Inheritance: BaseOuterTorso
コード例 #1
0
 public override void InitOutfit()
 {
     if ( Female )
     {
         Item item = null;
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = new FancyDress();
         item.Hue = Utility.RandomNeutralHue();
         AddItem( item );
         item = new Cloak();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new BodySash();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
         AddItem( item );
         item = new Longsword();
         AddItem( item );
     }
     else
     {
         Item item = null;
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = AddRandomFacialHair( item.Hue );
         item = new FancyShirt();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new LongPants();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new Cloak();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new BodySash();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
         AddItem( item );
         item = new Longsword();
         AddItem( item );
     }
 }
コード例 #2
0
		public Arriana()
		{
			Name = "Arriana Loveliss";
                        Title = "the Queens Maiden";
			Body = 0x191;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			FancyDress fd = new FancyDress();
                        fd.Hue = 1172;
                        AddItem( fd );

                        Sandals s = new Sandals();
                        s.Hue = 1172;
                        AddItem( s );
                 
                        AddItem( new LongHair(2213));

		}
コード例 #3
0
		public Therasa()
		{
			Name = "Therasa";
            Title = "Quest Giver";
            Body = 0x191;
			CantWalk = true;
            Blessed = true;
            Hue = Utility.RandomSkinHue();

			FancyDress fd = new FancyDress();
                        fd.Hue = 1172;
                        AddItem( fd );

                        Sandals s = new Sandals();
                        s.Hue = 1172;
                        AddItem( s );
                 
                        AddItem( new LongHair(2213));

		}
コード例 #4
0
ファイル: Brianna.cs プロジェクト: greeduomacro/uodarktimes-1
		public Brianna()
		{
			Name = "Brianna";
                        Title = "the Youthful Summoner";
			Body = 0x191;
			Direction = Direction.East;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			FancyDress fd = new FancyDress();
                        fd.Hue = 84;
                        AddItem( fd );

                        Sandals s = new Sandals();
                        s.Hue = 84;
                        AddItem( s );
                 
                        AddItem( new LongHair(52));

		}
コード例 #5
0
        public Sita()
        {
            Name = "Sita";
            Title = "The Princess";
            Body = 0x191;
            Direction = Direction.East;
            CantWalk = true;
            Hue = Utility.RandomSkinHue();
            Blessed = true;

            FancyDress fd = new FancyDress();
            fd.Hue = 84;
            AddItem(fd);

            Sandals s = new Sandals();
            s.Hue = 84;
            AddItem(s);

            AddItem(new LongHair(52));

        }
コード例 #6
0
ファイル: Therasa.cs プロジェクト: ITLongwell/aedilis2server
		public Therasa()
		{
			Name = "Therasa";
                        Title = "the Miners Wife";
			Body = 0x191;
			CantWalk = true;
			Blessed = true;
			
			Hue = Utility.RandomSkinHue();

			FancyDress fd = new FancyDress();
                        fd.Hue = 1172;
                        AddItem( fd );

                        Sandals s = new Sandals();
                        s.Hue = 1172;
                        AddItem( s );
                 
			HairItemID = 0x203B;  
            		HairHue = 1175;

		}
コード例 #7
0
ファイル: Polka.cs プロジェクト: greeduomacro/cov-shard-svn-1
        public Polka()
        {
            Name = "Polka";
            Body = 0x191;
            CantWalk = true;
            Hue = 0x3ea;

            Blessed = true;

            HairItemID = 0x203C;
            HairHue = 2213;

            FancyDress body = new FancyDress();
            body.Hue = 1643;
            AddItem(body);

            Sandals feet = new Sandals();
            feet.Hue = 1150;
            AddItem(feet);


        }
コード例 #8
0
ファイル: Commoner5.cs プロジェクト: Telm/RunUO_EME
        public Commoner5()
            : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.8, 3.0)
        {
            SetStr( 10, 30 );
            SetDex( 10, 30 );
            SetInt( 10, 30 );

            Fame = 50;
            Karma = 50;

            SetSkill( SkillName.Fishing, 60.0, 70.0 );
            SetSkill( SkillName.Cooking, 60.0, 70.0 );

