Inheritance: BaseArmor, IArcaneEquip
コード例 #1
0
		public Ciiss()
		{
			Name = "Ciiss";
                        Title = "the Snake Worshipper";
			Body = 401;
			CantWalk = true;
			Hue = 2006;

			Item Boots = new Boots();
			Boots.Movable=false;
			Boots.Hue=1175;
			EquipItem( Boots );

                        Item HoodedShroudOfShadows = new HoodedShroudOfShadows();
			HoodedShroudOfShadows.Movable=false;
			HoodedShroudOfShadows.Hue=1175;
			EquipItem( HoodedShroudOfShadows );

                        Item LeatherGloves = new LeatherGloves();
			LeatherGloves.Movable=false;
			LeatherGloves.Hue=1175;
                        EquipItem( LeatherGloves );

			int hairHue = 1741;
			AddItem( new LongHair( hairHue ) );
			Blessed = true;
		}
コード例 #2
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        public override void InitOutfit()
        {
            AddItem( new Backpack() );
            AddItem( new Sandals( 0x8FD ) );
            AddItem( new BoneHelm() );

            Item item;

            item = new LeatherLegs();
            item.Hue = 0x2C3;
            AddItem( item );

            item = new LeatherGloves();
            item.Hue = 0x2C3;
            AddItem( item );

            item = new LeatherGorget();
            item.Hue = 0x2C3;
            AddItem( item );

            item = new LeatherChest();
            item.Hue = 0x2C3;
            AddItem( item );

            item = new LeatherArms();
            item.Hue = 0x2C3;
            AddItem( item );
        }
コード例 #3
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ファイル: ArmyBase.cs プロジェクト: nick12344356/The-Basement
		public ArmyBase(int Team, AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) 
            : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
		{
			this.Body = 400 + Utility.Random(2);
			this.Hue = Utility.RandomSkinHue();
            this.Team = Team;

			this.Skills[SkillName.DetectHidden].Base = 100;
            this.Skills[SkillName.MagicResist].Base = 120;

			int iHue = 20 + Team * 40;
			int jHue = 25 + Team * 40;

			Item hair = new Item( Utility.RandomList( 0x203C, 0x203B, 0x203C, 0x203D ) );
			hair.Hue = iHue;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );

			LeatherGloves glv = new LeatherGloves();
			glv.Hue = iHue;
			glv.LootType = LootType.Newbied;
			AddItem(glv);

			Container pack = new Backpack();

			pack.Movable = false;

			AddItem( pack );

			m_Timer = new AutokillTimer(this);
			m_Timer.Start();
		}
コード例 #4
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		public FamousPirates(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
		{
			this.Body = 400;
			this.Hue = Utility.RandomSkinHue();

			this.Skills[SkillName.DetectHidden].Base = 100;
			this.Skills[SkillName.MagicResist].Base = 100;
			this.Skills[SkillName.Magery].Base = 100;
            this.Skills[SkillName.Healing].Base = 100;

			int Hue = 0 ;

			Utility.AssignRandomHair( this, Hue );

			LeatherGloves glv = new LeatherGloves();
			glv.Hue = Hue;
			glv.LootType = LootType.Regular;
			AddItem(glv);

			Container pack = new Backpack();

			pack.Movable = false;

			AddItem( pack );

			Kills = 5;
		}
コード例 #5
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ファイル: Andric.cs プロジェクト: Ravenwolfe/xrunuo
        public override void InitOutfit()
        {
            AddItem( new Backpack() );
            AddItem( new Boots( 0x1BB ) );

            Item item;

            item = new LeatherLegs();
            item.Hue = 0x6C8;
            AddItem( item );

            item = new LeatherGloves();
            item.Hue = 0x1BB;
            AddItem( item );

            item = new LeatherChest();
            item.Hue = 0x1BB;
            AddItem( item );

            item = new LeatherArms();
            item.Hue = 0x4C7;
            AddItem( item );

            item = new CompositeBow();
            item.Hue = 0x5DD;
            AddItem( item );
        }
コード例 #6
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ファイル: Dummy.cs プロジェクト: FreeReign/imaginenation
		public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
		{
			Body = 400 + Utility.Random(2);
			Hue = Utility.RandomSkinHue();

			Skills[SkillName.DetectHidden].Base = 100;
			Skills[SkillName.MagicResist].Base = 120;

			Team = Utility.Random(3);

			int iHue = 20 + Team * 40;
			int jHue = 25 + Team * 40;

			Utility.AssignRandomHair( this, iHue );

			LeatherGloves glv = new LeatherGloves();
			glv.Hue = iHue;
			glv.LootType = LootType.Newbied;
			AddItem(glv);

			Container pack = new Backpack();

			pack.Movable = false;

			AddItem( pack );

			m_Timer = new AutokillTimer(this);
			m_Timer.Start();
		}
コード例 #7
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		public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Title = "the Summoner";

            SetStr(1254, 1381);
            SetDex(93, 135);
            SetInt(745, 810);

            SetHits(694, 875);

            SetDamage(12, 20);

			
			

			
			
			
			
			

			SetSkill( SkillName.Wrestling, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Magery, 90.1, 100.0 );
			SetSkill( SkillName.EvalInt, 100.0 );
			SetSkill( SkillName.Meditation, 120.1, 130.0 );

			VirtualArmor = 36;
			Fame = 10000;
			Karma = -10000;

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 0x66D;
            gloves.Identified = true;
			AddItem( Immovable(gloves) );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x835;
            helm.Identified = true;
			AddItem( Immovable(helm) );

			Necklace necklace = new Necklace();
			necklace.Hue = 0x66D;
			AddItem( Immovable(necklace) );

			Cloak cloak = new Cloak();
			cloak.Hue = 0x66D;
			AddItem( Immovable(cloak) );

			Kilt kilt = new Kilt();
			kilt.Hue = 0x66D;
			AddItem( Immovable(kilt) );

			Sandals sandals = new Sandals();
			sandals.Hue = 0x66D;
			AddItem( Immovable(sandals) );
		}
コード例 #8
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        public KhaldunSummoner()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 0x190;
            Name = "Zealot of Khaldun";
            Title = "the Summoner";

            SetStr( 351, 400 );
            SetDex( 101, 150 );
            SetInt( 502, 700 );

            SetHits( 421, 480 );

            SetDamage( 5, 15 );

            SetDamageType( ResistanceType.Physical, 75 );
            SetDamageType( ResistanceType.Cold, 25 );

            SetResistance( ResistanceType.Physical, 35, 40 );
            SetResistance( ResistanceType.Fire, 25, 30 );
            SetResistance( ResistanceType.Cold, 50, 60 );
            SetResistance( ResistanceType.Poison, 25, 35 );
            SetResistance( ResistanceType.Energy, 25, 35 );

            SetSkill( SkillName.Wrestling, 90.1, 100.0 );
            SetSkill( SkillName.Tactics, 90.1, 100.0 );
            SetSkill( SkillName.MagicResist, 90.1, 100.0 );
            SetSkill( SkillName.Magery, 90.1, 100.0 );
            SetSkill( SkillName.EvalInt, 100.0 );
            SetSkill( SkillName.Meditation, 120.1, 130.0 );

            VirtualArmor = 16;
            Fame = 10000;
            Karma = -10000;

            LeatherGloves gloves = new LeatherGloves();
            gloves.Hue = 0x66D;
            AddItem( gloves );

            BoneHelm helm = new BoneHelm();
            helm.Hue = 0x835;
            AddItem( helm );

            Necklace necklace = new Necklace();
            necklace.Hue = 0x66D;
            AddItem( necklace );

            Cloak cloak = new Cloak();
            cloak.Hue = 0x66D;
            AddItem( cloak );

            Kilt kilt = new Kilt();
            kilt.Hue = 0x66D;
            AddItem( kilt );

            Sandals sandals = new Sandals();
            sandals.Hue = 0x66D;
            AddItem( sandals );
        }
コード例 #9
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		public FreddyKruger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Name = "Freddy Kruger";
			Body = 185;
                        Hue = 2949;

                     

			SetStr( 481, 705 );
			SetDex( 291, 315 );
			SetInt( 226, 350 );

			SetHits(12000, 14000 );

			SetDamage( 25, 40 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 35, 40 );
			SetResistance( ResistanceType.Fire, 30, 40 );
			SetResistance( ResistanceType.Cold, 30, 40 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 30, 40 );

			SetSkill( SkillName.EvalInt, 80.2, 100.0 );
			SetSkill( SkillName.Magery, 95.1, 100.0 );
			SetSkill( SkillName.Meditation, 27.5, 50.0 );
			SetSkill( SkillName.MagicResist, 77.5, 100.0 );
			SetSkill( SkillName.Tactics, 65.0, 87.5 );
			SetSkill( SkillName.Wrestling, 20.3, 80.0 );

			Fame = 0;
			Karma = -10500;

			VirtualArmor = 90;
                
			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 1175;
                        gloves.Movable = false;
			AddItem( gloves );

			LongPants legs = new LongPants();
			legs.Hue = 1175;
                        legs.Movable = false;
			AddItem( legs );

			FingersOfFreddy weapon = new FingersOfFreddy();
			weapon.Movable = false;
			AddItem( weapon );

			Boots boots = new Boots();
			boots.Hue = 1175;
            boots.Movable = false;
			AddItem( boots );

			

		}
コード例 #10
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ファイル: MorgBergen.cs プロジェクト: Crome696/ServUO
        public MorgBergen()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            this.Title = "the Cursed";

            this.Hue = 0x8596;
            this.Body = 0x190;
            this.Name = "Morg Bergen";

            this.AddItem(new ShortPants(0x59C));

