public static void UpdateInstancePosition(HouseSystemController attemptedConstruct) { if (attemptedConstruct == null) return; if (m_Instance == null) // should never happen, but if it does, make this the instance { m_Instance = attemptedConstruct; } else if (attemptedConstruct.Location != new Point3D(0,0,0)) // move the instance to it's location and delete it { m_Instance.Location = attemptedConstruct.Location; attemptedConstruct.Delete(); } }
public static void UpdateInstancePosition(HouseSystemController attemptedConstruct) { if (attemptedConstruct == null) { return; } if (m_Instance == null) // should never happen, but if it does, make this the instance { m_Instance = attemptedConstruct; } else if (attemptedConstruct.Location != new Point3D(0, 0, 0)) // move the instance to it's location and delete it { m_Instance.Location = attemptedConstruct.Location; attemptedConstruct.Delete(); } }
public HouseSystemController() : base(0xEDC) { this.Name = "House System Controller"; this.Movable = false; this.Visible = false; if (m_Instance != null) { // there can only be one HouseSystemController game stone in the world m_Instance.Location = this.Location; Server.Commands.CommandHandlers.BroadcastMessage(AccessLevel.Administrator, 0x489, "Existing HouseSystemController has been moved to this location (DON'T DELETE IT!)."); Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerStateCallback<HouseSystemController>(UpdateInstancePosition), this); } else m_Instance = this; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: //_PoisonChancePenaltyPerFollower = reader.ReadDouble(); _ItemsBlockPlacement = (HousePlacementItemBlocking)reader.ReadByte(); _MobsBlockPlacement = reader.ReadBool(); _PetsBlockPlacement = reader.ReadBool(); _MinPlaceDelay = reader.ReadInt(); _MaxPlaceDelay = reader.ReadInt(); break; } m_Instance = this; }
public HouseSystemController() : base(0xEDC) { this.Name = "House System Controller"; this.Movable = false; this.Visible = false; if (m_Instance != null) { // there can only be one HouseSystemController game stone in the world m_Instance.Location = this.Location; Server.Commands.CommandHandlers.BroadcastMessage(AccessLevel.Administrator, 0x489, "Existing HouseSystemController has been moved to this location (DON'T DELETE IT!)."); Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerStateCallback <HouseSystemController>(UpdateInstancePosition), this); } else { m_Instance = this; } }