            SpeechHue = Utility.RandomDyedHue();
            Title = string.Empty;//Commoner5.Titles[Utility.Random( 0, Titles.Length )];
            Hue = Utility.RandomSkinHue();
            if ( this.Female = Utility.RandomBool() )
            {
                this.Body = 0x191;
                this.Name = NameList.RandomName( "female" );
                Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2045, 0x204A, 0x2046 , 0x2049 ) );
                hair.Hue = Utility.RandomHairHue();
                hair.Layer = Layer.Hair;
                hair.Movable = false;
                AddItem( hair );
                Item hat = null;
                switch ( Utility.Random( 5 ) )//4 hats, one empty, for no hat
                {
                    case 0: hat = new FloppyHat( Utility.RandomNeutralHue() );		break;
                    case 1: hat = new FeatheredHat( Utility.RandomNeutralHue() );	break;
                    case 2: hat = new Bonnet();			break;
                    case 3: hat = new Cap( Utility.RandomNeutralHue() );			break;
                }
                AddItem( hat );
                Item pants = null;
                switch ( Utility.Random( 3 ) )
                {
                    case 0: pants = new ShortPants( GetRandomHue() );	break;
                    case 1: pants = new LongPants( GetRandomHue() );	break;
                    case 2: pants = new Skirt( GetRandomHue() );		break;
                }
                AddItem( pants );
                Item shirt = null;
                switch ( Utility.Random( 7 ) )
                {
                    case 0: shirt = new Doublet( GetRandomHue() );		break;
                    case 1: shirt = new Surcoat( GetRandomHue() );		break;
                    case 2: shirt = new Tunic( GetRandomHue() );		break;
                    case 3: shirt = new FancyDress( GetRandomHue() );	break;
                    case 4: shirt = new PlainDress( GetRandomHue() );	break;
                    case 5: shirt = new FancyShirt( GetRandomHue() );	break;
                    case 6: shirt = new Shirt( GetRandomHue() );		break;
                }
                AddItem( shirt );
            }
            else
            {
                this.Body = 0x190;
                this.Name = NameList.RandomName( "male" );
                Item hair = new Item( Utility.RandomList( 0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2048 ) );
                hair.Hue = Utility.RandomHairHue();
                hair.Layer = Layer.Hair;
                hair.Movable = false;
                AddItem( hair );
                Item beard = new Item( Utility.RandomList( 0x0000, 0x203E, 0x203F, 0x2040, 0x2041, 0x2067, 0x2068, 0x2069 ) );
                beard.Hue = hair.Hue;
                beard.Layer = Layer.FacialHair;
                beard.Movable = false;
                AddItem( beard );
                Item hat = null;
                switch ( Utility.Random( 7 ) ) //6 hats, one empty, for no hat
                {
                    case 0: hat = new SkullCap( GetRandomHue() );					break;
                    case 1: hat = new Bandana( GetRandomHue() );					break;
                    case 2: hat = new WideBrimHat();								break;
                    case 3: hat = new TallStrawHat( Utility.RandomNeutralHue() );	break;
                    case 4: hat = new StrawHat( Utility.RandomNeutralHue() );		break;
                    case 5: hat = new TricorneHat( Utility.RandomNeutralHue() );	break;
                }
                AddItem( hat );
                Item pants = null;
                switch ( Utility.Random( 2 ) )
                {
                    case 0: pants = new ShortPants( GetRandomHue() );	break;
                    case 1: pants = new LongPants( GetRandomHue() );	break;
                }
                AddItem( pants );
                Item shirt = null;
                switch ( Utility.Random( 5 ) )
                {
                    case 0: shirt = new Doublet( GetRandomHue() );		break;
                    case 1: shirt = new Surcoat( GetRandomHue() );		break;
                    case 2: shirt = new Tunic( GetRandomHue() );		break;
                    case 3: shirt = new FancyShirt( GetRandomHue() );	break;
                    case 4: shirt = new Shirt( GetRandomHue() );		break;
                }
                AddItem( shirt );
            }

            Item feet = null;
            switch ( Utility.Random( 3 ) )
            {
                case 0: feet = new Boots( Utility.RandomNeutralHue() );	break;
                case 1: feet = new Shoes( Utility.RandomNeutralHue() );	break;
                case 2: feet = new Sandals( Utility.RandomNeutralHue() );		break;
            }
            AddItem( feet );
            Container pack = new Backpack();

            pack.DropItem( new Gold( 0, 50 ) );

            pack.Movable = false;

            AddItem( pack );
        }
コード例 #9
0
ファイル: Queen.cs プロジェクト: greeduomacro/UO-Forever
		private void CreateClassic()
		{
			m_MoveSound = 823;
			m_CaptureSound = 824;
			m_DeathSound = 814;

			m_Piece.Female = true;
			m_Piece.BodyValue = 0x191;

			if ( m_BChessboard.OverrideMinorHue )
				m_Piece.Hue = Hue;
			else
				m_Piece.Hue = m_BChessboard.SkinHue;

			m_Piece.HairItemID = 0x203C; //Long Hair
			m_Piece.HairHue = m_BChessboard.OverrideMinorHue ? Hue : m_BChessboard.HairHue;

