public void SpawnHelpers() { foreach (Point3D pnt in _SpawnLocs) { for (int i = 0; i < _SpawnPerLoc; i++) { BaseCreature bc; switch (Utility.Random(7)) { default: case 0: bc = new BoundSoul(); break; case 1: bc = new SoulboundApprenticeMage(); break; case 2: bc = new SoulboundBattleMage(); break; case 3: bc = new SoulboundPirateCaptain(); break; case 4: bc = new SoulboundPirateRaider(); break; case 5: bc = new SoulboundSpellSlinger(); break; case 6: bc = new SoulboundSwashbuckler(); break; } m_Helpers.Add(bc); SpawnMobile(bc, pnt); } } }
/*public override void GivePowerScrolls() * { * if (Map == null || (Map.Rules & MapRules.FeluccaRules) == 0) * return; * * List<Mobile> toGive = new List<Mobile>(); * List<DamageStore> rights = GetLootingRights(); * * for (int i = rights.Count - 1; i >= 0; --i) * { * DamageStore ds = rights[i]; * * if (ds.m_HasRight) * toGive.Add(ds.m_Mobile); * } * * if (toGive.Count == 0) * return; * * for (int i = 0; i < toGive.Count; i++) * { * Mobile m = toGive[i]; * * if (!(m is PlayerMobile)) * continue; * * bool gainedPath = false; * * int pointsToGain = 800; * * if (VirtueHelper.Award(m, VirtueName.Valor, pointsToGain, ref gainedPath)) * { * if (gainedPath) * m.SendLocalizedMessage(1054032); // You have gained a path in Valor! * else * m.SendLocalizedMessage(1054030); // You have gained in Valor! * } * } * * // Randomize * for (int i = 0; i < toGive.Count; ++i) * { * int rand = Utility.Random(toGive.Count); * Mobile hold = toGive[i]; * toGive[i] = toGive[rand]; * toGive[rand] = hold; * } * * for (int i = 0; i < 3; ++i) * { * Mobile m = toGive[i % toGive.Count]; * * if (!m.Alive) * continue; * * PowerScroll ps = CreateRandomPowerScroll(); * * if (1 >= Utility.Random(30)) * ps.Skill = SkillName.Fishing; * * GivePowerScrollTo(m, ps); * } * }*/ public void SpawnHelpers() { for (int i = 0; i < Utility.RandomMinMax(1, 3); i++) { BaseCreature bs = new BoundSoul(); SpawnMobile(bs); m_Helpers.Add(bs); } for (int i = 0; i < 5; i++) { BaseCreature mage = new SoulboundApprenticeMage(); SpawnMobile(mage); m_Helpers.Add(mage); } for (int i = 0; i < 2; i++) { BaseCreature bmage = new SoulboundBattleMage(); SpawnMobile(bmage); m_Helpers.Add(bmage); } BaseCreature capt = new SoulboundPirateCaptain(); SpawnMobile(capt); m_Helpers.Add(capt); BaseCreature raider = new SoulboundPirateRaider(); SpawnMobile(raider); m_Helpers.Add(raider); BaseCreature slinger = new SoulboundSpellSlinger(); SpawnMobile(slinger); m_Helpers.Add(slinger); for (int i = 0; i < 3; i++) { BaseCreature sb = new SoulboundSwashbuckler(); SpawnMobile(sb); m_Helpers.Add(sb); } }
/*public override void GivePowerScrolls() { if (Map == null || (Map.Rules & MapRules.FeluccaRules) == 0) return; List<Mobile> toGive = new List<Mobile>(); List<DamageStore> rights = GetLootingRights(); for (int i = rights.Count - 1; i >= 0; --i) { DamageStore ds = rights[i]; if (ds.m_HasRight) toGive.Add(ds.m_Mobile); } if (toGive.Count == 0) return; for (int i = 0; i < toGive.Count; i++) { Mobile m = toGive[i]; if (!(m is PlayerMobile)) continue; bool gainedPath = false; int pointsToGain = 800; if (VirtueHelper.Award(m, VirtueName.Valor, pointsToGain, ref gainedPath)) { if (gainedPath) m.SendLocalizedMessage(1054032); // You have gained a path in Valor! else m.SendLocalizedMessage(1054030); // You have gained in Valor! } } // Randomize for (int i = 0; i < toGive.Count; ++i) { int rand = Utility.Random(toGive.Count); Mobile hold = toGive[i]; toGive[i] = toGive[rand]; toGive[rand] = hold; } for (int i = 0; i < 3; ++i) { Mobile m = toGive[i % toGive.Count]; if (!m.Alive) continue; PowerScroll ps = CreateRandomPowerScroll(); if (1 >= Utility.Random(30)) ps.Skill = SkillName.Fishing; GivePowerScrollTo(m, ps); } }*/ public void SpawnHelpers() { for (int i = 0; i < Utility.RandomMinMax(1, 3); i++) { BaseCreature bs = new BoundSoul(); SpawnMobile(bs); m_Helpers.Add(bs); } for (int i = 0; i < 5; i++) { BaseCreature mage = new SoulboundApprenticeMage(); SpawnMobile(mage); m_Helpers.Add(mage); } for (int i = 0; i < 2; i++) { BaseCreature bmage = new SoulboundBattleMage(); SpawnMobile(bmage); m_Helpers.Add(bmage); } BaseCreature capt = new SoulboundPirateCaptain(); SpawnMobile(capt); m_Helpers.Add(capt); BaseCreature raider = new SoulboundPirateRaider(); SpawnMobile(raider); m_Helpers.Add(raider); BaseCreature slinger = new SoulboundSpellSlinger(); SpawnMobile(slinger); m_Helpers.Add(slinger); for (int i = 0; i < 3; i++) { BaseCreature sb = new SoulboundSwashbuckler(); SpawnMobile(sb); m_Helpers.Add(sb); } }