コード例 #1
0
		public void SpawnCreature( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int monsters = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 4 ) )
			{
				if ( m is BoneKnight || m is SkeletalWarrior || m is Skeleton || m is SkeletalKnight )
					++monsters;
			}

			if ( monsters < 6 )
			{
				PlaySound( 0x216 );

				int newmonsters = Utility.RandomMinMax( 1, 3 );

				for ( int i = 0; i < newmonsters; ++i )
				{
					BaseCreature monster;

					switch ( Utility.Random( 7 ) )
					{
						default:
						case 0: monster = new BoneKnight(); break;
						case 1: monster = new SkeletalWarrior(); break;
						case 2: monster = new SkeletalKnight(); break;
						case 3: monster = new SkeletalKnight(); break;
						case 4: monster = new Skeleton(); break;
						case 5: monster = new Skeleton(); break;
						case 6: monster = new Skeleton(); break;
					}

					monster.Team = this.Team;

					bool validLocation = false;
					Point3D loc = this.Location;

					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						int x = X + Utility.Random( 3 ) - 1;
						int y = Y + Utility.Random( 3 ) - 1;
						int z = map.GetAverageZ( x, y );

						if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
							loc = new Point3D( x, y, Z );
						else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
							loc = new Point3D( x, y, z );
					}

					monster.ControlSlots = 666; // WIZARD ADDED FOR MONSTER CLEANUP
					monster.MoveToWorld( loc, map );
					monster.Combatant = target;
				}
			}
		}
コード例 #2
0
        public override void OnDamagedBySpell(Mobile caster)
        {
            if (Map != null && caster != this && 0.10 > Utility.RandomDouble())
            {
                Map map = Map;

                if (map == null)
                    return;
                BaseCreature spawn = new Skeleton();

                spawn.Team = Team;
                bool validLocation = false;
                Point3D loc = Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(2) - 1;
                    int y = Y + Utility.Random(2) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, Z, 16, false, false))
                        loc = new Point3D(x, y, Z);
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        loc = new Point3D(x, y, z);
                }
                spawn.MoveToWorld(loc, map);
                Effects.SendLocationEffect(loc, map, 0x3709, 30);
                spawn.Combatant = caster;

                Say("You cannot defeat me!");
            }

            base.OnDamagedBySpell(caster);
        }
コード例 #3
0
        public static void CheckSummon(Mobile from)
        {
            if (Utility.RandomDouble() > 0.90)
            {
                Skeleton skel;

                for (int i = 0; i < 5; i++)
                {
                    skel = new Skeleton();
                    new Server.Spells.UnsummonTimer(from, skel, TimeSpan.FromMinutes(5)).Start();
                    skel.MoveToWorld(new Point3D(
                                         from.X + Utility.RandomMinMax(-1, 1),
                                         from.Y + Utility.RandomMinMax(-1, 1),
                                         from.Z), from.Map
                                     );
                }

                if (from.Hits < (from.Hits / 2))
                {
                    from.BodyMod = 50;
                    from.HueMod  = 0;
                    from.NameMod = "a skeleton";
                }
            }
        }
コード例 #4
0
        public void SpawnVampireBats(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            if (Skeletons == null)
            {
                Skeletons = new ArrayList();
            }

            int newVampireBats = Utility.RandomMinMax(4, 8);

            for (int i = 0; i < newVampireBats; ++i)
            {
                Skeleton vampirebat = new Skeleton();

                Skeletons.Add(vampirebat);

                vampirebat.Team      = this.Team;
                vampirebat.FightMode = FightMode.Closest;

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(3) - 1;
                    int y = Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                Effects.SendLocationParticles(EffectItem.Create(loc, map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
                vampirebat.MoveToWorld(loc, map);
                vampirebat.Combatant = target;
            }
        }
コード例 #5
0
        public override void OnDamagedBySpell(Mobile caster)
        {
            if (Map != null && caster != this && 0.10 > Utility.RandomDouble())
            {
                Map map = Map;

                if (map == null)
                {
                    return;
                }
                BaseCreature spawn = new Skeleton();

                spawn.Team = Team;
                bool    validLocation = false;
                Point3D loc           = Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(2) - 1;
                    int y = Y + Utility.Random(2) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }
                spawn.MoveToWorld(loc, map);
                Effects.SendLocationEffect(loc, map, 0x3709, 30);
                spawn.Combatant = caster;

                Say("You cannot defeat me!");
            }

            base.OnDamagedBySpell(caster);
        }
コード例 #6
0
		public void SpawnVampireBats( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;
			
			if ( Skeletons == null )
				Skeletons = new ArrayList();

			int newVampireBats = Utility.RandomMinMax( 4, 8 );

			for ( int i = 0; i < newVampireBats; ++i )
			{
				Skeleton vampirebat = new Skeleton();

