Inheritance: BaseCreature
コード例 #1
0
ファイル: Grim.cs プロジェクト: nogu3ira/xrunuo
        public override void OnCombatantChange()
        {
            if (m_SpawnedFriends)
            {
                return;
            }

            for (int i = 1; i < MaxFriends + 1; i++)
            {
                // spawn new friends

                BaseCreature friend = new Drake();

                friend.MoveToWorld(Map.GetSpawnPosition(Location, 3), Map);

                m_SpawnedFriends = true;
            }
        }
コード例 #2
0
ファイル: FireWyrm.cs プロジェクト: Delphi79/RunUO-Ulmeta
        public void SpawnDrakes(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int newDrakes = 2;

            for (int i = 0; i < newDrakes; ++i)
            {
                Drake drake = new Drake();

                drake.Team      = this.Team;
                drake.FightMode = FightMode.Closest;

                bool    validLocation = false;
                Point3D loc           = this.Location;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(3) - 1;
                    int y = Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                drake.MoveToWorld(loc, map);
                drake.Combatant = target;
            }
        }
コード例 #3
0
        public override void IncreaseTier()
        {
            base.IncreaseTier();

            List<object> list = new List<object>();
            BaseCreature c;

            // haven't got a clue if levels are OSI
            switch ( this.Tier )
            {
                case 1:
                    c = new Crane();
                    c.MoveToWorld(new Point3D(4500, 1382, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 2:
                    c = new DireWolf();
                    c.MoveToWorld(new Point3D(4494, 1370, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new DireWolf();
                    c.MoveToWorld(new Point3D(4494, 1360, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new WhiteWolf();
                    c.MoveToWorld(new Point3D(4491, 1366, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new WhiteWolf();
                    c.MoveToWorld(new Point3D(4497, 1366, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new GreyWolf();
                    c.MoveToWorld(new Point3D(4497, 1366, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 3:
                    c = new Quagmire();
                    c.MoveToWorld(new Point3D(4483, 1392, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new BogThing();
                    c.MoveToWorld(new Point3D(4486, 1385, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new PlagueBeast();
                    c.MoveToWorld(new Point3D(4486, 1379, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 4:
                    c = new PolarBear();
                    c.MoveToWorld(new Point3D(4513, 1395, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new PolarBear();
                    c.MoveToWorld(new Point3D(4508, 1393, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 5:
                    c = new Yamandon();
                    c.MoveToWorld(new Point3D(4498, 1393, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 6:
                    c = new Changeling();
                    c.MoveToWorld(new Point3D(4518, 1358, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 7:
                    c = new Wyvern();
                    c.MoveToWorld(new Point3D(4512, 1381, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 8:
                    c = new Dragon();
                    c.MoveToWorld(new Point3D(4511, 1372, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    c = new Drake();
                    c.MoveToWorld(new Point3D(4516, 1371, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 9:
                    c = new Reptalon();
                    c.MoveToWorld(new Point3D(4530, 1387, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    break;
                case 10:
                    c = new SilverSteed();
                    c.MoveToWorld(new Point3D(4506, 1358, 23), this.Map);
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add(c);

                    /*
                    c = new Sphynx();
                    c.MoveToWorld( new Point3D( 4506, 1358, 23 ), Map );
                    c.Blessed = true;
                    c.Tamable = false;
                    list.Add( c );*/

                    break;
            }

            if (list.Count > 0)
                this.Tiers.Add(list);
        }
コード例 #4
0
ファイル: XmlMagicWord.cs プロジェクト: m309/ForkUO
        public override void OnTrigger(object activator, Mobile m)
        {
            if (m == null || this.Word == null || (this.RequireIdentification && !this.m_Identified))
                return;

            if (DateTime.Now < this.m_EndTime)
                return;

            string msgstr = "Activating the power of " + this.Word;