            Bardiche bardiche = new Bardiche();
            LeatherGloves gloves = new LeatherGloves();
            LeatherArms arms = new LeatherArms();

            bardiche.Hue = 0x96F;
            bardiche.Movable = false;
            gloves.Hue = 0x96F;
            arms.Hue = 0x96F;

            this.AddItem(bardiche);
            this.AddItem(gloves);
            this.AddItem(arms);

            this.SetStr(111, 120);
            this.SetDex(111, 120);
            this.SetInt(51, 60);

            this.SetHits(180, 207);
            this.SetMana(0);

            this.SetDamage(9, 17);

            this.SetDamageType(ResistanceType.Physical, 40);
            this.SetDamageType(ResistanceType.Cold, 60);

            this.SetResistance(ResistanceType.Physical, 35, 45);
            this.SetResistance(ResistanceType.Fire, 25, 30);
            this.SetResistance(ResistanceType.Cold, 50, 60);
            this.SetResistance(ResistanceType.Poison, 25, 35);
            this.SetResistance(ResistanceType.Energy, 25, 35);

            this.SetSkill(SkillName.Swords, 90.1, 100.0);
            this.SetSkill(SkillName.Tactics, 90.1, 100.0);
            this.SetSkill(SkillName.MagicResist, 80.1, 90.0);
            this.SetSkill(SkillName.Anatomy, 90.1, 100.0);

            this.Fame = 5000;
            this.Karma = -1000;
        }
コード例 #11
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		public Sparrow()
		{
			Name = "Captian Jack Sparrow";
                        Title = "The Pirate";
			Body = 400;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			LeatherArms LeatherArms = new LeatherArms();
			LeatherArms.Hue = 1157;
			AddItem( LeatherArms );
			
			LeatherCap LeatherCap = new LeatherCap();
			LeatherCap.Hue = 1157;
			AddItem( LeatherCap );
			
			LeatherGloves LeatherGloves = new LeatherGloves();
			LeatherGloves.Hue = 1157;
			AddItem( LeatherGloves );

			LeatherLegs LeatherLegs = new LeatherLegs();
			LeatherLegs.Hue = 1157;
			AddItem( LeatherLegs );
			
			LeatherChest LeatherChest = new LeatherChest();
			LeatherChest.Hue = 1157;
			AddItem( LeatherChest );

			LeatherGorget LeatherGorget = new LeatherGorget();
			LeatherGorget.Hue = 1157;
			AddItem( LeatherGorget );




                        int hairHue = 1153;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
コード例 #12
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		public Stripper() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.5, 2 )
		{
			SpeechHue = Utility.RandomDyedHue();
			InitStats( 50, 50, 25 );
			//Title = "The Stripper";
			Hue = Utility.RandomSkinHue();
			Body = 0x191;
			Name = "The Stripper"; //NameList.RandomName( "female" );
			Fame = 100;
			Karma = 0;
			Blessed = true;
            AddItem(new LongHair(2213));
           // AddItem( new BunsHair( Utility.RandomRedHue() ) );
			AddItem( new Backpack() );
				switch ( Utility.Random( 2 ) )
				{
					case 0: AddItem( new Bonnet( Utility.RandomBlueHue() ) ); break;
					default: case 1: AddItem( new FeatheredHat( Utility.RandomBlueHue() ) ); break;
				}
				switch ( Utility.Random( 2 ) )
				{
					case 0: AddItem( new ThighBoots( Utility.RandomGreenHue() ) ); break;
					default: case 1: AddItem( new Sandals( Utility.RandomGreenHue() ) ); break;
				}
			AddItem( new FancyShirt( Utility.RandomBlueHue() ) );
			AddItem( new Doublet( Utility.RandomBlueHue() ) );
			AddItem( new Cloak( Utility.RandomGreenHue() ) );
			Item gloves = new LeatherGloves();
			gloves.Hue = Utility.RandomBlueHue();
			AddItem( gloves );
			AddItem( new ShortPants( Utility.RandomBlueHue() ) );
			AddItem( new StrippersLingerie());
			Item skirt;
				switch ( Utility.Random( 2 ) )
				{
					case 0: skirt = new Skirt(); break;
					default: case 1: skirt = new Kilt(); break;
				}
			skirt.Hue = Utility.RandomGreenHue();
			AddItem( skirt );
			AddItem( new SilverRing() );
			AddItem( new SilverEarrings() );
			AddItem( new SilverBracelet() );
			AddItem( new SilverNecklace() ); 
		}
コード例 #13
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		public override void InitOutfit()
		{
			AddItem( new FancyShirt() );
			AddItem( new LongPants( 0x66D ) );
			AddItem( new ThighBoots() );
			AddItem( new TricorneHat( 0x1 ) );
			AddItem( new BodySash( 0x66D ) );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 0x66D;
			AddItem( gloves );

			AddItem( new LongBeard( 0x455 ) );

			Item sword = new Cutlass();
			sword.Movable = false;
			AddItem( sword );
		}
コード例 #14
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ファイル: Blackheart.cs プロジェクト: greeduomacro/RuneUO
        public override void InitOutfit()
        {
            this.AddItem(new FancyShirt());
            this.AddItem(new LongPants(0x66D));
            this.AddItem(new ThighBoots());
            this.AddItem(new TricorneHat(0x1));
            this.AddItem(new BodySash(0x66D));

            LeatherGloves gloves = new LeatherGloves();
            gloves.Hue = 0x66D;
            this.AddItem(gloves);

            this.FacialHairItemID = 0x203E; // Long Beard
            this.FacialHairHue = 0x455;

            Item sword = new Cutlass();
            sword.Movable = false;
            this.AddItem(sword);
        }
コード例 #15
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		public Armond():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Armond";
			Title = "The Dark One";

			SetStr( 356, 396 );
			SetDex( 105, 135 );
			SetInt( 530, 653 );
			SetSkill( SkillName.Wrestling, 91.3, 97.8 );
			SetSkill( SkillName.Tactics, 91.5, 99.0 );
			SetSkill( SkillName.MagicResist, 90.6, 96.8);
			SetSkill( SkillName.Magery, 91.7, 99.0 );
			SetSkill( SkillName.EvalInt, 100.1, 100.1 );
			SetSkill( SkillName.Meditation, 121.1, 128.1 );

			VirtualArmor = 64;

			new Kirin().Rider = this;

			SetFameLevel( 8 );
			SetKarmaLevel( -8 );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 1;
			AddItem( gloves );

			HoodedShroudOfShadows shroud = new HoodedShroudOfShadows();
			shroud.Hue = 1157;
			AddItem( shroud );

			Cloak cloak = new Cloak();
			cloak.Hue = 1157;
			AddItem( cloak );

			Kilt kilt = new Kilt();
			kilt.Hue = 1;
			AddItem( kilt );

			Sandals sandals = new Sandals();
			sandals.Hue = 1;
			AddItem( sandals );
		}
コード例 #16
0
ファイル: Santa.cs プロジェクト: FreeReign/Rebirth-Repack
        public Santa()
            : base(AIType.AI_Mage, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = false;
            Body = 400;
            Title = "";
            Name = "Santa";
            Hue = 0x83ea;

            SetStr( 150, 250 );
            SetDex( 91, 115 );
            SetInt( 500, 1000 );
            Karma = +125;

            SetSkill( SkillName.Tactics, 65, 87.5 );
            SetSkill( SkillName.MagicResist, 75, 97.5 );
            SetSkill( SkillName.Parry, 65, 87.5 );
            SetSkill( SkillName.Magery, 95.1, 105.0 );
            SetSkill( SkillName.Wrestling, 20.2, 60 );

            VirtualArmor = 30;
            SetDamage( 3, 12 );

            Item item = null;

            item = new ShortHair();
            item.Hue = 0x47E;
            AddItem( item );

            item = new MediumShortBeard();
            item.Hue = 0x47E;
            AddItem( item );

            item = new LeatherGloves();
            item.Hue = 0x455;
            AddItem( item );

            AddItem( new FancyShirt( 0x26 ) );
            AddItem( new LongPants( 0x26 ) );
            AddItem( new Boots() );

            LootPack.Average.Generate( this );
        }
コード例 #17
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        public BagofLeatherArmor()
        {
            Movable = true;
            Hue     = 0x55;
            Name    = "a bag of Leather Armor";

            LeatherChest chest = new LeatherChest();

            chest.Quality  = Quality.Exceptional;
            chest.LootType = LootType.Blessed;
            DropItem(chest);

            LeatherArms arms = new LeatherArms();

            arms.Quality  = Quality.Exceptional;
            arms.LootType = LootType.Blessed;
            DropItem(arms);

            LeatherGloves gloves = new LeatherGloves();

            gloves.Quality  = Quality.Exceptional;
            gloves.LootType = LootType.Blessed;
            DropItem(gloves);

            LeatherGorget gorget = new LeatherGorget();

            gorget.Quality  = Quality.Exceptional;
            gorget.LootType = LootType.Blessed;
            DropItem(gorget);

            LeatherLegs legs = new LeatherLegs();

            legs.Quality  = Quality.Exceptional;
            legs.LootType = LootType.Blessed;
            DropItem(legs);

            LeatherCap cap = new LeatherCap();

            cap.Quality  = Quality.Exceptional;
            cap.LootType = LootType.Blessed;
            DropItem(cap);
        }
コード例 #18
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		public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Khaldun Zealot";

			SetStr( 356, 396 );
			SetDex( 105, 135 );
			SetInt( 530, 653 );

			SetSkill( SkillName.Wrestling, 91.3, 97.8 );
			SetSkill( SkillName.Tactics, 91.5, 99.0 );
			SetSkill( SkillName.MagicResist, 90.6, 96.8);
			SetSkill( SkillName.Magery, 91.7, 99.0 );
			SetSkill( SkillName.EvalInt, 100.1, 100.1 );
			SetSkill( SkillName.Meditation, 121.1, 128.1 );

			VirtualArmor = 36;
			SetFameLevel( 4 );
			SetKarmaLevel( 4 );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 32;
			AddItem( gloves );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x3A8;
			helm.LootType = LootType.Blessed;
			AddItem( helm );

