            int remainingEnemies = 0;
                            for (int i = 0; i < Constants.MAX_MAP_NPCS; i++) {
                                if (!map.IsNpcSlotEmpty(i)) remainingEnemies++;
                            }
                            //Messenger.AdminMsg(remainingEnemies.ToString(), Text.Black);
                            if (remainingEnemies <= 1) BossBattles.EndBossBattle(client, map.Name);
                        }
                    }

                }

                PacketHitList.MethodEnded(ref hitlist);
            } catch (Exception ex) {
                Messenger.AdminMsg("Error: OnNpcDeath", Text.Black);
                Messenger.AdminMsg("NPCNum: " + npc.Num, Text.Black);
            }
        }
コード例 #19
0
ファイル: PacketHitList.cs プロジェクト: pzaps/Server
 public static void MethodEnded(ref PacketHitList hitlist)
 {
     if (hitlist.CallLevel == 0) {
         if (hitlist.CachingEnabled) {
             hitlist.BuildHitListFromCache();
         }
         Messenger.SendData(hitlist);
     } else {
         hitlist.CallLevel--;
     }
 }
コード例 #20
0
ファイル: PlayerDB.cs プロジェクト: ScruffyKnight/PMU-Server
 public void AppendFriendsList(PacketHitList hitlist)
 {
     TcpPacket packet = new TcpPacket("friendslist");
     packet.AppendParameter(Friends.Count);
     for (int i = 0; i < Friends.Count; i++) {
         Client clientIsOn = ClientManager.FindClient(Friends[i]);
         int ison;
         if (clientIsOn != null) {
             ison = 1;
         } else {
             ison = 0;
         }
         packet.AppendParameters(Friends[i], ison.ToString());
     }
     packet.FinalizePacket();
     hitlist.AddPacket(client, packet);
 }
コード例 #21
0
 public static void AppendOwnXY(Client client, PacketHitList hitlist)
 {
     hitlist.AddPacket(client, CreatePlayerXY(client));
     client.Player.RefreshSeenCharacters(hitlist);
 }
コード例 #22
0
ファイル: PlayerDB.cs プロジェクト: ScruffyKnight/PMU-Server
 public void RefreshSeenCharacters(PacketHitList hitlist)
 {
     ProcessCharacterVisibilities(hitlist);
 }
コード例 #23
0
ファイル: PlayerDB.cs プロジェクト: ScruffyKnight/PMU-Server
        public void ProcessCharacterVisibilities(PacketHitList hitlist)
        {
            IMap map = GetCurrentMap();
            Recruit activeRecruit = GetActiveRecruit();
            for (int i = 0; i < 9; i++) {
                IMap borderingMap = MapManager.RetrieveBorderingMap(map, (Enums.MapID)i, true);
                if (borderingMap != null) {
                    foreach (MapNpc activeNpc in borderingMap.ActiveNpc) {
                        if (AI.MovementProcessor.WillCharacterSeeCharacter(map, activeRecruit, borderingMap, (Enums.MapID)i, activeNpc)) {
                            //if (!IsSeenCharacterSeen(activeNpc)) {
                            AddActivationIfCharacterNotSeen(hitlist, activeNpc);
                            //}
                        } else {
                            // Character isn't in sight, remove from the list!
                            lock (seenNpcs) {
                                Dictionary<int, SeenCharacter> seenNpcsDictionary = null;
                                if (seenNpcs.TryGetValue(borderingMap.MapID, out seenNpcsDictionary)) {
                                    SeenCharacter seenCharacter = null;
                                    if (seenNpcsDictionary.TryGetValue(activeNpc.MapSlot, out seenCharacter)) {
                                        seenCharacter.InSight = false;
                                    }
                                }
                            }
                        }
                    }

