public override void InitOutfit() { WipeLayers(); AddItem( new BoneArms() ); AddItem( new BoneLegs() ); BearMask mask = new BearMask(); mask.LootType = LootType.Newbied; AddItem( mask ); TribalSpear spear = new TribalSpear(); if ( Utility.RandomDouble() <= 0.10 ) { spear.LootType = LootType.Regular; } else { spear.LootType = LootType.Newbied; } AddItem( spear ); }