			Cloak cloak = new Cloak();
			cloak.Hue = 32;
			AddItem( cloak );

			Kilt kilt = new Kilt();
			kilt.Hue = 32;
			AddItem( kilt );

			Sandals sandals = new Sandals();
			sandals.Hue = 32;
			AddItem( sandals );
		}
コード例 #19
0
ファイル: MorgBergen.cs プロジェクト: greeduomacro/UO-Forever
		public MorgBergen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Title = "the Cursed";

			Hue = 0x8596;
			Body = 0x190;

			AddItem( new ShortPants( 0x59C ) );

			Bardiche bardiche = new Bardiche();
			LeatherGloves gloves =  new LeatherGloves();
			LeatherArms arms = new LeatherArms();

			bardiche.Hue = 0x96F;
			gloves.Hue = 0x96F;
			arms.Hue = 0x96F;

			AddItem( Immovable(bardiche) );
			AddItem( Immovable(gloves) );
			AddItem( Immovable(arms) );

			SetStr( 111, 120 );
			SetDex( 111, 120 );
			SetInt( 51, 60 );

			SetHits( 180, 207 );
			SetMana( 0 );

			SetDamage( 9, 17 );

			SetSkill( SkillName.Swords, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.MagicResist, 80.1, 90.0 );
			SetSkill( SkillName.Anatomy, 90.1, 100.0 );

			Fame = 5000;
			Karma = -1000;
		}
コード例 #20
0
        public Andric()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name = "Andric";
            Title = "o treinador de arqueirismo";
            Race = Race.Human;
            BodyValue = 0x190;
            Female = false;
            Hue = Race.RandomSkinHue();
            InitStats( 100, 100, 25 );

            Utility.AssignRandomHair( this, true );

            SetSkill( SkillName.Archery, 60.0, 80.0 );

            AddItem( new Backpack() );

            Item item;

            item = new LeatherChest();
            item.Hue = 0x1BB;
            AddItem( item );

            item = new LeatherLegs();
            item.Hue = 0x6AD;
            AddItem( item );

            item = new LeatherArms();
            item.Hue = 0x6AD;
            AddItem( item );

            item = new LeatherGloves();
            item.Hue = 0x1BB;
            AddItem( item );

            AddItem( new Boots( 0x1BB ) );
            AddItem( new CompositeBow() );
        }
		public HoneycombProcessingKettleQuestNPC()
		{
			Name = "Old Man";
			Body = 400;
			Hue = Utility.RandomSkinHue();

			LeatherArms LeatherArms = new LeatherArms();
			LeatherArms.Hue = 2418;
			AddItem( LeatherArms );
						
			LeatherGloves LeatherGloves = new LeatherGloves();
			LeatherGloves.Hue = 2418;
			AddItem( LeatherGloves );

			LeatherLegs LeatherLegs = new LeatherLegs();
			LeatherLegs.Hue = 2418;
			AddItem( LeatherLegs );
			
			LeatherChest LeatherChest = new LeatherChest();
			LeatherChest.Hue = 2418;
			AddItem( LeatherChest );

			LeatherGorget LeatherGorget = new LeatherGorget();
			LeatherGorget.Hue = 2418;
			AddItem( LeatherGorget );

                        int hairHue = 2406;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
コード例 #22
0
ファイル: Soldier.cs プロジェクト: justdanofficial/khaeros
        public static void EquipSociety(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            switch (a)
            {
                case Armament.Light:
                    {
                        LeatherChest chest = new LeatherChest();
                        chest.Resource = CraftResource.BeastLeather;
                        chest.Hue = 2830;

                        LeatherArms arms = new LeatherArms();
                        arms.Resource = CraftResource.BeastLeather;
                        arms.Hue = 2830;

                        LeatherLegs legs = new LeatherLegs();
                        legs.Resource = CraftResource.BeastLeather;
                        legs.Hue = 2830;

                        LeatherGorget gorget = new LeatherGorget();
                        gorget.Resource = CraftResource.BeastLeather;
                        gorget.Hue = 2830;

                        LeatherGloves gloves = new LeatherGloves();
                        gloves.Resource = CraftResource.BeastLeather;
                        gloves.Hue = 2830;

                        ThighBoots boots = new ThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2830;

                        m.EquipItem(chest);
                        m.EquipItem(arms);
                        m.EquipItem(legs);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(boots);

                        Shortsword ss = new Shortsword();
                        ss.Resource = CraftResource.Bronze;
                        m.EquipItem(ss);

                        VhalurianMetalKiteShield shield = new VhalurianMetalKiteShield();
                        shield.Resource = CraftResource.Bronze;
                        shield.Name = "Society of Rymaliel Kite Shield";
                        shield.Hue = 2413;
                        shield.ItemID = 15726;
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Medium:
                    {
                        ChainChest chest = new ChainChest();
                        chest.Resource = CraftResource.Bronze;
                        chest.Hue = 2830;

                        ChainArms arms = new ChainArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2830;

                        ChainLegs legs = new ChainLegs();
                        legs.Resource = CraftResource.Bronze;
                        legs.Hue = 2830;

                        ChainGorget gorget = new ChainGorget();
                        gorget.Resource = CraftResource.Bronze;
                        gorget.Hue = 2830;

                        ChainGloves gloves = new ChainGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2830;

                        VhalurianMetalKiteShield shield = new VhalurianMetalKiteShield();
                        shield.Resource = CraftResource.Bronze;
                        shield.Name = "Society of Rymaliel Kite Shield";
                        shield.Hue = 2413;
                        shield.ItemID = 15726;
                        m.EquipItem(shield);

                        FlangedMace fm = new FlangedMace();
                        fm.Resource = CraftResource.Bronze;
                        m.EquipItem(fm);

                        ThighBoots boots = new ThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2989;

                        m.EquipItem(chest);
                        m.EquipItem(arms);
                        m.EquipItem(legs);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(shield);
                        m.EquipItem(fm);
                        m.EquipItem(boots);

                        break;
                    }
                case Armament.Heavy:
                    {
                        PlateChest chest = new PlateChest();
                        chest.Resource = CraftResource.Bronze;
                        chest.Hue = 2830;

                        PlateArms arms = new PlateArms();
                        arms.Resource = CraftResource.Bronze;
                        arms.Hue = 2830;

                        PlateLegs legs = new PlateLegs();
                        legs.Resource = CraftResource.Bronze;
                        legs.Hue = 2830;

                        PlateGorget gorget = new PlateGorget();
                        gorget.Resource = CraftResource.Bronze;
                        gorget.Hue = 2830;

                        PlateGloves gloves = new PlateGloves();
                        gloves.Resource = CraftResource.Bronze;
                        gloves.Hue = 2830;

                        CloseHelm helm = new CloseHelm();
                        helm.Resource = CraftResource.Bronze;
                        helm.Hue = 2830;

                        VhalurianMetalKiteShield shield = new VhalurianMetalKiteShield();
                        shield.Resource = CraftResource.Bronze;
                        shield.Name = "Society of Rymaliel Kite Shield";
                        shield.Hue = 2413;
                        shield.ItemID = 15726;
                        m.EquipItem(shield);

                        Longsword sword = new Longsword();
                        sword.Resource = CraftResource.Iron;

                        m.EquipItem(chest);
                        m.EquipItem(arms);
                        m.EquipItem(legs);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(shield);
                        m.EquipItem(helm);
                        m.EquipItem(sword);

                        m.EquipItem(new ElegantCloak(2751));

                        break;
                    }
                case Armament.Ranged:
                    {
                        LeatherChest chest = new LeatherChest();
                        chest.Resource = CraftResource.BeastLeather;
                        chest.Hue = 2830;

                        LongPants legs = new LongPants();
                        legs.Resource = CraftResource.Wool;
                        legs.Hue = 2830;

                        LeatherGorget gorget = new LeatherGorget();
                        gorget.Resource = CraftResource.BeastLeather;
                        gorget.Hue = 2830;

                        LeatherGloves gloves = new LeatherGloves();
                        gloves.Resource = CraftResource.BeastLeather;
                        gloves.Hue = 2830;

                        ThighBoots boots = new ThighBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2830;

                        WingedHelm helm = new WingedHelm();
                        helm.Resource = CraftResource.Copper;

                        CompositeBow bow = new CompositeBow();
                        bow.Resource = CraftResource.Ash;

                        m.EquipItem(chest);
                        m.EquipItem(legs);
                        m.EquipItem(gorget);
                        m.EquipItem(gloves);
                        m.EquipItem(boots);
                        m.EquipItem(helm);
                        m.EquipItem(bow);

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }

            Surcoat coat = new Surcoat();
            coat.ItemID = 15483;
            coat.Name = "A Surcoat of the Society of Rymaliel";
            m.EquipItem(coat);
        }
コード例 #23
0
ファイル: Soldier.cs プロジェクト: justdanofficial/khaeros
        public static void EquipImperial(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            Surcoat coat = new Surcoat();
            coat.ItemID = 15476;
            coat.Name = "A Surcoat of the Imperial Legion";
            coat.Hue = 2751;
            m.EquipItem(coat);

            switch (a)
            {
                case Armament.Light:
                    {
                        LeatherBoots boots = new LeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 1899;
                        m.EquipItem(boots);

                        WolfMask mask = new WolfMask();
                        mask.Hue = 1899;
                        m.EquipItem(mask);

                        StuddedChest sc = new StuddedChest();
                        sc.Resource = CraftResource.BeastLeather;
                        sc.Hue = 1899;
                        m.EquipItem(sc);

                        StuddedLegs sl = new StuddedLegs();
                        sl.Resource = CraftResource.BeastLeather;
                        sl.Hue = 1899;
                        m.EquipItem(sl);

                        StuddedArms sa = new StuddedArms();
                        sa.Resource = CraftResource.BeastLeather;
                        sa.Hue = 1899;
                        m.EquipItem(sa);