                    foreach (Client n in borderingMap.GetClients()) {
                        if (AI.MovementProcessor.WillCharacterSeeCharacter(map, activeRecruit, borderingMap, (Enums.MapID)i, n.Player.GetActiveRecruit())) {
                            //if (!IsSeenCharacterSeen(n.Player.GetActiveRecruit())) {
                            AddActivationIfCharacterNotSeen(hitlist, n.Player.GetActiveRecruit());
                            //}
                        } else {
                            // Character isn't in sight, remove from the list!
                            lock (seenPlayers) {
                                SeenCharacter seenCharacter = null;
                                if (seenPlayers.TryGetValue(n.Player.CharID, out seenCharacter)) {
                                    seenCharacter.InSight = false;
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #24
0
ファイル: PacketHitList.cs プロジェクト: pzaps/Server
 public static void MethodStart(ref PacketHitList hitlist)
 {
     if (hitlist == null) {
         hitlist = new PacketHitList();
     } else {
         hitlist.CallLevel++;
     }
 }
コード例 #25
0
        public static void OnStep(Client client, PacketHitList hitlist)
        {
            // NOTE: Remove the mapper+ check for release
            if (exPlayer.Get(client).AnniversaryEnabled && client.Player.CurrentChapter == null && Ranks.IsAllowed(client, Enums.Rank.Mapper)) {
                int currentAnniversarySection = client.Player.StoryHelper.ReadSetting("[Anniversary12]-CurrentSection").ToInt();
                //Messenger.PlayerMsg(client, "Section: " + currentAnniversarySection, Text.BrightRed);
                // NOTE: Do /not/ remove the mapper+ check here, this resets the story when you reach the end
                if (currentAnniversarySection == annivRiddles.Length && Ranks.IsAllowed(client, Enums.Rank.Mapper)) {
                    currentAnniversarySection = 0;
                    client.Player.StoryHelper.SaveSetting("[Anniversary12]-CurrentSection", currentAnniversarySection.ToString());
                    Messenger.PlayerMsg(client, "Section reset!", Text.BrightRed);
                }
                if (currentAnniversarySection >= 0 && currentAnniversarySection < annivRiddles.Length) {
                    AnniversaryRiddle currentRiddle = annivRiddles[currentAnniversarySection];
                    if (client.Player.MapID == currentRiddle.MapId &&
                        client.Player.X == currentRiddle.X && client.Player.Y == currentRiddle.Y) {

                        client.Player.SetStoryState(currentRiddle.Story - 1, false);
                        StoryManager.PlayStory(client, currentRiddle.Story - 1);

                        currentAnniversarySection++;
                        client.Player.StoryHelper.SaveSetting("[Anniversary12]-CurrentSection", currentAnniversarySection.ToString());
                    }
                }

            }
            if (exPlayer.Get(client).StoryEnabled && client.Player.CurrentChapter == null) {
                int currentStorySection = client.Player.StoryHelper.ReadSetting("[MainStory]-CurrentSection").ToInt();
                switch (client.Player.MapID) {
                    case "s737": {
                            if (currentStorySection == 3) { // Tiny Grotto complete, first time [Bulbasaur mission]
                                if (client.Player.X > 20 && client.Player.X < 35 && client.Player.Y > 43) {
                                    if (client.Player.GetDungeonCompletionCount(1 - 1) >= 1) {
                                        StoryManager.PlayStory(client, 614 - 1);
                                    }
                                }
                            }
                        }
                        break;
                    case "s1934": {
                            if (currentStorySection == 6) {
                                if (client.Player.X == 10 && client.Player.Y == 9) {
                                    StoryManager.PlayStory(client, 616 - 1);
                                }
                            }
                        }
                        break;
                }
            }
        }
コード例 #26
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
        public static void ReviveCharacter(ICharacter character, IMap map, bool fullHeal, PacketHitList hitlist)
        {
            try {
            PacketHitList.MethodStart(ref hitlist);
            if (fullHeal) {
                character.HP = character.MaxHP;
                for (int i = 0; i < character.Moves.Length; i++) {
                    character.Moves[i].CurrentPP = character.Moves[i].MaxPP;
                }
                if (character.CharacterType == Enums.CharacterType.Recruit) {
                    ((Recruit)character).RestoreBelly();
                }
                hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was fully revived!", Text.BrightGreen));
            } else {
                int hp = character.MaxHP / 2;
                if (hp < 1) hp = 1;
                character.HP = hp;
                //restore belly to 20
                if (character.CharacterType == Enums.CharacterType.Recruit) {
                    Recruit recruit = character as Recruit;
                    if (recruit.Belly < 25) {
                        recruit.Belly = 25;
                        PacketBuilder.AppendBelly(recruit.Owner, hitlist);
                    }
                }
                hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was revived!", Text.BrightGreen));
            }

