コード例 #1
0
		// Loader routine to handle XML

		public void RulesetLoader()
		{
			Ruleset = new ArrayList();
			XmlDocument xdoc = new XmlDocument();

			string filePath = Path.Combine("Data", "TourneyStone.xml");
			if (!File.Exists(filePath))
				throw (new FileNotFoundException());

			xdoc.Load(filePath);
			XmlElement root = xdoc["Ruleset"];

			RulesetVersion = Convert.ToDouble(Accounts.GetAttribute(root, "version", "0"));

			// Rules

			foreach (XmlElement node in root.GetElementsByTagName("Rule"))
			{
				try
				{
					Rule ReadRule = new Rule();

					ReadRule.Desc = Accounts.GetText(node["Desc"], "");
					ReadRule.FailText = Accounts.GetText(node["FailText"], "");

					// Conditions

					ReadRule.Conditions = new ArrayList();

					foreach (XmlElement ConNode in node.GetElementsByTagName("Condition"))
					{
						string rDef = Accounts.GetText(ConNode["Typ"], "");
						RuleCondition RuleCon;

						if (rDef == "Property")
						{
							RuleCon = new PropertyCondition();
						}
						else if (rDef == "ItemProperty")
						{
							RuleCon = new ItemPropertyCondition();
						}
						else if (rDef == "Item")
						{
							RuleCon = new ItemCondition();
						}
						else
							continue;


						RuleCon.Quantity = Accounts.GetInt32(Accounts.GetText(ConNode["Quantity"], ""), 0);
						RuleCon.Property = Accounts.GetText(ConNode["Property"], "");
						RuleCon.PropertyVal = Accounts.GetText(ConNode["PropertyVal"], "");
						RuleCon.Limit = Accounts.GetInt32(Accounts.GetText(ConNode["Limit"], ""), 0);
						string sItemType = Accounts.GetText(ConNode["ItemType"], "");
						string Configurable = Accounts.GetText(ConNode["Configurable"], "");

						if (Configurable.ToUpper() == "TRUE")
							RuleCon.Configurable = true;
						else
							RuleCon.Configurable = false;

						// Divine the type from the string if there is one


						if (sItemType != "")
						{
							Type tItemType = ScriptCompiler.FindTypeByName(sItemType);

							if (tItemType != null)
								RuleCon.ItemType = tItemType;
						}

						RuleCon.Rule = ReadRule;
						ReadRule.Conditions.Add(RuleCon);
					}

					// Default activation to false (set through gump +
					// deserialization process)
					ReadRule.Active = false;

					// Add to the stone's RuleSet
					Ruleset.Add(ReadRule);
				}
				catch (Exception e)
				{
					Console.WriteLine("TourneyStoneaddon : Exception reading XML - {0}", e);
				}
			}
		}
コード例 #2
0
			// Validate the mobile passed and add into arraylist
			// passed by reference
			public void Validate(PlayerMobile pm, ref ArrayList fp)
			{

				// Make sure we have a ruleset
				if (TourneyStone.Ruleset.Count == 0)
					return;

				Player = pm;

				ArrayList failures = new ArrayList();
				ArrayList Rules = new ArrayList();
				ArrayList Fallthroughs = new ArrayList();

				// Grab the ruleset
				Rules = TourneyStone.Ruleset;

				int RulesetCount = Rules.Count;

				// Create a HeldStuff instance to figure out
				// what they have

				HeldStuff CurrentHeld = new HeldStuff(pm);

				// Loop through each rule & condition... deal

				for (int rpos = 0; rpos < RulesetCount; rpos++)
				{
					Rule RuleChecking = (Rule)Rules[rpos];

					if (RuleChecking.Conditions.Count == 0 || RuleChecking.Active == false)
						continue;

					foreach (RuleCondition rc in RuleChecking.Conditions)
					{
						// What kind of condition are we dealing with here?
						if (rc is ItemCondition)
						{
							// ITEM CONDITION
							// (validate entire held item list against rule)

							string FailText = RuleChecking.FailText;
							string sDynFails = "";
							bool bFails = false;

							// wea: 25/Feb/2007 Modified call to pass CurrentHeld rather
							// than one item at a time
							if (!rc.Guage(CurrentHeld.Contents, ref Fallthroughs))
							{
								sDynFails += string.Format("{0}{1}", (sDynFails == "" ? "" : ", "), RuleChecking.FailTextDyn);
								bFails = true;
							}


							if (bFails)
							{
								if (sDynFails != "")
									FailText += " You have : " + sDynFails;

								FailText = RuleChecking.DynFill(FailText);
								failures.Add(FailText);
							}
						}
						else if (rc is ItemPropertyCondition)          // wea: 28/Feb/2007 Incorrect rule handling fix
						{

							// ITEM PROPERTY CONDITION

							string FailText = RuleChecking.FailText;
							string sDynFails = "";
							bool bFails = false;

							foreach (HeldItem hi in CurrentHeld.Contents)
							{
								if (!rc.Guage(hi, ref Fallthroughs))
								{
									sDynFails += string.Format("{0}{1}", (sDynFails == "" ? "" : ", "), RuleChecking.FailTextDyn);
									bFails = true;
								}
							}

							if (bFails)
							{
								if (sDynFails != "")
									FailText += " You have : " + sDynFails;