                        StuddedGloves sg = new StuddedGloves();
                        sg.Resource = CraftResource.BeastLeather;
                        sg.Hue = 1899;
                        m.EquipItem(sg);

                        StuddedGorget so = new StuddedGorget();
                        so.Resource = CraftResource.BeastLeather;
                        so.Hue = 1899;
                        m.EquipItem(so);

                        VhalurianGladius vg = new VhalurianGladius();
                        vg.Resource = CraftResource.Iron;
                        vg.Hue = 0;
                        m.EquipItem(vg);

                        WoodenShield ws = new WoodenShield();
                        ws.Resource = CraftResource.Ash;
                        m.EquipItem(ws);

                        break;
                    }
                case Armament.Medium:
                    {
                        ChainChest cc = new ChainChest();
                        cc.Resource = CraftResource.Bronze;
                        cc.Hue = 1899;
                        m.EquipItem(cc);

                        ChainLegs cl = new ChainLegs();
                        cl.Resource = CraftResource.Bronze;
                        cl.Hue = 1899;
                        m.EquipItem(cl);

                        ChainCoif co = new ChainCoif();
                        co.Resource = CraftResource.Bronze;
                        co.Hue = 1899;
                        m.EquipItem(co);

                        RingmailArms ra = new RingmailArms();
                        ra.Resource = CraftResource.Bronze;
                        ra.Hue = 1899;
                        m.EquipItem(ra);

                        RingmailGloves rg = new RingmailGloves();
                        rg.Resource = CraftResource.Bronze;
                        rg.Hue = 1899;
                        m.EquipItem(rg);

                        TyreanKiteShield vmks = new TyreanKiteShield();
                        vmks.Resource = CraftResource.Bronze;
                        vmks.Hue = 1899;
                        m.EquipItem(vmks);

                        LeatherBoots boots = new LeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 1899;
                        m.EquipItem(boots);

                        TyreanOrnateAxe axe = new TyreanOrnateAxe();
                        axe.Resource = CraftResource.Iron;
                        m.EquipItem(axe);

                        break;
                    }
                case Armament.Heavy:
                    {
                        VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs();
                        vopl.Resource = CraftResource.Bronze;
                        vopl.Hue = 1899;
                        m.EquipItem(vopl);

                        VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget();
                        vopo.Resource = CraftResource.Bronze;
                        vopo.Hue = 1899;
                        m.EquipItem(vopo);

                        PlateSabatons ps = new PlateSabatons();
                        ps.Resource = CraftResource.Bronze;
                        ps.Hue = 1899;
                        m.EquipItem(ps);

                        VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield();
                        voks.Resource = CraftResource.Bronze;
                        voks.Hue = 1899;
                        m.EquipItem(voks);

                        VhalurianWarHammer hammer = new VhalurianWarHammer();
                        hammer.Resource = CraftResource.Iron;
                        m.EquipItem(hammer);

                        TyreanHalfPlateChest thpc = new TyreanHalfPlateChest();
                        thpc.Resource = CraftResource.Bronze;
                        thpc.Hue = 1899;
                        m.EquipItem(thpc);

                        TyreanHalfPlateArms thpa = new TyreanHalfPlateArms();
                        thpa.Resource = CraftResource.Bronze;
                        thpa.Hue = 1899;
                        m.EquipItem(thpa);

                        TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves();
                        thpg.Resource = CraftResource.Bronze;
                        thpg.Hue = 1899;
                        m.EquipItem(thpg);

                        TyreanWingedHelm twh = new TyreanWingedHelm();
                        twh.Resource = CraftResource.Bronze;
                        twh.Hue = 1899;
                        m.EquipItem(twh);

                        m.EquipItem(new ElegantCloak(2751));

                        break;
                    }
                case Armament.Ranged:
                    {
                        FurBoots boots = new FurBoots();
                        boots.Resource = CraftResource.RegularLeather;
                        boots.Hue = 1899;
                        m.EquipItem(boots);

                        Bandana bandana = new Bandana();
                        bandana.Hue = 1899;
                        m.EquipItem(bandana);

                        LeatherChest lc = new LeatherChest();
                        lc.Resource = CraftResource.RegularLeather;
                        lc.Hue = 1899;
                        m.EquipItem(lc);

                        Quiver qv = new Quiver();
                        qv.Layer = Layer.Earrings;
                        m.EquipItem(qv);

                        RaggedPants rp = new RaggedPants();
                        rp.Resource = CraftResource.Cotton;
                        rp.Hue = 1899;
                        m.EquipItem(rp);

                        LeatherGloves lg = new LeatherGloves();
                        lg.Resource = CraftResource.RegularLeather;
                        lg.Hue = 1899;
                        m.EquipItem(lg);

                        VhalurianLongbow bow = new VhalurianLongbow();
                        bow.Resource = CraftResource.Yew;
                        m.EquipItem(bow);

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
コード例 #24
0
ファイル: Soldier.cs プロジェクト: justdanofficial/khaeros
        public static void EquipAzhuran(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            switch (a)
            {
                case Armament.Light:
                    {
                        Sandals sandals = new Sandals();
                        sandals.Resource = CraftResource.BeastLeather;
                        sandals.Hue = 2810;
                        m.EquipItem(sandals);

                        LeatherLegs ll = new LeatherLegs();
                        ll.Resource = CraftResource.ScaledLeather;
                        m.EquipItem(ll);

                        LeatherGloves lg = new LeatherGloves();
                        lg.Resource = CraftResource.ScaledLeather;
                        m.EquipItem(lg);

                        AzhuranJesterMask mask = new AzhuranJesterMask();
                        mask.Hue = 2810;
                        m.EquipItem(mask);

                        Shortsword sword = new Shortsword();
                        if (Utility.Random(100) + 1 > 99)
                            sword.Resource = CraftResource.Obsidian;
                        else
                            sword.Resource = CraftResource.Bronze;
                        m.EquipItem(sword);

                        BoiledLeatherShield shield = new BoiledLeatherShield();
                        shield.Resource = CraftResource.Ash;
                        m.EquipItem(shield);

                        break;
                    }
                case Armament.Medium:
                    {
                        AzhuranLeatherTunic chest = new AzhuranLeatherTunic();
                        chest.Resource = CraftResource.BeastLeather;

                        AzhuranLeatherPauldrons pauldrons = new AzhuranLeatherPauldrons();
                        pauldrons.Resource = CraftResource.BeastLeather;

                        AzhuranLeatherBoots boots = new AzhuranLeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;

                        AzhuranLeatherLegs legs = new AzhuranLeatherLegs();
                        legs.Resource = CraftResource.BeastLeather;

                        LeatherGloves gloves = new LeatherGloves();
                        gloves.Resource = CraftResource.BeastLeather;

                        LeatherArms arms = new LeatherArms();
                        arms.Resource = CraftResource.BeastLeather;

                        AzhuranSpear spear = new AzhuranSpear();
                        spear.Resource = CraftResource.Bronze;

                        m.EquipItem(chest);
                        m.EquipItem(pauldrons);
                        m.EquipItem(new Bandana(2810));
                        m.EquipItem(spear);
                        m.EquipItem(boots);
                        m.EquipItem(legs);
                        m.EquipItem(gloves);
                        m.EquipItem(arms);
                        break;
                    }
                case Armament.Heavy:
                    {
                        AzhuranHelm helm = new AzhuranHelm();
                        helm.Resource = CraftResource.Bronze;

                        AzhuranSpikedChainChest chest = new AzhuranSpikedChainChest();
                        chest.Resource = CraftResource.Bronze;

                        RingmailArms arms = new RingmailArms();
                        arms.Resource = CraftResource.Bronze;

                        ChainLegs legs = new ChainLegs();
                        legs.Resource = CraftResource.Bronze;

                        RingmailGloves gloves = new RingmailGloves();
                        gloves.Resource = CraftResource.Bronze;

                        m.EquipItem(helm);
                        m.EquipItem(chest);
                        Sandals sandals = new Sandals();
                        sandals.Resource = CraftResource.BeastLeather;
                        sandals.Hue = 2810;
                        m.EquipItem(sandals);
                        m.EquipItem(gloves);
                        m.EquipItem(arms);
                        m.EquipItem(legs);
                        m.EquipItem(new Cloak(2810));

                        if (m.Female)
                        {
                            AzhuranKiteShield shield = new AzhuranKiteShield();
                            shield.Resource = CraftResource.Bronze;

                            AzhuranHookedClub club = new AzhuranHookedClub();
                            club.Resource = CraftResource.Bronze;

                            m.EquipItem(shield);
                            m.EquipItem(club);
                            m.EquipItem(new ElegantWaistCloth(2810));
                        }

                        else
                        {
                            AzhuranRoundShield shield = new AzhuranRoundShield();
                            shield.Resource = CraftResource.Bronze;

                            AzhuranBroadsword sword = new AzhuranBroadsword();
                            sword.Resource = CraftResource.Bronze;

                            m.EquipItem(shield);
                            m.EquipItem(sword);
                        }

                        break;
                    }
                case Armament.Ranged:
                    {
                        Sandals sandals = new Sandals();
                        sandals.Resource = CraftResource.BeastLeather;
                        sandals.Hue = 2810;
                        m.EquipItem(sandals);

                        if (m.Female)
                        {
                            AzhuranShortbow bow = new AzhuranShortbow();
                            bow.Resource = CraftResource.Redwood;

                            m.EquipItem(bow);
                            m.EquipItem(new MetallicBra());
                            m.EquipItem(new WaistCloth(2810));
                        }

                        else
                        {
                            AzhuranBoomerang bow = new AzhuranBoomerang();
                            bow.Resource = CraftResource.Redwood;

                            m.EquipItem(bow);
                            m.EquipItem(new LoinCloth(2810));
                        }

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;

