Inheritance: BaseCloak, IArcaneEquip
コード例 #1
0
		public WoodElfEliteWarrior() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = NameList.RandomName( "male" );
			Hue = 0x597;

			SetStr( 60, 80 );
			SetDex( 81, 95 );
			SetInt( 70, 100 );

			SetHits( 80, 100 );
			SetStam( 81, 95 );

			SetDamage( 10, 30 );

			SetSkill( SkillName.Swords, 60.0, 100.0 ); //we dont need to give him uberskillz
			SetSkill( SkillName.Tactics, 50.0, 100.0 );
			SetSkill( SkillName.MagicResist, 15.0, 38.0 );
			SetSkill( SkillName.Wrestling, 25.0, 40.0 );

			Fame = 0;
			Karma = Utility.RandomMinMax( -2500, -5000 );

			VirtualArmor = 18;

			//AddItem(Server.Items.Hair.GetRandomHair(Female));
			AddItem( new Sandals( Utility.RandomNeutralHue() ) );
			AddItem( new VikingSword() );
			AddItem( new WoodenShield() );
			AddItem( new Goatee( Serial.NewItem ) );
			AddItem( new MetalKiteShield() );
			StuddedChest che = new StuddedChest();
			che.Hue = 0x045e;

			StuddedGloves glo = new StuddedGloves();
			glo.Hue = 0x045e;

			StuddedLegs leg = new StuddedLegs();
			leg.Hue = 0x0599;

			StuddedArms arm = new StuddedArms();
			arm.Hue = 0x0599;

			StuddedGorget gor = new StuddedGorget();
			gor.Hue = 0x045e;

			BodySash sas = new BodySash();
			sas.Hue = 0x0599;

			Cloak cape = new Cloak();
			cape.Hue = 0x045e;

			AddItem( cape );
			AddItem( gor );
			AddItem( sas );
			AddItem( arm );
			AddItem( glo );
			AddItem( leg );
			AddItem( che );
		}
コード例 #2
0
		public RaresVendor() : base( "the custom provisioner" )
		{
            Item temp;
            temp = new Shoes();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
            temp = new LongPants();
            temp.Hue = 01;
            temp.Movable = false;
            AddItem(temp);
            temp = new Doublet();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
            temp = new FancyShirt();
            temp.Hue = 01;
            temp.Movable = false;
            AddItem(temp);
            temp = new FloppyHat();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
            temp = new Cloak();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
		}
コード例 #3
0
        public KhaldunSummoner()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 0x190;
            Name = "Zealot of Khaldun";
            Title = "the Summoner";

            SetStr( 351, 400 );
            SetDex( 101, 150 );
            SetInt( 502, 700 );

            SetHits( 421, 480 );

            SetDamage( 5, 15 );

            SetDamageType( ResistanceType.Physical, 75 );
            SetDamageType( ResistanceType.Cold, 25 );

            SetResistance( ResistanceType.Physical, 35, 40 );
            SetResistance( ResistanceType.Fire, 25, 30 );
            SetResistance( ResistanceType.Cold, 50, 60 );
            SetResistance( ResistanceType.Poison, 25, 35 );
            SetResistance( ResistanceType.Energy, 25, 35 );

            SetSkill( SkillName.Wrestling, 90.1, 100.0 );
            SetSkill( SkillName.Tactics, 90.1, 100.0 );
            SetSkill( SkillName.MagicResist, 90.1, 100.0 );
            SetSkill( SkillName.Magery, 90.1, 100.0 );
            SetSkill( SkillName.EvalInt, 100.0 );
            SetSkill( SkillName.Meditation, 120.1, 130.0 );

            VirtualArmor = 16;
            Fame = 10000;
            Karma = -10000;

            LeatherGloves gloves = new LeatherGloves();
            gloves.Hue = 0x66D;
            AddItem( gloves );

            BoneHelm helm = new BoneHelm();
            helm.Hue = 0x835;
            AddItem( helm );

