public void Spawn() { int bandies = CoreAI.SpiritDepotBandies; int ghpots = CoreAI.SpiritDepotGHPots; int regs = CoreAI.SpiritDepotReagents; if (this.m_BandageContainer != null) { //clear of all existing bandaids Item[] contents = m_BandageContainer.FindItemsByType(typeof(Bandage), true); foreach (Item b in contents) { b.Delete(); } Item item = new Bandage(bandies); this.m_BandageContainer.DropItem(item); } if (this.m_GHPotionContainer != null) { //clear of all existing ghpots Item[] contents = m_GHPotionContainer.FindItemsByType(typeof(GreaterHealPotion), true); foreach (Item b in contents) { b.Delete(); } for (int i = 0; i < ghpots; i++) { Item item = new GreaterHealPotion(); this.m_GHPotionContainer.DropItem(item); } } if (this.m_ReagentContainer != null) { //delete all reagents in container foreach (Type t in Loot.RegTypes) { Item[] contents = m_ReagentContainer.FindItemsByType(t); foreach (Item b in contents) { b.Delete(); } } int iTotal = regs; while (iTotal > 0) { Item item = Loot.RandomReagent(); int count = Utility.RandomMinMax(1, 10); if (count > iTotal) { count = iTotal; } iTotal -= count; item.Amount = count; this.m_ReagentContainer.DropItem(item); } } }
public static void LoadTarget_Callback(Mobile from, object target, ACreedGarb garb) { if (garb is ACreedJinBori) { Dagger dagger = target as Dagger; if (dagger == null) { from.SendMessage("That isn't a dagger."); } else if (dagger.RootParent != from) { from.SendMessage("That isn't yours to load."); } else { dagger.Delete(); from.SendMessage("You load the dagger into the vest."); ((ACreedJinBori)garb).Ammo++; from.SendMessage("Select a dagger in your backpack to load into the vest (enhancements will be removed)."); from.BeginTarget(10, false, TargetFlags.None, new TargetStateCallback <ACreedGarb>(LoadTarget_Callback), (ACreedGarb)garb); } } else if (garb is ACreedBelt) { GreaterHealPotion potion = target as GreaterHealPotion; if (potion == null) { from.SendMessage("That isn't a greater heal potion."); } else if (potion.RootParent != from) { from.SendMessage("That isn't yours to load."); } else { potion.Consume(); from.SendMessage("You load the potion into the belt."); ((ACreedBelt)garb).Ammo++; from.SendMessage("Select a greater heal potion in your backpack to load into the belt."); from.BeginTarget(10, false, TargetFlags.None, new TargetStateCallback <ACreedGarb>(LoadTarget_Callback), (ACreedGarb)garb); } } }
public static void Fill(LockableContainer cont, int level) { cont.Movable = false; cont.TrapEnabled = false; cont.Locked = false; int bandies = CoreAI.SpiritDepotBandies; int ghpots = CoreAI.SpiritDepotGHPots; int regs = CoreAI.SpiritDepotReagents; int trpots = CoreAI.SpiritDepotTRPots; Item item = null; // add a couple lesser explosion potions // these are for batteling hiders in the cave and not for damage for (int ix = 0; ix < 2; ix++) { item = new LesserExplosionPotion(); cont.DropItem(item); } // add bandages item = new Bandage(bandies); cont.DropItem(item); // add greater heal potions for (int ix = 0; ix < ghpots; ix++) { item = new GreaterHealPotion(); cont.DropItem(item); } // add total refresh potions for (int ix = 0; ix < trpots; ix++) { item = new TotalRefreshPotion(); cont.DropItem(item); } // drop reagents cont.DropItem(new BagOfReagents(regs)); // drop res scroll cont.DropItem(new ResurrectionScroll()); return; }
public override void OnDoubleClick(Mobile from) { for (int x = 0; x < 10; x++) { GreaterHealPotion healPot = new GreaterHealPotion(); if (!from.AddToBackpack(healPot) && x == 9) { from.SendMessage("Your backpack has too many items."); healPot.Delete(); } else if (!from.AddToBackpack(healPot)) { healPot.Delete(); } } }
