public override void OnComponentUsed( AddonComponent c, Mobile from ) { BaseHouse house = BaseHouse.FindHouseAt( this ); /* * Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts * due to the fact that they have only a miniscule fraction of the number of 10 year vets that a * typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem), * and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid) * accounts not gaining veteran time. * * The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking * behavior of these things all but impossible, so either way its just an estimation. * * If youd like your shard's carts/stumps to work the way they did before, simply replace the check * below with this line of code: * * if (!from.InRange(GetWorldLocation(), 2) * * However, I am sure these checks are more accurate to OSI than the former version was. * */ if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - Z) > -3 && (from.Z - Z) < 3)) { from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) ) { switch ( m_CartType ) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if ( m_Ore > 0 ) { Item ingots = null; switch ( Utility.Random( 9 ) ) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullcopperIngot(); break; case 2: ingots = new ShadowIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min( 10, m_Ore ); ingots.Amount = amount; if ( !from.PlaceInBackpack( ingots ) ) { ingots.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString() ); // Ore: ~1_COUNT~ m_Ore -= amount; } } else from.SendLocalizedMessage( 1094725 ); // There are no more resources available at this time. break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if ( m_Gems > 0 ) { Item gems = null; switch ( Utility.Random( 15 ) ) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new FireRuby(); break; case 14: gems = new BlueDiamond(); break; } int amount = Math.Min( 5, m_Gems ); gems.Amount = amount; if ( !from.PlaceInBackpack( gems ) ) { gems.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage( MessageType.Regular, 0, 1094723, amount.ToString() ); // Gems: ~1_COUNT~ m_Gems -= amount; } } else from.SendLocalizedMessage( 1094725 ); // There are no more resources available at this time. break; } } else from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this. }
public override void OnComponentUsed( AddonComponent c, Mobile from ) { BaseHouse house = BaseHouse.FindHouseAt( this ); if ( !from.InRange( GetWorldLocation(), 2 ) ) { from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that. } else if ( house != null && house.HasSecureAccess( from, SecureLevel.Friends ) ) { switch ( m_CartType ) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if ( m_Ore > 0 ) { Item ingots = null; switch ( Utility.Random( 9 ) ) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullCopperIngot(); break; case 2: ingots = new ShadowIronIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min( 10, m_Ore ); ingots.Amount = amount; if ( !from.PlaceInBackpack( ingots ) ) { ingots.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString() ); // Ore: ~1_COUNT~ m_Ore -= amount; } } else from.SendLocalizedMessage( 1094725 ); // There are no more resources available at this time. break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if ( m_Gems > 0 ) { Item gems = null; switch ( Utility.Random( 15 ) ) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new FireRuby(); break; case 14: gems = new BlueDiamond(); break; } int amount = Math.Min( 5, m_Gems ); gems.Amount = amount; if ( !from.PlaceInBackpack( gems ) ) { gems.Delete(); from.SendLocalizedMessage( 1078837 ); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage( MessageType.Regular, 0, 1094723, amount.ToString() ); // Gems: ~1_COUNT~ m_Gems -= amount; } } else from.SendLocalizedMessage( 1094725 ); // There are no more resources available at this time. break; } } else from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this. }