                            if (m.Female)
                                bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
        public AmazonTreeSettlementTreasureChest() : base(0xE43)
        {
            Name    = "a treasure chest -10-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 10;
            LockLevel     = 10;
            MaxLockLevel  = 15;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(15, 200)));
            }

/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Arrow(Utility.Random(2, 6)));
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bolt(Utility.Random(2, 6)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(2, 6);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bandage(Utility.Random(2, 6)));
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Bottle(Utility.Random(2, 6)));
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Lockpick(Utility.Random(2, 6)));
            }

            Item PotionLoot = Loot.RandomPotion();

            DropItem(PotionLoot);

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterBelt());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterBoots());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterBustier());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterGloves());
            }
            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new AmazonianFighterHelmet());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(21))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 10, 15);
                weapon.DamageLevel     = (WeaponDamageLevel)Utility.Random(2);
                weapon.AccuracyLevel   = (WeaponAccuracyLevel)Utility.Random(2);
                weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(2);
                weapon.Quality         = WeaponQuality.Regular;

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(10))
                {
                case 0: armor = new FemaleLeatherChest(); break;

                case 1: armor = new LeatherBustierArms(); break;

                case 2: armor = new LeatherArms(); break;

                case 3: armor = new LeatherCap(); break;

                case 4: armor = new LeatherGloves(); break;

                case 5: armor = new LeatherGorget(); break;

                case 6: armor = new LeatherLegs(); break;

                case 7: armor = new LeatherShorts(); break;

                case 8: armor = new LeatherSkirt(); break;

                default: armor = new LeatherChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 10, 15);
                armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(3);
                armor.Durability      = (ArmorDurabilityLevel)Utility.Random(3);
                armor.Quality         = ArmorQuality.Regular;

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 3, 10, 15);

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 10, 15);

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseShield shield = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 3, 10, 15);
                }

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel bracelet = new GoldBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 10, 15);
                }

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel earrings = new GoldEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 10, 15);
                }

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel necklace = new GoldNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 10, 15);
                }

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel ring = new GoldRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 10, 15);
                }

                DropItem(ring);
            }
        }
コード例 #26
0
        public NewPlayerPackage()
        {
            Name     = "New Player Welcome Package";
            Hue      = 1281;
            LootType = LootType.Newbied;


            /*
             * Spellbook book1 = new Spellbook();
             * book1.Content = ulong.MaxValue;
             * DropItem(book1);
             * book1.Location = new Point3D(16, 83, 0);
             *
             * BookOfChivalry book2 = new BookOfChivalry();
             * book2.Content = 1023;//all spells
             * DropItem(book2);
             * book2.Location = new Point3D(33, 83, 0);
             *
             * NecromancerSpellbook book3 = new NecromancerSpellbook();
             * book3.Content = 0x1FFFF;
             * DropItem(book3);
             * book3.Location = new Point3D(49, 83, 0);
             */

            BaseArmor armor = new LeatherChest();

            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck      = 10;
            armor.Attributes.BonusMana = 3;
            armor.Attributes.RegenMana = 1;
            armor.ColdBonus            = 1;
            armor.EnergyBonus          = 1;
            armor.FireBonus            = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(61, 74, 0);

            armor          = new LeatherLegs();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.RegenHits            = 1;
            armor.Attributes.BonusHits            = 3;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(71, 78, 0);

            armor          = new LeatherArms();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck      = 10;
            armor.Attributes.BonusStam = 3;
            armor.Attributes.RegenStam = 1;
            armor.ColdBonus            = 1;
            armor.EnergyBonus          = 1;
            armor.FireBonus            = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(94, 84, 0);

            armor          = new LeatherGloves();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck     = 10;
            armor.Attributes.BonusStr = 2;
            armor.ColdBonus           = 1;
            armor.EnergyBonus         = 1;
            armor.FireBonus           = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(108, 85, 0);

            armor          = new LeatherGorget();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.BonusInt             = 2;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(122, 79, 0);

            armor          = new LeatherCap();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.BonusDex             = 2;
            armor.Attributes.LowerManaCost        = 2;
            armor.Attributes.LowerRegCost         = 5;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(115, 88, 0);

            armor          = new MetalShield();
            armor.Hue      = 537;
            armor.LootType = LootType.Newbied;
            armor.ArmorAttributes.DurabilityBonus = 20;
            armor.Attributes.AttackChance         = 5;
            armor.Attributes.DefendChance         = 5;
            armor.Attributes.SpellChanneling      = 1;
            armor.Attributes.Luck = 10;
            armor.ColdBonus       = 1;
            armor.EnergyBonus     = 1;
            armor.FireBonus       = 1;
            //armor.ArmorRatingBonus = 2;
            armor.PoisonBonus = 1;
            DropItem(armor);
            armor.Location = new Point3D(132, 85, 0);

            BaseJewel ring = new GoldRing();

            ring.LootType = LootType.Newbied;
            ring.Attributes.NightSight   = 1;
            ring.Attributes.SpellDamage  = 5;
            ring.Attributes.WeaponDamage = 5;
            DropItem(ring);
            ring.Location = new Point3D(140, 60, 0);

            Item item = new Bandage(100);

            DropItem(item);
            item.Location = new Point3D(135, 66, 0);
        }
コード例 #27
0
		public SamuraiScholar() : base( AIType.AI_Mage, FightMode.Weakest, 10, 1, 0.175, 0.3)
		{

			Name = "Samurai Scholar";
			Title= ", Defiance Cult Clan";
			Body = 400;
                        Hue = 33820;
			SpeechHue= 1150;
			BaseSoundID = 0;
			Team = 0;
                        //new EtherealHorse().Rider = this;

			SetStr( 155, 175);
			SetDex( 130, 140);
			SetInt( 260, 450);

			SetHits(125, 145);

			SetSkill( SkillName.Tactics, 100.7, 100.4);
                        SetSkill( SkillName.Magery, 110.7, 110.8);
                        SetSkill( SkillName.EvalInt, 115.7, 115.7);
			SetSkill( SkillName.MagicResist, 110.4, 115.7);
			SetSkill( SkillName.Wrestling, 110.4, 110.7);
			SetSkill( SkillName.Anatomy, 110.4, 110.7);
			SetSkill( SkillName.Parry, 75.1, 100.1);

                        Fame=15000;
			Karma=-15000;

			VirtualArmor= 75;

			Item Spellbook = new Spellbook();
			Spellbook.Movable=false;
			Spellbook.Hue=0;
		        Spellbook.Name="Tome of Ancient Wisdom";
                        EquipItem( Spellbook );

                        Item Kasa = new Kasa();
			Kasa.Movable=false;
			Kasa.Hue=0;
			EquipItem( Kasa );

			Item Shirt = new Shirt();
			Shirt.Movable=false;
			Shirt.Hue=0;
			EquipItem( Shirt );

                        Item LeatherGloves = new LeatherGloves();
			LeatherGloves.Movable=false;
			LeatherGloves.Hue=0;
                        EquipItem( LeatherGloves );

                        Item MaleKimono = new MaleKimono();
			MaleKimono.Movable=false;
			MaleKimono.Hue=0;
		        EquipItem( MaleKimono );

			Item Sandals = new Sandals();
			Sandals.Movable=false;
			Sandals.Hue=0;
			EquipItem( Sandals );

			Item hair = new Item( 0x203D);
			hair.Hue = 0;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );

                        Item beard = new Item( 0x203E);
			beard.Hue = 0;
			beard.Layer = Layer.FacialHair;
			beard.Movable = false;
			AddItem( beard );

			PackGold( 140, 255);
			PackMagicItems( 3, 7);
			PackMagicItems( 3, 7);
			PackMagicItems( 3, 7);
			PackMagicItems( 3, 7);

                                switch ( Utility.Random( 125 ))
        		 {
           			case 0: PackItem( new HakamaShita() ); break;
        		 }
		}
コード例 #28
0
ファイル: Soldier.cs プロジェクト: justdanofficial/khaeros
        public static void EquipTyrean(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            Surcoat coat = new Surcoat();
            coat.ItemID = 15477;
            coat.Name = "A Surcoat of the Jarlsgaard";
            coat.Hue = 2741;
            m.EquipItem(coat);

            switch (a)
            {
                case Armament.Light:
                    {
                        StuddedChest lc = new StuddedChest();
                        lc.Resource = CraftResource.BeastLeather;
                        lc.Hue = 1899;
                        m.EquipItem(lc);

                        StuddedLegs ll = new StuddedLegs();
                        ll.Resource = CraftResource.BeastLeather;
                        ll.Hue = 1899;
                        m.EquipItem(ll);

                        StuddedArms la = new StuddedArms();
                        la.Resource = CraftResource.BeastLeather;
                        la.Hue = 1899;
                        m.EquipItem(ll);

                        StuddedGloves lg = new StuddedGloves();
                        lg.Resource = CraftResource.BeastLeather;
                        lg.Hue = 1899;
                        m.EquipItem(lg);

                        StuddedGorget lo = new StuddedGorget();
                        lo.Resource = CraftResource.BeastLeather;
                        lo.Hue = 1899;
                        m.EquipItem(lo);

                        BearMask mask = new BearMask();
                        mask.Hue = 1899;
                        m.EquipItem(mask);

                        FurBoots boots = new FurBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2741;
                        m.EquipItem(boots);

                        TyreanThrowingAxe tta = new TyreanThrowingAxe();
                        tta.Resource = CraftResource.Bronze;
                        m.EquipItem(tta);

                        LeatherShield ls = new LeatherShield();
                        ls.Resource = CraftResource.Yew;
                        m.EquipItem(ls);

                        break;
                    }
                case Armament.Medium:
                    {
                        ChainChest cc = new ChainChest();
                        cc.Resource = CraftResource.Bronze;
                        cc.Hue = 1899;
                        m.EquipItem(cc);

                        ChainLegs cl = new ChainLegs();
                        cl.Resource = CraftResource.Bronze;
                        cl.Hue = 1899;
                        m.EquipItem(cl);

