public override void Open(Mobile from) { int amount = 50; if (this.Weight > 2.0) { Item i = null; i = new BatWing(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new GraveDust(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new DaemonBlood(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new NoxCrystal(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new PigIron(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); this.Weight = 2.0; } base.Open(from); }
public override void Open(Mobile from) { int amount = 50; if (this.Weight > 2.0) { Item i = null; i = new BlackPearl(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Bloodmoss(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Garlic(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Ginseng(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new MandrakeRoot(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Nightshade(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SulfurousAsh(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SpidersSilk(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new Brimstone(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new ButterflyWings(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new EyeOfToad(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new FairyEgg(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new GargoyleEar(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new BeetleShell(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new MoonCrystal(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new PixieSkull(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new RedLotus(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SeaSalt(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SilverWidow(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new SwampBerries(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new BatWing(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new GraveDust(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new DaemonBlood(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new NoxCrystal(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); i = new PigIron(amount); DropItem(i); BaseContainer.DropItemFix(i, from, ItemID, GumpID); this.Weight = 2.0; } base.Open(from); }
public void EndCraftState() { if (ConsumeResources()) { if (m_WorkUsed) { Crafter.SendMessage("You have completed your work and crafted the item"); int quality = 0; foreach (int c in m_QualityCount) quality += c; m_BasePiece.Quality = quality / m_QualityCount.Count; PlayerMobile m = Crafter as PlayerMobile; Misc.LevelSystem.AwardExp( m, Math.Max( ( m_BasePiece.Quality ), 100 ) ); Misc.LevelSystem.AwardCP( m, Math.Max( ( m_BasePiece.Quality / 5), 20 ) ); if (m_BasePiece.Durability > 200 + ((IKhaerosMobile)Crafter).Feats.GetFeatLevel(FeatList.DurableCrafts) * 100) m_BasePiece.Durability = 200 + ((IKhaerosMobile)Crafter).Feats.GetFeatLevel(FeatList.DurableCrafts) * 100; Crafter.AddToBackpack(m_BasePiece); m_BasePiece.InvalidateProperties(); } else { Crafter.SendMessage("You didn't work this item enough and you only are left with a metal rod"); PigIron item = new PigIron(); Crafter.AddToBackpack(item); } } else { Crafter.SendLocalizedMessage(502925); // You don't have the resources required to make that item. } if (Tool.UsesRemaining <= 0) Tool.Delete(); m_Timer.Stop(); return; }
public static void CreateItem(ItemInfo info, Mobile m) { if (m == null) return; Item item = null; BaseCreature bc = null; switch (info.IncrID) { case 0: item = new BlackPearl(999); break; case 1: item = new Bloodmoss(999); break; case 2: item = new MandrakeRoot(999); break; case 3: item = new Garlic(999); break; case 4: item = new Ginseng(999); break; case 5: item = new Nightshade(999); break; case 6: item = new SpidersSilk(999); break; case 7: item = new SulfurousAsh(999); break; case 8: item = new Bag(); ((Bag)item).DropItem( new BlackPearl(100) ); ((Bag)item).DropItem( new Bloodmoss(100) ); ((Bag)item).DropItem( new MandrakeRoot(100) ); ((Bag)item).DropItem( new Garlic(100) ); ((Bag)item).DropItem( new Ginseng(100) ); ((Bag)item).DropItem( new Nightshade(100) ); ((Bag)item).DropItem( new SpidersSilk(100) ); ((Bag)item).DropItem( new SulfurousAsh(100) ); break; case 9: item = new BatWing(999); break; case 10: item = new GraveDust(999); break; case 11: item = new DaemonBlood(999); break; case 12: item = new NoxCrystal(999); break; case 13: item = new PigIron(999); break; case 14: item = new Bag(); ((Bag)item).DropItem( new BatWing(100) ); ((Bag)item).DropItem( new GraveDust(100) ); ((Bag)item).DropItem( new DaemonBlood(100) ); ((Bag)item).DropItem( new NoxCrystal(100) ); ((Bag)item).DropItem( new PigIron(100) ); break; case 15: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new RefreshPotion(); break; case 16: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new LesserCurePotion(); break; case 17: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new