public DamageTimer(ExodusNexus nexus, Mobile to) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) { m_Nexus = nexus; m_To = to; m_Step = 0; Priority = TimerPriority.TwoFiftyMS; }
public NexusGameGump(ExodusNexus nexus, Mobile from, int step, bool hint) : base(5, 30) { m_Nexus = nexus; m_From = from; m_Step = step; int sideLength = nexus.SideLength; AddBackground(50, 0, 530, 410, 0xA28); AddImage(0, 0, 0x28C8); AddImage(547, 0, 0x28C9); AddBackground(95, 20, 442, 90, 0xA28); AddHtmlLocalized(165, 35, 300, 45, 1153747, false, false); // <center>GENERATOR CONTROL nexus</center> AddHtmlLocalized(165, 60, 300, 70, 1153748, false, false); // <center>Use the Directional Controls to</center> AddHtmlLocalized(165, 75, 300, 85, 1153749, false, false); // <center>Close the Grid Circuit</center> AddImage(140, 40, 0x28D3); AddImage(420, 40, 0x28D3); AddBackground(365, 120, 178, 210, 0x1400); AddImage(365, 115, 0x28D4); AddImage(365, 288, 0x28D4); AddImage(414, 189, 0x589); AddImage(435, 210, 0xA52); AddButton(408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0); // Left AddButton(448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0); // Up AddButton(473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0); // Right AddButton(448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0); // Down AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28); AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400); for (int i = 0; i < sideLength; i++) { for (int j = 0; j < sideLength - 1; j++) { AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9); } } for (int i = 0; i < sideLength - 1; i++) { for (int j = 0; j < sideLength; j++) { AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD); } } Node[] path = nexus.Path; NodeHue[,] hues = new NodeHue[sideLength, sideLength]; for (int i = 0; i <= step; i++) { Node n = path[i]; hues[n.X, n.Y] = NodeHue.Blue; } Node lastNode = path[path.Length - 1]; hues[lastNode.X, lastNode.Y] = NodeHue.Red; for (int i = 0; i < sideLength; i++) { for (int j = 0; j < sideLength; j++) { AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]); } } Node curNode = path[step]; AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8); if (hint) { Node nextNode = path[step + 1]; AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939); } if (from.Skills.Lockpicking.Value >= 65.0) { AddButton(365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0); AddHtmlLocalized(405, 345, 140, 40, 1153750, false, false); // Attempt to Decipher the Circuit Path } }