static void LoadSafeZoneInfo() { for (int M = 0; M < MapInfoList.Count; M++) { MapInfo MInfo = MapInfoList[M]; if (MInfo.SafeZoneList.Count > 0) { continue; } DataSet DSet = new DataSet(); DBCommand.CommandText = string.Format("SELECT * FROM [SafeZone Info] WHERE (([Map Index] = {0}) AND ([Enabled] = 1));", MInfo.MapIndex); SqlDataAdapter Adapter = new SqlDataAdapter(DBCommand); Adapter.Fill(DSet); DataTable DTable = DSet.Tables[0]; SafeZoneInfo SZI; for (int R = 0; R < DTable.Rows.Count; R++) { SZI = new SafeZoneInfo(DTable.Rows[R]); MInfo.SafeZoneList.Add(SZI); if (SZI.StartPoint) { StartPoints.Add(SZI); } } } }
public static void FromText(string text) { string[] data = text.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries); if (data.Length < 8) { return; } MapInfo info = new MapInfo { FileName = data[0], Title = data[1] }; if (!ushort.TryParse(data[2], out info.MiniMap)) { return; } if (!Enum.TryParse(data[3], out info.Light)) { return; } int sziCount, miCount, riCount, npcCount; if (!int.TryParse(data[4], out sziCount)) { return; } if (!int.TryParse(data[5], out miCount)) { return; } if (!int.TryParse(data[6], out riCount)) { return; } if (!int.TryParse(data[7], out npcCount)) { return; } int start = 8; for (int i = 0; i < sziCount; i++) { SafeZoneInfo temp = new SafeZoneInfo { Info = info }; int x, y; if (!int.TryParse(data[start + (i * 4)], out x)) { return; } if (!int.TryParse(data[start + 1 + (i * 4)], out y)) { return; } if (!ushort.TryParse(data[start + 2 + (i * 4)], out temp.Size)) { return; } if (!bool.TryParse(data[start + 3 + (i * 4)], out temp.StartPoint)) { return; } temp.Location = new Point(x, y); info.SafeZones.Add(temp); } start += sziCount * 4; for (int i = 0; i < miCount; i++) { MovementInfo temp = new MovementInfo(); int x, y; if (!int.TryParse(data[start + (i * 5)], out x)) { return; } if (!int.TryParse(data[start + 1 + (i * 5)], out y)) { return; } temp.Source = new Point(x, y); if (!int.TryParse(data[start + 2 + (i * 5)], out temp.MapIndex)) { return; } if (!int.TryParse(data[start + 3 + (i * 5)], out x)) { return; } if (!int.TryParse(data[start + 4 + (i * 5)], out y)) { return; } temp.Destination = new Point(x, y); info.Movements.Add(temp); } start += miCount * 5; for (int i = 0; i < riCount; i++) { RespawnInfo temp = new RespawnInfo(); int x, y; if (!int.TryParse(data[start + (i * 7)], out temp.MonsterIndex)) { return; } if (!int.TryParse(data[start + 1 + (i * 7)], out x)) { return; } if (!int.TryParse(data[start + 2 + (i * 7)], out y)) { return; } temp.Location = new Point(x, y); if (!ushort.TryParse(data[start + 3 + (i * 7)], out temp.Count)) { return; } if (!ushort.TryParse(data[start + 4 + (i * 7)], out temp.Spread)) { return; } if (!ushort.TryParse(data[start + 5 + (i * 7)], out temp.Delay)) { return; } if (!byte.TryParse(data[start + 6 + (i * 7)], out temp.Direction)) { return; } if (!int.TryParse(data[start + 7 + (i * 7)], out temp.RespawnIndex)) { return; } if (!bool.TryParse(data[start + 8 + (i * 7)], out temp.SaveRespawnTime)) { return; } if (!ushort.TryParse(data[start + 9 + (i * 7)], out temp.RespawnTicks)) { return; } info.Respawns.Add(temp); } start += riCount * 7; for (int i = 0; i < npcCount; i++) { NPCInfo temp = new NPCInfo { FileName = data[start + (i * 6)], Name = data[start + 1 + (i * 6)] }; int x, y; if (!int.TryParse(data[start + 2 + (i * 6)], out x)) { return; } if (!int.TryParse(data[start + 3 + (i * 6)], out y)) { return; } temp.Location = new Point(x, y); if (!ushort.TryParse(data[start + 4 + (i * 6)], out temp.Rate)) { return; } if (!byte.TryParse(data[start + 5 + (i * 6)], out temp.Image)) { return; } info.NPCs.Add(temp); } info.Index = ++SMain.EditEnvir.MapIndex; SMain.EditEnvir.MapInfoList.Add(info); }