            hitlist.AddPacketToMap(map, PacketBuilder.CreateSoundPacket("magic682.wav"), character.X, character.Y, 10);
            hitlist.AddPacketToMap(map, PacketBuilder.CreateSpellAnim(509, character.X, character.Y));

            if (character.CharacterType == Enums.CharacterType.Recruit) {
                ((Recruit)character).Owner.Player.Dead = false;
                PacketBuilder.AppendDead(((Recruit)character).Owner, hitlist);
                Messenger.ForceEndStoryTo(((Recruit)character).Owner);
            }

            RefreshCharacterMoves(character, map, hitlist);

            PacketHitList.MethodEnded(ref hitlist);
            } catch (Exception ex) {
                Messenger.AdminMsg(ex.ToString(), Text.Black);
            }
        }
コード例 #27
0
        public static void OnMapLoaded(Client client, IMap map, PacketHitList packetList)
        {
            if (exPlayer.Get(client).StoryEnabled) {
                int currentStorySection = client.Player.StoryHelper.ReadSetting("[MainStory]-CurrentSection").ToInt();
                switch (map.MapID) {
                    case "s50": {
                            if (currentStorySection == 4) { // Retreive 500 Poke for Team Jaw
                                if (client.Player.HasItem(1) >= 500) {
                                    // We have the 500 Poke
                                    client.Player.TakeItem(1, 500);
                                    // Move forward one section so we don't have to take the money again
                                    currentStorySection++;
                                    client.Player.StoryHelper.SaveSetting("[MainStory]-CurrentSection", currentStorySection.ToString());
                                } else {
                                    // We don't have the 500 Poke
                                    StoryManager.PlayStory(client, 619 - 1);
                                }
                            }
                            if (currentStorySection == 5) { // We already delivered the 500 Poke to Team Jaw
                                StoryManager.PlayStory(client, 615 - 1);
                            }
                        }
                        break;
                    case "s737": {
                            if (currentStorySection == 1) {
                                StoryManager.PlayStory(client, 612 - 1);
                            }
                        }
                        break;
                    case "s1286": {
                            if (client.Player.Y > 8 && client.Player.Y < 40 &&
                                currentStorySection == 2) {
                                StoryManager.PlayStory(client, 613 - 1);
                            }
                        }
                        break;
                }

            }
        }
コード例 #28
0
ファイル: PacketHitList.cs プロジェクト: pzaps/Server
 public void AddHitList(PacketHitList hitlist)
 {
     for (int i = 0; i < hitlist.HitList.Count; i++) {
         AddPacketList(hitlist.HitList.KeyByIndex(i), hitlist.HitList.ValueByIndex(i));
     }
 }
コード例 #29
0
ファイル: PlayerDB.cs プロジェクト: ScruffyKnight/PMU-Server
        public void ProcessHunger(PacketHitList hitlist)
        {
            if (BellyStepCounter >= 100) {
                if (GetActiveRecruit().Belly > 20) {
                    GetActiveRecruit().Belly -= (BellyStepCounter / 100);
                    if (GetActiveRecruit().Belly <= 20) {
                        hitlist.AddPacket(client, PacketBuilder.CreateBattleMsg("Getting hungry...", Text.Red));
                        hitlist.AddPacket(client, PacketBuilder.CreateSoundPacket("magic129.wav"));
                    }
                    PacketBuilder.AppendBelly(client, hitlist);