public override void OnDoubleClick( Mobile from ) { for ( int x = 0; x < 10; x++ ) { GreaterHealPotion healPot = new GreaterHealPotion(); if ( !from.AddToBackpack( healPot ) && x == 9 ) { from.SendMessage("Your backpack has too many items."); healPot.Delete(); } else if ( !from.AddToBackpack( healPot ) ) { healPot.Delete(); } } }
public void Spawn() { int bandies = CoreAI.SpiritDepotBandies; int ghpots = CoreAI.SpiritDepotGHPots; int regs = CoreAI.SpiritDepotReagents; if( this.m_BandageContainer != null ) { //clear of all existing bandaids Item[] contents = m_BandageContainer.FindItemsByType(typeof(Bandage), true); foreach(Item b in contents) { b.Delete(); } Item item = new Bandage(bandies); this.m_BandageContainer.DropItem(item); } if( this.m_GHPotionContainer != null ) { //clear of all existing ghpots Item[] contents = m_GHPotionContainer.FindItemsByType(typeof(GreaterHealPotion), true); foreach(Item b in contents) { b.Delete(); } for( int i=0; i<ghpots; i++ ) { Item item = new GreaterHealPotion(); this.m_GHPotionContainer.DropItem(item); } } if( this.m_ReagentContainer != null ) { //delete all reagents in container foreach( Type t in Loot.RegTypes ) { Item[] contents = m_ReagentContainer.FindItemsByType(t); foreach( Item b in contents ) { b.Delete(); } } int iTotal = regs; while( iTotal > 0 ) { Item item = Loot.RandomReagent(); int count = Utility.RandomMinMax( 1, 10 ); if( count > iTotal ) count = iTotal; iTotal -= count; item.Amount = count; this.m_ReagentContainer.DropItem(item); } } }
public static void Fill( LockableContainer cont, int level ) { cont.Movable = false; cont.TrapEnabled = false; cont.Locked = false; int bandies = CoreAI.SpiritDepotBandies; int ghpots = CoreAI.SpiritDepotGHPots; int regs = CoreAI.SpiritDepotReagents; int trpots = CoreAI.SpiritDepotTRPots; Item item = null; // add a couple lesser explosion potions // these are for batteling hiders in the cave and not for damage for( int ix=0; ix < 2; ix++ ) { item = new LesserExplosionPotion(); cont.DropItem(item); } // add bandages item = new Bandage(bandies); cont.DropItem(item); // add greater heal potions for( int ix=0; ix < ghpots; ix++ ) { item = new GreaterHealPotion(); cont.DropItem(item); } // add total refresh potions for( int ix=0; ix < trpots; ix++ ) { item = new TotalRefreshPotion(); cont.DropItem(item); } // drop reagents cont.DropItem( new BagOfReagents( regs ) ); // drop res scroll cont.DropItem( new ResurrectionScroll() ); return; }
public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendMessage("This must be in your backpack to use."); return; } else { Item item = new Bandage(); item.Amount = Utility.RandomMinMax(5, 30); from.AddToBackpack(item); if (Utility.RandomMinMax(1, 2) == 1) { item = new LesserHealPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 10); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 2) == 1) { item = new LesserCurePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 10); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 2) == 1) { item = new LesserRejuvenatePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 10); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 4) == 1) { item = new HealPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 4) == 1) { item = new CurePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 4) == 1) { item = new RefreshPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 4) == 1) { item = new RejuvenatePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 5); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 10) == 1) { item = new TotalRefreshPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 10) == 1) { item = new GreaterCurePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 10) == 1) { item = new GreaterHealPotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item); } if (Utility.RandomMinMax(1, 10) == 1) { item = new GreaterRejuvenatePotion(); Server.Items.BasePotion.MakePillBottle(item); item.Amount = Utility.RandomMinMax(1, 3); from.AddToBackpack(item); } from.PrivateOverheadMessage(MessageType.Regular, 0x14C, false, "You dump the contents out into your pack.", from.NetState); this.Delete(); } }
public BasePotion FillBottle() { BasePotion pot; switch (m_Type) { default: case PotionEffect.Nightsight: pot = new NightSightPotion(); break; case PotionEffect.CureLesser: pot = new LesserCurePotion(); break; case PotionEffect.Cure: pot = new CurePotion(); break; case PotionEffect.CureGreater: pot = new GreaterCurePotion(); break; case PotionEffect.Agility: pot = new AgilityPotion(); break; case PotionEffect.AgilityGreater: pot = new GreaterAgilityPotion(); break; case PotionEffect.Strength: pot = new StrengthPotion(); break; case PotionEffect.StrengthGreater: pot = new GreaterStrengthPotion(); break; case PotionEffect.PoisonLesser: pot = new LesserPoisonPotion(); break; case PotionEffect.Poison: pot = new PoisonPotion(); break; case PotionEffect.PoisonGreater: pot = new GreaterPoisonPotion(); break; case PotionEffect.PoisonDeadly: pot = new DeadlyPoisonPotion(); break; case PotionEffect.Refresh: pot = new RefreshPotion(); break; case PotionEffect.RefreshGreater: pot = new GreaterRefreshPotion(); break; case PotionEffect.HealLesser: pot = new LesserHealPotion(); break; case PotionEffect.Heal: pot = new HealPotion(); break; case PotionEffect.HealGreater: pot = new GreaterHealPotion(); break; case PotionEffect.ExplosionLesser: pot = new LesserExplosionPotion(); break; case PotionEffect.Explosion: pot = new ExplosionPotion(); break; case PotionEffect.ExplosionGreater: pot = new GreaterExplosionPotion(); break; case PotionEffect.Conflagration: pot = new ConflagrationPotion(); break; case PotionEffect.ConflagrationGreater: pot = new GreaterConflagrationPotion(); break; case PotionEffect.MaskOfDeath: pot = new MaskOfDeathPotion(); break; case PotionEffect.MaskOfDeathGreater: pot = new GreaterMaskOfDeathPotion(); break; case PotionEffect.ConfusionBlast: pot = new ConfusionBlastPotion(); break; case PotionEffect.ConfusionBlastGreater: pot = new GreaterConfusionBlastPotion(); break; case PotionEffect.Invisibility: pot = new InvisibilityPotion(); break; case PotionEffect.ParasiticPoison: pot = new ParasiticPotion(); break; case PotionEffect.DarkglowPoison: pot = new DarkglowPotion(); break; } return(pot); }
public override void OnDoubleClick(Mobile from) { if (!from.InLOS(this.GetWorldLocation())) { from.SendLocalizedMessage(502800); // You can't see that. return; } if (from.GetDistanceToSqrt(this.GetWorldLocation()) > 4) { from.SendLocalizedMessage(500446); // That is too far away. return; } from.SendMessage("You have been given some supplies based on your skills."); //4 pouches for (int i = 0; i < 4; ++i) { Pouch p = new Pouch(); p.TrapType = TrapType.MagicTrap; p.TrapPower = 1; p.Hue = 0x25; PackItem(from, p); } if (from.Skills[SkillName.Magery].Value >= 50.0) { GiveLeatherArmor(from); } else { GiveBoneArmor(from); } if (from.Skills[SkillName.Magery].Value >= 50.0) { PackItem(from, new