            Necklace necklace = new Necklace();
            necklace.Hue = 0x66D;
            AddItem( necklace );

            Cloak cloak = new Cloak();
            cloak.Hue = 0x66D;
            AddItem( cloak );

            Kilt kilt = new Kilt();
            kilt.Hue = 0x66D;
            AddItem( kilt );

            Sandals sandals = new Sandals();
            sandals.Hue = 0x66D;
            AddItem( sandals );
        }
コード例 #4
0
		public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Title = "the Summoner";

            SetStr(1254, 1381);
            SetDex(93, 135);
            SetInt(745, 810);

            SetHits(694, 875);

            SetDamage(12, 20);

			
			

			
			
			
			
			

			SetSkill( SkillName.Wrestling, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Magery, 90.1, 100.0 );
			SetSkill( SkillName.EvalInt, 100.0 );
			SetSkill( SkillName.Meditation, 120.1, 130.0 );

			VirtualArmor = 36;
			Fame = 10000;
			Karma = -10000;

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 0x66D;
            gloves.Identified = true;
			AddItem( Immovable(gloves) );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x835;
            helm.Identified = true;
			AddItem( Immovable(helm) );

			Necklace necklace = new Necklace();
			necklace.Hue = 0x66D;
			AddItem( Immovable(necklace) );

			Cloak cloak = new Cloak();
			cloak.Hue = 0x66D;
			AddItem( Immovable(cloak) );

			Kilt kilt = new Kilt();
			kilt.Hue = 0x66D;
			AddItem( Immovable(kilt) );

			Sandals sandals = new Sandals();
			sandals.Hue = 0x66D;
			AddItem( Immovable(sandals) );
		}
コード例 #5
0
		public override void InitOutfit()
		{
			AddItem( new LordBritishSuit());

			Item cape = new Cloak();		
			cape.Hue = 38;
			cape.Movable = false;

			AddItem( cape );
		}
コード例 #6
0
ファイル: Finlor.cs プロジェクト: FreeReign/imaginenation
		public Finlor()
		{
			Name = "Finlor";
                        Title = "the Sea Captain";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			Blessed = true;
			CantWalk = true;
			Direction = Direction.South;

			ThighBoots tb = new ThighBoots();
                        tb.Hue = 0;
                        AddItem( tb );

                        LongPants lp = new LongPants();
                        lp.Hue = 6;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 0;
                        AddItem( fs );

			TricorneHat th = new TricorneHat();
                        th.Hue = 52;
                        AddItem( th );

			BodySash bs = new BodySash();
			bs.Hue = 6;
			AddItem( bs );

			Cloak cl = new Cloak();
			cl.Hue = 38;
			AddItem( cl );

	                Scimitar sc = new Scimitar();
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
		}
コード例 #7
0
ファイル: Sprites.cs プロジェクト: FreeReign/imaginenation
		public Sprite() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Sprite";
			Hue = 0x045e;
			Body = 0x191;
			Female = true;
			AddItem( new PonyTail( 0x0597 ) );

			SetStr( 86, 90 );
			SetDex( 91, 100 );
			SetInt( 71, 85 );

			SetHits( 86, 90 );
			SetStam( 91, 100 );
			SetMana( 0 );

			SetDamage( 6, 10 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetSkill( SkillName.Fencing, 65.0, 88.0 );
			SetSkill( SkillName.MagicResist, 60.0, 80.0 );
			SetSkill( SkillName.Tactics, 75.0, 85.0 );
			SetSkill( SkillName.Wrestling, 35.0, 58.0 );

			Fame = Utility.RandomMinMax( 1200, 3200 );

			VirtualArmor = 5;