                } else if (GetActiveRecruit().Belly > 10) {
                    GetActiveRecruit().Belly -= (BellyStepCounter / 100);
                    if (GetActiveRecruit().Belly <= 10) {
                        hitlist.AddPacket(client, PacketBuilder.CreateBattleMsg("Getting dizzy from hunger...", Text.Red));
                        hitlist.AddPacket(client, PacketBuilder.CreateSoundPacket("magic129.wav"));
                    }
                    PacketBuilder.AppendBelly(client, hitlist);

                } else if (GetActiveRecruit().Belly > 0) {
                    GetActiveRecruit().Belly -= (BellyStepCounter / 100);
                    if (GetActiveRecruit().Belly <= 0) {
                        GetActiveRecruit().Belly = 0;
                        hitlist.AddPacket(client, PacketBuilder.CreateBattleMsg("Oh no!  Your belly is empty!", Text.Red));
                        hitlist.AddPacket(client, PacketBuilder.CreateSoundPacket("magic129.wav"));
                    }
                    PacketBuilder.AppendBelly(client, hitlist);
                }
                BellyStepCounter = BellyStepCounter % 100;
            }
        }
コード例 #30
0
ファイル: PacketHitListCache.cs プロジェクト: pzaps/Server
        public void BuildHitList(PacketHitList hitList)
        {
            this.hitList = hitList;

            ListPair<IMap, List<Client>> clientCollection = new ListPair<IMap, List<Client>>();
            ListPair<IMap, Object[]> borderingMapCollection = new ListPair<IMap, object[]>();

            for (int i = 0; i < hitListCache.Count; i++) {
                object[] param = hitListCache[i];
                switch ((PacketHitListTargets)param[0]) {

                    case PacketHitListTargets.Client: {
                            AddPacket((Client)param[1], (TcpPacket)param[2]);
                        }
                        break;

                    case PacketHitListTargets.All: {
                            foreach (Client client in ClientManager.GetClients()) {
                                if (client.IsPlaying()) {
                                    AddPacket(client, (TcpPacket)param[1]);
                                }
                            }
                        }
                        break;

                    case PacketHitListTargets.RangedMapBut: {
                            Maps.IMap map = param[2] as IMap;
                            int range = (int)param[6];
                            Client client = param[1] as Client;
                            foreach (Client mapClient in GetMapClients(clientCollection, map)) {
                                if (mapClient != null && (client == null || mapClient.TcpID != client.TcpID)) {
                                    if (range == -1 || PacketHitList.IsInRange(range, (int)param[4], (int)param[5], mapClient.Player.X, mapClient.Player.Y)) {
                                        AddPacket(mapClient, (TcpPacket)param[3]);
                                    }
                                }
                            }
                        }
                        break;
                    // TODO: Should be fixed... (PacketHitListCache)
                    //case PacketHitListTargets.PlayersInSightBut: {
                    //        Client sender = param[1] as Client;
                    //        IMap centralMap = param[2] as IMap;
                    //        int range = (int)param[6];
                    //        foreach (Client mapClient in centralMap.GetSurroundingClients(centralMap)) {
                    //            if (sender == null || sender != mapClient) {
                    //                if (range == -1 || SeamlessWorldHelper.IsInSight(centralMap, (int)param[4], (int)param[5], mapClient.Player.Map, mapClient.Player.X, mapClient.Player.Y)) {
                    //                    AddPacket(mapClient, (TcpPacket)param[3]);
                    //                }
                    //            }
                    //        }
                    //    }
                    //    break;

                    case PacketHitListTargets.Party: {
                            Party party = param[1] as Party;
                            foreach (Client partyClient in party.GetOnlineMemberClients()) {
                                if (partyClient.IsPlaying()) {
                                    AddPacket(partyClient, (TcpPacket)param[2]);
                                }
                            }
                        }
                        break;

