public override bool OnBeforeDeath() { MotherNatureGate g = new MotherNatureGate(); g.MoveToWorld(new Point3D(5209, 1745, 0), Map.Trammel); FirstMate rm = new FirstMate(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(new Point3D(5186, 1769, 0), Map.Trammel); return(base.OnBeforeDeath()); }
public override bool OnBeforeDeath() { MotherNatureGate g = new MotherNatureGate(); g.MoveToWorld(new Point3D(5209, 1745, 0), Map.Trammel); FirstMate rm = new FirstMate(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(new Point3D(5186, 1769, 0), Map.Trammel); return base.OnBeforeDeath(); }