			Item temp;
			temp = new ThighBoots();
			temp.Hue = 0x0599;
			temp.Movable = false;
			AddItem( temp );
			temp = new FemaleLeatherChest();
			temp.Hue = 0x0599;
			temp.Movable = false;
			AddItem( temp );
			temp = new Cloak();
			temp.Hue = 0x0599;
			temp.Movable = false;
			AddItem( temp );
			temp = new Kryss();
			temp.Hue = 0x0599;
			temp.Movable = false;
			AddItem( temp );
			temp = new LeatherLegs();
			temp.Hue = 0x0599;
			temp.Movable = false;
			AddItem( temp );
		}
コード例 #8
0
        public PriestOfRessurection()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {

            Name = "Delevawn";
            Body = 400;
            Title = "The Priest of Ressurection";

            SetStr(1235, 1391);
            SetDex(128, 139);
            SetInt(537, 664);

            SetHits(20000);

            SetDamage(21, 28);

            SetDamageType(ResistanceType.Physical, 60);
            SetDamageType(ResistanceType.Fire, 20);
            SetDamageType(ResistanceType.Energy, 20);

            SetResistance(ResistanceType.Physical, 55, 65);
            SetResistance(ResistanceType.Fire, 55, 65);
            SetResistance(ResistanceType.Cold, 55, 65);
            SetResistance(ResistanceType.Poison, 80, 90);
            SetResistance(ResistanceType.Energy, 60, 75);

            SetSkill(SkillName.Anatomy, 110.6, 116.1);
            SetSkill(SkillName.EvalInt, 100.0, 114.4);
            SetSkill(SkillName.Archery, 115.0, 120.0);
            SetSkill(SkillName.Magery, 100.0);
            SetSkill(SkillName.Meditation, 118.2, 127.8);
            SetSkill(SkillName.MagicResist, 120.0);
            SetSkill(SkillName.Tactics, 111.9, 134.5);
            SetSkill(SkillName.Wrestling, 119.7, 128.9);

            HoodedShroudOfShadows shroud = new HoodedShroudOfShadows();
            shroud.Hue = 1175;
            AddItem(shroud);

            Cloak cloak = new Cloak();
            cloak.Hue = 1175;
            AddItem(cloak);

            Fame = 10000;
            Karma = -10000;

            VirtualArmor = 70;
        }
コード例 #9
0
ファイル: Noble.cs プロジェクト: FreeReign/Rebirth-Repack
 public override void InitOutfit()
 {
     Item item = null;
     if ( !Female )
     {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = AddRandomFacialHair( item.Hue );
         item = new FancyShirt();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new LongPants();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new Cloak();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new BodySash();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
         AddItem( item );
         item = new Longsword();
         AddItem( item );
         PackGold( 100, 150 );
     }
     else
     {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = new FancyDress();
         item.Hue = Utility.RandomNeutralHue();
         AddItem( item );
         item = new Cloak();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new BodySash();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
         AddItem( item );
         item = new Longsword();
         AddItem( item );
         PackGold( 100, 150 );
     }
 }
コード例 #10
0
		public Pilock()
		{
			Name = "Pilock";
            Title = "the farmer";
			Body = 0x190;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			Item Boots = new Boots();
			Boots.Hue = 2112;
      	    Boots.Name = "Farming Boots";
			Boots.Movable = false;
			AddItem( Boots ); 

			Item FancyShirt = new FancyShirt();
			FancyShirt.Hue = 1267;
      	    FancyShirt.Name = "Farming Shirt";
			FancyShirt.Movable = false;
			AddItem( FancyShirt ); 

			Item LongPants = new LongPants();
			LongPants.Hue = 847;
      	    LongPants.Name = "Farming Pants";
			LongPants.Movable = false;
			AddItem( LongPants ); 

			Item Cloak = new Cloak();
			Cloak.Hue = 1267;
      	    Cloak.Name = "Farming Cloak";
			Cloak.Movable = false;
			AddItem( Cloak ); 




                        int hairHue = 1814;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
コード例 #11
0
		public Armond():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Armond";
			Title = "The Dark One";

