public static void CreateVarietyDealer( int x, int y ) { VarietyDealer dealer = new VarietyDealer(); /* Begin outfit */ dealer.Name = "Nix"; dealer.Title = "the Variety Dealer"; dealer.Body = 400; dealer.Female = false; dealer.Hue = 0x8835; List<Item> items = new List<Item>( dealer.Items ); for ( int i = 0; i < items.Count; ++i ) { Item item = items[i]; if ( item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell ) item.Delete(); } dealer.HairItemID = 0x2049; // Pig Tails dealer.HairHue = 0x482; dealer.FacialHairItemID = 0x203E; dealer.FacialHairHue = 0x482; dealer.AddItem( new FloppyHat( 1 ) ); dealer.AddItem( new Robe( 1 ) ); dealer.AddItem( new LanternOfSouls() ); dealer.AddItem( new Sandals( 0x482 ) ); /* End outfit */ dealer.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas ); dealer.Home = dealer.Location; dealer.RangeHome = 2; }
public static void CreateVarietyDealer(int x, int y) { var dealer = new VarietyDealer { Name = "Nix", Title = "the Variety Dealer", Body = 400, Female = false, Hue = 0x8835 }; /* Begin outfit */ var items = new List<Item>(dealer.Items); foreach (Item item in items) { if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell) { item.Delete(); } } dealer.HairItemID = 0x2049; // Pig Tails dealer.HairHue = 0x482; dealer.FacialHairItemID = 0x203E; dealer.FacialHairHue = 0x482; dealer.AddItem(new FloppyHat(1)); dealer.AddItem(new Robe(1)); dealer.AddItem(new LanternOfSouls()); dealer.AddItem(new Sandals(0x482)); /* End outfit */ dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas); dealer.Home = dealer.Location; dealer.RangeHome = 2; }