public void SpawnOrcs( Mobile target ) { Map map = this.Map; if ( map == null ) return; int orcs = 0; foreach ( Mobile m in this.GetMobilesInRange( 10 ) ) { if ( m is OrcSoldier || m is OrcSoldier || m is OrcSoldier ) ++orcs; } if ( orcs < 16 ) { PlaySound( 0x3D ); int newOrcs = Utility.RandomMinMax( 3, 6 ); for ( int i = 0; i < newOrcs; ++i ) { BaseCreature orc; switch ( Utility.Random( 5 ) ) { default: case 0: case 1: orc = new OrcSoldier(); break; case 2: case 3: orc = new OrcSoldier(); break; case 4: orc = new OrcSoldier(); break; } orc.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } orc.MoveToWorld( loc, map ); orc.Combatant = target; } } }
public void SpawnOrcs(Mobile target) { Map map = this.Map; if (map == null) { return; } int orcs = 0; foreach (Mobile m in this.GetMobilesInRange(10)) { if (m is OrcSoldier || m is OrcSoldier || m is OrcSoldier) { ++orcs; } } if (orcs < 16) { PlaySound(0x3D); int newOrcs = Utility.RandomMinMax(3, 6); for (int i = 0; i < newOrcs; ++i) { BaseCreature orc; switch (Utility.Random(5)) { default: case 0: case 1: orc = new OrcSoldier(); break; case 2: case 3: orc = new OrcSoldier(); break; case 4: orc = new OrcSoldier(); break; } orc.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } orc.MoveToWorld(loc, map); orc.Combatant = target; } } }