public static ComputeTitle ( Mobile beholder, Mobile beheld ) : string | ||
beholder | Mobile | |
beheld | Mobile | |
return | string |
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); foreach (Item item in beheld.Items) { beholder.Send(item.OPLPacket); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? }
public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.NetState.SendDisplayPaperdoll( beheld.Serial, Titles.ComputeTitle(beholder, beheld), beheld.Warmode, beheld.AllowEquipFrom(beholder) ); for (var i = 0; i < beheld.Items.Count; ++i) { beheld.Items[i].SendOPLPacketTo(beholder.NetState); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? }
public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); if (ObjectPropertyList.Enabled) { List <Item> items = beheld.Items; for (int i = 0; i < items.Count; ++i) { beholder.Send(items[i].OPLPacket); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? } }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); if (ObjectPropertyList.Enabled) { List <Item> items = beheld.Items; for (int i = 0; i < items.Count; ++i) { beholder.Send(items[i].OPLPacket); } } }
public static void EventSink_ProfileRequest(ProfileRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; if (!beheld.Player) { return; } if (beholder.Map != beheld.Map || !beholder.InRange(beheld, 12) || !beholder.CanSee(beheld)) { return; } string header = Titles.ComputeTitle(beholder, beheld); string footer = ""; if (beheld.ProfileLocked) { if (beholder == beheld) { footer = "Your profile has been locked."; } else if (beholder.AccessLevel >= AccessLevel.Counselor) { footer = "This profile has been locked."; } } if (footer.Length == 0 && beholder == beheld) { footer = GetAccountDuration(beheld); } string body = beheld.Profile; if (body == null || body.Length <= 0) { body = ""; } beholder.Send(new DisplayProfile(beholder != beheld || !beheld.ProfileLocked, beheld, header, body, footer)); }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { Mobile beholder = e.Beholder; Mobile beheld = e.Beheld; beholder.Send(new DisplayPaperdoll(beheld, Titles.ComputeTitle(beholder, beheld), beheld.AllowEquipFrom(beholder))); if (!ObjectPropertyList.Enabled || !beholder.EraAOS) { return; } List <Item> items = beheld.Items; foreach (Item i in items) { beholder.Send(i.OPLPacket); } // NOTE: OSI sends MobileUpdate when opening your own paperdoll. // It has a very bad rubber-banding affect. What positive affects does it have? }
public static void EventSink_ProfileRequest(Mobile beholder, Mobile beheld) { if (!beheld.Player) { return; } if (beholder.Map != beheld.Map || !beholder.InRange(beheld, 12) || !beholder.CanSee(beheld)) { return; } var header = Titles.ComputeTitle(beholder, beheld); var footer = ""; if (beheld.ProfileLocked) { if (beholder == beheld) { footer = "Your profile has been locked."; } else if (beholder.AccessLevel >= AccessLevel.Counselor) { footer = "This profile has been locked."; } } if (footer.Length == 0 && beholder == beheld) { footer = GetAccountDuration(beheld); } var body = beheld.Profile ?? ""; var serial = beholder != beheld || !beheld.ProfileLocked ? beheld.Serial : Serial.Zero; beholder.NetState.SendDisplayProfile(serial, header, body, footer); }
public static void EventSink_PaperdollRequest(Mobile beholder, Mobile beheld) { beholder.NetState.SendDisplayPaperdoll(beheld.Serial, Titles.ComputeTitle(beholder, beheld), beheld.Warmode, beheld.AllowEquipFrom(beholder)); }
public static void EventSink_PaperdollRequest(PaperdollRequestEventArgs e) { e.Beholder.Send(new DisplayPaperdoll(e.Beheld, Titles.ComputeTitle(e.Beholder, e.Beheld), e.Beheld.AllowEquipFrom(e.Beholder))); }