public override void OnDoubleClick(Mobile from) { Container backpack = from.Backpack; ShadowIronIngot item1 = (ShadowIronIngot)backpack.FindItemByType(typeof(ShadowIronIngot)); if (item1 != null) { BaseIngot m_Ore1 = item1 as BaseIngot; int toConsume = m_Ore1.Amount; if ((m_Ore1.Amount > 499) && (m_Ore1.Amount < 501)) { m_Ore1.Delete(); from.SendLocalizedMessage(1113048); // You've successfully converted the metal. from.AddToBackpack(new AgapiteIngot(500)); Delete(); } else if ((m_Ore1.Amount < 500) || (m_Ore1.Amount > 500)) { from.SendLocalizedMessage(1113046); // You can only convert five hundred ingots at a time. } } else { from.SendLocalizedMessage(1078618); // The item must be in your backpack to be exchanged. } }
public override void OnDoubleClick(Mobile from) { Container backpack = from.Backpack; ShadowIronIngot item1 = (ShadowIronIngot)backpack.FindItemByType(typeof(ShadowIronIngot)); if (item1 != null) { BaseIngot m_Ore1 = item1 as BaseIngot; int toConsume = m_Ore1.Amount; if ((m_Ore1.Amount > 499) && (m_Ore1.Amount < 501)) { m_Ore1.Delete(); from.SendMessage("You've successfully converted the Metal."); from.AddToBackpack(new AgapiteIngot(500)); this.Delete(); } else if ((m_Ore1.Amount < 500) || (m_Ore1.Amount > 500)) { from.SendMessage("You can only convert 500 ShadowIron Ingots at a time."); } } else { from.SendMessage("There isn't ShadowIron Ingots in your Backpack."); } }
public override void OnComponentUsed(AddonComponent c, Mobile from) { BaseHouse house = BaseHouse.FindHouseAt(this); /* * Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts * due to the fact that they have only a miniscule fraction of the number of 10 year vets that a * typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem), * and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid) * accounts not gaining veteran time. * * The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking * behavior of these things all but impossible, so either way its just an estimation. * * If youd like your shard's carts/stumps to work the way they did before, simply replace the check * below with this line of code: * * if (!from.InRange(GetWorldLocation(), 2) * * However, I am sure these checks are more accurate to OSI than the former version was. * */ if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - Z) > -3 && (from.Z - Z) < 3)) { from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if (house != null && house.HasSecureAccess(from, SecureLevel.Friends)) { switch (m_CartType) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if (m_Ore > 0) { Item ingots = null; switch (Utility.Random(9)) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullCopperIngot(); break; case 2: ingots = new ShadowIronIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min(10, m_Ore); ingots.Amount = amount; if (!from.PlaceInBackpack(ingots)) { ingots.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString()); // Ore: ~1_COUNT~ m_Ore -= amount; } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if (m_Gems > 0) { Item gems = null; switch (Utility.Random(15)) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new FireRuby(); break; case 14: gems = new BlueDiamond(); break; } int amount = Math.Min(5, m_Gems); gems.Amount = amount; if (!from.PlaceInBackpack(gems)) { gems.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094723, amount.ToString()); // Gems: ~1_COUNT~ m_Gems -= amount; } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } break; } } else { from.SendLocalizedMessage(1061637); // You are not allowed to access } }
public override void OnComponentUsed(AddonComponent c, Mobile from) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house != null && house.HasSecureAccess(from, SecureLevel.Friends)) { switch (m_CartType) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if (m_Ore > 0) { Item ingots = null; switch (Utility.Random(9)) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullCopperIngot(); break; case 2: ingots = new ShadowIronIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min(10, m_Ore); ingots.Amount = amount; if (!from.PlaceInBackpack(ingots)) { ingots.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString()); // Ore: ~1_COUNT~ m_Ore -= amount; } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if (m_Gems > 0) { Item gems = null; switch (Utility.Random(17)) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new WhitePearl(); break; case 14: gems = new FireRuby(); break; case 15: gems = new BlueDiamond(); break; case 16: gems = new BrilliantAmber(); break; } int amount = Math.Min(5, m_Gems); gems.Amount = amount; if (!from.PlaceInBackpack(gems)) { gems.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094723, amount.ToString()); // Gems: ~1_COUNT~ m_Gems -= amount; } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } break; } } else { from.SendLocalizedMessage(1061637); // You are not allowed to access this. } }
