コード例 #1
0
        public void SpawnShadowDwellers(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
                return;

            int newShadowDwellers = Utility.RandomMinMax(2, 3);

            for (int i = 0; i < newShadowDwellers; ++i)
            {
                ShadowDweller shadowdweller = new ShadowDweller();

                shadowdweller.Team = this.Team;
                shadowdweller.FightMode = FightMode.Closest;

                bool validLocation = false;
                Point3D loc = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = this.X + Utility.Random(3) - 1;
                    int y = this.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        loc = new Point3D(x, y, this.Z);
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        loc = new Point3D(x, y, z);
                }

                shadowdweller.MoveToWorld(loc, map);
                shadowdweller.Combatant = target;
            }
        }
コード例 #2
0
        public void SpawnShadowDwellers(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
                return;

            int newShadowDwellers = Utility.RandomMinMax(2, 3);

            for (int i = 0; i < newShadowDwellers; ++i)
            {
                ShadowDweller shadowdweller = new ShadowDweller();

                shadowdweller.Team = this.Team;
                shadowdweller.FightMode = FightMode.Closest;

                bool validLocation = false;
                Point3D loc = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = this.X + Utility.Random(3) - 1;
                    int y = this.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        loc = new Point3D(x, y, this.Z);
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        loc = new Point3D(x, y, z);
                }

                shadowdweller.MoveToWorld(loc, map);
                shadowdweller.Combatant = target;
            }
        }