コード例 #1
0
		public DungeonDonationBox()
		{
			Weight = 1.0;
			Hue = 1109;
			Item item = null;
			Name = "dungeon decoration chest";

			PlaceItemIn( 16, 51, (item = new BoneThrone()) );
                        PlaceItemIn( 16, 51, (item = new BoneThrone()) );
			PlaceItemIn( 58, 70, (item = new InscribedTombStone()) );
                        PlaceItemIn( 58, 70, (item = new InscribedTombStone()) );
                        PlaceItemIn( 58, 70, (item = new IronMaiden()) );

			PlaceItemIn( 44, 57, (new BoneTable()) );
                        PlaceItemIn( 44, 57, (new BoneTable()) );

                        BaseContainer cont;
			PlaceItemIn( 131, 121, (cont = new Bag()) );
			cont.Hue = 2413;

			cont.PlaceItemIn( 131, 75, (item = new OpenCoffinAddonDeed()) );
                        cont.PlaceItemIn( 131, 75, (item = new OpenCoffinAddonDeed()) );


			cont.PlaceItemIn( 140, 51, (item = new StoneCoffinAddonDeed()) );
                        cont.PlaceItemIn( 140, 51, (item = new StoneCoffinAddonDeed()) );


			cont.PlaceItemIn( 58, 83, (item = new ShadowAltarAddonDeed()) );
                        cont.PlaceItemIn( 58, 83, (item = new ShadowAltarAddonDeed()) );

                        cont.PlaceItemIn( 56, 50, (item = new BoneCouchAddonDeed()) );
                        cont.PlaceItemIn( 56, 50, (item = new BoneCouchAddonDeed()) );

		}
コード例 #2
0
            public InternalGump(StoneCoffinAddonDeed deed) : base(150, 50)
            {
                Closable = false;

                m_Deed = deed;

                AddBackground(0, 0, 350, 250, 0xA28);

                AddItem(242, 52, 0x206D);
                AddButton(70, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0);                   // South

                AddItem(90, 52, 0x206F);
                AddButton(185, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0);                   // East
            }
コード例 #3
0
        public DungeonDonationBox()
        {
            Weight = 1.0;
            Hue    = 1109;
            Item item = null;

            Name = "dungeon decoration chest";

            PlaceItemIn(16, 51, (item = new BoneThrone()));
            PlaceItemIn(16, 51, (item = new BoneThrone()));
            PlaceItemIn(58, 70, (item = new InscribedTombStone()));
            PlaceItemIn(58, 70, (item = new InscribedTombStone()));
            PlaceItemIn(58, 70, (item = new IronMaiden()));

            PlaceItemIn(44, 57, (new BoneTable()));
            PlaceItemIn(44, 57, (new BoneTable()));

            BaseContainer cont;

            PlaceItemIn(131, 121, (cont = new Bag()));
            cont.Hue = 2413;

            cont.PlaceItemIn(131, 75, (item = new OpenCoffinAddonDeed()));
            cont.PlaceItemIn(131, 75, (item = new OpenCoffinAddonDeed()));


            cont.PlaceItemIn(140, 51, (item = new StoneCoffinAddonDeed()));
            cont.PlaceItemIn(140, 51, (item = new StoneCoffinAddonDeed()));


            cont.PlaceItemIn(58, 83, (item = new ShadowAltarAddonDeed()));
            cont.PlaceItemIn(58, 83, (item = new ShadowAltarAddonDeed()));

            cont.PlaceItemIn(56, 50, (item = new BoneCouchAddonDeed()));
            cont.PlaceItemIn(56, 50, (item = new BoneCouchAddonDeed()));
        }
コード例 #4
0
			public InternalGump( StoneCoffinAddonDeed deed ) : base( 150, 50 )
			{
				Closable = false;

				m_Deed = deed;

				AddBackground( 0, 0, 350, 250, 0xA28 );

				AddItem( 242, 52, 0x206D );
				AddButton( 70, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 ); // South

                                AddItem( 90, 52, 0x206F );
				AddButton( 185, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 ); // East
			}