public override bool OnBeforeDeath() { SkeletalKnight rm = new SkeletalKnight(); rm.Team = this.Team; rm.MoveToWorld( this.Location, this.Map ); Effects.SendLocationEffect( Location,Map, 0x3709, 13, 0x3B2, 0 ); Container bag = new Bag(); switch ( Utility.Random( 9 )) { case 0: bag.DropItem( new Amber() ); break; case 1: bag.DropItem( new Amethyst() ); break; case 2: bag.DropItem( new Citrine() ); break; case 3: bag.DropItem( new Diamond() ); break; case 4: bag.DropItem( new Emerald() ); break; case 5: bag.DropItem( new Ruby() ); break; case 6: bag.DropItem( new Sapphire() ); break; case 7: bag.DropItem( new StarSapphire() ); break; case 8: bag.DropItem( new Tourmaline() ); break; } switch ( Utility.Random( 8 )) { case 0: bag.DropItem( new SpidersSilk( 3 ) ); break; case 1: bag.DropItem( new BlackPearl( 3 ) ); break; case 2: bag.DropItem( new Bloodmoss( 3 ) ); break; case 3: bag.DropItem( new Garlic( 3 ) ); break; case 4: bag.DropItem( new MandrakeRoot( 3 ) ); break; case 5: bag.DropItem( new Nightshade( 3 ) ); break; case 6: bag.DropItem( new SulfurousAsh( 3 ) ); break; case 7: bag.DropItem( new Ginseng( 3 ) ); break; } bag.DropItem( new Gold( 1000, 1500 )); rm.AddItem( bag ); // TODO: need to drop thie 3 MID loot here too // Category 3 MID //PackMagicItem( 1, 2, 0.10 ); //PackMagicItem( 1, 2, 0.05 ); this.Delete(); return false; }
public override bool OnBeforeDeath() { SkeletalKnight rm = new SkeletalKnight(); rm.Team = this.Team; rm.MoveToWorld(this.Location, this.Map); Effects.SendLocationEffect(Location, Map, 0x3709, 13, 0x3B2, 0); Container bag = new Bag(); switch (Utility.Random(9)) { case 0: bag.DropItem(new Amber()); break; case 1: bag.DropItem(new Amethyst()); break; case 2: bag.DropItem(new Citrine()); break; case 3: bag.DropItem(new Diamond()); break; case 4: bag.DropItem(new Emerald()); break; case 5: bag.DropItem(new Ruby()); break; case 6: bag.DropItem(new Sapphire()); break; case 7: bag.DropItem(new StarSapphire()); break; case 8: bag.DropItem(new Tourmaline()); break; } switch (Utility.Random(8)) { case 0: bag.DropItem(new SpidersSilk(3)); break; case 1: bag.DropItem(new BlackPearl(3)); break; case 2: bag.DropItem(new Bloodmoss(3)); break; case 3: bag.DropItem(new Garlic(3)); break; case 4: bag.DropItem(new MandrakeRoot(3)); break; case 5: bag.DropItem(new Nightshade(3)); break; case 6: bag.DropItem(new SulfurousAsh(3)); break; case 7: bag.DropItem(new Ginseng(3)); break; } if (0.12 > Utility.RandomDouble()) { Item iob = Loot.RandomIOB(); bag.DropItem(iob); } bag.DropItem(new Gold(1000, 1500)); if (IOBRegions.GetIOBStronghold(this) == IOBAlignment) { // 30% boost to gold PackGold(base.GetGold() / 3); } // Category 4 MID rm.PackMagicItem(2, 3, 0.10); rm.PackMagicItem(2, 3, 0.05); rm.PackMagicItem(2, 3, 0.02); rm.PackMagicEquipment(2, 3, 0.60, 0.60); rm.PackMagicEquipment(2, 3, 0.25, 0.25); rm.AddItem(bag); this.Delete(); return(false); }
public override bool OnBeforeDeath() { SkeletalKnight rm = new SkeletalKnight(); rm.Map = this.Map; rm.Location = this.Location; Effects.SendLocationEffect( Location,Map, 0x3709, 13, 0x3B2, 0 ); Container bag = new Bag(); switch ( Utility.Random( 9 )) { case 0: bag.DropItem( new Amber() ); break; case 1: bag.DropItem( new Amethyst() ); break; case 2: bag.DropItem( new Citrine() ); break; case 3: bag.DropItem( new Diamond() ); break; case 4: bag.DropItem( new Emerald() ); break; case 5: bag.DropItem( new Ruby() ); break; case 6: bag.DropItem( new Sapphire() ); break; case 7: bag.DropItem( new StarSapphire() ); break; case 8: bag.DropItem( new