public static void EquipKhemetar(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; switch (a) { case Armament.Light: { Sandals sand = new Sandals(); sand.Resource = CraftResource.BeastLeather; sand.Hue = 2947; m.EquipItem(sand); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem(legs); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem(helmet); KhemetarKukri k = new KhemetarKukri(); k.Resource = CraftResource.Iron; m.EquipItem(k); WoodenShield shield = new WoodenShield(); shield.Resource = CraftResource.Redwood; m.EquipItem(shield); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } break; } case Armament.Medium: { ThighBoots boots = new ThighBoots(); boots.Resource = CraftResource.BeastLeather; boots.Hue = 2947; m.EquipItem(boots); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); KhemetarScaleLegs legs = new KhemetarScaleLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem(legs); KhemetarScaleArms arms = new KhemetarScaleArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem(arms); RingmailGloves gloves = new RingmailGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem(gloves); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem(helmet); KhemetarKhopesh sword = new KhemetarKhopesh(); sword.Resource = CraftResource.Bronze; m.EquipItem(sword); MetalShield shield = new MetalShield(); shield.Resource = CraftResource.Bronze; shield.Hue = 2947; m.EquipItem(shield); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } break; } case Armament.Heavy: { KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); PlateLegs legs = new PlateLegs(); legs.Resource = CraftResource.Bronze; legs.Hue = 2947; m.EquipItem(legs); PlateArms arms = new PlateArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem(arms); PlateGorget gorget = new PlateGorget(); gorget.Resource = CraftResource.Bronze; gorget.Hue = 2947; m.EquipItem(gorget); PlateGloves gloves = new PlateGloves(); gloves.Resource = CraftResource.Bronze; gloves.Hue = 2947; m.EquipItem(gloves); KhemetarScaleHelmet helmet = new KhemetarScaleHelmet(); helmet.Resource = CraftResource.Bronze; helmet.Hue = 2947; m.EquipItem(helmet); RunicCloak cloak = new RunicCloak(); cloak.Hue = 2795; m.EquipItem(cloak); KhemetarAxe axe = new KhemetarAxe(); axe.Resource = CraftResource.Bronze; m.EquipItem(axe); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } break; } case Armament.Ranged: { KhemetarRogueTurban turban = new KhemetarRogueTurban(); turban.Resource = CraftResource.Cotton; turban.Hue = 2795; m.EquipItem(turban); BaggyPants pants = new BaggyPants(); pants.Resource = CraftResource.Cotton; pants.Hue = 2795; m.EquipItem(pants); ElegantCloak cloak = new ElegantCloak(); cloak.Resource = CraftResource.Cotton; cloak.Hue = 2795; m.EquipItem(cloak); m.EquipItem(new Sandals()); KhemetarScaleChest chest = new KhemetarScaleChest(); chest.Resource = CraftResource.Bronze; chest.Hue = 2947; m.EquipItem(chest); KhemetarScaleArms arms = new KhemetarScaleArms(); arms.Resource = CraftResource.Bronze; arms.Hue = 2947; m.EquipItem(arms); KhemetarLongbow bow = new KhemetarLongbow(); bow.Resource = CraftResource.Redwood; m.EquipItem(bow); if (m.Female) { ElegantWaistCloth waist = new ElegantWaistCloth(); waist.Hue = 2795; m.EquipItem(waist); } else { WaistSash sash = new WaistSash(); sash.Hue = 2795; m.EquipItem(sash); } if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
public void MakeKhemetarKukri(Mobile from) { KhemetarKukri weapon = new KhemetarKukri(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.8 + m_Hilt.Durability * 0.2); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; quality = (int)(m_Blade.Quality * 0.8 + m_Hilt.Quality * 0.2); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); }