コード例 #1
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public bool CheckStraight( ref PlayCard[] cards )
		{
			int wasted = 0;
			for (int i = 0; i < cards.Length - 4; ++i)
			{
				if (wasted > 2)
					return false;

				int start = (int)cards[i].Value;
				int end = start == 5 ? 13 : start - 4;
				int[] pos = new int[5]
					{
						i,
						-1,
						-1,
						-1,
						-1
					};

				for (int j = i + 1; j < cards.Length; ++j)
				{
					if ((int)cards[j].Value != start - 1)
					{
						if (++wasted > 2)
							return false;

						if ((int)cards[i + 1].Value != start)
							break;
					}
					else
					{
						for (int k = 1; k < 5; ++k)
						{
							if (pos[k] == -1)
							{
								pos[k] = j;
								break;
							}
						}

						if (pos[4] != -1)
							break;
						else if (start == 2)
							start = 13;
						else
							--start;
					}
				}

				if (pos[4] != -1)
				{
					cards = new PlayCard[5]
						{
							cards[pos[0]],
							cards[pos[1]],
							cards[pos[2]],
							cards[pos[3]],
							cards[pos[4]]
						};
					return true;
				}
			}

			return false;
		}
コード例 #2
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public bool CheckFlush( ref PlayCard[] cards )
		{
			int spades = 0;
			int hearts = 0;
			int diamonds = 0;
			int clubs = 0;
			for (int i = 0; i < cards.Length; ++i)
			{
				if (cards[i].Colour == CardColour.Spade)
					++spades;
				else if (cards[i].Colour == CardColour.Heart)
					++hearts;
				else if (cards[i].Colour == CardColour.Diamond)
					++diamonds;
				else
					++clubs;
			}

			if (spades == 7 || hearts == 7 || diamonds == 7 || clubs == 7)
				return true;
			else if (spades < 5 && hearts < 5 && diamonds < 5 && clubs < 5)
				return false;

			if ( spades >= 5 )
				cards = RemoveCardsNotOfColor( CardColour.Spade, cards );
			else if (hearts >= 5)
				cards = RemoveCardsNotOfColor( CardColour.Heart, cards );
			else if (diamonds >= 5)
				cards = RemoveCardsNotOfColor( CardColour.Diamond, cards );
			else
				cards = RemoveCardsNotOfColor( CardColour.Club, cards );

			return true;
		}
コード例 #3
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public PlayCard[] RemoveCardsNotOfColor( CardColour colour, PlayCard[] cards )
		{
			int[] pos = new int[6]
				{
					-1,
					-1,
					-1,
					-1,
					-1,
					-1
				};

			for (int i = 0; i < cards.Length; ++i)
			{
				if (cards[i].Colour == colour)
				{
					for (int j = 0; j < 6; ++j)
					{
						if (pos[j] == -1)
						{
							pos[j] = i;
							break;
						}
					}
				}
			}

			if (pos[5] != -1)
			{
				return new PlayCard[6]
					{
						cards[pos[0]],
						cards[pos[1]],
						cards[pos[2]],
						cards[pos[3]],
						cards[pos[4]],
						cards[pos[5]],
					};
			}
			else
			{
				return new PlayCard[5]
					{
						cards[pos[0]],
						cards[pos[1]],
						cards[pos[2]],
						cards[pos[3]],
						cards[pos[4]],
					};
			}
		}
コード例 #4
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public void OnFour( ref PlayCard[] cards, int start )
		{
			if (start == 0)
			{
				cards = new PlayCard[5]
					{
						cards[0],
						cards[1],
						cards[2],
						cards[3],
						cards[4]
					};
			}
			else
			{
				cards = new PlayCard[5]
					{
						cards[start],
						cards[start + 1],
						cards[start + 2],
						cards[start + 3],
						cards[0]
					};
			}
		}
コード例 #5
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public PlayCard[] SortCardsByValue( PlayCard[] flop, PlayCard turn, PlayCard river, PlayCard[] hand )
		{
			PlayCard[] cards = new PlayCard[7]
					{
						flop[0],
						flop[1],
						flop[2],
						turn,
						river,
						hand[0],
						hand[1]
					};

			for (int i = 0; i < 6; ++i)
			{
				for (int j = 1; j + i < 7; ++j)
				{
					if (cards[i].Value < cards[i + j].Value)
					{
						PlayCard temp = cards[i];
						cards[i] = cards[i + j];
						cards[i + j] = temp;
					}
				}
			}

			return cards;
		}
コード例 #6
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public void OnFullHouse( ref PlayCard[] cards, int startthree, int starttwo )
		{
			cards = new PlayCard[5]
					{
						cards[startthree],
						cards[startthree + 1],
						cards[startthree + 2],
						cards[starttwo],
						cards[starttwo + 1]
					};
		}
コード例 #7
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public HandType CheckMultiCards( ref PlayCard[] cards )
		{
			//int same = 1;
			int twostart1 = -1;
			int twostart2 = -1;
			int twostart3 = -1;
			int threestart1 = -1;
			int threestart2 = -1;
			int start = 0;
			int current = 0;
			for (int i = 0; i < cards.Length - 1; ++i)
			{
				if (cards[i].Value == cards[i + 1].Value && i != cards.Length - 2)
				{
					if (++current == 4)
					{
						OnFour( ref cards, start );
						return HandType.Four;
					}
				}
				else
				{
					if (cards[i].Value == cards[i + 1].Value && ++current == 4)
					{
						OnFour( ref cards, start );
						return HandType.Four;
					}
					else if (current == 3)
					{
						if (threestart1 == -1)
						{
							threestart1 = start;
						}
						else
						{
							threestart2 = start;
							break;
						}
					}
					else if (current == 2)
					{
						if (twostart1 == -1)
						{
							twostart1 = start;
						}
						else if (twostart2 == -1)
						{
							twostart2 = start;
							if (threestart1 != -1)
								break;
						}
						else
						{
							twostart3 = start;
							break;
						}
					}
					start = i;
					//same = 1;
				}
			}

