public LockingMechanismGump(PlayerMobile pm, EnclosureDoor door) : base(25, 25) { Door = door; User = pm; Progress = new List <int>(); Progress.Add(0); AddGumpLayout(); }
public CubEnclosure() { AddComponent(new AddonComponent(2103), 0, 0, 0); AddComponent(new AddonComponent(2103), 0, 1, 0); AddComponent(new AddonComponent(2103), 0, 2, 0); AddComponent(new AddonComponent(2102), 1, 2, 0); AddComponent(new AddonComponent(2101), 3, 2, 0); AddComponent(new AddonComponent(2103), 3, 1, 0); AddComponent(new AddonComponent(2103), 3, 0, 0); AddComponent(new AddonComponent(2102), 2, -1, 0); AddComponent(new AddonComponent(2102), 1, -1, 0); AddComponent(new AddonComponent(2102), 3, -1, 0); Door = new EnclosureDoor(this); Cub = new TigerCub(); Cub.Blessed = true; Cub.RangeHome = 5; Cub.Location = new Point3D(Location.X + 1, Location.Y + 1, Location.Z); }