public static void EquipInsularii(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; switch (a) { case Armament.Light: { MaleDress dress = new MaleDress(); dress.Name = "A Ceremonial Robe"; dress.Layer = Layer.InnerTorso; dress.Hue = 2990; PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2990; ElegantDoublet doub = new ElegantDoublet(); doub.Name = "A Ceremonial Tunic"; doub.Hue = 2707; KhemetarRogueTurban gorget = new KhemetarRogueTurban(); gorget.Hue = 2990; PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2990; HardenedThighBoots boots = new HardenedThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2990; BeltPouch belt = new BeltPouch(); belt.Hue = 2990; FancyGlasses glasses = new FancyGlasses(); glasses.Hue = 2707; m.EquipItem(dress); m.EquipItem(arms); m.EquipItem(doub); m.EquipItem(gorget); m.EquipItem(gloves); m.EquipItem(boots); m.EquipItem(belt); m.EquipItem(glasses); Shortsword ss = new Shortsword(); ss.Resource = CraftResource.Iron; m.EquipItem(ss); Buckler shield = new Buckler(); shield.Resource = CraftResource.Bronze; shield.Hue = 2707; m.EquipItem(shield); break; } case Armament.Medium: { MaleDress dress = new MaleDress(); dress.Name = "A Ceremonial Robe"; dress.Layer = Layer.InnerTorso; dress.Hue = 2990; PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2990; ElegantDoublet doub = new ElegantDoublet(); doub.Name = "A Ceremonial Tunic"; doub.ItemID = 15502; doub.Hue = 2707; KhemetarRogueTurban gorget = new KhemetarRogueTurban(); gorget.Layer = Layer.Neck; gorget.Hue = 2990; PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2990; HardenedThighBoots boots = new HardenedThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2990; TyreanHornedPlateHelm helm = new TyreanHornedPlateHelm(); helm.Resource = CraftResource.Bronze; helm.Name = "A Horned Helmet"; helm.Hue = 2990; BeltPouch belt = new BeltPouch(); belt.Hue = 2990; FancyGlasses glasses = new FancyGlasses(); glasses.Hue = 2707; m.EquipItem(dress); m.EquipItem(arms); m.EquipItem(doub); m.EquipItem(gorget); m.EquipItem(gloves); m.EquipItem(boots); m.EquipItem(helm); m.EquipItem(belt); m.EquipItem(glasses); Machete ss = new Machete(); ss.Resource = CraftResource.Iron; m.EquipItem(ss); MetalShield shield = new MetalShield(); shield.Resource = CraftResource.Bronze; shield.Hue = 2707; m.EquipItem(shield); break; } case Armament.Heavy: { MaleDress dress = new MaleDress(); dress.Name = "A Ceremonial Robe"; dress.Layer = Layer.InnerTorso; dress.Hue = 2707; TyreanHalfPlateChest chest = new TyreanHalfPlateChest(); chest.Name = "A Ceremonial Breastplate"; chest.Layer = Layer.MiddleTorso; chest.Hue = 2990; PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2990; LargeScarf gorget = new LargeScarf(); gorget.Layer = Layer.Neck; gorget.Hue = 2990; PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2990; HardenedThighBoots boots = new HardenedThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2990; TyreanHornedHelm helm = new TyreanHornedHelm(); helm.Resource = CraftResource.Bronze; helm.Name = "A Horned Helmet"; helm.Hue = 2707; BeltPouch belt = new BeltPouch(); belt.Hue = 2990; FemaleLoinCloth lc = new FemaleLoinCloth(); lc.Hue = 2990; lc.Name = "A Ceremonial Loin Cloth"; FancyGlasses glasses = new FancyGlasses(); glasses.Hue = 2707; m.EquipItem(dress); m.EquipItem(chest); m.EquipItem(arms); m.EquipItem(gorget); m.EquipItem(gloves); m.EquipItem(boots); m.EquipItem(helm); m.EquipItem(belt); m.EquipItem(lc); m.EquipItem(glasses); SerratedSword ss = new SerratedSword(); ss.Resource = CraftResource.Iron; m.EquipItem(ss); HeaterShield shield = new HeaterShield(); shield.Resource = CraftResource.Iron; shield.Hue = 2990; m.EquipItem(shield); break; } case Armament.Ranged: { MaleDress dress = new MaleDress(); dress.Name = "A Ceremonial Robe"; dress.Layer = Layer.InnerTorso; dress.Hue = 2990; ElegantDoublet doub = new ElegantDoublet(); doub.Name = "A Ceremonial Tunic"; doub.Hue = 2707; KhemetarRogueTurban gorget = new KhemetarRogueTurban(); gorget.Layer = Layer.Neck; gorget.Hue = 2990; FancyGloves gloves = new FancyGloves(); gloves.Hue = 2990; HardenedThighBoots boots = new HardenedThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2990; KhemetarScaleHelmet helm = new KhemetarScaleHelmet(); helm.Resource = CraftResource.Bronze; helm.Name = "A Ceremonial Helmet"; helm.Hue = 2990; BeltPouch belt = new BeltPouch(); belt.Hue = 2990; FancyGlasses glasses = new FancyGlasses(); glasses.Hue = 2707; m.EquipItem(dress); m.EquipItem(doub); m.EquipItem(gorget); m.EquipItem(gloves); m.EquipItem(boots); m.EquipItem(helm); m.EquipItem(belt); m.EquipItem(glasses); AlyrianGiantBow bow = new AlyrianGiantBow(); bow.Resource = CraftResource.Oak; m.EquipItem(bow); if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(35, 55))); } break; } } }
