public Leith() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Leith"; Title = "The Evil Queen"; Body = 401; Hue = 6; Female = true; BaseSoundID = 1154; SetStr(1800); SetDex(1510, 1750); SetInt(1710, 2200); SetHits(4500, 5000); SetDamage(25, 30); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 0); SetResistance(ResistanceType.Fire, 45); SetResistance(ResistanceType.Cold, 45); SetResistance(ResistanceType.Poison, 45); SetResistance(ResistanceType.Energy, 45); SetSkill(SkillName.EvalInt, 170.0); SetSkill(SkillName.Magery, 170.0); SetSkill(SkillName.Meditation, 170.0); SetSkill(SkillName.MagicResist, 90.0); SetSkill(SkillName.Tactics, 170.0); SetSkill(SkillName.Wrestling, 170.0); Nightmare mare = new Nightmare(); mare.Hue = 1175; mare.Rider = this; Fame = 20000; Karma = -20000; VirtualArmor = 64; AddItem(new FloppyHat(1153)); AddItem(new FancyShirt(1153)); AddItem(new Doublet(1153)); AddItem(new Skirt(1153)); AddItem(new Sandals(1)); PackGem(); }
public void SpawnNightmare(Mobile target) { Map map = this.Map; if (map == null) { return; } int newNightmare = 1; for (int i = 0; i < newNightmare; ++i) { Nightmare Nightmare = new Nightmare(); Nightmare.Team = this.Team; Nightmare.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } Nightmare.MoveToWorld(loc, map); Nightmare.Combatant = target; } }
public IAmTheBoss() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Evil Lord"; Body = 400; Hue = 1002; BaseSoundID = 357; SetStr(376, 405); SetDex(176, 195); SetInt(201, 225); SetHits(5000, 5000); SetHits(1592, 1711); SetDamage(25, 30); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 80); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 125.1, 150.0); SetSkill(SkillName.EvalInt, 120.1, 150.0); SetSkill(SkillName.Magery, 125.5, 150.0); SetSkill(SkillName.Meditation, 125.1, 150.0); SetSkill(SkillName.MagicResist, 90.5, 95.0); SetSkill(SkillName.Tactics, 120.1, 150.0); SetSkill(SkillName.Wrestling, 120.1, 150.0); Nightmare mare = new Nightmare(); mare.Hue = 1175; mare.Rider = this; Fame = 0; Karma = 0; VirtualArmor = 90; AddItem(new Bonnet(998)); AddItem(new FancyShirt(998)); AddItem(new Doublet(438)); AddItem(new Skirt(998)); AddItem(new Sandals(0)); switch (Utility.Random(8)) { case 0: PackItem(new SpidersSilk(3)); break; case 1: PackItem(new BlackPearl(3)); break; case 2: PackItem(new Bloodmoss(3)); break; case 3: PackItem(new Garlic(3)); break; case 4: PackItem(new MandrakeRoot(3)); break; case 5: PackItem(new Nightshade(3)); break; case 6: PackItem(new SulfurousAsh(3)); break; case 7: PackItem(new Ginseng(3)); break; } PackGold(2000, 5000); PackScroll(2, 8); if (Utility.Random(25) == 1) { PackItem(new Sandals(1)); } if (Utility.Random(200) == 1) { PackItem(new HolyBlessDeed()); } }
public KillarAncestor() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Killar Ancestor"; Body = 400; Hue = 1360; BaseSoundID = 1154; SetStr(1800); SetDex(1510, 1750); SetInt(1710, 2200); SetHits(1500); SetDamage(34, 36); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 70); SetResistance(ResistanceType.Fire, 45); SetResistance(ResistanceType.Cold, 45); SetResistance(ResistanceType.Poison, 45); SetResistance(ResistanceType.Energy, 45); SetSkill(SkillName.EvalInt, 130.0); SetSkill(SkillName.Magery, 130.0); SetSkill(SkillName.Meditation, 130.0); SetSkill(SkillName.MagicResist, 90.0); SetSkill(SkillName.Tactics, 130.0); SetSkill(SkillName.Wrestling, 130.0); Nightmare mare = new Nightmare(); mare.Hue = 1; mare.Rider = this; Fame = 0; Karma = -20000; VirtualArmor = 64; AddItem(new Robe(1360)); AddItem(new FancyShirt(1360)); AddItem(new Doublet(1360)); AddItem(new Cloak(1360)); AddItem(new Sandals(1360)); PackGem(); PackGold(4700, 6950); //PackItem( new Tokens( 2000, 3000 ) ); PackItem(new HatOfKillar()); switch (Utility.Random(100)) //Rarity 10 { case 0: PackItem(new TheTaskmaster( )); break; case 1: PackItem(new ZyronicClaw( )); break; case 2: PackItem(new BladeOfTheRighteous( )); break; case 3: PackItem(new TitansHammer( )); break; case 4: PackItem(new InquisitorsResolution( )); break; } switch (Utility.Random(150)) //Rarity 11 { case 0: PackItem(new AxeOfTheHeavens( )); break; case 1: PackItem(new