public void SpawnSpectralArmour(Mobile m) { Map map = this.Map; if (map == null) { return; } SpectralArmour spawned = new SpectralArmour(); spawned.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } spawned.MoveToWorld(loc, map); spawned.Combatant = m; }
public void SpawnSpectralArmour(Mobile m) { Map map = this.Map; if (map == null) { return; } SpectralArmour spawned = new SpectralArmour(); spawned.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } spawned.MoveToWorld(loc, map); spawned.Combatant = m; IPooledEnumerable eable = GetMobilesInRange(20); foreach (Mobile anim in eable) { if (anim is SpectralArmour && (anim is BaseCreature)) { ((BaseCreature)anim).SummonMaster = this; } } eable.Free(); }
public void SpawnSpectralArmour(Mobile m) { var map = Map; if (map == null) { return; } var spawned = new SpectralArmour(); spawned.Team = Team; var validLocation = false; var loc = Location; for (var j = 0; !validLocation && j < 10; ++j) { var x = X + Utility.Random(3) - 1; var y = Y + Utility.Random(3) - 1; var z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } spawned.MoveToWorld(loc, map); spawned.Combatant = m; foreach (var anim in GetMobilesInRange(20)) { if (anim is SpectralArmour && (anim is BaseCreature)) { ((BaseCreature)anim).SummonMaster = this; } } }
public void SpawnSpectralArmour(Mobile m) { Map map = this.Map; if (map == null) { return; } SpectralArmour spawned = new SpectralArmour(); spawned.Team = this.Team; spawned.SummonMaster = this; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } spawned.MoveToWorld(loc, map); spawned.Combatant = m; spawned.SummonMaster = this; m_NextSpawn = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60)); Helpers.Add(spawned); }
public void SpawnSpectralArmour( Mobile m ) { Map map = this.Map; if ( map == null ) return; SpectralArmour spawned = new SpectralArmour(); spawned.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } spawned.MoveToWorld( loc, map ); spawned.Combatant = m; foreach ( Mobile anim in this.GetMobilesInRange( 20 ) ) { if ( anim is SpectralArmour && (anim is BaseCreature) ) { ((BaseCreature)anim).SummonMaster = this; } } }
public void SpawnSpectralArmour( Mobile m ) { Map map = this.Map; if ( map == null ) return; SpectralArmour spawned = new SpectralArmour(); spawned.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } spawned.MoveToWorld( loc, map ); spawned.Combatant = m; }
public void SpawnSpectralArmour(Mobile m) { var map = Map; if (map == null) return; var spawned = new SpectralArmour(); spawned.Team = Team; var validLocation = false; var loc = Location; for (var j = 0; !validLocation && j < 10; ++j) { var x = X + Utility.Random(3) - 1; var y = Y + Utility.Random(3) - 1; var z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, Z, 16, false, false)) loc = new Point3D(x, y, Z); else if (validLocation = map.CanFit(x, y, z, 16, false, false)) loc = new Point3D(x, y, z); } spawned.MoveToWorld(loc, map); spawned.Combatant = m; foreach (var anim in GetMobilesInRange(20)) { if (anim is SpectralArmour && (anim is BaseCreature)) { ((BaseCreature) anim).SummonMaster = this; } } }