protected virtual void GenerateTreasure() { DropItem(new Gold(1500, 3000)); Item item = null; for (int i = 0; i < Loot.GemTypes.Length; i++) { item = Activator.CreateInstance(Loot.GemTypes[i]) as Item; if (item != null) { item.Amount = Utility.Random(1, 6); DropItem(item); } } if (0.25 > Utility.RandomDouble()) { item = new SmokeBomb(Utility.Random(3, 6)); DropItem(item); } if (0.25 > Utility.RandomDouble()) { switch (Utility.Random(2)) { case 0: item = new ParasiticPotion(Utility.Random(1, 3)); break; case 1: item = new InvisibilityPotion(Utility.Random(1, 3)); break; } DropItem(item); } if (0.2 > Utility.RandomDouble()) { item = Loot.RandomEssence(); item.Amount = Utility.Random(3, 6); DropItem(item); } if (0.1 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: DropItem(new Taint()); break; case 1: DropItem(new Corruption()); break; case 2: DropItem(new Blight()); break; case 3: DropItem(new LuminescentFungi()); break; } } }
public BagOfAssassinGear() : base() { DropItem(new ACreedBelt()); DropItem(new ACreedBoneArms()); DropItem(new ACreedChainCoif()); DropItem(new ACreedJinBori()); DropItem(new ACreedKilt()); DropItem(new ACreedMempo()); DropItem(new ACreedShirt()); DropItem(new ACreedSkirt()); DropItem(new ACreedStuddedChest()); DropItem(new ACreedThighBoots()); DropItem(new ACreedLeafGloves()); DropItem(new ACreedSword()); Bag bag = new Bag(); for (int i = 0; i < 16; i++) { bag.DropItem(new Dagger()); } SmokeBomb smoke = new SmokeBomb(); smoke.Amount = 15; bag.DropItem(smoke); bag.DropItem(new GreaterHealPotion(15)); DropItem(bag); bag = new Bag(); for (int i = 0; i < 34; i++) { bag.DropItem(new UpgradeACreedGarbDeed()); } DropItem(bag); }
public BagOfAssassinGear() : base() { DropItem( new ACreedBelt() ); DropItem( new ACreedBoneArms() ); DropItem( new ACreedChainCoif() ); DropItem( new ACreedJinBori() ); DropItem( new ACreedKilt() ); DropItem( new ACreedMempo() ); DropItem( new ACreedShirt() ); DropItem( new ACreedSkirt() ); DropItem( new ACreedStuddedChest() ); DropItem( new ACreedThighBoots() ); DropItem( new ACreedLeafGloves() ); DropItem( new ACreedSword() ); Bag bag = new Bag(); for ( int i = 0; i < 16; i++ ) { bag.DropItem( new Dagger() ); } SmokeBomb smoke = new SmokeBomb(); smoke.Amount = 15; bag.DropItem( smoke ); bag.DropItem( new GreaterHealPotion( 15 ) ); DropItem( bag ); bag = new Bag(); for ( int i = 0; i < 34; i++ ) { bag.DropItem( new UpgradeACreedGarbDeed() ); } DropItem( bag ); }
public virtual void Fill() { Reset(); List <Item> contains = new List <Item>(Items); foreach (var i in contains) { i.Delete(); } ColUtility.Free(contains); for (int i = 0; i < Utility.RandomMinMax(6, 12); i++) { DropItem(Loot.RandomGem()); } DropItem(new Gold(Utility.RandomMinMax(800, 1100))); Item item = null; if (0.30 > Utility.RandomDouble()) { switch (Utility.Random(7)) { case 0: item = new Bandage(Utility.Random(10, 30)); break; case 1: item = new SmokeBomb(); item.Amount = Utility.Random(3, 6); break; case 2: item = new InvisibilityPotion(); item.Amount = Utility.Random(1, 3); break; case 3: item = new Lockpick(Utility.Random(1, 10)); break; case 4: item = new DreadHornMane(Utility.Random(1, 2)); break; case 5: item = new Corruption(Utility.Random(1, 2)); break; case 6: item = new Taint(Utility.Random(1, 2)); break; } DropItem(item); } if (0.25 > Utility.RandomDouble()) { DropItem(new CounterfeitPlatinum()); } if (0.2 > Utility.RandomDouble()) { switch (Utility.Random(3)) { case 0: item = new ZombiePainting(); break; case 1: item = new SkeletonPortrait(); break; case 2: item = new LichPainting(); break; case 3: item = new RelicOfHydros(); break; case 4: item = new RelicOfLithos(); break; case 5: item = new RelicOfPyros(); break; case 6: item = new RelicOfStratos(); break; } DropItem(item); } if (0.1 > Utility.RandomDouble()) { item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(this), LootPackEntry.IsMondain(this), LootPackEntry.IsStygian(this)); if (item != null) { TreasureMapChest.GetRandomItemStat(out int min, out int max, 1.0); RunicReforging.GenerateRandomItem(item, null, Utility.RandomMinMax(min, max), 0, ReforgedPrefix.None, ReforgedSuffix.Khaldun, Map); DropItem(item); } } }