public SurvivalPathHandler(VoidCreature owner, Type evolutionType, int requiredPoints) : base(owner, evolutionType, requiredPoints) { }
public EvolutionHandler(VoidCreature owner, Type evolutionType, int requiredPoints) { m_Owner = owner; m_EvolutionType = evolutionType; m_RequiredPoints = requiredPoints; }
public GroupingPathHandler(VoidCreature owner, Type evolutionType, int requiredPoints) : base(owner, evolutionType, requiredPoints) { }
public EvolutionTimer(VoidCreature owner) : base(TimeSpan.FromSeconds(10.0), TimeSpan.FromSeconds(10.0)) { m_Owner = owner; }