コード例 #1
0
ファイル: CreatureSpawner.cs プロジェクト: jizzyjim/16Below
            public void Remove(ISpawnable spawnable)
            {
                /* In this implementation we can ignore the argument since we
                * already know it. This is more like a signal function so. */

                m_Spawned = null;

                if (m_DeactivateOnRemove)
                {
                    m_State = SpawnState.Inactive;
                }
                else
                {
                    m_State = SpawnState.Respawning;

                    TimeSpan respawnDelay = GetRespawnDelay();

                    m_NextSpawn = DateTime.UtcNow + respawnDelay;

                    m_Timer = Timer.DelayCall(respawnDelay, Respawn);
                    m_Timer.Start();
                }

                m_Owner.OnEntityRemoved(spawnable);
            }