                    // TODO: Should be fixed... (PacketHitListCache)
                    //case PacketHitListTargets.Others: {
                    //        Combat.ICharacter source = param[1] as Combat.ICharacter;
                    //        IMap map = param[2] as IMap;
                    //        TcpPacket packet = param[3] as TcpPacket;
                    //        Enums.OutdateType updateType = (Enums.OutdateType)param[4];
                    //        foreach (IMap borderingMap in GetBorderingMaps(borderingMapCollection, map)) {
                    //            foreach (Client borderingMapClient in GetMapClients(clientCollection, borderingMap)) {
                    //                if (borderingMapClient.Player.GetActiveRecruit() != source) {
                    //                    if (AI.MovementProcessor.WillCharacterSeeCharacter(borderingMap, borderingMapClient.Player.GetActiveRecruit(), map, source)) {
                    //                        if (!borderingMapClient.Player.IsSeenCharacterSeen(source)) {
                    //                            borderingMapClient.Player.AddActivation(hitList, source);
                    //                        }
                    //                        this.AddPacket(borderingMapClient, packet);
                    //                    } else {
                    //                        if (updateType == Enums.OutdateType.Location && borderingMapClient.Player.IsSeenCharacterSeen(source)) {
                    //                            this.AddPacket(borderingMapClient, packet);
                    //                            //unsee character
                    //                            borderingMapClient.Player.RemoveUnseenCharacters();
                    //                        } else {
                    //                            borderingMapClient.Player.OutdateCharacter(source, updateType);
                    //                            //outdate character
                    //                            //}
                    //                            //} else {
                    //                            //outdate character
                    //                        }
                    //                    }
                    //                }
                    //            }
                    //        }
                    //    }
                    //    break;

                }
            }

            hitListCache.Clear();
        }
コード例 #31
0
ファイル: PlayerDB.cs プロジェクト: ScruffyKnight/PMU-Server
        public void AddSeenCharacters(PacketHitList hitlist)
        {
            IMap map = GetCurrentMap();
            Recruit activeRecruit = GetActiveRecruit();
            for (int i = 0; i < 9; i++) {
                IMap borderingMap = MapManager.RetrieveBorderingMap(map, (Enums.MapID)i, true);
                if (borderingMap != null) {
                    for (int n = 0; n < Constants.MAX_MAP_NPCS; n++) {
                        if (AI.MovementProcessor.WillCharacterSeeCharacter(map, activeRecruit, borderingMap, (Enums.MapID)i, borderingMap.ActiveNpc[n])) {
                            //if (!IsSeenCharacterSeen(borderingMap.ActiveNpc[n])) {
                            AddActivationIfCharacterNotSeen(hitlist, borderingMap.ActiveNpc[n]);
                            //}
                        }
                    }

                    foreach (Client n in borderingMap.GetClients()) {
                        if (AI.MovementProcessor.WillCharacterSeeCharacter(map, activeRecruit, borderingMap, (Enums.MapID)i, n.Player.GetActiveRecruit())) {
                            //if (!IsSeenCharacterSeen(n.Player.GetActiveRecruit())) {
                            AddActivationIfCharacterNotSeen(hitlist, n.Player.GetActiveRecruit());
                            //}
                        }
                    }
                }
            }
        }
コード例 #32
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
        public static void HandleDeath(PacketHitList hitlist, Client client, Enums.KillType killType, bool autoSwitch)
        {
            PacketHitList.MethodStart(ref hitlist);

            //aftermath
            if (HasAbility(client.Player.GetActiveRecruit(), "Aftermath")) {
                bool explode = true;
                if (!HasAbility(client.Player.GetActiveRecruit(), "Mold Breaker")) {
                    TargetCollection checkedTargets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Floor, 0, client.Player.Map, null, 0, 0, Enums.Direction.Up, true, true, false);
                    for (int i = 0; i < checkedTargets.Count; i++) {
                        if (HasAbility(checkedTargets[i], "Damp")) {
                            explode = false;
                        }
                    }
                }

                if (explode) {
                    hitlist.AddPacketToMap(client.Player.Map, PacketBuilder.CreateBattleMsg(client.Player.GetActiveRecruit().Name + " exploded!", Text.BrightRed), client.Player.X, client.Player.Y, 10);
                    hitlist.AddPacketToMap(client.Player.Map, PacketBuilder.CreateSoundPacket("magic216.wav"), client.Player.X, client.Player.Y, 10);
                    for (int i = client.Player.X - 1; i <= client.Player.X + 1; i++) {
                        for (int j = client.Player.Y - 1; j <= client.Player.Y + 1; j++) {
                            if (i < 0 || j < 0 || i > client.Player.Map.MaxX || j > client.Player.Map.MaxY) {