                        RingmailArms ra = new RingmailArms();
                        ra.Resource = CraftResource.Bronze;
                        ra.Hue = 1899;
                        m.EquipItem(ra);

                        RingmailGloves rg = new RingmailGloves();
                        rg.Resource = CraftResource.Bronze;
                        rg.Hue = 1899;
                        m.EquipItem(rg);

                        TyreanHornedHelm thh = new TyreanHornedHelm();
                        thh.Resource = CraftResource.Bronze;
                        thh.Hue = 1899;
                        m.EquipItem(thh);

                        FurBoots boots = new FurBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2741;
                        m.EquipItem(boots);

                        bool WeaponChance = Utility.RandomBool();

                        if (WeaponChance)
                        {
                            TyreanHarpoon weapon = new TyreanHarpoon();
                            weapon.Resource = CraftResource.Bronze;

                            m.EquipItem(weapon);
                        }

                        else
                        {
                            TyreanBattleAxe weapon = new TyreanBattleAxe();
                            weapon.Resource = CraftResource.Bronze;

                            m.EquipItem(weapon);
                        }

                        break;
                    }
                case Armament.Heavy:
                    {
                        TyreanHalfPlateChest thpc = new TyreanHalfPlateChest();
                        thpc.Resource = CraftResource.Bronze;
                        thpc.Hue = 1899;
                        m.EquipItem(thpc);

                        TyreanHalfPlateLegs thpl = new TyreanHalfPlateLegs();
                        thpl.Resource = CraftResource.Bronze;
                        thpl.Hue = 1899;
                        m.EquipItem(thpl);

                        TyreanHalfPlateSabatons thps = new TyreanHalfPlateSabatons();
                        thps.Resource = CraftResource.Bronze;
                        thps.Hue = 1899;
                        m.EquipItem(thps);

                        TyreanHalfPlateArms thpa = new TyreanHalfPlateArms();
                        thpa.Resource = CraftResource.Bronze;
                        thpa.Hue = 1899;
                        m.EquipItem(thpa);

                        TyreanHalfPlateGloves thpg = new TyreanHalfPlateGloves();
                        thpg.Resource = CraftResource.Bronze;
                        thpg.Hue = 1899;
                        m.EquipItem(thpg);

                        TyreanHalfPlateGorget thpo = new TyreanHalfPlateGorget();
                        thpo.Resource = CraftResource.Bronze;
                        thpo.Hue = 1899;
                        m.EquipItem(thpo);

                        TyreanKiteShield tks = new TyreanKiteShield();
                        tks.Resource = CraftResource.Bronze;
                        tks.Hue = 1899;
                        m.EquipItem(tks);

                        m.EquipItem(new Cloak(1445));

                        TyreanWingedHelm twh = new TyreanWingedHelm();
                        twh.Resource = CraftResource.Bronze;
                        twh.Hue = 1899;
                        m.EquipItem(twh);

                        bool WeaponChance = Utility.RandomBool();
                        if (WeaponChance)
                        {
                            TyreanWarAxe axe = new TyreanWarAxe();
                            axe.Resource = CraftResource.Bronze;

                            m.EquipItem(axe);
                        }

                        else
                        {
                            TyreanOrnateAxe axe = new TyreanOrnateAxe();
                            axe.Resource = CraftResource.Bronze;

                            m.EquipItem(axe);
                        }

                        break;
                    }
                case Armament.Ranged:
                    {
                        FancyShirt shirt = new FancyShirt();
                        shirt.Resource = CraftResource.Wool;
                        shirt.Hue = 1899;
                        m.EquipItem(shirt);

                        LeatherChest lc = new LeatherChest();
                        lc.Resource = CraftResource.BeastLeather;
                        lc.Hue = 1899;
                        m.EquipItem(lc);

                        LeatherLegs ll = new LeatherLegs();
                        ll.Resource = CraftResource.BeastLeather;
                        ll.Hue = 1899;
                        m.EquipItem(ll);

                        LeatherGloves lg = new LeatherGloves();
                        lg.Resource = CraftResource.BeastLeather;
                        lg.Hue = 1899;
                        m.EquipItem(lg);

                        FurBoots boots = new FurBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2741;
                        m.EquipItem(boots);

                        m.EquipItem(new Cloak(1445));

                        TyreanCompositeBow bow = new TyreanCompositeBow();
                        bow.Resource = CraftResource.Redwood;
                        m.EquipItem(bow);

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
コード例 #29
0
ファイル: GrimmochDrummel.cs プロジェクト: Godkong/RunUO
		public GrimmochDrummel() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Title = "the Cursed";

			Hue = 0x8596;
			Body = 0x190;
			Name = "Grimmoch Drummel";

			HairItemID = 0x204A;	//Krisna

			Bow bow = new Bow();
			bow.Movable = false;
			AddItem( bow );

			AddItem( new Boots( 0x8A4 ) );
			AddItem( new BodySash( 0x8A4 ) );

			Backpack backpack = new Backpack();
			backpack.Movable = false;
			AddItem( backpack );

			LeatherGloves gloves = new LeatherGloves();
			LeatherChest chest = new LeatherChest();
			gloves.Hue = 0x96F;
			chest.Hue = 0x96F;

			AddItem( gloves );
			AddItem( chest );

			SetStr( 111, 120 );
			SetDex( 151, 160 );
			SetInt( 41, 50 );

			SetHits( 180, 207 );
			SetMana( 0 );

			SetDamage( 13, 16 );

			SetResistance( ResistanceType.Physical, 35, 45 );
			SetResistance( ResistanceType.Fire, 25, 30 );
			SetResistance( ResistanceType.Cold, 45, 55 );
			SetResistance( ResistanceType.Poison, 30, 40 );
			SetResistance( ResistanceType.Energy, 20, 25 );

			SetSkill( SkillName.Archery, 90.1, 110.0 );
			SetSkill( SkillName.Swords, 60.1, 70.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.MagicResist, 60.1, 70.0 );
			SetSkill( SkillName.Anatomy, 90.1, 100.0 );

			Fame = 5000;
			Karma = -1000;

			PackItem( new Arrow( 40 ) );

			if ( 3 > Utility.Random( 100 ) )
				PackItem( new FireHorn() );

			if ( 1 > Utility.Random( 3 ) )
				PackItem( Loot.RandomGrimmochJournal() );
		}
コード例 #30
0
        public MongbatHideoutTreasureChest1() : base(0xE43)
        {
            Name    = "a treasure chest -40-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 40;
            LockLevel     = 40;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(20, 300)));
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(19))
            {
            case 0: DropItem(new Board(60)); break;

            case 1: DropItem(new BoltOfCloth(60)); break;

            case 2: DropItem(new Bottle(60)); break;

            case 3: DropItem(new CopperWire(60)); break;

            case 4: DropItem(new Cotton(60)); break;

            case 5: DropItem(new DarkYarn(60)); break;

            case 6: DropItem(new Feather(60)); break;

            case 7: DropItem(new Flax(60)); break;

            case 8: DropItem(new Gears(60)); break;

            case 9: DropItem(new GoldWire(60)); break;

            case 10: DropItem(new IronIngot(60)); break;

            case 11: DropItem(new IronWire(60)); break;

            case 12: DropItem(new Leather(60)); break;

            case 13: DropItem(new LightYarn(60)); break;

            case 14: DropItem(new Shaft(60)); break;

            case 15: DropItem(new SilverWire(60)); break;

            case 16: DropItem(new SpoolOfThread(60)); break;

            case 17: DropItem(new Springs(60)); break;

            case 18: DropItem(new Wool(60)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new BeetleEgg(15)); break;

            case 1: DropItem(new FishScale(15)); break;

            case 2: DropItem(new Nirnroot(15)); break;

            case 3: DropItem(new SerpentScale(15)); break;

            case 4: DropItem(new ThunderStone(15)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(5, 10);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 1-15
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(36))
                {
                case 0: weapon = new Hatchet(); break;                     // Lv1

                case 1: weapon = new Axe(); break;                         // Lv5

                case 2: weapon = new BattleAxe(); break;                   // Lv10

                case 3: weapon = new Bow(); break;                         // Lv1

                case 4: weapon = new Crossbow(); break;                    // Lv1

                case 5: weapon = new Balestra(); break;                    // Lv5

                case 6: weapon = new ElvenLeafBow(); break;                // Lv5

                case 7: weapon = new MagicalShortbow(); break;             // Lv10

                case 8: weapon = new RepeatingCrossbow(); break;           // Lv10

                case 9: weapon = new SkinningKnife(); break;               // Lv1

                case 10: weapon = new Cleaver(); break;                    // Lv5

                case 11: weapon = new Dagger(); break;                     // Lv5

                case 12: weapon = new ButcherKnife(); break;               // Lv10

                case 13: weapon = new EbonyDagger(); break;                // Lv10

                case 14: weapon = new Sai(); break;                        // Lv15

                case 15: weapon = new Club(); break;                       // Lv1

                case 16: weapon = new Nunchaku(); break;                   // Lv1

                case 17: weapon = new Mace(); break;                       // Lv5

                case 18: weapon = new Maul(); break;                       // Lv10

                case 19: weapon = new Scepter(); break;                    // Lv15

                case 20: weapon = new Pitchfork(); break;                  // Lv1

                case 21: weapon = new ShortSpear(); break;                 // Lv5

                case 22: weapon = new Pilum(); break;                      // Lv10

                case 23: weapon = new Pike(); break;                       // Lv15

                case 24: weapon = new GnarledStaff(); break;               // Lv1

                case 25: weapon = new ShepherdsCrook(); break;             // Lv1

                case 26: weapon = new QuarterStaff(); break;               // Lv10

                case 27: weapon = new ReptilianStaff(); break;             // Lv15

                case 28: weapon = new Bokuto(); break;                     // Lv1

                case 29: weapon = new BoneHarvester(); break;              // Lv1

                case 30: weapon = new Cutlass(); break;                    // Lv1

                case 31: weapon = new ElvenMachete(); break;               // Lv1

                case 32: weapon = new Kryss(); break;                      // Lv1

                case 33: weapon = new EbonyRapier(); break;                // Lv10

                case 34: weapon = new Scimitar(); break;                   // Lv10

                default: weapon = new Leafblade(); break;                  // Lv1
                }