BladeOfInsanity( )); break; case 2: PackItem(new BoneCrusher( )); break; case 3: PackItem(new BreathOfTheDead( )); break; case 4: PackItem(new Frostbringer( )); break; case 5: PackItem(new LegacyOfTheDreadLord( )); break; case 6: PackItem(new SerpentsFang( )); break; case 7: PackItem(new StaffOfTheMagi( )); break; case 8: PackItem(new TheBeserkersMaul( )); break; case 9: PackItem(new TheDragonSlayer( )); break; case 10: PackItem(new ArmorOfFortune( )); break; case 11: PackItem(new OrnateCrownOfTheHarrower( )); break; case 12: PackItem(new MidnightBracers( )); break; case 13: PackItem(new LeggingsOfBane( )); break; case 14: PackItem(new JackalsCollar( )); break; case 15: PackItem(new HuntersHeaddress( )); break; case 16: PackItem(new HolyKnightsBreastplate( )); break; case 17: PackItem(new HelmOfInsight( )); break; case 18: PackItem(new HatOfTheMagi( )); break; case 19: PackItem(new GauntletsOfNobility( )); break; case 20: PackItem(new DivineCountenance( )); break; case 21: PackItem(new VoiceOfTheFallenKing( )); break; case 22: PackItem(new TunicOfFire( )); break; case 23: PackItem(new SpiritOfTheTotem( )); break; case 24: PackItem(new BraceletOfHealth( )); break; case 25: PackItem(new OrnamentOfTheMagician( )); break; case 26: PackItem(new RingOfTheElements( )); break; case 27: PackItem(new RingOfTheVile( )); break; } }
public DrowWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "Drow Guerreiro"; Hue = 902; if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } SetStr(400, 800); SetDex(150, 175); SetInt(275, 325); SetHits(1400, 1600); SetDamage(33, 58); SetSkill(SkillName.MagicResist, 95.5, 127.5); SetSkill(SkillName.Swords, 95.5, 177.5); SetSkill(SkillName.Tactics, 95.5, 177.5); SetSkill(SkillName.Wrestling, 95.5, 177.5); SetSkill(SkillName.Meditation, 100.0, 177.5); SetSkill(SkillName.Magery, 100.0, 177.5); SetSkill(SkillName.Chivalry, 100.0, 177.5); Nightmare montaria = new Nightmare(); montaria.Hue = 33; montaria.Rider = this; montaria.MinTameSkill = 115.1; Fame = 2000; Karma = -2000; VirtualArmor = 55; Item bodySash = new BodySash(); bodySash.Hue = 422; AddItem(bodySash); //AddItem(new Piwafwi()); AddItem(new Boots()); //AddItem(new DrowRingmailGloves()); //AddItem(new DrowChainChest()); //AddItem(new DrowChainLegs()); switch (Utility.Random(3)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Katana()); break; case 2: AddItem(new VikingSword()); break; } Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = 1153; hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); PackGold(500, 2500); PackArmor(2, 5, 0.8); PackWeapon(3, 5, 0.8); PackSlayer(); }
public void SpawnNightmare( Mobile target ) { Map map = this.Map; if ( map == null ) return; int newNightmare = 1; for ( int i = 0; i < newNightmare; ++i ) { Nightmare Nightmare = new Nightmare(); Nightmare.Team = this.Team; Nightmare.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } Nightmare.MoveToWorld( loc, map ); Nightmare.Combatant = target; } }
public void SummonCritters() { int SummonRange; Mobile SummonTarget; Map map = this.Map; if (map == null) { return; } int CritterNum = Utility.Random(8); int newCritters = Utility.RandomMinMax(4, 8); int critters = 0; foreach (Mobile m in this.GetMobilesInRange(15)) { if (m is PredatorHellCat || m is FireSteed || m is Nightmare || m is FireGargoyle || m is HellHound || m is Gargoyle || m is LavaElemental || m is Efreet) { ++critters; } } if (critters < 16) { for (int i = 0; i < newCritters; ++i) { BaseCreature critter; switch (CritterNum) { default: case 0: critter = new PredatorHellCat(); break; case 1: critter = new FireSteed(); break; case 2: critter = new Nightmare(); break; case 3: critter = new FireGargoyle(); break; case 4: critter = new HellHound(); break; case 5: critter = new Gargoyle(); break; case 6: critter = new LavaElemental(); break; case 7: critter = new Efreet(); break; } critter.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(8) - 1; int y = Y + Utility.Random(8) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, Z, 16, false, false)) { loc = new Point3D(x, y, this.Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } critter.MoveToWorld(loc, map); } } }