コード例 #1
0
ファイル: GuildObject.cs プロジェクト: wang35777/kkkgame
        public bool ChangeRankOption(PlayerObject Self, byte RankIndex, int Option, string Enabled)
        {
            if ((RankIndex >= Ranks.Count) || (Option > 7))
            {
                Self.ReceiveChatTr("Rank not found!", ChatType.System);
                return(false);
            }
            if (Self.MyGuildRank.Index >= RankIndex)
            {
                Self.ReceiveChatTr("You cannot change the options of your own rank!", ChatType.System);
                return(false);
            }
            if ((Enabled != "true") && (Enabled != "false"))
            {
                return(false);
            }
            Ranks[RankIndex].Options = Enabled == "true" ? Ranks[RankIndex].Options |= (RankOptions)(1 << Option) : Ranks[RankIndex].Options ^= (RankOptions)(1 << Option);

            List <Rank> NewRankList = new List <Rank>();

            NewRankList.Add(Ranks[RankIndex]);
            SendServerPacket(new ServerPackets.GuildMemberChange()
            {
                Name = Self.Name, Status = (byte)7, Ranks = NewRankList
            });
            NeedSave = true;
            return(true);
        }
コード例 #2
0
ファイル: GuildObject.cs プロジェクト: wang35777/kkkgame
        public bool NewRank(PlayerObject Self)
        {
            if (Ranks.Count >= byte.MaxValue)
            {
                Self.ReceiveChatTr("You cannot have anymore ranks.", ChatType.System);
                return(false);
            }
            int  NewIndex = Ranks.Count > 1? Ranks.Count - 1: 1;
            Rank NewRank  = new Rank()
            {
                Index = NewIndex, Name = String.Format("Rank-{0}", NewIndex), Options = (RankOptions)0
            };

            Ranks.Insert(NewIndex, NewRank);
            Ranks[Ranks.Count - 1].Index = Ranks.Count - 1;
            List <Rank> NewRankList = new List <Rank>();

            NewRankList.Add(NewRank);
            SendServerPacket(new ServerPackets.GuildMemberChange()
            {
                Name = Self.Name, Status = (byte)6, Ranks = NewRankList
            });
            NeedSave = true;
            return(true);
        }
コード例 #3
0
ファイル: GuildObject.cs プロジェクト: wang35777/kkkgame
        public bool DeleteMember(PlayerObject Kicker, string membername)
        {//carefull this can lead to guild with no ranks or members(or no leader)
            GuildMember Member     = null;
            Rank        MemberRank = null;

            if ((Kicker.MyGuild != this) || (Kicker.MyGuildRank == null))
            {
                return(false);
            }
            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if (Ranks[i].Members[j].name == membername)
                    {
                        Member     = Ranks[i].Members[j];
                        MemberRank = Ranks[i];
                        goto Found;
                    }
                }
            }

Found:
            if (Member == null)
            {
                return(false);
            }
            if (((Kicker.MyGuildRank.Index >= MemberRank.Index) && (Kicker.MyGuildRank.Index != 0)) && (Kicker.Info.Name != membername))
            {
                Kicker.ReceiveChatTr("Your rank is not adequate.", ChatType.System);
                return(false);
            }
            if (MemberRank.Index == 0)
            {
                if (MemberRank.Members.Count < 2)
                {
                    Kicker.ReceiveChatTr("You cannot leave the guild when you're leader.", ChatType.System);
                    return(false);
                }
                for (int i = 0; i < MemberRank.Members.Count; i++)
                {
                    if ((MemberRank.Members[i].Online) && (MemberRank.Members[i] != Member))
                    {
                        goto AllOk;
                    }
                }
                Kicker.ReceiveChatTr("You need at least 1 leader online.", ChatType.System);
                return(false);
            }
AllOk:
            MemberDeleted(membername, (PlayerObject)Member.Player, Member.name == Kicker.Info.Name);
            if (Member.Player != null)
            {
                PlayerObject LeavingMember = (PlayerObject)Member.Player;
                LeavingMember.RefreshStats();
            }
            MemberRank.Members.Remove(Member);
            NeedSave = true;
            Membercount--;
            return(true);
        }
コード例 #4
0
ファイル: GuildObject.cs プロジェクト: wang35777/kkkgame
        public bool ChangeRank(PlayerObject Self, string membername, byte RankIndex, string RankName = "Members")
        {
            if ((Self.MyGuild != this) || (Self.MyGuildRank == null))
            {
                return(false);
            }
            if (RankIndex >= Ranks.Count)
            {
                return(false);
            }
            GuildMember Member     = null;
            Rank        MemberRank = null;

            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if (Ranks[i].Members[j].name == membername)
                    {
                        Member     = Ranks[i].Members[j];
                        MemberRank = Ranks[i];
                        goto Found;
                    }
                }
            }

Found:
            if (Member == null)
            {
                return(false);
            }

            MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(membername);
            if (Character == null)
            {
                return(false);
            }
            if ((RankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel))
            {
                Self.ReceiveChat(String.Format("A guild leader needs to be at least level {0}", Settings.Guild_RequiredLevel), ChatType.System);
                return(false);
            }

            if ((MemberRank.Index >= Self.MyGuildRank.Index) && (Self.MyGuildRank.Index != 0))
            {
                return(false);
            }
            if (MemberRank.Index == 0)
            {
                if (MemberRank.Members.Count <= 2)
                {
                    Self.ReceiveChatTr("A guild needs at least 2 leaders.", ChatType.System);
                    return(false);
                }
                for (int i = 0; i < MemberRank.Members.Count; i++)
                {
                    if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member))
                    {
                        goto AllOk;
                    }
                }
                Self.ReceiveChatTr("You need at least 1 leader online.", ChatType.System);
                return(false);
            }

AllOk:
            Ranks[RankIndex].Members.Add(Member);
            MemberRank.Members.Remove(Member);

            MemberRank = Ranks[RankIndex];

            List <Rank> NewRankList = new List <Rank>();

            NewRankList.Add(Ranks[RankIndex]);
            NeedSave = true;
            PlayerObject player = (PlayerObject)Member.Player;

            if (player != null)
            {
                player.MyGuildRank = Ranks[RankIndex];
                player.Enqueue(new ServerPackets.GuildMemberChange()
                {
                    Name = Self.Info.Name, Status = (byte)8, Ranks = NewRankList
                });
                player.BroadcastInfo();
            }

            for (int i = 0; i < Ranks.Count; i++)
            {
                for (int j = 0; j < Ranks[i].Members.Count; j++)
                {
                    if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player))
                    {
                        player = (PlayerObject)Ranks[i].Members[j].Player;
                        player.Enqueue(new ServerPackets.GuildMemberChange()
                        {
                            Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index
                        });
                        player.GuildMembersChanged = true;
                    }
                }
            }
            return(true);
        }