                            } else {
                                hitlist.AddPacketToMap(client.Player.Map, PacketBuilder.CreateSpellAnim(497, i, j));
                            }
                        }
                    }

                        TargetCollection targets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Room, 1, client.Player.Map, client.Player.GetActiveRecruit(), client.Player.X, client.Player.Y, Enums.Direction.Up, true, true, true);
                        for (int i = 0; i < targets.Count; i++) {
                        if (client.Player.Map.Moral == Enums.MapMoral.None) {
                            if (targets[i].HP > 0) {
                                if (HasActiveBagItem(targets[i], 6, 0, 0)) {
                                    DamageCharacter(targets[i], client.Player.Map, 1, Enums.KillType.Tile, hitlist, true);
                                } else {
                                    DamageCharacter(targets[i], client.Player.Map, targets[i].MaxHP / 4, Enums.KillType.Tile, hitlist, true);
                                }
                            }
                            }
                        }

                } else {
                    hitlist.AddPacketToMap(client.Player.Map, PacketBuilder.CreateSoundPacket("magic320.wav"), client.Player.X, client.Player.Y, 10);
                    hitlist.AddPacketToMap(client.Player.Map, PacketBuilder.CreateSpellAnim(505, client.Player.X, client.Player.Y));
                    hitlist.AddPacketToMap(client.Player.Map, PacketBuilder.CreateBattleMsg("The damp conditions prevented an explosion!", Text.Blue), client.Player.X, client.Player.Y, 10);
                }
            }

            //death flag
            TargetCollection witnesses = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Floor, 0, client.Player.Map, client.Player.GetActiveRecruit(), 0, 0, Enums.Direction.Up, false, true, false);
            for (int i = 0; i < witnesses.Count; i++) {
                AddExtraStatus(witnesses[i], client.Player.Map, "SawAllyFaint", 0, null, "", hitlist);
            }

            // Remove status
            client.Player.GetActiveRecruit().StatusAilment = Enums.StatusAilment.OK;
            client.Player.GetActiveRecruit().StatusAilmentCounter = 0;

            List<ExtraStatus> passedStatus = GetTeamStatus(client.Player.GetActiveRecruit());

            RemoveAllBondedExtraStatus(client.Player.GetActiveRecruit(), client.Player.Map, hitlist, false);

            client.Player.GetActiveRecruit().VolatileStatus.Clear();

            foreach (ExtraStatus status in passedStatus) {
                client.Player.GetActiveRecruit().VolatileStatus.Add(status);
            }

            RefreshCharacterTraits(client.Player.GetActiveRecruit(), client.Player.Map, hitlist);

            PacketBuilder.AppendStatusAilment(client, hitlist);

            RemoveBuffs(client.Player.GetActiveRecruit());

            if (Ranks.IsDisallowed(client, Enums.Rank.Moniter)) {
                client.Player.Hunted = false;
                PacketBuilder.AppendHunted(client, hitlist);
            }
            client.Player.Dead = true;
            PacketBuilder.AppendDead(client, hitlist);

            AskAfterDeathQuestion(client);

            /*
            if (client.Player.GetActiveRecruit().HeldItemSlot > -1) {
                if (client.Player.GetActiveRecruit().HeldItem.Num == 222) {//Enigma Berry
                    if (Server.Math.Rand(0, 10) == 0) {
                        Messenger.MapMsg(client.Player.MapID, client.Player.Name + " was revived!!!", Text.BrightGreen);
                        client.Player.GetActiveRecruit().RestoreVitals();
                        client.Player.GetActiveRecruit().RestoreBelly();
                        Messenger.SendPlayerMoves(client);