                switch (Utility.Random(14))
                {
                case 0: weapon.Attributes.AttackChance = Utility.RandomMinMax(1, 5); break;

                case 1: weapon.Attributes.DefendChance = Utility.RandomMinMax(1, 5); break;

                case 2: weapon.Attributes.Luck = Utility.RandomMinMax(1, 10); break;

                case 3: weapon.Attributes.WeaponSpeed = Utility.RandomMinMax(1, 25); break;

                case 4: weapon.WeaponAttributes.HitDispel = Utility.RandomMinMax(2, 10); break;

                case 5: weapon.WeaponAttributes.HitFireball = Utility.RandomMinMax(2, 10); break;

                case 6: weapon.WeaponAttributes.HitHarm = Utility.RandomMinMax(2, 10); break;

                case 7: weapon.WeaponAttributes.HitLeechHits = Utility.RandomMinMax(2, 10); break;

                case 8: weapon.WeaponAttributes.HitLeechMana = Utility.RandomMinMax(2, 10); break;

                case 9: weapon.WeaponAttributes.HitLeechStam = Utility.RandomMinMax(2, 10); break;

                case 10: weapon.WeaponAttributes.HitLightning = Utility.RandomMinMax(2, 10); break;

                case 11: weapon.WeaponAttributes.HitLowerAttack = Utility.RandomMinMax(2, 10); break;

                case 12: weapon.WeaponAttributes.HitLowerDefend = Utility.RandomMinMax(2, 10); break;

                default: weapon.Attributes.WeaponDamage = Utility.RandomMinMax(1, 10); break;
                }

                DropItem(weapon);
            }

/////////////////////////////////////// LV 1-15
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(39))
                {
                case 0: armor = new LeatherArms(); break;                       // Lv1

                case 1: armor = new LeatherBustierArms(); break;                // Lv1

                case 2: armor = new LeatherCap(); break;                        // Lv1

                case 3: armor = new LeatherChest(); break;                      // Lv1

                case 4: armor = new LeatherGloves(); break;                     // Lv1

                case 5: armor = new LeatherGorget(); break;                     // Lv1

                case 6: armor = new LeatherLegs(); break;                       // Lv1

                case 7: armor = new LeatherShorts(); break;                     // Lv1

                case 8: armor = new LeatherSkirt(); break;                      // Lv1

                case 9: armor = new FemaleLeafChest(); break;                   // Lv1

                case 10: armor = new LeafArms(); break;                         // Lv3

                case 11: armor = new LeafChest(); break;                        // Lv3

                case 12: armor = new LeafGloves(); break;                       // Lv3

                case 13: armor = new LeafGorget(); break;                       // Lv3

                case 14: armor = new LeafLegs(); break;                         // Lv3

                case 15: armor = new LeafTonlet(); break;                       // Lv3

                case 16: armor = new LeatherDo(); break;                        // Lv6

                case 17: armor = new LeatherHaidate(); break;                   // Lv6

                case 18: armor = new LeatherHiroSode(); break;                  // Lv6

                case 19: armor = new LeatherJingasa(); break;                   // Lv6

                case 20: armor = new LeatherMempo(); break;                     // Lv6

                case 21: armor = new LeatherNinjaHood(); break;                 // Lv6

                case 22: armor = new LeatherNinjaJacket(); break;               // Lv6

                case 23: armor = new LeatherNinjaMitts(); break;                // Lv6

                case 24: armor = new LeatherNinjaPants(); break;                // Lv6

                case 25: armor = new LeatherSuneate(); break;                   // Lv6

                case 26: armor = new EbonsilkArms(); break;                     // Lv9

                case 27: armor = new EbonsilkChest(); break;                    // Lv9

                case 28: armor = new EbonsilkGloves(); break;                   // Lv9

                case 29: armor = new EbonsilkGorget(); break;                   // Lv9

                case 30: armor = new EbonsilkLegs(); break;                     // Lv9

                case 31: armor = new EbonsilkTiara(); break;                    // Lv9

                case 32: armor = new ChitinArms(); break;                       // Lv12

                case 33: armor = new ChitinChest(); break;                      // Lv12

                case 34: armor = new ChitinGloves(); break;                     // Lv12

                case 35: armor = new ChitinGorget(); break;                     // Lv12

                case 36: armor = new ChitinHelmet(); break;                     // Lv12

                case 37: armor = new ChitinLegs(); break;                       // Lv12

                default: armor = new FemaleLeatherChest(); break;               // Lv1
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 5, 10);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 5, 10);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new Buckler();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new WoodenShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new AmmoniteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield4 = new BronzeShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield4, 3, 5, 50);
                }
                DropItem(shield4);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield5 = new MetalShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield5, 3, 5, 50);
                }
                DropItem(shield5);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield6 = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield6, 3, 5, 50);
                }
                DropItem(shield6);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 5, 10);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 5, 10);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 5, 10);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 5, 10);
                }
                DropItem(ring);
            }
        }
コード例 #31
0
ファイル: Soldier.cs プロジェクト: justdanofficial/khaeros
        public static void EquipVhalurian(Armament a, Mobile m)
        {
            if (a == Armament.LightCavalry)
                a = (Armament)1;
            else if (a == Armament.HeavyCavalry)
                a = (Armament)3;

            Surcoat coat = new Surcoat();
            coat.Name = "A Surcoat of the Rivergate Militia";
            coat.Hue = 2932;
            coat.ItemID = 15479;
            m.EquipItem(coat);

            switch (a)
            {
                case Armament.Light:
                    {
                        LeatherBoots boots = new LeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2101;

                        m.EquipItem(boots);

                        Beret beret = new Beret();
                        beret.Hue = 2932;
                        m.EquipItem(beret);

                        StuddedChest sc = new StuddedChest();
                        sc.Resource = CraftResource.BeastLeather;
                        sc.Hue = 2101;
                        m.EquipItem(sc);

                        StuddedLegs sl = new StuddedLegs();
                        sl.Resource = CraftResource.BeastLeather;
                        sl.Hue = 2101;
                        m.EquipItem(sl);

                        StuddedArms sa = new StuddedArms();
                        sa.Resource = CraftResource.BeastLeather;
                        sa.Hue = 2101;
                        m.EquipItem(sa);

                        StuddedGloves sg = new StuddedGloves();
                        sg.Resource = CraftResource.BeastLeather;
                        sg.Hue = 2101;
                        m.EquipItem(sg);

                        StuddedGorget so = new StuddedGorget();
                        so.Resource = CraftResource.BeastLeather;
                        so.Hue = 2101;
                        m.EquipItem(so);

                        VhalurianMace vm = new VhalurianMace();
                        vm.Resource = CraftResource.Iron;
                        vm.Hue = 0;
                        m.EquipItem(vm);

                        WoodenShield ws = new WoodenShield();
                        ws.Resource = CraftResource.Oak;
                        ws.Hue = 0;
                        m.EquipItem(ws);

                        break;
                    }
                case Armament.Medium:
                    {
                        ChainChest cc = new ChainChest();
                        cc.Resource = CraftResource.Bronze;
                        cc.Hue = 2101;
                        m.EquipItem(cc);

                        ChainLegs cl = new ChainLegs();
                        cl.Resource = CraftResource.Bronze;
                        cl.Hue = 2101;
                        m.EquipItem(cl);

                        ChainCoif co = new ChainCoif();
                        co.Resource = CraftResource.Bronze;
                        co.Hue = 2101;
                        m.EquipItem(co);

                        RingmailArms ra = new RingmailArms();
                        ra.Resource = CraftResource.Bronze;
                        ra.Hue = 2101;
                        m.EquipItem(ra);

                        RingmailGloves rg = new RingmailGloves();
                        rg.Resource = CraftResource.Bronze;
                        rg.Hue = 2101;
                        m.EquipItem(rg);

                        VhalurianMetalKiteShield vmks = new VhalurianMetalKiteShield();
                        vmks.Resource = CraftResource.Bronze;
                        vmks.Hue = 2101;
                        m.EquipItem(vmks);

                        LeatherBoots boots = new LeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2101;

                        m.EquipItem(boots);

                        if (m.Female)
                        {
                            VhalurianGladius sword = new VhalurianGladius();
                            sword.Resource = CraftResource.Bronze;

                            m.EquipItem(sword);
                        }

                        else
                        {
                            VhalurianBroadsword sword = new VhalurianBroadsword();
                            sword.Resource = CraftResource.Bronze;

                            m.EquipItem(sword);
                        }

                        break;
                    }
                case Armament.Heavy:
                    {
                        VhalurianOrnatePlateChest vopc = new VhalurianOrnatePlateChest();
                        vopc.Resource = CraftResource.Bronze;
                        vopc.Hue = 2101;
                        m.EquipItem(vopc);

                        VhalurianOrnatePlateLegs vopl = new VhalurianOrnatePlateLegs();
                        vopl.Resource = CraftResource.Bronze;
                        vopl.Hue = 2101;
                        m.EquipItem(vopl);

                        VhalurianOrnatePlateGorget vopo = new VhalurianOrnatePlateGorget();
                        vopo.Resource = CraftResource.Bronze;
                        vopo.Hue = 2101;
                        m.EquipItem(vopo);

                        PlateSabatons ps = new PlateSabatons();
                        ps.Resource = CraftResource.Bronze;
                        ps.Hue = 2105;
                        m.EquipItem(ps);

