public InternalTimer(TrainingDummy dummy) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(2.75)) { m_Dummy = dummy; Priority = TimerPriority.FiftyMS; }
public InternalTimer( TrainingDummy dummy ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 2.75 ) ) { m_Dummy = dummy; Priority = TimerPriority.FiftyMS; }
public InternalTimer( TrainingDummy dummy ) : base(TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 2.75 )) { m_Dummy = dummy; }
public InternalTimer(TrainingDummy dummy) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(2.75)) { m_Dummy = dummy; }
public static void Add(Mobile citizen, Item spots, int range) { bool hasCitizen = false; ArrayList items = new ArrayList(); foreach (Item item in spots.GetItemsInRange(range)) { if (item is WorkingSpots && item != spots) { hasCitizen = true; items.Add(item); } } for (int i = 0; i < items.Count; ++i) { if (hasCitizen) { Item spot = ( Item )items[i]; if (spot.Name == "anvil" && (citizen is TradesmanSmelter || citizen is TradesmanSmith)) { Item item = new AnvilHit(); item.MoveToWorld(spot.Location, spot.Map); item.Weight = -2.0; } else if (spot.Name == "dummy" && citizen is TrainingSingle) { Item item = new TrainingDummy(); item.MoveToWorld(spot.Location, spot.Map); item.Weight = -2.0; } else if (spot.Name == "forge" && (citizen is TradesmanSmelter || citizen is TradesmanSmith)) { Item item = new ForgeHit(); item.MoveToWorld(spot.Location, spot.Map); item.Weight = -2.0; } else if (spot.Name == "hidden anvil" && (citizen is TradesmanSmelter || citizen is TradesmanSmith)) { Item item = new AnvilHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "hidden forge" && (citizen is TradesmanSmelter || citizen is TradesmanSmith)) { Item item = new ForgeHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "hidden hide" && citizen is TradesmanLeather) { Item item = new LeatherHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "hide" && citizen is TradesmanLeather) { Item item = new LeatherHit(); item.MoveToWorld(spot.Location, spot.Map); item.Weight = -2.0; } else if (spot.Name == "pentagram" && citizen is TrainingMagery) { Item item = new MagicHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.OnAfterSpawn(); item.Weight = -2.0; } else if (spot.Name == "potion" && citizen is TradesmanAlchemist) { Item item = new CauldronHit(); item.MoveToWorld(spot.Location, spot.Map); item.Weight = -2.0; } else if (spot.Name == "rock" && citizen is TradesmanMiner) { Item item = new RockHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "saw" && citizen is TradesmanLumber) { Item item = new SawHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "target" && citizen is TrainingBow) { Item item = new ArcheryButte(); item.MoveToWorld(spot.Location, spot.Map); item.Weight = -2.0; } else if (spot.Name == "tree" && citizen is TradesmanLogger) { Item item = new TreeHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "water" && citizen is TrainingFishing) { Item item = new WaterHit(); item.MoveToWorld(spot.Location, spot.Map); item.Visible = false; item.Weight = -2.0; } else if (spot.Name == "knight" && citizen is Warriors) { Mobile knight = new Warriors(); knight.MoveToWorld(spot.Location, spot.Map); ((BaseCreature)knight).Home = spot.Location; ((BaseCreature)knight).RangeHome = 0; knight.OnAfterSpawn(); } } } //if ( !hasCitizen && spots.Name != "fighter" && spots.Name != "archer" ){ Console.WriteLine("" + spots.Name + " " + spots.X + ", " + spots.Y + ""); } }