			Item item = null;

			item = new FancyDress( Hue );
			m_Piece.AddItem( item );

			item = new Sandals( MinorHue );
			m_Piece.AddItem( item );

			item = new Scepter();
			item.Hue = MinorHue;
			m_Piece.AddItem( item );
		}
コード例 #10
0
		public EvilMsClaus() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Evil Misses Clause";
			Title = "Of Red Christmas";
			Body = 401;
			Hue = 33770;
			BaseSoundID = 823;

			SetStr( 401, 520 );
			SetDex( 81, 90 );
			SetInt( 401, 520 );

			SetHits( 678, 695 );

			SetDamage( 50, 120 );

			SetDamageType( ResistanceType.Cold, 20 );
			SetDamageType( ResistanceType.Energy, 50 );

			SetResistance( ResistanceType.Physical, 50 );
			SetResistance( ResistanceType.Fire, 50 );
			SetResistance( ResistanceType.Cold, 15 );
			SetResistance( ResistanceType.Poison, 60 );
			SetResistance( ResistanceType.Energy, 80 );

			SetSkill( SkillName.EvalInt, 200.0 );
			SetSkill( SkillName.Magery, 200.0 );
			SetSkill( SkillName.Meditation, 200.0 );
			SetSkill( SkillName.MagicResist, 200.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.Wrestling, 200.0 );

			Fame = -1500;
			Karma = 550000;

			VirtualArmor = 40;

                  
                  PackItem( new RudolphNose() );

                  if (1 > Utility.RandomDouble())

                      switch (Utility.Random(24))
                      {
                          case 0: PackItem(new MaceOfWinter());
                              break;
                          case 1: PackItem(new ChristmasKatana());
                              break;
                          case 2: PackItem(new SantasStaff());
                              break;
                          case 3: PackItem(new ArmsOfChristmas());
                              break;
                          case 4: PackItem(new ChestOfChristmas());
                              break;
                          case 5: PackItem(new GlovesOfChristmas());
                              break;
                          case 6: PackItem(new GorgetOfChristmas());
                              break;
                          case 7: PackItem(new HelmOfChristmas());
                              break;
                          case 8: PackItem(new LegsOfChristmas());
                              break;
                          case 9: PackItem(new HelmOfWinter());
                              break;
                          case 10: PackItem(new LegsOfWinter());
                              break;
                          case 11: PackItem(new FemaleChestOfWinter());
                              break;
                          case 12: PackItem(new GlovesOfWinter());
                              break;
                          case 13: PackItem(new ArmsOfWinter());
                              break;
                          case 14: PackItem(new ChestOfWinter());
                              break;
                          case 16: PackItem(new XmasArms());
                              break;
                          case 17: PackItem(new XmasChest());
                              break;
                          case 18: PackItem(new XmasGloves());
                              break;
                          case 19: PackItem(new XmasHelm());
                              break;
                          case 20: PackItem(new XmasLegs());
                              break;
                          case 21: PackItem(new XmasHalberd());
                              break;
                          case 22: PackItem(new SwordOfChristmas());
                              break;
                          case 23: PackItem(new BowOfChristmas());
                              break;
                      }		
	


			LongPants legs = new LongPants();
			legs.Hue = 1157;
			legs.Movable = false;
			AddItem( legs );

			FancyDress chest = new FancyDress();
			chest.Hue = 1157;
			chest.Movable = false;
			AddItem( chest );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 1153;
			gloves.Movable = false;
			AddItem( gloves );

			ElvenBoots boots = new ElvenBoots();
			boots.Hue = 1153;
			boots.Movable = false;
			AddItem( boots );

            Item hair = new Item( Utility.RandomList( 8252 ) );
			hair.Hue = 1153;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
					
			PackGold( 600, 1000);

                }
コード例 #11
0
ファイル: Noble.cs プロジェクト: greeduomacro/divinity
        public override void InitOutfit()
        {
            Item item = null;

            int hairHue = Utility.RandomHairHue();
            Utility.AssignRandomHair(this, hairHue);

            item = new Cloak();
            AddItem(item);
            item.Hue = Utility.RandomNondyedHue();

            item = new BodySash();
            AddItem(item);
            item.Hue = Utility.RandomNondyedHue();

            item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
            AddItem(item);

            item = new Longsword();
            AddItem(item);

            AddLoot(LootPack.FilthyRich);

            if (!Female)
            {
                Utility.AssignRandomFacialHair(this, hairHue);

                item = new FancyShirt();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();

                item = new LongPants();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();
            }
            else
            {
                item = new FancyDress();
                AddItem(item);
                item.Hue = Utility.RandomNeutralHue();
            }
        }