                        VhalurianOrnatePlateArms vopa = new VhalurianOrnatePlateArms();
                        vopa.Resource = CraftResource.Bronze;
                        vopa.Hue = 2101;
                        m.EquipItem(vopa);

                        VhalurianOrnatePlateGloves vopg = new VhalurianOrnatePlateGloves();
                        vopg.Resource = CraftResource.Bronze;
                        vopg.Hue = 2101;
                        m.EquipItem(vopg);

                        VhalurianOrnateKiteShield voks = new VhalurianOrnateKiteShield();
                        voks.Resource = CraftResource.Bronze;
                        voks.Hue = 2102;
                        m.EquipItem(voks);

                        m.EquipItem(new Cloak(1133));

                        if (m.Female)
                        {
                            VhalurianWarHammer hammer = new VhalurianWarHammer();
                            hammer.Resource = CraftResource.Bronze;
                            m.EquipItem(hammer);

                            VhalurianOrnateHelm voh = new VhalurianOrnateHelm();
                            voh.Resource = CraftResource.Bronze;
                            voh.Hue = 2102;
                            m.EquipItem(voh);
                        }

                        else
                        {
                            VhalurianBastardSword sword = new VhalurianBastardSword();
                            sword.Resource = CraftResource.Bronze;
                            m.EquipItem(sword);

                            VhalurianOrnatePlateHelm voph = new VhalurianOrnatePlateHelm();
                            voph.Resource = CraftResource.Bronze;
                            voph.Hue = 2102;
                            m.EquipItem(voph);
                        }

                        break;
                    }
                case Armament.Ranged:
                    {
                        LeatherBoots boots = new LeatherBoots();
                        boots.Resource = CraftResource.BeastLeather;
                        boots.Hue = 2101;
                        m.EquipItem(boots);

                        LeatherCap cap = new LeatherCap();
                        cap.Resource = CraftResource.RegularLeather;
                        cap.Hue = 2101;
                        m.EquipItem(cap);

                        LeatherChest lc = new LeatherChest();
                        lc.Resource = CraftResource.RegularLeather;
                        lc.Hue = 2101;
                        m.EquipItem(lc);

                        Quiver qv = new Quiver();
                        qv.Layer = Layer.Earrings;
                        m.EquipItem(qv);

                        LongPants lp = new LongPants();
                        lp.Resource = CraftResource.Cotton;
                        lp.Hue = 2101;
                        m.EquipItem(lp);

                        LeatherArms la = new LeatherArms();
                        la.Resource = CraftResource.RegularLeather;
                        la.Hue = 2101;
                        m.EquipItem(la);

                        LeatherGloves lg = new LeatherGloves();
                        lg.Resource = CraftResource.RegularLeather;
                        lg.Hue = 2101;
                        m.EquipItem(lg);

                        VhalurianLongbow bow = new VhalurianLongbow();
                        bow.Resource = CraftResource.Yew;
                        m.EquipItem(bow);

                        if (m is BaseCreature)
                        {
                            BaseCreature bc = m as BaseCreature;
                            bc.AI = AIType.AI_Archer;
                            bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20)));
                        }

                        break;
                    }
            }
        }
コード例 #32
0
ファイル: Gervis.cs プロジェクト: Crome696/ServUO
        public override void InitOutfit()
        {
            this.AddItem(new Backpack());			
            this.AddItem(new SmithHammer());
            this.AddItem(new Boots(0x3B2));
            this.AddItem(new ShortPants(0x1BB));
            this.AddItem(new Shirt(0x71F));
            this.AddItem(new FullApron(0x3B2));
			
            Item item;
			
            item = new LeatherGloves();
            item.Hue = 0x3B2;
            this.AddItem(item);
        }
コード例 #33
0
ファイル: Death.cs プロジェクト: Ziden/ServUO-EC-Test-Fork
        public Death()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "Death";
            Title = "    The 4th Horseman";
            Body = 400;
            SpeechHue = 2128;
            Hue = 161;
            VirtualArmor = 45;
            Kills = 10;

            SetStr( 125 );
            SetDex( 251 );
            SetInt( 130 );

            SetHits(12000);
            SetDamage(25,45);
            SetDamageType(ResistanceType.Poison, 100);

            SetResistance(ResistanceType.Physical, 45,55);
            SetResistance(ResistanceType.Fire, 45, 55);
            SetResistance(ResistanceType.Cold, 45, 55);
            SetResistance(ResistanceType.Energy, 45, 55);
            SetResistance(ResistanceType.Poison, 100);

            SetSkill(SkillName.Wrestling, 85.0, 92.5);
            SetSkill(SkillName.Tactics, 78.5, 87.2);
            SetSkill(SkillName.Anatomy, 68.7, 85.6);
            SetSkill(SkillName.Fencing, 92.5, 95.6);

            Fame = 0;
            Karma = -10000;
            Item Weapon = new ScytheOfDeath();

            Weapon.Movable = false;

            AddItem(Weapon);
              //  PackItem(new MasterCoin(40));

            VirtualArmor = 30;

            new PaleHorse().Rider = this;

            Item apron = new HalfApron(161);
            apron.Movable = false;
            AddItem( apron );

            Item hair = new ShortHair( 161 );
            hair.Movable = false;
            AddItem( hair );

            Item shoes = new Sandals(161);
            shoes.Movable = false;
            AddItem( shoes );

            Item mask = new OrcishKinMask(161);
               mask.Movable = false;
            AddItem( mask );

            Item robe = new Robe(161);
            robe.Movable = false;
            AddItem( robe );

            Item gloves = new LeatherGloves();
            gloves.Movable = false;
            gloves.Hue = 161;
            AddItem( gloves );

            Item gorget = new LeatherGorget();
            gorget.Movable = false;
            gorget.Hue = 161;
            AddItem( gorget );
        }
コード例 #34
0
		public CrazySanta() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Crazy Santa Clause";
			Title = "Of Red Christmas";
			Body = 400;
			Hue = 33770;
			BaseSoundID = 343;

			SetStr( 401, 520 );
			SetDex( 81, 90 );
			SetInt( 401, 520 );

			SetHits( 678, 695 );

			SetDamage( 50, 120 );

			SetDamageType( ResistanceType.Cold, 50 );
			SetDamageType( ResistanceType.Energy, 50 );

			SetResistance( ResistanceType.Physical, 50 );
			SetResistance( ResistanceType.Fire, 50 );
			SetResistance( ResistanceType.Cold, 100 );
			SetResistance( ResistanceType.Poison, 60 );
			SetResistance( ResistanceType.Energy, 80 );

			SetSkill( SkillName.EvalInt, 200.0 );
			SetSkill( SkillName.Magery, 200.0 );
			SetSkill( SkillName.Meditation, 200.0 );
			SetSkill( SkillName.MagicResist, 200.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.Wrestling, 200.0 );

			Fame = -1500;
			Karma = 550000;

			VirtualArmor = 40;

                  PackItem( new SantasHat() );
				  
				           if (1 > Utility.RandomDouble())

                                                   switch (Utility.Random(24))
                                                   {
                                                       case 0: PackItem(new MaceOfWinter());
                                                           break;
                                                       case 1: PackItem(new ChristmasKatana());
                                                           break;
                                                       case 2: PackItem(new SantasStaff());
                                                           break;
                                                       case 3: PackItem(new ArmsOfChristmas());
                                                           break;
                                                       case 4: PackItem(new ChestOfChristmas());
                                                           break;
                                                       case 5: PackItem(new GlovesOfChristmas());
                                                           break;
                                                       case 6: PackItem(new GorgetOfChristmas());
                                                           break;
                                                       case 7: PackItem(new HelmOfChristmas());
                                                           break;
                                                       case 8: PackItem(new LegsOfChristmas());
                                                           break;
                                                       case 9: PackItem(new HelmOfWinter());
                                                           break;
                                                       case 10: PackItem(new LegsOfWinter());
                                                           break;
                                                       case 11: PackItem(new FemaleChestOfWinter());
                                                           break;
                                                       case 12: PackItem(new GlovesOfWinter());
                                                           break;
                                                       case 13: PackItem(new ArmsOfWinter());
                                                           break;
                                                       case 14: PackItem(new ChestOfWinter());
                                                           break;
                                                       case 16: PackItem(new XmasArms());
                                                           break;
                                                       case 17: PackItem(new XmasChest());
                                                           break;
                                                       case 18: PackItem(new XmasGloves());
                                                           break;
                                                       case 19: PackItem(new XmasHelm());
                                                           break;
                                                       case 20: PackItem(new XmasLegs());
                                                           break;
                                                       case 21: PackItem(new XmasHalberd());
                                                           break;
                                                       case 22: PackItem(new SwordOfChristmas());
                                                           break;
                                                       case 23: PackItem(new BowOfChristmas());
                                                           break;
                                                   }
	

                  FacialHairItemID = 8267;
                  FacialHairHue = 1153;

			LongPants legs = new LongPants();
			legs.Hue = 1157;
			legs.Movable = false;
			AddItem( legs );

			FancyShirt chest = new FancyShirt();
			chest.Hue = 1157;
			chest.Movable = false;
			AddItem( chest );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 1153;
			gloves.Movable = false;
			AddItem( gloves );

			ElvenBoots boots = new ElvenBoots();
			boots.Hue = 1153;
			boots.Movable = false;
			AddItem( boots );

                  Item hair = new Item( Utility.RandomList( 8252 ) );
			hair.Hue = 1153;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			
			BodySash bodysash = new BodySash();
			bodysash.Hue = 1153;
			bodysash.Movable = false;
			AddItem ( bodysash );
			
			HalfApron halfapron = new HalfApron();
			halfapron.Hue = 1153;
			halfapron.Movable = false;
			AddItem ( halfapron );

			Cloak cloak = new Cloak();
			cloak.Hue = 1153;
			cloak.Movable = false;
			AddItem ( cloak );
					
			PackGold( 60000, 100000);

                }