コード例 #1
0
 public CreatureGroup( Type[] types, SummonEntry[] entries )
 {
     m_Types = types;
     m_Entries = entries;
 }
コード例 #2
0
        public override void OnDoubleClick(Mobile m)
        {
            if (m_TalismanType == TalismanType.None)
            {
                return;
            }

            if (this.Parent != m)
            {
                m.SendLocalizedMessage(502641);                   // You must equip this item to use it.
            }
            else if (m_ChargeTimeLeft > 0)
            {
                int tmptime = (m_ChargeTimeLeft2 - (DateTime.Now.Second - m_ChargeTimeLeft3.Second) + 1);

                if (tmptime > (m_ChargeTimeLeft2 + 1))
                {
                    tmptime -= 60;
                }
                if (tmptime > m_ChargeTimeLeft2)
                {
                    tmptime = m_ChargeTimeLeft2;
                }

                m.SendLocalizedMessage(1074882, tmptime.ToString());                   // You must wait ~1_val~ seconds for this to recharge.
            }
            else if (m_Charges == 0)
            {
                m.SendLocalizedMessage(501250);                   // This magic item is out of charges.
            }
            else
            {
                if ((int)m_TalismanType <= 4)
                {
                    //Removal
                    m.Target = new InternalTarget(this);
                }
                //Mana Phase
                else if (m_TalismanType == TalismanType.ManaPhase)
                {
                    ManaPhase.OnUse(m, this);
                }
                else if ((int)m_TalismanType >= 9)
                {
                    //Summon creature
                    BaseCreature bc = (BaseCreature)Activator.CreateInstance(SummonEntry.GetNPC(m_TalismanType));
                    if (BaseCreature.Summon(bc, m, m.Location, -1, TimeSpan.FromMinutes(10.0)))
                    {
                        bc.FixedParticles(0x3728, 1, 10, 9910, EffectLayer.Head);
                        bc.PlaySound(bc.GetIdleSound());
                        m_SummonedCreature = bc;
                        m_Charges--;
                        InvalidateProperties();
                        ChargeTimeLeft = 1800;
                        m_ChargeTimer  = new ChargeTimeLeftTimer(this);
                        m_ChargeTimer.Start();
                        m_ChargeTimeLeft3 = DateTime.Now;
                    }
                }
                else if (m_TalismanType == TalismanType.SummonRandom)
                {
                    //Summon Random
                    TalismanType tmpbc = SummonEntry.GetRandom();
                    BaseCreature bc    = (BaseCreature)Activator.CreateInstance(SummonEntry.GetNPC(tmpbc));
                    if (BaseCreature.Summon(bc, m, m.Location, -1, TimeSpan.FromMinutes(10.0)))
                    {
                        bc.FixedParticles(0x3728, 1, 10, 9910, EffectLayer.Head);
                        bc.PlaySound(bc.GetIdleSound());
                        m_SummonedCreature = bc;
                        m_Charges--;
                        InvalidateProperties();
                        ChargeTimeLeft = 1800;
                        m_ChargeTimer  = new ChargeTimeLeftTimer(this);
                        m_ChargeTimer.Start();
                        m_ChargeTimeLeft3 = DateTime.Now;
                    }
                }
                else
                {
                    Item summonitem;
                    int  message;

                    // Summon item
                    if (m_TalismanType == TalismanType.SummonBandage)
                    {
                        summonitem        = new Bandage(10);
                        summonitem.ItemID = 0x0EE9;
                        summonitem.Hue    = 0xA3;
                        message           = 1075002;               // You have been given some clean bandages.
                    }
                    else if (m_TalismanType == TalismanType.SummonBoard)
                    {
                        summonitem     = new Board(10);
                        summonitem.Hue = 0xA3;
                        message        = 1075000; // You have been given some wooden boards.
                    }
                    else                          // if ( m_TalismanType == TalismanType.SummonIngot )
                    {
                        summonitem     = new IronIngot(10);
                        summonitem.Hue = 0xA3;
                        message        = 1075001;                  // You have been given some ingots.
                    }

                    m.AddToBackpack(summonitem);
                    m.SendLocalizedMessage(message);

                    m_Charges--;
                    InvalidateProperties();
                    ChargeTimeLeft = 60;

                    m_ChargeTimer = new ChargeTimeLeftTimer(this);
                    m_ChargeTimer.Start();
                    m_ChargeTimeLeft3 = DateTime.Now;
                }
            }
        }