public override bool Give( Mobile m, Item item, bool placeAtFeet ) { PlayerMobile pm = m as PlayerMobile; if( m is PlayerMobile ) { pm.Crafting = true; LevelSystem.AwardMinimumXP( pm, 1 ); pm.Crafting = false; Item controller = null; CopperOre ore = new CopperOre(); if( pm.UniqueSpot != null ) { if( World.FindItem( pm.UniqueSpot.Serial ) != null ) { controller = World.FindItem( pm.UniqueSpot.Serial ); if( controller is ResourceController && pm.InRange( controller, ( (ResourceController)controller ).Range ) ) { ResourceController rescontroller = controller as ResourceController; double chance = 0; switch( rescontroller.Intensity ) { case VeinIntensity.Low: chance = 4; break; case VeinIntensity.Average: chance = 6; break; case VeinIntensity.Full: chance = 8; break; } if( chance >= Utility.RandomMinMax( 1, 100 ) ) { if( m.AccessLevel > AccessLevel.Player ) m.SendMessage( "Debug message: resource controller activated." ); switch( rescontroller.ControlledResource ) { case ControlledResource.Copper: item = ore; break; case ControlledResource.Tin: { TinOre newore = new TinOre(); item = newore; break; } case ControlledResource.Iron: { if( pm.Skills[SkillName.Mining].Base >= 80 ) { IronOre newore = new IronOre(); item = newore; } break; } case ControlledResource.Obsidian: { ObsidianIngot newore = new ObsidianIngot(); item = newore; item.Amount = 5; break; } case ControlledResource.Silver: { if( pm.Skills[SkillName.Mining].Base >= 85 ) { SilverOre newore = new SilverOre(); item = newore; } break; } case ControlledResource.Gold: { if( pm.Skills[SkillName.Mining].Base >= 95 ) { GoldOre newore = new GoldOre(); item = newore; } break; } case ControlledResource.Citrine: { if( pm.Skills[SkillName.Mining].Base >= 80 ) { Citrine gem = new Citrine(); item = gem; } break; } case ControlledResource.Tourmaline: { if( pm.Skills[SkillName.Mining].Base >= 80 ) { Tourmaline gem = new Tourmaline(); item = gem; } break; } case ControlledResource.Amethyst: { if( pm.Skills[SkillName.Mining].Base >= 90 ) { Amethyst gem = new Amethyst(); item = gem; } break; } case ControlledResource.Emerald: { if( pm.Skills[SkillName.Mining].Base >= 90 ) { Emerald gem = new Emerald(); item = gem; } break; } case ControlledResource.Ruby: { if( pm.Skills[SkillName.Mining].Base >= 90 ) { Ruby gem = new Ruby(); item = gem; } break; } case ControlledResource.Sapphire: { if( pm.Skills[SkillName.Mining].Base >= 85 ) { Sapphire gem = new Sapphire(); item = gem; } break; } case ControlledResource.StarSapphire: { if( pm.Skills[SkillName.Mining].Base >= 95 ) { StarSapphire gem = new StarSapphire(); item = gem; } break; } case ControlledResource.Diamond: { if( pm.Skills[SkillName.Mining].Base >= 95 ) { Diamond gem = new Diamond(); item = gem; } break; } case ControlledResource.Coal: { if( pm.Feats.GetFeatLevel( FeatList.Sculptor ) > 0 ) { Coal coal = new Coal(); item = coal; } break; } case ControlledResource.Cinnabar: { if (pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2) { Cinnabar cinnabar = new Cinnabar(); item = cinnabar; } break; } } } } } } if( item is Citrine || item is Tourmaline || item is Amethyst ) { if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 1 || !pm.GemHarvesting) item = ore; } else if( item is Emerald || item is Ruby || item is Sapphire ) { if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 2 ) item = ore; if( !pm.GemHarvesting ) { TinOre tin = new TinOre(); item = tin; } } else if( item is StarSapphire || item is Diamond || item is Cinnabar) { if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 3 ) item = ore; if( !pm.GemHarvesting ) { IronOre iron = new IronOre(); item = iron; } } else if( item is ObsidianIngot && pm.Feats.GetFeatLevel(FeatList.Obsidian) < 1 ) item = ore; } if( m is PlayerMobile && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 0 && pm.GemHarvesting && item is CopperOre && Utility.RandomMinMax( 1, 100 ) > 95 ) { int roll = Utility.RandomMinMax( 1, 100 ); if (roll > 95 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2) item = new Cinnabar(); if( roll > 90 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2) item = new Diamond(); else if( roll > 80 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2 ) item = new StarSapphire(); else if( roll > 70 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 ) item = new Ruby(); else if( roll > 59 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 ) item = new Emerald(); else if( roll > 48 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 ) item = new Sapphire(); else if( roll > 37 ) item = new Amethyst(); else if( roll > 20 ) item = new Tourmaline(); else item = new Citrine(); } string orename = "some copper ore"; if( item is TinOre ) orename = "some tin ore"; else if( item is IronOre ) orename = "some iron ore"; else if( item is ObsidianIngot ) orename = "some obsidian"; else if( item