            // assign powers to certain words
            switch ( this.Word )
            {
                case "Shoda":
                    m.AddStatMod(new StatMod(StatType.Int, "Shoda", 20, this.Duration));
                    m.SendMessage("Your mind expands!");
                    break;
                case "Malik":
                    m.AddStatMod(new StatMod(StatType.Str, "Malik", 20, this.Duration));
                    m.SendMessage("Your strength surges!");
                    break;
                case "Lepto":
                    m.AddStatMod(new StatMod(StatType.Dex, "Lepto", 20, this.Duration));
                    m.SendMessage("You are more nimble!");
                    break;
                case "Velas":
                    Timer.DelayCall(TimeSpan.Zero, new TimerStateCallback(Hide_Callback), new object[] { m });
                    m.SendMessage("You disappear!");
                    break;
                case "Tarda":
                    m.AddSkillMod(new TimedSkillMod(SkillName.Tactics, true, 20, this.Duration));
                    m.SendMessage("You are more skillful warrior!");
                    break;
                case "Marda":
                    m.AddSkillMod(new TimedSkillMod(SkillName.Magery, true, 20, this.Duration));
                    m.SendMessage("You are more skillful mage!");
                    break;
                case "Vas Malik":
                    m.AddStatMod(new StatMod(StatType.Str, "Vas Malik", 40, this.Duration));
                    m.SendMessage("You are exceptionally strong!");
                    break;
                case "Nartor":
                    BaseCreature b = new Drake();
                    b.MoveToWorld(m.Location, m.Map);
                    b.Owners.Add(m);
                    b.SetControlMaster(m);
                    if (b.Controlled)
                        m.SendMessage("You master the beast!");
                    break;
                case "Santor":
                    b = new Horse();
                    b.MoveToWorld(m.Location, m.Map);
                    b.Owners.Add(m);
                    b.SetControlMaster(m);
                    if (b.Controlled)
                        m.SendMessage("You master the beast!");
                    break;
                default:
                    m.SendMessage("There is no effect.");
                    break;
            }
            
            // display activation effects
            Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
            Effects.PlaySound(m, m.Map, 0x201);

            // display a message over the item it was attached to
            if (this.AttachedTo is Item)
            {
                ((Item)this.AttachedTo).PublicOverheadMessage(MessageType.Regular, 0x3B2, true, msgstr);
            }
            
            this.Charges--;

            // remove the attachment after the charges run out
            if (this.Charges == 0)
            {
                this.Delete();
            }
            else
            {
                this.m_EndTime = DateTime.Now + this.Refractory;
            }
        }
コード例 #5
0
ファイル: Grim.cs プロジェクト: Ravenwolfe/xrunuo
        public override void OnCombatantChange()
        {
            if ( m_SpawnedFriends )
                return;

            for ( int i = 1; i < MaxFriends + 1; i++ )
            {
                // spawn new friends

                BaseCreature friend = new Drake();

                friend.MoveToWorld( Map.GetSpawnPosition( Location, 3 ), Map );

                m_SpawnedFriends = true;
            }
        }
コード例 #6
0
		public virtual void SpawnEnemies( RVS Handeling, String RegionName, int amount)
		{
			int numberOfEnemies = amount;
			int kindOfEnemy = 0;
			int randomEnemy = 0;
			Mobile Enemy = null;
			//Mobile Enemy = new Sheep();
			
			int randomValueX = 0;
			int randomValueY = 0;
			int negative = 0;
			
			Point3D spawn;
			Map spawnmap;
			
			if ( RegionName == "Sheep" )
			{
				spawn = SheepSpawnPoint;
				spawnmap = SheepSpawnMap;
				kindOfEnemy = 0;
			}
			else if ( RegionName == "Rabbit" )
			{
				spawn = RabbitSpawnPoint;
				spawnmap = RabbitSpawnMap;
				kindOfEnemy = 1;
			}
			else
			{
				spawn = SheepSpawnPoint;
				spawnmap = SheepSpawnMap;
				kindOfEnemy = 0;
			}
			
			for ( int i = 0; i < numberOfEnemies; i++ )
			{
				//kindOfEnemy = Utility.Random( 5 );
				