				Skeletons.Add(vampirebat);

				vampirebat.Team = this.Team;
				vampirebat.FightMode = FightMode.Closest;

				bool validLocation = false;
				Point3D loc = this.Location;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 3 ) - 1;
					int y = Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				Effects.SendLocationParticles( EffectItem.Create( loc, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
				vampirebat.MoveToWorld( loc, map );
				vampirebat.Combatant = target;
			}
		}
コード例 #7
0
///////////////////////
        public void SpawnSkeleton(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int skeletons = 0;

            foreach (Mobile m in this.GetMobilesInRange(30))
            {
                if (m is Skeleton)
                {
                    ++skeletons;
                }
            }

            if (skeletons < 3)
            {
                PlaySound(0x3D);

                int newSkeletons = Utility.RandomMinMax(1, 2);

                for (int i = 0; i < newSkeletons; ++i)
                {
                    BaseCreature skeleton;

                    switch (Utility.Random(5))
                    {
                    default:
                    case 0:
                    case 1: skeleton = new Skeleton(); break;

                    case 2:
                    case 3: skeleton = new Skeleton(); break;

                    case 4:                 skeleton = new Skeleton(); break;
                    }

                    skeleton.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    skeleton.MoveToWorld(loc, map);
                    skeleton.Combatant = target;
                }
            }
        }
コード例 #8
0
        public void SpawnSkeletons( Mobile target )
        {
            Map map = this.Map;

            if ( map == null )
                return;

            int newSkeletons = Utility.RandomMinMax( 2, 3 );

            for ( int i = 0; i < newSkeletons; ++i )
            {
                Skeleton skeleton = new Skeleton();

                skeleton.Team = this.Team;
                skeleton.FightMode = FightMode.Closest;

                bool validLocation = false;
                Point3D loc = this.Location;

                for ( int j = 0; !validLocation && j < 10; ++j )
                {
                    int x = X + Utility.Random( 3 ) - 1;
                    int y = Y + Utility.Random( 3 ) - 1;
                    int z = map.GetAverageZ( x, y );

                    if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
                        loc = new Point3D( x, y, Z );
                    else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
                        loc = new Point3D( x, y, z );
                }

                skeleton.MoveToWorld( loc, map );
                skeleton.Combatant = target;
                skeleton.VanishTime = DateTime.Now + TimeSpan.FromHours( 1 );
                skeleton.VanishEmote = "*crumbles into dust*";
                this.PlaySound( 1109 );
            }

            int newZombies = Utility.RandomMinMax( 2, 3 );

            for ( int i = 0; i < newZombies; ++i )
            {
                Zombie zombie = new Zombie();

                zombie.Team = this.Team;
                zombie.FightMode = FightMode.Closest;

                bool validLocation = false;
                Point3D loc = this.Location;

                for ( int j = 0; !validLocation && j < 10; ++j )
                {
                    int x = X + Utility.Random( 3 ) - 1;
                    int y = Y + Utility.Random( 3 ) - 1;
                    int z = map.GetAverageZ( x, y );

                    if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
                        loc = new Point3D( x, y, Z );
                    else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
                        loc = new Point3D( x, y, z );
                }

                zombie.MoveToWorld( loc, map );
                zombie.Combatant = target;
                this.PlaySound( 1109 );
            }

            this.Emote( "*freshly created undead burst forth from the sickening chasm of his mouth*" );
        }
コード例 #9
0
///////////////////////
		public void SpawnSkeleton( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int skeletons = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 30 ) )
			{
				if ( m is Skeleton )
					++skeletons;
			}

			if ( skeletons < 3 )
			{
				PlaySound( 0x3D );

				int newSkeletons = Utility.RandomMinMax( 1, 2 );

				for ( int i = 0; i < newSkeletons; ++i )
				{
					BaseCreature skeleton;

					switch ( Utility.Random( 5 ) )
					{
						default:
						case 0: case 1:	skeleton = new Skeleton(); break;
						case 2: case 3:	skeleton = new Skeleton(); break;
						case 4:			skeleton = new Skeleton(); break;
					}

					skeleton.Team = this.Team;

					bool validLocation = false;
					Point3D loc = this.Location;

					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						int x = X + Utility.Random( 3 ) - 1;
						int y = Y + Utility.Random( 3 ) - 1;
						int z = map.GetAverageZ( x, y );

						if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
							loc = new Point3D( x, y, Z );
						else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
							loc = new Point3D( x, y, z );
					}

					skeleton.MoveToWorld( loc, map );
					skeleton.Combatant = target;
				}
			}
		}
コード例 #10
0
ファイル: LichLord.cs プロジェクト: suiy187/runuocustom
		public static void CheckSummon( Mobile from )
		{
			if ( Utility.RandomDouble() > 0.90 )
			{
				Skeleton skel;

				for ( int i = 0; i < 5; i++ )
				{
					skel = new Skeleton();
					new Server.Spells.UnsummonTimer( from, skel, TimeSpan.FromMinutes( 5 ) ).Start();
					skel.MoveToWorld( new Point3D( 
						from.X + Utility.RandomMinMax( -1, 1 ),
						from.Y + Utility.RandomMinMax( -1, 1 ),
						from.Z ), from.Map
					);
				}

				if ( from.Hits < (from.Hits/2) )
				{
					from.BodyMod = 50;
					from.HueMod = 0;
					from.NameMod = "a skeleton";
				}
			}
		}