BagOfReagents()); } if (from.Skills[SkillName.Healing].Value >= 50.0) { PackItem(from, new Bandage(100)); } if (from.Skills[SkillName.Fencing].Value >= 50.0) { PackItem(from, new ShortSpear()); if (from.Skills[SkillName.Parry].Value >= 50.0) { GiveItem(from, new Kryss()); GiveItem(from, new MetalKiteShield()); } else { GiveItem(from, new Spear()); } } if (from.Skills[SkillName.Swords].Value >= 50.0) { if (from.Skills[SkillName.Parry].Value >= 50.0) { GiveItem(from, new MetalKiteShield()); } GiveItem(from, new Katana()); GiveItem(from, new Halberd()); } if (from.Skills[SkillName.Macing].Value >= 50.0) { if (from.Skills[SkillName.Parry].Value >= 50.0) { GiveItem(from, new MetalKiteShield()); } GiveItem(from, new WarAxe()); GiveItem(from, new WarHammer()); } if (from.Skills[SkillName.Archery].Value >= 50.0) { GiveItem(from, new HeavyCrossbow()); GiveItem(from, new Crossbow()); GiveItem(from, new Bow()); PackItem(from, new Bolt(100)); PackItem(from, new Arrow(100)); } if (from.Skills[SkillName.Poisoning].Value >= 50.0) { for (int i = 0; i < 5; i++) { PackItem(from, new GreaterPoisonPotion()); } } PlayerMobile pm = (PlayerMobile)(from); Container bag = new Bag(); Container backpack = pm.Backpack; for (int i = 0; i < 20; i++) { GreaterCurePotion cure = new GreaterCurePotion(); bag.DropItem(cure); } for (int i = 0; i < 20; i++) { GreaterHealPotion heal = new GreaterHealPotion(); bag.DropItem(heal); } for (int i = 0; i < 20; i++) { TotalRefreshPotion refresh = new TotalRefreshPotion(); bag.DropItem(refresh); } backpack.DropItem(bag); }
public BasePotion FillBottle() { BasePotion pot; switch (m_Type) { default: case PotionEffect.Nightsight: pot = new NightSightPotion(); break; case PotionEffect.CureLesser: pot = new LesserCurePotion(); break; case PotionEffect.Cure: pot = new CurePotion(); break; case PotionEffect.CureGreater: pot = new GreaterCurePotion(); break; case PotionEffect.Agility: pot = new AgilityPotion(); break; case PotionEffect.AgilityGreater: pot = new GreaterAgilityPotion(); break; case PotionEffect.Strength: pot = new StrengthPotion(); break; case PotionEffect.StrengthGreater: pot = new GreaterStrengthPotion(); break; case PotionEffect.PoisonLesser: pot = new LesserPoisonPotion(); break; case PotionEffect.Poison: pot = new PoisonPotion(); break; case PotionEffect.PoisonGreater: pot = new GreaterPoisonPotion(); break; case PotionEffect.PoisonDeadly: pot = new DeadlyPoisonPotion(); break; case PotionEffect.Refresh: pot = new RefreshPotion(); break; case PotionEffect.RefreshTotal: pot = new TotalRefreshPotion(); break; case PotionEffect.HealLesser: pot = new LesserHealPotion(); break; case PotionEffect.Heal: pot = new HealPotion(); break; case PotionEffect.HealGreater: pot = new GreaterHealPotion(); break; case PotionEffect.ExplosionLesser: pot = new LesserExplosionPotion(); break; case PotionEffect.Explosion: pot = new ExplosionPotion(); break; case PotionEffect.ExplosionGreater: pot = new GreaterExplosionPotion(); break; case PotionEffect.Conflagration: pot = new ConflagrationPotion(); break; case PotionEffect.ConflagrationGreater: pot = new GreaterConflagrationPotion(); break; case PotionEffect.MaskOfDeath: pot = new MaskOfDeathPotion(); break; case PotionEffect.MaskOfDeathGreater: pot = new GreaterMaskOfDeathPotion(); break; case PotionEffect.ConfusionBlast: pot = new ConfusionBlastPotion(); break; case PotionEffect.ConfusionBlastGreater: pot = new GreaterConfusionBlastPotion(); break; } if (this.Cheater_Name != null) { pot.Cheater_Name = this.Cheater_Name; } return(pot); }