LesserHealPotion(); break; case 18: for (int i=0; i < 2; i++) //The last potion is dropped later { item = new RefreshPotion(); m.AddToBackpack(item); } item = new NightSightPotion(); break; case 19: item = new Bandage(50); break; case 20: item = new Bandage(200); break; case 21: item = new Bandage(1000); break; case 22: item = new Arrow(100); break; case 23: item = new Arrow(1000); break; case 24: item = new Bolt(100); break; case 25: item = new Bolt(1000); break; case 26: bc = new Horse(); break; case 27: bc = new PackLlama(); break; case 28: item = new Club(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 29: item = new WarFork(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 30: item = new Katana(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 31: item = new Bow(); BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 32: item = new MetalKiteShield(); BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 33: item = new WoodenShield(); BaseRunicTool.ApplyAttributesTo((BaseShield)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 34: item = new LeatherChest(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 35: item = new LeatherGloves(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 36: item = new LeatherGorget(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 37: item = new LeatherLegs(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 38: item = new LeatherCap(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 39: item = new LeatherArms(); BaseRunicTool.ApplyAttributesTo((BaseArmor)item, Utility.RandomMinMax(1, 4), 40, 80); break; case 40: item = new Gold(300); break; case 41: item = new Gold(3000); break; case 42: item = new Server.Engines.BulkOrders.BulkOrderBook(); break; case 43: item = new Drums(); ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional; break; case 44: item = new TambourineTassel(); ((BaseInstrument)item).Quality = InstrumentQuality.Exceptional; break; case 45: item = new Server.Multis.SmallDragonBoatDeed(); break; case 46: item = new Server.Multis.LargeDragonBoatDeed(); break; } if (item != null) { m.AddToBackpack(item); m.SendMessage("Here are the goods you requested."); } else if (bc != null) { bc.Controlled = true; bc.ControlMaster = m; bc.MoveToWorld( m.Location, m.Map ); m.SendMessage("Here is the pet you requested."); } else { m.SendMessage("That item is not available. Please report the bug at the site that will open in your browser."); m.LaunchBrowser( "http://bug.casiopia.net/" ); m.AddToBackpack( new VeriteGem(info.Price) ); } }
public static void GiveReagent(Mobile from, int qty) { string regs = ""; Item ingredient = new BlackPearl(); ingredient.Delete(); int mainList = Utility.RandomList(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); int necroList = Utility.RandomList(8, 9, 10, 11, 12); int mixList = Utility.RandomList(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24); int herbList = Utility.RandomList(25, 26, 27, 28, 29, 30); if (Server.Misc.IntelligentAction.TestForReagent(from, "herbalist") && Utility.RandomMinMax(1, 2) == 1) { mainList = herbList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "mixologist") && Utility.RandomMinMax(1, 2) == 1) { mainList = mixList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "necromancer") && Utility.RandomMinMax(1, 4) > 1) { mainList = necroList; } switch (mainList) { case 0: ingredient = new BlackPearl(qty); break; case 1: ingredient = new Bloodmoss(qty); break; case 2: ingredient = new Garlic(qty); break; case 3: ingredient = new Ginseng(qty); break; case 4: ingredient = new MandrakeRoot(qty); break; case 5: ingredient = new Nightshade(qty); break; case 6: ingredient = new SpidersSilk(qty); break; case 7: ingredient = new SulfurousAsh(qty); break; case 8: ingredient = new BatWing(qty); break; case 9: ingredient = new GraveDust(qty); break; case 10: ingredient = new DaemonBlood(qty); break; case 11: ingredient = new PigIron(qty); break; case 12: ingredient = new NoxCrystal(qty); break; case 13: ingredient = new EyeOfToad(qty); break; case 14: ingredient = new FairyEgg(qty); break; case 15: ingredient = new GargoyleEar(qty); break; case 16: ingredient = new BeetleShell(qty); break; case 17: ingredient = new MoonCrystal(qty); break; case 18: ingredient = new PixieSkull(qty); break; case 19: ingredient = new RedLotus(qty); break; case 20: ingredient = new SeaSalt(qty); break; case 21: ingredient = new SilverWidow(qty); break; case 22: ingredient = new SwampBerries(qty); break; case 23: ingredient = new Brimstone(qty); break; case 24: ingredient = new ButterflyWings(qty); break; case 25: ingredient = new PlantHerbalism_Leaf(); ingredient.Amount = qty; break; case 26: ingredient = new PlantHerbalism_Flower(); ingredient.Amount = qty; break; case 27: ingredient = new PlantHerbalism_Mushroom(); ingredient.Amount = qty; break; case 28: ingredient = new PlantHerbalism_Lilly(); ingredient.Amount = qty; break; case 29: ingredient = new PlantHerbalism_Cactus(); ingredient.Amount = qty; break; case 30: ingredient = new PlantHerbalism_Grass(); ingredient.Amount = qty; break; } from.AddToBackpack(ingredient); regs = ingredient.Name; if (regs == null) { regs = Server.Misc.MorphingItem.AddSpacesToSentence((ingredient.GetType()).Name); regs = regs.ToLower(new CultureInfo("en-US", false)); } if (qty < 2) { from.SendMessage("This seems to be " + regs + "."); } else { from.SendMessage("This seems to be " + qty + " " + regs + "."); } }
