private static void MakeSpawner( string[] types, string[] fakespawnsA, string[] fakespawnsB, string[] fakespawnsC, string[] fakespawnsD, string[] fakespawnsE, int x, int y, int z, Map map, TimeSpan mintime, TimeSpan maxtime, int walkingrange, int homerange, int spawnid, int npccount, int fakecountA, int fakecountB, int fakecountC, int fakecountD, int fakecountE ) { if ( types.Length == 0 ) return; List<string> tipos = new List<string>( types ); List<string> noneA = new List<string>(); List<string> noneB = new List<string>(); List<string> noneC = new List<string>(); List<string> noneD = new List<string>(); List<string> noneE = new List<string>(); if ( fakespawnsA[0] != "" ) noneA = new List<string>( fakespawnsA ); if ( fakespawnsB[0] != "" ) noneB = new List<string>( fakespawnsB ); if ( fakespawnsC[0] != "" ) noneC = new List<string>( fakespawnsC ); if ( fakespawnsD[0] != "" ) noneD = new List<string>( fakespawnsD ); if ( fakespawnsE[0] != "" ) noneE = new List<string>( fakespawnsE ); PremiumSpawner spawner = new PremiumSpawner( npccount, fakecountA, fakecountB, fakecountC, fakecountD, fakecountE, spawnid, mintime, maxtime, Team, walkingrange, homerange, tipos, noneA, noneB, noneC, noneD, noneE ); spawner.MoveToWorld( new Point3D( x, y, z ), map ); if ( TotalRespawn ) { spawner.Respawn(); if ( ((PremiumSpawner)spawner).SpawnID == 132 ) // if is ChampionSpawn { spawner.BringToHome(); } } m_Count++; }
public override void OnResponse(NetState state, RelayInfo info) { if (m_Spawner.Deleted) { return; } switch (info.ButtonID) { case 0: // Closed { break; } case 1: // Okay { m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile); break; } case 2: // Bring everything home { m_Spawner.BringToHome(); break; } case 3: // Complete respawn { m_Spawner.Respawn(); break; } case 100: // Page 5 { state.Mobile.SendGump(new PremiumSpawnerGumpD(m_Spawner)); break; } case 101: // Page 1 { state.Mobile.SendGump(new PremiumSpawnerGump(m_Spawner)); break; } case 1000: // Props { state.Mobile.SendGump(new PropertiesGump(state.Mobile, m_Spawner)); state.Mobile.SendGump(new PremiumSpawnerGumpE(m_Spawner)); break; } default: { int buttonID = info.ButtonID - 4; int index = buttonID / 2; int type = buttonID % 2; TextRelay entry = info.GetTextEntry(index); if (entry != null && entry.Text.Length > 0) { if (type == 0) // Spawn creature { m_Spawner.Spawn(entry.Text); } else // Remove creatures { m_Spawner.RemoveCreaturesE(entry.Text); } m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile); } break; } } }
public override void OnResponse(NetState state, RelayInfo info) { if (m_Spawner.Deleted) { return; } switch (info.ButtonID) { case 0: // Cancel (mouse's right button click anywhere on the gump) { break; } case 200: // Bring everything home { m_Spawner.BringToHome(); break; } case 300: // Total respawn { // 1st save changes m_Spawner.CreaturesName = CreateArray(info, state.Mobile, 100); m_Spawner.SubSpawnerA = CreateArray(info, state.Mobile, 200); m_Spawner.SubSpawnerB = CreateArray(info, state.Mobile, 300); m_Spawner.SubSpawnerC = CreateArray(info, state.Mobile, 400); m_Spawner.SubSpawnerD = CreateArray(info, state.Mobile, 500); m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile, 600); // then respwan m_Spawner.Respawn(); m_Spawner.Running = true; break; } case 400: // Props { state.Mobile.SendGump(new PropertiesGump(state.Mobile, m_Spawner)); state.Mobile.SendGump(new PremiumSpawnerGump(m_Spawner)); break; } case 