public override bool OnBeforeDeath() { MasterOfEnvy rm = new MasterOfEnvy(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(new Point3D(2003, 1083, -28), Map.Ilshenar); return(base.OnBeforeDeath()); }
public override bool OnBeforeDeath() { MasterOfEnvy rm = new MasterOfEnvy(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(new Point3D(2003, 1083, -28),Map.Ilshenar); return base.OnBeforeDeath(); }