public void SpawnMech(Mobile target) { Map map = target.Map; if (map == null) { return; } int mechs = 0; foreach (Mobile m in this.GetMobilesInRange(10)) { if (m is RunicGolem) { ++mechs; } } if (mechs < 10) { BaseCreature mech = new RunicGolem(); mech.Team = this.Team; Point3D loc = target.Location; bool validLocation = false; for (int j = 0; !validLocation && j < 10; ++j) { int x = target.X + Utility.Random(3) - 1; int y = target.Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } mech.MoveToWorld(loc, map); mech.Combatant = target; } }
public void SpawnMech( Mobile target ) { Map map = target.Map; if ( map == null ) return; int mechs = 0; foreach ( Mobile m in this.GetMobilesInRange( 10 ) ) { if ( m is RunicGolem ) ++mechs; } if ( mechs < 10 ) { BaseCreature mech = new RunicGolem(); mech.Team = this.Team; Point3D loc = target.Location; bool validLocation = false; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = target.X + Utility.Random( 3 ) - 1; int y = target.Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } mech.MoveToWorld( loc, map ); mech.Combatant = target; } }