                        foreach (ExtraStatus status in passedStatus) {
                            client.Player.GetActiveRecruit().VolatileStatus.Add(status);
                        }
                        PacketHitList.MethodEnded(ref hitlist);
                        return;
                    }
                }
            }

            if (client.Player.TournamentMatchUp != null) {
                client.Player.TournamentMatchUp.EndMatchUp(client.Player.TournamentMatchUp.SelectOtherMember(client).Client.Player.CharID);
                PacketHitList.MethodEnded(ref hitlist);
                return;
            }

            //For Reviver Seeds
            int slot = client.Player.HasItem(489);
            if (client.Player.MapID == MapManager.GenerateMapID(660)) {
                slot = 0;
            }
            if (slot > 0) {
                Messenger.MapMsg(client.Player.MapID, client.Player.Name + " was revived!", Text.BrightGreen);
                client.Player.GetActiveRecruit().RestoreVitals();
                client.Player.GetActiveRecruit().RestoreBelly();
                Messenger.SendPlayerMoves(client);

                client.Player.TakeItem(489, 1);
                client.Player.GiveItem(488, 1);
                //NetScript.SetPlayerInvItemNum(index, slot, 488);
                Messenger.SendInventory(client);

                foreach (ExtraStatus status in passedStatus) {
                    client.Player.GetActiveRecruit().VolatileStatus.Add(status);
                }
                PacketHitList.MethodEnded(ref hitlist);
                return;

            }
            /*

            //Sacred Ash
            slot = client.Player.HasItem(523);
            if (client.Player.MapID == MapManager.GenerateMapID(660)) {
                slot = 0;
            }
            if (slot > 0) {
                Messenger.MapMsg(client.Player.MapID, client.Player.Name + " was revived!", Text.BrightGreen);
                client.Player.GetActiveRecruit().RestoreVitals();
                client.Player.GetActiveRecruit().RestoreBelly();
                Messenger.SendPlayerMoves(client);
                client.Player.GetActiveRecruit().AttackBuff += 2;
                client.Player.GetActiveRecruit().DefenseBuff += 2;
                client.Player.GetActiveRecruit().SpeedBuff += 2;
                client.Player.GetActiveRecruit().SpAtkBuff += 2;

                client.Player.TakeItem(523, 1);

                Messenger.SendInventory(client);
                return;
            }

            if (autoSwitch && client.Player.ActiveSlot != 0) {
                int activeSlot = client.Player.ActiveSlot;
                string name = client.Player.GetActiveRecruit().Name;
                foreach (ExtraStatus status in passedStatus) {
                    client.Player.GetActiveRecruit().VolatileStatus.Add(status);
                    Messenger.BattleMsg(client, status.Name, Text.BrightRed);
                }

                client.Player.SwapActiveRecruit(0);
                client.Player.RestoreRecruitStats(activeSlot);

                client.Player.RemoveFromTeam(activeSlot);
                if (!string.IsNullOrEmpty(name)) {
                    Messenger.BattleMsg(client, name + " has fainted and returned home!", Text.BrightRed);
                } else {
                    Messenger.BattleMsg(client, "Your team member has fainted and returned home!", Text.BrightRed);
                }
                Messenger.SendActiveTeam(client);
            } else {
                HandleGameOver(client, killType);
            }
            if (exPlayer.Get(client).VoltorbFlip) {
                Messenger.PlaySound(client, "Leave Slot Machine.wav");
            } else {
                Messenger.PlaySound(client, "Death.wav");
            }
            */
            //Messenger.SendBattleDivider(client);
            //RefreshCharacterTraits(client.Player.GetActiveRecruit(), client.Player.Map, hitlist);
            PacketHitList.MethodEnded(ref hitlist);
        }
コード例 #33
0
ファイル: PlayerDB.cs プロジェクト: ScruffyKnight/PMU-Server
        public void AddActivationIfCharacterNotSeen(PacketHitList hitlist, Combat.ICharacter target)
        {
            if (target == GetActiveRecruit()) return;
            SeenCharacter seencharacter;
            if (target.CharacterType == Enums.CharacterType.Recruit) {
                bool shouldActivate = false;
                lock (seenPlayers) {
                    if (!seenPlayers.TryGetValue(((Recruit)target).Owner.Player.CharID, out seencharacter)) {
                        seencharacter = new SeenCharacter();
                        seenPlayers.Add(((Recruit)target).Owner.Player.CharID, seencharacter);
                        shouldActivate = true;
                    } else {
                        if (!seencharacter.InSight) {
                            shouldActivate = true;
                        }
                    }
                }

