Inheritance: BaseCreature
コード例 #1
0
        public void SpawnDreadSpider(Mobile target)
        {
            Map map = target.Map;

            if (map == null)
            {
                return;
            }

            int dreadspiders = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is DreadSpider)
                {
                    ++dreadspiders;
                }
            }

            if (dreadspiders < 10)
            {
                BaseCreature dreadspider = new DreadSpider();

                dreadspider.Team = this.Team;

                Point3D loc           = target.Location;
                bool    validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = target.X + Utility.Random(3) - 1;
                    int y = target.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                dreadspider.MoveToWorld(loc, map);

                dreadspider.Combatant = target;
            }
        }
コード例 #2
0
        private void SpawnRandom()
        {
            Point3D loc = Location;
            BaseCreature creature = null;

            switch (Utility.Random(5))
            {
                case 0:
                case 1: creature = new TheCursed(); break;
                case 2: creature = new DreadSpider(); break;
                case 3: creature = new HellHound(); break;
                case 4: creature = new PredatorHellCat(); break;
            }

            Effects.SendLocationParticles(EffectItem.Create(loc, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
            Effects.PlaySound(loc, Map, 0x1FE);
            creature.MoveToWorld(loc, Map);
        }
コード例 #3
0
		public void SpawnDreadSpider( Mobile target )
		{
			Map map = target.Map;

			if ( map == null )
				return;

			int dreadspiders = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
			{
				if ( m is DreadSpider )
					++dreadspiders;
			}

			if ( dreadspiders < 10 )
			{
				BaseCreature dreadspider = new DreadSpider();

				dreadspider.Team = this.Team;

				Point3D loc = target.Location;
				bool validLocation = false;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = target.X + Utility.Random( 3 ) - 1;
					int y = target.Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				dreadspider.MoveToWorld( loc, map );

				dreadspider.Combatant = target;
			}
		}