Tourmaline() ); break; } switch ( Utility.Random( 25 )) { case 0: bag.DropItem( new SpidersSilk( 3 ) ); break; case 1: bag.DropItem( new BlackPearl( 3 ) ); break; case 2: bag.DropItem( new Bloodmoss( 3 ) ); break; case 3: bag.DropItem( new Garlic( 3 ) ); break; case 4: bag.DropItem( new MandrakeRoot( 3 ) ); break; case 5: bag.DropItem( new Nightshade( 3 ) ); break; case 6: bag.DropItem( new SulfurousAsh( 3 ) ); break; case 7: bag.DropItem( new Ginseng( 3 ) ); break; } bag.DropItem( new Gold( 1000, 1500 )); if (2 > Utility.Random(100)) bag.DropItem(new BloodPentagramPart(Utility.RandomMinMax(24, 28))); rm.AddItem(bag); this.Delete(); return false; }
public override bool OnBeforeDeath() { SkeletalKnight rm = new SkeletalKnight(); rm.Team = this.Team; rm.MoveToWorld(this.Location, this.Map); Effects.SendLocationEffect(Location, Map, 0x3709, 13, 0x3B2, 0); Container bag = new Bag(); switch (Utility.Random(9)) { case 0: bag.DropItem(new Amber()); break; case 1: bag.DropItem(new Amethyst()); break; case 2: bag.DropItem(new Citrine()); break; case 3: bag.DropItem(new Diamond()); break; case 4: bag.DropItem(new Emerald()); break; case 5: bag.DropItem(new Ruby()); break; case 6: bag.DropItem(new Sapphire()); break; case 7: bag.DropItem(new StarSapphire()); break; case 8: bag.DropItem(new Tourmaline()); break; } switch (Utility.Random(8)) { case 0: bag.DropItem(new SpidersSilk(3)); break; case 1: bag.DropItem(new BlackPearl(3)); break; case 2: bag.DropItem(new Bloodmoss(3)); break; case 3: bag.DropItem(new Garlic(3)); break; case 4: bag.DropItem(new MandrakeRoot(3)); break; case 5: bag.DropItem(new Nightshade(3)); break; case 6: bag.DropItem(new SulfurousAsh(3)); break; case 7: bag.DropItem(new Ginseng(3)); break; } bag.DropItem(new Gold(1000, 1500)); rm.AddItem(bag); // TODO: need to drop thie 3 MID loot here too // Category 3 MID //PackMagicItem( 1, 2, 0.10 ); //PackMagicItem( 1, 2, 0.05 ); this.Delete(); return(false); }
public override bool OnBeforeDeath() { SkeletalKnight rm = new SkeletalKnight(); rm.Team = this.Team; rm.MoveToWorld( this.Location, this.Map ); Effects.SendLocationEffect( Location,Map, 0x3709, 13, 0x3B2, 0 ); Container bag = new Bag(); switch ( Utility.Random( 9 )) { case 0: bag.DropItem( new Amber() ); break; case 1: bag.DropItem( new Amethyst() ); break; case 2: bag.DropItem( new Citrine() ); break; case 3: bag.DropItem( new Diamond() ); break; case 4: bag.DropItem( new Emerald() ); break; case 5: bag.DropItem( new Ruby() ); break; case 6: bag.DropItem( new Sapphire() ); break; case 7: bag.DropItem( new StarSapphire() ); break; case 8: bag.DropItem( new Tourmaline() ); break; } switch ( Utility.Random( 8 )) { case 0: bag.DropItem( new SpidersSilk( 3 ) ); break; case 1: bag.DropItem( new BlackPearl( 3 ) ); break; case 2: bag.DropItem( new Bloodmoss( 3 ) ); break; case 3: bag.DropItem( new Garlic( 3 ) ); break; case 4: bag.DropItem( new MandrakeRoot( 3 ) ); break; case 5: bag.DropItem( new Nightshade( 3 ) ); break; case 6: bag.DropItem( new SulfurousAsh( 3 ) ); break; case 7: bag.DropItem( new Ginseng( 3 ) ); break; } if (0.12 > Utility.RandomDouble()) { Item iob = Loot.RandomIOB(); bag.DropItem( iob ); } bag.DropItem( new Gold( 1000, 1500 )); if (IOBRegions.GetIOBStronghold(this) == IOBAlignment) { // 30% boost to gold PackGold( base.GetGold()/3 ); } // Category 4 MID rm.PackMagicItem(2, 3, 0.10); rm.PackMagicItem(2, 3, 0.05); rm.PackMagicItem(2, 3, 0.02); rm.PackMagicEquipment(2, 3, 0.60, 0.60); rm.PackMagicEquipment(2, 3, 0.25, 0.25); rm.AddItem( bag ); this.Delete(); return false; }