                if (shouldActivate) {
                    if (seencharacter.LocationOutdated) {
                        //add location data
                        hitlist.AddPacket(client, PacketBuilder.CreatePlayerXY(((Recruit)target).Owner));
                        hitlist.AddPacket(client, PacketBuilder.CreatePlayerDir(((Recruit)target).Owner));
                        seencharacter.LocationOutdated = false;
                    }
                    if (seencharacter.ConditionOutdated) {
                        //add condition data
                        hitlist.AddPacket(client, PacketBuilder.CreatePlayerStatusAilment(((Recruit)target).Owner));
                        //hitlist.AddPacket(client, PacketBuilder.CreatePlayerConfusion(((Recruit)target).Owner));
                        hitlist.AddPacket(client, PacketBuilder.CreatePlayerVolatileStatus(((Recruit)target).Owner));
                        seencharacter.ConditionOutdated = false;
                    }
                    //add activation param
                    hitlist.AddPacket(client, PacketBuilder.CreatePlayerActivation(((Recruit)target).Owner, true));
                    //set isseen to true
                    seencharacter.InSight = true;
                }
            } else if (target.CharacterType == Enums.CharacterType.MapNpc) {
                MapNpc npcTarget = (MapNpc)target;
                bool shouldActivate = false;

                lock (seenNpcs) {
                    Dictionary<int, SeenCharacter> mapSeenNpcs = null;
                    if (!seenNpcs.TryGetValue(npcTarget.MapID, out mapSeenNpcs)) {
                        mapSeenNpcs = new Dictionary<int, SeenCharacter>();
                        seenNpcs.Add(npcTarget.MapID, mapSeenNpcs);
                        shouldActivate = true;
                    }
                    if (!mapSeenNpcs.TryGetValue(npcTarget.MapSlot, out seencharacter)) {
                        seencharacter = new SeenCharacter();
                        mapSeenNpcs.Add(npcTarget.MapSlot, seencharacter);
                        shouldActivate = true;
                    } else {
                        if (!seencharacter.InSight) {
                            shouldActivate = true;
                        }
                    }
                }

                if (shouldActivate) {
                    if (seencharacter.LocationOutdated) {
                        //add location data
                        hitlist.AddPacket(client, PacketBuilder.CreateNpcXY(npcTarget));
                        hitlist.AddPacket(client, PacketBuilder.CreateNpcDir(npcTarget));
                        seencharacter.LocationOutdated = false;
                    }
                    if (seencharacter.ConditionOutdated) {
                        //add condition data
                        hitlist.AddPacket(client, PacketBuilder.CreateNpcHP(npcTarget));
                        hitlist.AddPacket(client, PacketBuilder.CreateNpcStatusAilment(npcTarget));
                        //hitlist.AddPacket(client, PacketBuilder.CreateNpcConfusion(npcTarget));
                        hitlist.AddPacket(client, PacketBuilder.CreateNpcVolatileStatus(npcTarget));
                        seencharacter.ConditionOutdated = false;
                    }
                    //add activation param
                    hitlist.AddPacket(client, PacketBuilder.CreateNpcActivation(npcTarget, true));
                    //set isseen to true
                    seencharacter.InSight = true;
                }
            }
        }
コード例 #34
0
ファイル: BattleScript.cs プロジェクト: MandL27/Server
 public static void OnDeath(PacketHitList hitlist, Client client, Enums.KillType killType)
 {
     try {
     HandleDeath(hitlist, client, killType, true);
     } catch (Exception ex) {
         Messenger.AdminMsg("Error: OnDeath", Text.Black);
     }
 }