public InternalTarget( HangingSkeletonOSIDeed banner, int itemID ) : base(-1, true, TargetFlags.None) { m_Skeleton = banner; m_ItemID = itemID; }
public FacingGump( HangingSkeletonOSIDeed banner, int itemID, Point3D location, BaseHouse house ) : base(150, 50) { m_Skeleton = banner; m_ItemID = itemID; m_Location = location; m_House = house; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage( 0 ); AddBackground( 0, 0, 300, 150, 0xA28 ); AddItem( 90, 30, GetWestItemID( itemID ) ); AddItem( 180, 30, itemID ); AddButton( 50, 35, 0x868, 0x869, (int) Buttons.East, GumpButtonType.Reply, 0 ); AddButton( 145, 35, 0x868, 0x869, (int) Buttons.South, GumpButtonType.Reply, 0 ); }
public InternalGump( HangingSkeletonOSIDeed skeleton ) : base(100, 200) { m_Skeleton = skeleton; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage( 0 ); AddBackground( 25, 0, 500, 230, 0xA28 ); AddPage( 1 ); AddItem( 130, 70, 0x1A03 ); AddButton( 150, 50, 0x845, 0x846, 0x1A03, GumpButtonType.Reply, 0 ); AddItem( 190, 70, 0x1A05 ); AddButton( 210, 50, 0x845, 0x846, 0x1A05, GumpButtonType.Reply, 0 ); AddItem( 250, 70, 0x1A09 ); AddButton( 270, 50, 0x845, 0x846, 0x1A09, GumpButtonType.Reply, 0 ); AddItem( 310, 70, 0x1B1E ); AddButton( 330, 50, 0x845, 0x846, 0x1B1E, GumpButtonType.Reply, 0 ); AddItem( 370, 70, 0x1B7F ); AddButton( 390, 50, 0x845, 0x846, 0x1B7F, GumpButtonType.Reply, 0 ); }