public override void AddNameProperty(ObjectPropertyList list) { if (PlantProps.Bright(Hue)) { list.Add(1060839, PlantProps.Color(Hue)); } else { list.Add(1060838, PlantProps.Color(Hue)); } }
public override void AddNameProperty(ObjectPropertyList list) { if (!PlantProps.Bright(Hue)) { list.Add(1061917, PlantProps.Color(Hue) + "\t" + PlantProps.PlantName(SeedType)); // ~1_COLOR~ ~2_TYPE~ seed } else { list.Add(1061918, PlantProps.Color(Hue) + "\t" + PlantProps.PlantName(SeedType)); // bright ~1_COLOR~ ~2_TYPE~ seed } }
public override void AddNameProperty(ObjectPropertyList list) { if (m_SeedType == -9) { list.Add(1060830, Waterlvl); } else if (Stage < 7 && !Named) { string plantname = Waterlvl + "\t" + Health + "\t" + PlantProps.Color(SeedColor) + "\t" + PlantProps.Stages(Stage); if (PlantProps.Bright(SeedColor)) { list.Add(1060832, plantname); } else { list.Add(1060831, plantname); } } else if (Stage < 7 && Named) { string plantname = Waterlvl + "\t" + Health + "\t" + PlantProps.Color(SeedColor) + "\t" + PlantProps.PlantName(SeedType) + "\t" + PlantProps.Stages(Stage); if (PlantProps.Bright(SeedColor)) { list.Add(1061887, plantname); } else { list.Add(1061888, plantname); } } else { if (PlantProps.Bright(SeedColor)) { list.Add(1061892, Health + "\t" + PlantProps.Color(SeedColor) + "\t" + PlantProps.PlantName(SeedType)); } else { list.Add(1061890, Health + "\t" + PlantProps.Color(SeedColor) + "\t" + PlantProps.PlantName(SeedType)); } } }
public virtual bool CheckHealth(FullPlantBowl pot) { bool healthy = true; if (pot.Hits > 0) { //--------Check for cure against insects and for posion-------- if ((pot.GPP - pot.Insect) == 0) { pot.GPP = 0; pot.Insect = 0; } else if ((pot.GPP - pot.Insect) < 0) { pot.Insect = pot.Insect - pot.GPP; pot.GPP = 0; healthy = false; } else { pot.Poison = pot.Poison + (pot.GPP - pot.Insect); pot.GPP = 0; pot.Insect = 0; } //--------Check for cure against fungi and for disease-------- if ((pot.GCP - pot.Funghi) == 0) { pot.GCP = 0; pot.Funghi = 0; } else if ((pot.GCP - pot.Funghi) < 0) { pot.Funghi = pot.Funghi - pot.GPP; pot.GCP = 0; healthy = false; } else { pot.Disease = pot.Disease + (pot.GCP - pot.Funghi); pot.GCP = 0; pot.Funghi = 0; } //--------Check for cure against disease and poison with heal potions----- if ((pot.GHP - pot.Disease) == 0) { pot.GHP = 0; pot.Disease = pot.Disease; } else if ((pot.GHP - pot.Disease) < 0) { pot.Disease = pot.Disease - pot.GHP; if (pot.Disease > 2) { pot.Disease = 2; } pot.GHP = 0; healthy = false; } else { pot.GHP = pot.GHP - pot.Disease; pot.Disease = pot.Disease; } if ((pot.GHP - pot.Poison) == 0) { pot.GHP = 0; pot.Poison = pot.Poison; } else if ((pot.GCP - pot.Poison) < 0) { pot.Poison = pot.Poison - pot.GHP; if (pot.Poison > 2) { pot.Poison = 2; } pot.GHP = 0; healthy = false; } else { pot.GHP = pot.GHP - pot.Poison; pot.Poison = pot.Poison; } //--------Check for healthy plant and add strength potions and heal------ if (healthy) { pot.Max = pot.Max + (pot.GSP * 2); pot.Hits = pot.Hits + (pot.GHP * 5); pot.GSP = 0; pot.GHP = 0; } else { pot.Max = pot.Max + (pot.GSP * 1); pot.Hits = pot.Hits + (pot.GHP * 3); pot.GSP = 0; pot.GHP = 0; } if (pot.Funghi > 0) { pot.Hits = pot.Hits - (5 * pot.Funghi); // Lose 5 hitpoints per level of funghi } if (pot.Insect > 0) { pot.Hits = pot.Hits - (5 * pot.Insect); // Lose 5 hitpoints per level of insect infestation } if (pot.Poison > 0) { pot.Hits = pot.Hits - (7 * pot.Poison); // Lose 7 hitpoints per level of poison } if (pot.Disease > 0) { pot.Hits = pot.Hits - (15 * pot.Disease); // Lose 15 hitpoints per level of disease } if (pot.Water < 0) { pot.Hits = pot.Hits - (pot.Water * -5); // Lose 5 hitpoints per level of dihydration } if (pot.Hits < 1) { pot.Grown = 1; return(false); } if (pot.Funghi == 0) { if (Utility.RandomMinMax((pot.Water * 3), 20) > 13) // 35% chance of fungi. Chances of fungi are greater if water level is high { pot.Funghi++; //Plant get a fungi infestation } } else { pot.Funghi = 2; } if (pot.Insect == 0) { if (Utility.RandomMinMax((pot.Water * 3), 20) > (PlantProps.Bright(pot.SeedColor) ? 12 : 14)) //30% Chance non bright colors, 40% bright colors. Chances of insects are greater if water level is high { pot.Insect++; //Plant get an insect infestation } } else { pot.Insect = 2; } if (PlantProps.FatPlant(pot.SeedType)) { if (Utility.RandomDouble() > 0.30) { pot.Water--; } } else { pot.Water--; } return(true); } else { pot.Grown = 1; return(false); } }