								FailText = RuleChecking.DynFill(FailText);
								failures.Add(FailText);
							}
						}
						else if (rc is PropertyCondition)
						{
							// MOBILE PROPERTY CONDITION
							// (validate using the mobile)

							if (!rc.Guage(Player))
							{
								string FailText = RuleChecking.FailText + " " + RuleChecking.FailTextDyn;
								FailText = RuleChecking.DynFill(FailText);
								failures.Add(FailText);
							}
						}
					}
				}

				fp = failures;
			}
コード例 #3
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();

			// Ruleset version of this saved stone
			double SavedVersion = reader.ReadDouble();

			// Load XML ruleset base
			RulesetLoader();

			int RuleCount = reader.ReadInt();

			// Version 0 - pre RuleCondition class, load differently
			// to future versions
			// --
			if (version == 0)
			{
				// Ignore
				for (int rpos = 0; rpos < RuleCount; rpos++)
				{
					reader.ReadBool();
					bool configurable = reader.ReadBool();
					if (configurable)
					{
						reader.ReadInt();
						reader.ReadString();
					}
				}
			}
			// --
			else
			{
				// Compare versions.. ignore any out of date saved data

				if (RulesetVersion == SavedVersion && RuleCount == Ruleset.Count)
				{
					// Same XML ruleset, so load custom data
					//
					for (int rpos = 0; rpos < RuleCount; rpos++)
					{
						Rule TestRule = (Rule)Ruleset[rpos];
						TestRule.Active = reader.ReadBool();

						// How many conditions are we dealing with?
						int ConCount = reader.ReadInt();

						for (int cpos = 0; cpos < ConCount; cpos++)
						{
							// Match up each condition - they should all exist
							RuleCondition TestCon = (RuleCondition)TestRule.Conditions[cpos];

							TestCon.Configurable = reader.ReadBool();
							if (TestCon.Configurable == true)
							{
								TestCon.Quantity = reader.ReadInt();
								TestCon.PropertyVal = reader.ReadString();
							}
						}
					}
				}
				else
				{
					// New XML ruleset, serialized data is out of date, so just deserialize
					// and leave the default activisation + customization data.
					//
					for (int rpos = 0; rpos < RuleCount; rpos++)
					{
						reader.ReadBool();
						int ConCount = reader.ReadInt();

						for (int cpos = 0; cpos < ConCount; cpos++)
						{
							bool configurable = reader.ReadBool();
							if (configurable)
							{
								reader.ReadInt();
								reader.ReadString();
							}
						}
					}
				}
			}

			switch (version)
			{
				case 2:
					// deserialize the properties added with version change
					goto case 1;
				case 1:
					break;
			}


			// Add the components

			//AddComponent( new TourneyStoneBase(),0,0,0);
			//AddComponent( new TourneyStoneRune(),0,0,0);
		}
コード例 #4
0
		// Loader routine to handle XML

		public void RulesetLoader ()
		{
			Ruleset = new ArrayList();
			XmlDocument xdoc = new XmlDocument();

			string filePath = Path.Combine( "Data", "TourneyStone.xml" );
			if ( !File.Exists( filePath ) )
				throw( new FileNotFoundException() );

			xdoc.Load( filePath );
			XmlElement root = xdoc["Ruleset"];

			RulesetVersion = Convert.ToDouble( Accounts.GetAttribute( root, "version", "0" ) );

			// Rules

			foreach ( XmlElement node in root.GetElementsByTagName( "Rule" ) )
			{
				try
				{
					Rule ReadRule = new Rule();

					ReadRule.Desc = Accounts.GetText( node["Desc"], "" );
					ReadRule.FailText = Accounts.GetText( node["FailText"], "" );

					// Conditions

					ReadRule.Conditions = new ArrayList();

					foreach ( XmlElement ConNode in node.GetElementsByTagName( "Condition" ) )
					{
						string rDef = Accounts.GetText( ConNode["Typ"], "" );
						RuleCondition RuleCon;

						if( rDef == "Property" ) {
							RuleCon = new PropertyCondition();
						}
						else if(rDef == "ItemProperty") {
							RuleCon = new ItemPropertyCondition();
						}
						else if(rDef == "Item") {
							RuleCon = new ItemCondition();
						}
						else
							continue;


						RuleCon.Quantity = Accounts.GetInt32( Accounts.GetText( ConNode["Quantity"], "" ), 0 );
						RuleCon.Property = Accounts.GetText( ConNode["Property"], "" );
						RuleCon.PropertyVal = Accounts.GetText( ConNode["PropertyVal"], "" );
						RuleCon.Limit = Accounts.GetInt32( Accounts.GetText( ConNode["Limit"], "" ), 0 );
						string sItemType = Accounts.GetText( ConNode["ItemType"], "" );
						string Configurable = Accounts.GetText( ConNode["Configurable"], "" );

						if( Configurable.ToUpper() == "TRUE" )
							RuleCon.Configurable = true;
						else
							RuleCon.Configurable = false;

						// Divine the type from the string if there is one


						if( sItemType != "" )
						{
							Type tItemType = ScriptCompiler.FindTypeByName( sItemType );

							if ( tItemType != null )
								RuleCon.ItemType = tItemType;
						}

						RuleCon.Rule = ReadRule;
						ReadRule.Conditions.Add( RuleCon );
					}

					// Default activation to false (set through gump +
					// deserialization process)
					ReadRule.Active = false;

					// Add to the stone's RuleSet
					Ruleset.Add( ReadRule );
				}
				catch (Exception e) {
					Console.WriteLine("TourneyStoneaddon : Exception reading XML - {0}", e);
				}
			}
		}