public override void OnDoubleClick(Mobile from) { bool anvil, forge; Server.Engines.Craft.DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge); if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it. } else if (!forge) { from.SendMessage("You need to be near a forge to smelt that."); } else if (from.Skills[SkillName.Blacksmith].Value >= 50) { if (this.Name == "onyx stones") { Item ingot = new OnyxIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "quartz stones") { Item ingot = new QuartzIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "ruby stones") { Item ingot = new RubyIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "sapphire stones") { Item ingot = new SapphireIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "spinel stones") { Item ingot = new SpinelIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "topaz stones") { Item ingot = new TopazIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "amethyst stones") { Item ingot = new AmethystIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "emerald stones") { Item ingot = new EmeraldIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "garnet stones") { Item ingot = new GarnetIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "star ruby stones") { Item ingot = new StarRubyIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "gargish marble stones") { Item ingot = new MarbleIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "jade stones") { Item ingot = new JadeIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "mystical ice stones") { Item ingot = new IceIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "silver stones") { Item ingot = new ShinySilverIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "copper stones") { Item ingot = new CopperIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "verite stones") { Item ingot = new VeriteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "valorite stones") { Item ingot = new ValoriteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "agapite stones") { Item ingot = new AgapiteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "bronze stones") { Item ingot = new BronzeIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "dull copper stones") { Item ingot = new DullCopperIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "gold stones") { Item ingot = new GoldIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "shadow iron stones") { Item ingot = new ShadowIronIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "mithril stones") { Item ingot = new MithrilIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "xormite stones") { Item ingot = new XormiteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "obsidian stones") { Item ingot = new ObsidianIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "nepturite stones") { Item ingot = new NepturiteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } from.PlaySound(0x208); from.SendMessage("You smelt the stones and put the ingots in your backpack."); this.Delete(); } else { from.SendMessage("Only an apprentice blacksmith can smelt that."); } }
public override void OnComponentUsed(AddonComponent c, Mobile from) { BaseHouse house = BaseHouse.FindHouseAt(this); /* * Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts * due to the fact that they have only a miniscule fraction of the number of 10 year vets that a * typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem), * and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid) * accounts not gaining veteran time. * * The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking * behavior of these things all but impossible, so either way its just an estimation. * * If youd like your shard's carts/stumps to work the way they did before, simply replace the check * below with this line of code: * * if (!from.InRange(GetWorldLocation(), 2) * * However, I am sure these checks are more accurate to OSI than the former version was. * */ if (!from.InRange(this.GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - this.Z) > -3 && (from.Z - this.Z) < 3)) { from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if (house != null && house.HasSecureAccess(from, SecureLevel.Friends)) { switch ( this.m_CartType ) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if (this.m_Ore > 0) { Item ingots = null; switch ( Utility.Random(9) ) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullCopperIngot(); break; case 2: ingots = new ShadowIronIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min(10, this.m_Ore); ingots.Amount = amount; if (!from.PlaceInBackpack(ingots)) { ingots.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { this.PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString()); // Ore: ~1_COUNT~ this.m_Ore -= amount; } } else from.SendLocalizedMessage(1094725); // There are no more resources available at this time. break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if (this.m_Gems > 0) { Item gems = null; switch ( Utility.Random(15) ) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new FireRuby(); break; case 14: gems = new BlueDiamond(); break; } int amount = Math.Min(5, this.m_Gems); gems.Amount = amount; if (!from.PlaceInBackpack(gems)) { gems.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { this.PublicOverheadMessage(MessageType.Regular, 0, 1094723, amount.ToString()); // Gems: ~1_COUNT~ this.m_Gems -= amount; } } else from.SendLocalizedMessage(1094725); // There are no more resources available at this time. break; } } else from.SendLocalizedMessage(1061637); // You are not allowed to access this. }
public override void GiveRewards() { //Random gold amount to add BankCheck gold = new BankCheck( Utility.RandomMinMax( 500, 600 ) ); if( !Owner.AddToBackpack( gold ) ) { gold.MoveToWorld(Owner.Location,Owner.Map); } //Adding Quest Reward Token(s) for(int x = 0; x < 1; x++) { RandomTalisman talisman = new RandomTalisman(); if(!Owner.AddToBackpack( talisman ) ) { talisman.MoveToWorld(Owner.Location,Owner.Map); } } Item bonusitem; bonusitem = new DullCopperIngot( 20 ); //Adding Bonus Item #1 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new ShadowIronIngot( 20 ); //Adding Bonus Item #2 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new CopperIngot( 20 ); //Adding Bonus Item #3 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new BronzeIngot( 20 ); //Adding Bonus Item #4 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new GoldIngot( 20 ); //Adding Bonus Item #5 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new AgapiteIngot( 20 ); //Adding Bonus Item #6 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new VeriteIngot( 20 ); //Adding Bonus Item #7 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } bonusitem = new ValoriteIngot( 20 ); //Adding Bonus Item #8 if(!Owner.AddToBackpack( bonusitem ) ) { bonusitem.MoveToWorld(Owner.Location,Owner.Map); } base.GiveRewards(); }