is SilverOre ) orename = "some silver ore"; else if( item is GoldOre ) orename = "some gold ore"; else if( item is Citrine ) orename = "a citrine"; else if( item is Tourmaline ) orename = "a tourmaline"; else if( item is Emerald ) orename = "an emerald"; else if( item is Amethyst ) orename = "an amethyst"; else if( item is Ruby ) orename = "a ruby"; else if( item is Sapphire ) orename = "a sapphire"; else if( item is StarSapphire ) orename = "a star sapphire"; else if( item is Diamond ) orename = "a diamond"; else if( item is Sand ) orename = "some sand"; else if( item is Coal ) orename = "some coal"; m.SendMessage( "You dig " + orename + " and put it in your backpack." ); if ( m.PlaceInBackpack( item ) ) return true; if ( !placeAtFeet ) return false; Map map = m.Map; if ( map == null ) return false; ArrayList atFeet = new ArrayList(); foreach ( Item obj in m.GetItemsInRange( 0 ) ) atFeet.Add( obj ); for ( int i = 0; i < atFeet.Count; ++i ) { Item check = (Item)atFeet[i]; if ( check.StackWith( m, item, false ) ) return true; } item.MoveToWorld( m.Location, map ); return true; }
public override void OnComponentUsed(AddonComponent c, Mobile from) { BaseHouse house = BaseHouse.FindHouseAt(this); /* * Unique problems have unique solutions. OSI does not have a problem with 1000s of mining carts * due to the fact that they have only a miniscule fraction of the number of 10 year vets that a * typical RunUO shard will have (RunUO's scaled down account aging system makes this a unique problem), * and the "freeness" of free accounts. We also dont have mitigating factors like inactive (unpaid) * accounts not gaining veteran time. * * The lack of high end vets and vet rewards on OSI has made testing the *exact* ranging/stacking * behavior of these things all but impossible, so either way its just an estimation. * * If youd like your shard's carts/stumps to work the way they did before, simply replace the check * below with this line of code: * * if (!from.InRange(GetWorldLocation(), 2) * * However, I am sure these checks are more accurate to OSI than the former version was. * */ if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this) || !((from.Z - Z) > -3 && (from.Z - Z) < 3)) { from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if (house != null && house.HasSecureAccess(from, SecureLevel.Friends)) { switch (m_CartType) { case MiningCartType.OreSouth: case MiningCartType.OreEast: if (m_Ore > 0) { Item ingots = null; switch (Utility.Random(9)) { case 0: ingots = new IronIngot(); break; case 1: ingots = new DullCopperIngot(); break; case 2: ingots = new ShadowIronIngot(); break; case 3: ingots = new CopperIngot(); break; case 4: ingots = new BronzeIngot(); break; case 5: ingots = new GoldIngot(); break; case 6: ingots = new AgapiteIngot(); break; case 7: ingots = new VeriteIngot(); break; case 8: ingots = new ValoriteIngot(); break; } int amount = Math.Min(10, m_Ore); ingots.Amount = amount; if (!from.PlaceInBackpack(ingots)) { ingots.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094724, amount.ToString()); // Ore: ~1_COUNT~ m_Ore -= amount; } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } break; case MiningCartType.GemSouth: case MiningCartType.GemEast: if (m_Gems > 0) { Item gems = null; switch (Utility.Random(15)) { case 0: gems = new Amber(); break; case 1: gems = new Amethyst(); break; case 2: gems = new Citrine(); break; case 3: gems = new Diamond(); break; case 4: gems = new Emerald(); break; case 5: gems = new Ruby(); break; case 6: gems = new Sapphire(); break; case 7: gems = new StarSapphire(); break; case 8: gems = new Tourmaline(); break; // Mondain's Legacy gems case 9: gems = new PerfectEmerald(); break; case 10: gems = new DarkSapphire(); break; case 11: gems = new Turquoise(); break; case 12: gems = new EcruCitrine(); break; case 13: gems = new FireRuby(); break; case 14: gems = new BlueDiamond(); break; } int amount = Math.Min(5, m_Gems); gems.Amount = amount; if (!from.PlaceInBackpack(gems)) { gems.Delete(); from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else { PublicOverheadMessage(MessageType.Regular, 0, 1094723, amount.ToString()); // Gems: ~1_COUNT~ m_Gems -= amount; } } else { from.SendLocalizedMessage(1094725); // There are no more resources available at this time. } break; } } else { from.SendLocalizedMessage(1061637); // You are not allowed to access this. } }