				randomValueX = Utility.Random( 11 );
				negative = Utility.Random( 2 );
				if ( negative > 0 )
					randomValueX *= -1;
					
				negative = Utility.Random( 2 );
				randomValueY = Utility.Random( 11 );
				if ( negative > 0 )
					randomValueY *= -1;
				
				if ( Handeling.RvS )
				{ 
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Sheep();
								break;
							}
						case 1:
							{
								Enemy = new Rabbit();
								break;
							}
					}
				}
				else if ( Handeling.Orcs )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Orc();
								break;
							}
						case 1:
							{
								Enemy = new OrcishLord();
								break;
							}
						case 2:
							{
								Enemy = new Ettin();
								break;
							}
						case 3:
							{
								Enemy = new OrcishMage();
								break;
							}
					}
				}
				else if ( Handeling.Lizardmen )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Snake();
								break;
							}
						case 1:
							{
								Enemy = new GiantSerpent();
								break;
							}
						case 2:
							{
								Enemy = new Lizardman();
								break;
							}
						case 3:
							{
								Enemy = new Drake();
								break;
							}
					}
				}
				else if ( Handeling.Ratmen )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 15 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Sewerrat();
								break;
							}
						case 1:
							{
								Enemy = new GiantRat();
								break;
							}
						case 2:
							{
								Enemy = new Ratman();
								break;
							}
						case 3:
							{
								Enemy = new RatmanMage();
								break;
							}	
						case 4:
							{
								Enemy = new RatmanArcher();
								break;
							}
					}
				}
				else if ( Handeling.Undead )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 50 )
						kindOfEnemy++;
					if ( randomEnemy <= 40 )
						kindOfEnemy++;
					if ( randomEnemy <= 30 )
						kindOfEnemy++;
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
						
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Skeleton();
								break;
							}
						case 1:
							{
								Enemy = new Zombie();
								break;
							}
						case 2:
							{
								Enemy = new RestlessSoul();
								break;
							}
						case 3:
							{
								Enemy = new SkeletalMage();
								break;
							}
						case 4:
							{
								Enemy = new SkeletalKnight();
								break;
							}
						case 5:
							{
								Enemy = new Mummy();
								break;
							}
						case 6:
							{
								Enemy = new Lich();
								break;
							}
					}
				}
				
				Enemy.Map = spawnmap;
				Enemy.Location = new Point3D((spawn.X + randomValueX), (spawn.Y + randomValueY), (spawn.Z));
				
				Enemies.Add(Enemy);
			}
		}
コード例 #7
0
ファイル: FireWyrm.cs プロジェクト: greeduomacro/hubroot
		public void SpawnDrakes( Mobile target )
		{
			Map map = this.Map;

			if( map == null )
				return;

			int newDrakes = 2;

			for( int i = 0; i < newDrakes; ++i )
			{
				Drake drake = new Drake();

				drake.Team = this.Team;
				drake.FightMode = FightMode.Closest;

				bool validLocation = false;
				Point3D loc = this.Location;

				for( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = X + Utility.Random( 3 ) - 1;
					int y = Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						loc = new Point3D( x, y, Z );
					else if( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						loc = new Point3D( x, y, z );
				}

				drake.MoveToWorld( loc, map );
				drake.Combatant = target;
			}
		}
コード例 #8
0
			protected override void OnTick()
			{
				if ( m_Item.Deleted )
					return;

				Mobile spawn;

				switch ( Utility.Random( 8 ) )
				{
					default:
					case 0: spawn = new ElderGazer(); break;
					case 1: spawn = new Imp(); break;
					case 2: spawn = new OrcBrute(); break;
					case 3: spawn = new Phoenix(); break;
					case 4: spawn = new Quagmire(); break;
					case 5: spawn = new WhippingVine(); break;
					case 6: spawn = new Drake(); break;
					case 7: spawn = new VorpalBunny(); break;
				}

				spawn.MoveToWorld( m_Item.Location, m_Item.Map );

				m_Item.Delete();
			}