public override void OnComponentUsed( AddonComponent c, Mobile from ) { BaseHouse house = BaseHouse.FindHouseAt( this ); if ( !from.InRange( GetWorldLocation(), 2 ) ) { from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. } else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) ) { switch ( m_CartType ) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if ( m_Ore > 0 ) { Item ingots = null; switch ( Utility.Random( 9 ) ) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullCopperIngot(); break; case 2: ingots = new ShadowIronIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min( 10, m_Ore ); ingots.Amount = amount; if ( !from.PlaceInBackpack( ingots ) ) { ingots.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString() ); // Ore: ~1_COUNT~ m_Ore -= amount; } } else from.SendLocalizedMessage( 1094725 ); // There are no more resources available at this time. break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if ( m_Gems > 0 ) { Item gems = null; switch ( Utility.Random( 15 ) ) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new FireRuby(); break; case 14: gems = new BlueDiamond(); break; } int amount = Math.Min( 5, m_Gems ); gems.Amount = amount; if ( !from.PlaceInBackpack( gems ) ) { gems.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage( MessageType.Regular, 0, 1094723, amount.ToString() ); // Gems: ~1_COUNT~ m_Gems -= amount; } } else from.SendLocalizedMessage( 1094725 ); // There are no more resources available at this time. break; } } else from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this. }
public override void OnDoubleClick(Mobile from) { bool anvil, forge; Server.Engines.Craft.DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge); if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it. } else if (!forge) { from.SendMessage("You need to be near a forge to smelt that."); } else if (from.Skills[SkillName.Blacksmith].Value >= 50) { if (this.Name == "crystalline dull copper") { Item ingot = new DullCopperIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline shadow iron") { Item ingot = new ShadowIronIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline copper") { Item ingot = new CopperIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline bronze") { Item ingot = new BronzeIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline gold") { Item ingot = new GoldIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline agapite") { Item ingot = new AgapiteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline verite") { Item ingot = new VeriteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline valorite") { Item ingot = new ValoriteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline caddellite") { Item ingot = new CaddelliteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline onyx") { Item ingot = new OnyxIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline quartz") { Item ingot = new QuartzIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline ruby") { Item ingot = new RubyIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline sapphire") { Item ingot = new SapphireIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline spinel") { Item ingot = new SpinelIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline topaz") { Item ingot = new TopazIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline amethyst") { Item ingot = new AmethystIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline emerald") { Item ingot = new EmeraldIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (this.Name == "crystalline garnet") { Item ingot = new GarnetIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline silver") { Item ingot = new ShinySilverIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline star ruby") { Item ingot = new StarRubyIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline marble") { Item ingot = new MarbleIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline jade") { Item ingot = new JadeIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline ice") { Item ingot = new IceIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline obsidian") { Item ingot = new ObsidianIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline nepturite") { Item ingot = new NepturiteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline steel") { Item ingot = new SteelIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline brass") { Item ingot = new BrassIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline mithril") { Item ingot = new MithrilIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else if (Name == "crystalline xormite") { Item ingot = new XormiteIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } else { Item ingot = new IronIngot(); ingot.Amount = this.Amount; from.AddToBackpack(ingot); } from.PlaySound(0x208); from.SendMessage("You smelt the crystalline metal the and put the ingots in your backpack."); this.Delete(); } else { from.SendMessage("Only an apprentice blacksmith can smelt that."); } }