private void CreateSafeZone(SafeZoneInfo info) { if (Settings.SafeZoneBorder) { for (int y = info.Location.Y - info.Size; y <= info.Location.Y + info.Size; y++) { if (y < 0) continue; if (y >= Height) break; for (int x = info.Location.X - info.Size; x <= info.Location.X + info.Size; x += Math.Abs(y - info.Location.Y) == info.Size ? 1 : info.Size * 2) { if (x < 0) continue; if (x >= Width) break; if (!Cells[x, y].Valid) continue; SpellObject spell = new SpellObject { ExpireTime = long.MaxValue, Spell = Spell.TrapHexagon, TickSpeed = int.MaxValue, CurrentLocation = new Point(x, y), CurrentMap = this }; Cells[x, y].Add(spell); spell.Spawned(); } } } if (Settings.SafeZoneHealing) { for (int y = info.Location.Y - info.Size; y <= info.Location.Y + info.Size; y++) { if (y < 0) continue; if (y >= Height) break; for (int x = info.Location.X - info.Size; x <= info.Location.X + info.Size; x++) { if (x < 0) continue; if (x >= Width) break; if (!Cells[x, y].Valid) continue; SpellObject spell = new SpellObject { ExpireTime = long.MaxValue, Value = 25, TickSpeed = 2000, Spell = Spell.Healing, CurrentLocation = new Point(x, y), CurrentMap = this }; Cells[x, y].Add(spell); spell.Spawned(); } } } }
public static void FromText(string text) { string[] data = text.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries); if (data.Length < 8) return; MapInfo info = new MapInfo {FileName = data[0], Title = data[1]}; if (!ushort.TryParse(data[2], out info.MiniMap)) return; if (!Enum.TryParse(data[3], out info.Light)) return; int sziCount, miCount, riCount, npcCount; if (!int.TryParse(data[4], out sziCount)) return; if (!int.TryParse(data[5], out miCount)) return; if (!int.TryParse(data[6], out riCount)) return; if (!int.TryParse(data[7], out npcCount)) return; int start = 8; for (int i = 0; i < sziCount; i++) { SafeZoneInfo temp = new SafeZoneInfo { Info = info }; int x, y; if (!int.TryParse(data[start + (i * 4)], out x)) return; if (!int.TryParse(data[start + 1 + (i * 4)], out y)) return; if (!ushort.TryParse(data[start + 2 + (i * 4)], out temp.Size)) return; if (!bool.TryParse(data[start + 3 + (i * 4)], out temp.StartPoint)) return; temp.Location = new Point(x, y); info.SafeZones.Add(temp); } start += sziCount * 4; for (int i = 0; i < miCount; i++) { MovementInfo temp = new MovementInfo(); int x, y; if (!int.TryParse(data[start + (i * 5)], out x)) return; if (!int.TryParse(data[start + 1 + (i * 5)], out y)) return; temp.Source = new Point(x, y); if (!int.TryParse(data[start + 2 + (i * 5)], out temp.MapIndex)) return; if (!int.TryParse(data[start + 3 + (i * 5)], out x)) return; if (!int.TryParse(data[start + 4 + (i * 5)], out y)) return; temp.Destination = new Point(x, y); info.Movements.Add(temp); } start += miCount * 5; for (int i = 0; i < riCount; i++) { RespawnInfo temp = new RespawnInfo(); int x, y; if (!int.TryParse(data[start + (i * 7)], out temp.MonsterIndex)) return; if (!int.TryParse(data[start + 1 + (i * 7)], out x)) return; if (!int.TryParse(data[start + 2 + (i * 7)], out y)) return; temp.Location = new Point(x, y); if (!ushort.TryParse(data[start + 3 + (i * 7)], out temp.Count)) return; if (!ushort.TryParse(data[start + 4 + (i * 7)], out temp.Spread)) return; if (!ushort.TryParse(data[start + 5 + (i * 7)], out temp.Delay)) return; if (!byte.TryParse(data[start + 6 + (i * 7)], out temp.Direction)) return; info.Respawns.Add(temp); } start += riCount * 7; for (int i = 0; i < npcCount; i++) { NPCInfo temp = new NPCInfo { FileName = data[start + (i * 6)], Name = data[start + 1 + (i * 6)] }; int x, y; if (!int.TryParse(data[start + 2 + (i * 6)], out x)) return; if (!int.TryParse(data[start + 3 + (i * 6)], out y)) return; temp.Location = new Point(x, y); if (!ushort.TryParse(data[start + 4 + (i * 6)], out temp.Rate)) return; if (!byte.TryParse(data[start + 5 + (i * 6)], out temp.Image)) return; info.NPCs.Add(temp); } info.Index = ++SMain.EditEnvir.MapIndex; SMain.EditEnvir.MapInfoList.Add(info); }