public static void EquipKhemetar(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; switch (a) { case Armament.Light: { Sandals sand = new Sandals(); sand.Resource = CraftResource.BeastLeather; sand.Hue = 2947; m.EquipItem(sand); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem(legs); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem(helmet); KhemetarKukri k = new KhemetarKukri(); k.Resource = CraftResource.Iron; m.EquipItem(k); WoodenShield shield = new WoodenShield(); shield.Resource = CraftResource.Redwood; m.EquipItem(shield); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } break; } case Armament.Medium: { ThighBoots boots = new ThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2947; m.EquipItem(boots); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem(legs); KhemetarScaleArms arms = new KhemetarScaleArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem(arms); RingmailGloves gloves = new RingmailGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem(gloves); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem(helmet); KhemetarKhopesh sword = new KhemetarKhopesh(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); MetalShield shield = new MetalShield(); shield.Resource = CraftResource.Bronze; shield.Hue = 2947; m.EquipItem(shield); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } break; } case Armament.Heavy: { KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); PlateLegs legs = new PlateLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem(legs); PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem(arms); PlateGorget gorget = new PlateGorget(); gorget.Resource = CraftResource.Bronze; gorget.Hue = 2947; m.EquipItem(gorget); PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem(gloves); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem(helmet); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem(cloak); KhemetarAxe axe = new KhemetarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem(axe); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } break; } case Armament.Ranged: { KhemetarRogueTurban turban = new KhemetarRogueTurban(); turban.Resource = CraftResource.Cotton; turban.Hue = 2795; m.EquipItem(turban); BaggyPants pants = new BaggyPants(); pants.Resource = CraftResource.Cotton; pants.Hue = 2795; m.EquipItem(pants); ElegantCloak cloak = new ElegantCloak(); cloak.Resource = CraftResource.Cotton; cloak.Hue = 2795; m.EquipItem(cloak); m.EquipItem(new Sandals()); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); KhemetarScaleArms arms = new KhemetarScaleArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem(arms); KhemetarLongbow bow = new KhemetarLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem(bow); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
public KhemetarBrigand() : base(Nation.Khemetar) { SetStr( 100 ); SetDex( 50 ); SetInt( 20 ); SetDamage( 3, 6 ); SetHits( 50 ); SetDamageType( ResistanceType.Blunt, 100 ); SetSkill( SkillName.Anatomy, 60.0 ); SetSkill( SkillName.Archery, 60.0 ); SetSkill( SkillName.Fencing, 60.0 ); SetSkill( SkillName.Macing, 60.0 ); SetSkill( SkillName.Swords, 60.0 ); SetSkill( SkillName.Tactics, 60.0 ); SetSkill( SkillName.Polearms, 60.0 ); SetSkill( SkillName.ExoticWeaponry, 60.0 ); SetSkill( SkillName.Axemanship, 60.0 ); this.Fame = 1500; this.VirtualArmor = 10; this.FightMode = FightMode.Closest; //int hue = Utility.RandomNeutralHue(); if( this.Female ) { EquipItem( new Shirt() ); EquipItem( new KhemetarLongbow() ); PackItem( new Arrow( Utility.RandomMinMax( 10, 20 ) ) ); AI = AIType.AI_Archer; } else { int chance = Utility.RandomMinMax( 0, 2 ); switch( chance ) { case 0: { EquipItem( new KhemetarAxe() ); break; } case 1: { EquipItem( new DualDaggers() ); break; } case 2: { EquipItem( new KhemetarThinScimitar() ); EquipItem( new Buckler() ); break; } } } KhemetarRogueTurban mask = new KhemetarRogueTurban(); //mask.Hue = hue; EquipItem( mask ); EquipItem( new BaggyPants() ); EquipItem( new WaistSash() ); }