			if (threestart1 != -1)
			{
				if (threestart2 != -1)
				{
					if (cards[threestart1].Value > cards[threestart2].Value)
						OnFullHouse( ref cards, threestart1, threestart2 );
					else
						OnFullHouse( ref cards, threestart2, threestart1 );
					return HandType.FullHouse;
				}
				else if (twostart1 != -1)
				{
					if (twostart2 != -1 && cards[twostart2].Value > cards[twostart1].Value)
						OnFullHouse( ref cards, threestart1, threestart2 );
					else
						OnFullHouse( ref cards, threestart1, twostart1 );
					return HandType.FullHouse;
				}
				else
				{
					if (threestart1 == 0)
					{
						cards = new PlayCard[5]
							{
								cards[0],
								cards[1],
								cards[2],
								cards[3],
								cards[4]
							};
					}
					else if (threestart1 == 1)
					{
						cards = new PlayCard[5]
							{
								cards[1],
								cards[2],
								cards[3],
								cards[0],
								cards[4]
							};
					}
					else
					{
						cards = new PlayCard[5]
							{
								cards[threestart1],
								cards[threestart1 + 1],
								cards[threestart1 + 2],
								cards[0],
								cards[1]
							};
					}
					return HandType.Three;
				}
			}
			else if (twostart1 != -1)
			{
				if (twostart2 != -1)
				{
					if (twostart3 != -1 && !(cards[twostart1].Value > cards[twostart3].Value && cards[twostart2].Value > cards[twostart3].Value))
					{
					}
					else
					{
						int high = 0;
						if (twostart1 == 0 || twostart2 == 0)
						{
							if (twostart1 == 2 || twostart2 == 2)
								high = 4;
							else
								high = 2;
						}

						if (cards[twostart1].Value > cards[twostart2].Value)
						{
							cards = new PlayCard[5]
								{
									cards[twostart1],
									cards[twostart1 + 1],
									cards[twostart2],
									cards[twostart2 + 1],
									cards[high]
								};
						}
						else
						{
							cards = new PlayCard[5]
								{
									cards[twostart2],
									cards[twostart2 + 1],
									cards[twostart1],
									cards[twostart1 + 1],
									cards[high]
								};
						}
					}
					return HandType.TwoPairs;
				}
				else if (twostart1 == 0)
				{
					cards = new PlayCard[5]
						{
							cards[0],
							cards[1],
							cards[2],
							cards[3],
							cards[4]
						};
				}
				else if (twostart1 == 1)
				{
					cards = new PlayCard[5]
						{
							cards[1],
							cards[2],
							cards[0],
							cards[3],
							cards[4]
						};
				}
				else if (twostart1 == 2)
				{
					cards = new PlayCard[5]
						{
							cards[2],
							cards[3],
							cards[0],
							cards[1],
							cards[4]
						};
				}
				else
				{
					cards = new PlayCard[5]
						{
							cards[twostart1],
							cards[twostart1 + 1],
							cards[0],
							cards[1],
							cards[2]
						};
				}
				return HandType.Pair;
			}
			else
				return HandType.HighCard;
		}
コード例 #8
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public void DoRiver()
		{
			int i = Utility.Random( m_Set.Count );
			m_River = m_Set[i];
			m_Drawn.Add( m_Set[i] );
			m_Set.RemoveAt( i );
		}
コード例 #9
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public void DoTurn()
		{
			int i = Utility.Random( m_Set.Count );
			m_Turn = m_Set[i];
			m_Drawn.Add( m_Set[i] );
			m_Set.RemoveAt(i);
		}
コード例 #10
0
ファイル: PokerCards.cs プロジェクト: greeduomacro/annox
		public void StartNextRound()
		{
			int count = 0;
			for (int i = 0; i < m_Players.Count; ++i)
			{
				if (m_Players[i].Chips > 0)
				{
					m_Players[i].DidFold = false;
					if (m_Players[i].BetToPot != 0)
						Console.WriteLine( "Possible PokerBug with spliting pot." );
					m_Players[i].BetToPot = 0;
					m_Players[i].LastHand = m_Players[i].Hand;
					m_Players[i].Hand[0] = null;
					m_Players[i].Hand[1] = null;
					m_Players[i].LastAction = "";
					++count;
				}
				else
					m_Players[i].IsOut = true;
			}

			if (count == 1)
			{
				PayWager( m_Players[0].Player );
				ResetToDefaults();
			}
			else
			{
				m_Flop = null;
				m_Turn = null;
				m_River = null;
				for (int i = m_Drawn.Count - 1; i >= 0; --i)
					m_Set.Add( m_Drawn[i] );
				m_Drawn.Clear();
				m_DealerButton = GetNextPlayer( m_DealerButton );
				PayBlinds();
				GiveCards();

				ShowGumps();
			}
		}