500: // Cancel button { break; } case 1000: // Okay { m_Spawner.CreaturesName = CreateArray(info, state.Mobile, 100); m_Spawner.SubSpawnerA = CreateArray(info, state.Mobile, 200); m_Spawner.SubSpawnerB = CreateArray(info, state.Mobile, 300); m_Spawner.SubSpawnerC = CreateArray(info, state.Mobile, 400); m_Spawner.SubSpawnerD = CreateArray(info, state.Mobile, 500); m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile, 600); m_Spawner.Running = true; break; } default: { //ButtonID: 1-90 spawn; 91-180 remove int ID = info.ButtonID; int Type = 0; // Spawn creature if ((ID >= 1) && (ID <= 15)) { Type += 100 + ID; m_Spawner.SpawnFromGump(m_Spawner.CreaturesName, m_Spawner.Creatures, m_Spawner.Count, m_Spawner.CreaturesNameCount, GetEntry(Type, info)); } else if ((ID >= 16) && (ID <= 30)) { Type += 200 + ID - 15; m_Spawner.SpawnFromGump(m_Spawner.SubSpawnerA, m_Spawner.CreaturesA, m_Spawner.CountA, m_Spawner.CreaturesNameCountA, GetEntry(Type, info)); } else if ((ID >= 31) && (ID <= 45)) { Type += 300 + ID - 30; m_Spawner.SpawnFromGump(m_Spawner.SubSpawnerB, m_Spawner.CreaturesB, m_Spawner.CountB, m_Spawner.CreaturesNameCountB, GetEntry(Type, info)); } else if ((ID >= 46) && (ID <= 60)) { Type += 400 + ID - 45; m_Spawner.SpawnFromGump(m_Spawner.SubSpawnerC, m_Spawner.CreaturesC, m_Spawner.CountC, m_Spawner.CreaturesNameCountC, GetEntry(Type, info)); } else if ((ID >= 61) && (ID <= 75)) { Type += 500 + ID - 60; m_Spawner.SpawnFromGump(m_Spawner.SubSpawnerD, m_Spawner.CreaturesD, m_Spawner.CountD, m_Spawner.CreaturesNameCountD, GetEntry(Type, info)); } else if ((ID >= 76) && (ID <= 90)) { Type += 600 + ID - 75; m_Spawner.SpawnFromGump(m_Spawner.SubSpawnerE, m_Spawner.CreaturesE, m_Spawner.CountE, m_Spawner.CreaturesNameCountE, GetEntry(Type, info)); } // Remove creature else if ((ID >= 91) && (ID <= 105)) { Type += 100 + ID - 90; m_Spawner.RemoveCreaturesFromGump(m_Spawner.Creatures, GetEntry(Type, info)); } else if ((ID >= 106) && (ID <= 120)) { Type += 200 + ID - 105; m_Spawner.RemoveCreaturesFromGump(m_Spawner.CreaturesA, GetEntry(Type, info)); } else if ((ID >= 121) && (ID <= 135)) { Type += 300 + ID - 120; m_Spawner.RemoveCreaturesFromGump(m_Spawner.CreaturesB, GetEntry(Type, info)); } else if ((ID >= 136) && (ID <= 150)) { Type += 400 + ID - 135; m_Spawner.RemoveCreaturesFromGump(m_Spawner.CreaturesC, GetEntry(Type, info)); } else if ((ID >= 151) && (ID <= 165)) { Type += 500 + ID - 150; m_Spawner.RemoveCreaturesFromGump(m_Spawner.CreaturesD, GetEntry(Type, info)); } else if ((ID >= 166) && (ID <= 180)) { Type += 600 + ID - 165; m_Spawner.RemoveCreaturesFromGump(m_Spawner.CreaturesE, GetEntry(Type, info)); } string entry = GetEntry(Type, info); if (entry != null && entry.Length > 0) { m_Spawner.CreaturesName = CreateArray(info, state.Mobile, 100); m_Spawner.SubSpawnerA = CreateArray(info, state.Mobile, 200); m_Spawner.SubSpawnerB = CreateArray(info, state.Mobile, 300); m_Spawner.SubSpawnerC = CreateArray(info, state.Mobile, 400); m_Spawner.SubSpawnerD = CreateArray(info, state.Mobile, 500); m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile, 600); m_Spawner.Running = true; } break; } } }