public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendMessage("This must be in your backpack to use."); return; } else { if (from.CheckSkill(SkillName.TasteID, -5, 125)) { int QtyBonus = 0; if (from.Skills[SkillName.Cooking].Value >= 25.0) { QtyBonus = (int)(from.Skills[SkillName.Cooking].Value / 5); } from.PlaySound(Utility.Random(0x3A, 3)); if (from.Body.IsHuman && !from.Mounted) { from.Animate(34, 5, 1, true, false, 0); } int RegCount = this.RegAmount + QtyBonus; if (RegCount < 1) { RegCount = 1; } int reagentType = Utility.RandomMinMax(0, 12); Item ingredient = new BlackPearl(); ingredient.Delete(); int mainList = Utility.RandomList(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); int necroList = Utility.RandomList(8, 9, 10, 11, 12); int mixList = Utility.RandomList(13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24); int herbList = Utility.RandomList(25, 26, 27, 28, 29, 30); if (Server.Misc.IntelligentAction.TestForReagent(from, "herbalist") && Utility.RandomMinMax(1, 2) == 1) { mainList = herbList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "mixologist") && Utility.RandomMinMax(1, 2) == 1) { mainList = mixList; } if (Server.Misc.IntelligentAction.TestForReagent(from, "necromancer") && Utility.RandomMinMax(1, 4) > 1) { mainList = necroList; } switch (mainList) { case 0: ingredient = new BlackPearl(RegCount); break; case 1: ingredient = new Bloodmoss(RegCount); break; case 2: ingredient = new Garlic(RegCount); break; case 3: ingredient = new Ginseng(RegCount); break; case 4: ingredient = new MandrakeRoot(RegCount); break; case 5: ingredient = new Nightshade(RegCount); break; case 6: ingredient = new SpidersSilk(RegCount); break; case 7: ingredient = new SulfurousAsh(RegCount); break; case 8: ingredient = new BatWing(RegCount); break; case 9: ingredient = new GraveDust(RegCount); break; case 10: ingredient = new DaemonBlood(RegCount); break; case 11: ingredient = new PigIron(RegCount); break; case 12: ingredient = new NoxCrystal(RegCount); break; case 13: ingredient = new EyeOfToad(RegCount); break; case 14: ingredient = new FairyEgg(RegCount); break; case 15: ingredient = new GargoyleEar(RegCount); break; case 16: ingredient = new BeetleShell(RegCount); break; case 17: ingredient = new MoonCrystal(RegCount); break; case 18: ingredient = new PixieSkull(RegCount); break; case 19: ingredient = new RedLotus(RegCount); break; case 20: ingredient = new SeaSalt(RegCount); break; case 21: ingredient = new SilverWidow(RegCount); break; case 22: ingredient = new SwampBerries(RegCount); break; case 23: ingredient = new Brimstone(RegCount); break; case 24: ingredient = new ButterflyWings(RegCount); break; case 25: ingredient = new PlantHerbalism_Leaf(); ingredient.Amount = RegCount; break; case 26: ingredient = new PlantHerbalism_Flower(); ingredient.Amount = RegCount; break; case 27: ingredient = new PlantHerbalism_Mushroom(); ingredient.Amount = RegCount; break; case 28: ingredient = new PlantHerbalism_Lilly(); ingredient.Amount = RegCount; break; case 29: ingredient = new PlantHerbalism_Cactus(); ingredient.Amount = RegCount; break; case 30: ingredient = new PlantHerbalism_Grass(); ingredient.Amount = RegCount; break; } from.AddToBackpack(ingredient); string iName = ingredient.Name; if (iName == null) { iName = Server.Misc.MorphingItem.AddSpacesToSentence((ingredient.GetType()).Name); iName = iName.ToLower(new CultureInfo("en-US", false)); } if (RegCount < 2) { from.SendMessage("This seems to be " + iName + "."); } else { from.SendMessage("This seems to be " + RegCount + " " + iName + "."); } } else { int nReaction = Utility.RandomMinMax(0, 10); if (nReaction < 3) { from.PlaySound(from.Female ? 813 : 1087); from.Say("*vomits*"); if (!from.Mounted) { from.Animate(32, 5, 1, true, false, 0); } Vomit puke = new Vomit(); puke.Map = from.Map; puke.Location = from.Location; from.SendMessage("Making you sick to your stomach, you toss it out."); } else if (nReaction > 6) { int nPoison = Utility.RandomMinMax(0, 10); from.Say("Poison!"); from.PlaySound(Utility.Random(0x3A, 3)); if (nPoison > 9) { from.ApplyPoison(from, Poison.Deadly); } else if (nPoison > 7) { from.ApplyPoison(from, Poison.Greater); } else if (nPoison > 4) { from.ApplyPoison(from, Poison.Regular); } else { from.ApplyPoison(from, Poison.Lesser); } from.SendMessage("Poison!"); } else { from.PlaySound(Utility.Random(0x3A, 3)); if (from.Body.IsHuman && !from.Mounted) { from.Animate(34, 5, 1, true, false, 0); } from.SendMessage("Failing to identify the reagent, you toss it out."); } } this.Delete(); } }