public SpawnTimer( WindGate item ) : base( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) ) ) { Priority = TimerPriority.OneSecond; m_Item = item; }
public SpawnTimer(WindGate item) : base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10))) { Priority = TimerPriority.OneSecond; m_Item = item; }