public override void OnResponse(NetState state, RelayInfo info) { if (m_Spawner.Deleted) { return; } switch (info.ButtonID) { case 0: // Cancel (mouse's right button click anywhere on the gump) { break; } case 200: // Bring everything home { m_Spawner.BringToHome(); break; } case 300: // Complete respawn { m_Spawner.Respawn(); break; } case 400: // Props { state.Mobile.SendGump(new PropertiesGump(state.Mobile, m_Spawner)); state.Mobile.SendGump(new PremiumSpawnerGump(m_Spawner)); break; } case 500: // Cancel (button "Cancel") { break; } case 1001: // Okay { m_Spawner.CreaturesName = CreateArray(info, state.Mobile, 100); break; } case 1002: // Okay { m_Spawner.SubSpawnerA = CreateArray(info, state.Mobile, 200); break; } case 1003: // Okay { m_Spawner.SubSpawnerB = CreateArray(info, state.Mobile, 300); break; } case 1004: // Okay { m_Spawner.SubSpawnerC = CreateArray(info, state.Mobile, 400); break; } case 1005: // Okay { m_Spawner.SubSpawnerD = CreateArray(info, state.Mobile, 500); break; } case 1006: // Okay { m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile, 600); break; } default: { //ButtonID: 1-90 spawn; 91-180 remove int ID = info.ButtonID; int Type = 0; // Spawn creature if ((ID >= 1) && (ID <= 15)) { Type += 100 + ID; m_Spawner.Spawn(GetEntry(Type, info)); } else if ((ID >= 16) && (ID <= 30)) { Type += 200 + ID - 15; m_Spawner.SpawnA(GetEntry(Type, info)); } else if ((ID >= 31) && (ID <= 45)) { Type += 300 + ID - 30; m_Spawner.SpawnB(GetEntry(Type, info)); } else if ((ID >= 46) && (ID <= 60)) { Type += 400 + ID - 45; m_Spawner.SpawnC(GetEntry(Type, info)); } else if ((ID >= 61) && (ID <= 75)) { Type += 500 + ID - 60; m_Spawner.SpawnD(GetEntry(Type, info)); } else if ((ID >= 76) && (ID <= 90)) { Type += 600 + ID - 75; m_Spawner.SpawnE(GetEntry(Type, info)); } // Remove creature else if ((ID >= 91) && (ID <= 105)) { Type += 100 + ID - 90; m_Spawner.RemoveCreatures(GetEntry(Type, info)); } else if ((ID >= 106) && (ID <= 120)) { Type += 200 + ID - 105; m_Spawner.RemoveCreaturesA(GetEntry(Type, info)); } else if ((ID >= 121) && (ID <= 135)) { Type += 300 + ID - 120; m_Spawner.RemoveCreaturesB(GetEntry(Type, info)); } else if ((ID >= 136) && (ID <= 150)) { Type += 400 + ID - 135; m_Spawner.RemoveCreaturesC(GetEntry(Type, info)); } else if ((ID >= 151) && (ID <= 165)) { Type += 500 + ID - 150; m_Spawner.RemoveCreaturesD(GetEntry(Type, info)); } else if ((ID >= 166) && (ID <= 180)) { Type += 600 + ID - 165; m_Spawner.RemoveCreaturesE(GetEntry(Type, info)); } string entry = GetEntry(Type, info); if (entry != null && entry.Length > 0) { m_Spawner.CreaturesName = CreateArray(info, state.Mobile, 100); m_Spawner.SubSpawnerA = CreateArray(info, state.Mobile, 200); m_Spawner.SubSpawnerB = CreateArray(info, state.Mobile, 300); m_Spawner.SubSpawnerC = CreateArray(info, state.Mobile, 400); m_Spawner.SubSpawnerD = CreateArray(info, state.Mobile, 500); m_Spawner.SubSpawnerE = CreateArray(info, state.Mobile, 600); } break; } } }
public override void OnResponse(NetState state, RelayInfo info) { if (m_Spawner.Deleted) { return; } switch (info.ButtonID) { case 0: // Closed { break; } case 1: // Okay { m_Spawner.CreaturesName = CreateArray(info, state.Mobile); break; } case 2: // Bring everything home { m_Spawner.BringToHome(); break; } case 3: // Complete respawn { m_Spawner.Respawn(); break; } default: { int buttonID = info.ButtonID - 4; int index = buttonID / 2; int type = buttonID % 2; TextRelay entry = info.GetTextEntry(index); if (entry != null && entry.Text.Length > 0) { if (type == 0) // Spawn creature { m_Spawner.Spawn(entry.Text); } else // Remove creatures { m_Spawner.RemoveCreatures(entry.Text); } m_Spawner.CreaturesName = CreateArray(info, state.Mobile); } break; } } }