public static void PlayerDeath(PlayerDeathEventArgs args) { PlayerMobile pm = (PlayerMobile)args.Mobile; if (pm != null && pm.Backpack != null) { GemOfSalvation gem = pm.Backpack.FindItemByType <GemOfSalvation>(); if (gem != null) { Timer.DelayCall(TimeSpan.FromSeconds(2), () => { if (DateTime.UtcNow < pm.NextGemOfSalvationUse) { TimeSpan left = pm.NextGemOfSalvationUse - DateTime.UtcNow; if (left >= TimeSpan.FromMinutes(1.0)) { pm.SendLocalizedMessage(1095131, ((left.Hours * 60) + left.Minutes).ToString()); // Your spirit lacks cohesion. You must wait ~1_minutes~ minutes before invoking the power of a Gem of Salvation. } else { pm.SendLocalizedMessage(1095130, left.Seconds.ToString()); // Your spirit lacks cohesion. You must wait ~1_seconds~ seconds before invoking the power of a Gem of Salvation. } } else { pm.CloseGump(typeof(ResurrectGump)); pm.SendGump(new GemResurrectGump(pm, gem)); } }); } } }
public GemResurrectGump(PlayerMobile pm, GemOfSalvation gem) : base(pm, ResurrectMessage.GemOfSalvation) { m_Gem = gem; m_Mobile = pm; }
public GemResurrectGump( PlayerMobile pm, GemOfSalvation gem ) : base(pm, ResurrectMessage.GemOfSalvation) { m_Gem = gem; m_Mobile = pm; }
public static void CheckCleanup(AfterWorldSaveEventArgs e) { DoCleanup(); ManaDraught.DoCleanup(); GemOfSalvation.DoCleanup(); }