			SetStr( 356, 396 );
			SetDex( 105, 135 );
			SetInt( 530, 653 );
			SetSkill( SkillName.Wrestling, 91.3, 97.8 );
			SetSkill( SkillName.Tactics, 91.5, 99.0 );
			SetSkill( SkillName.MagicResist, 90.6, 96.8);
			SetSkill( SkillName.Magery, 91.7, 99.0 );
			SetSkill( SkillName.EvalInt, 100.1, 100.1 );
			SetSkill( SkillName.Meditation, 121.1, 128.1 );

			VirtualArmor = 64;

			new Kirin().Rider = this;

			SetFameLevel( 8 );
			SetKarmaLevel( -8 );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 1;
			AddItem( gloves );

			HoodedShroudOfShadows shroud = new HoodedShroudOfShadows();
			shroud.Hue = 1157;
			AddItem( shroud );

			Cloak cloak = new Cloak();
			cloak.Hue = 1157;
			AddItem( cloak );

			Kilt kilt = new Kilt();
			kilt.Hue = 1;
			AddItem( kilt );

			Sandals sandals = new Sandals();
			sandals.Hue = 1;
			AddItem( sandals );
		}
コード例 #12
0
ファイル: Noble.cs プロジェクト: greeduomacro/divinity
        public override void InitOutfit()
        {
            Item item = null;

            int hairHue = Utility.RandomHairHue();
            Utility.AssignRandomHair(this, hairHue);

            item = new Cloak();
            AddItem(item);
            item.Hue = Utility.RandomNondyedHue();

            item = new BodySash();
            AddItem(item);
            item.Hue = Utility.RandomNondyedHue();

            item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
            AddItem(item);

            item = new Longsword();
            AddItem(item);

            AddLoot(LootPack.FilthyRich);

            if (!Female)
            {
                Utility.AssignRandomFacialHair(this, hairHue);

                item = new FancyShirt();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();

                item = new LongPants();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();
            }
            else
            {
                item = new FancyDress();
                AddItem(item);
                item.Hue = Utility.RandomNeutralHue();
            }
        }
コード例 #13
0
		public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Body = 0x190;
			Name = "Khaldun Zealot";

			SetStr( 356, 396 );
			SetDex( 105, 135 );
			SetInt( 530, 653 );

			SetSkill( SkillName.Wrestling, 91.3, 97.8 );
			SetSkill( SkillName.Tactics, 91.5, 99.0 );
			SetSkill( SkillName.MagicResist, 90.6, 96.8);
			SetSkill( SkillName.Magery, 91.7, 99.0 );
			SetSkill( SkillName.EvalInt, 100.1, 100.1 );
			SetSkill( SkillName.Meditation, 121.1, 128.1 );

			VirtualArmor = 36;
			SetFameLevel( 4 );
			SetKarmaLevel( 4 );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 32;
			AddItem( gloves );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x3A8;
			helm.LootType = LootType.Blessed;
			AddItem( helm );

			Cloak cloak = new Cloak();
			cloak.Hue = 32;
			AddItem( cloak );

			Kilt kilt = new Kilt();
			kilt.Hue = 32;
			AddItem( kilt );

			Sandals sandals = new Sandals();
			sandals.Hue = 32;
			AddItem( sandals );
		}
コード例 #14
0
ファイル: SirHelper.cs プロジェクト: jackuoll/Pre-AOS-RunUO
		public override void InitOutfit()
		{
			HairItemID = 0x203C;
			FacialHairItemID = 0x204D;
			HairHue = FacialHairHue = 0x8A7;

			AddItem( new Sandals() );

			Item item;

			item = new Cloak();
			item.ItemID = 0x26AD;
			item.Hue = 0x455;
			AddItem( item );

			item = new Robe();
			item.ItemID = 0x26AE;
			item.Hue = 0x4AB;
			AddItem( item );

			item = new Backpack();
			item.Movable = false;
			AddItem( item );
		}
コード例 #15
0
		public CrazySanta() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Crazy Santa Clause";
			Title = "Of Red Christmas";
			Body = 400;
			Hue = 33770;
			BaseSoundID = 343;

			SetStr( 401, 520 );
			SetDex( 81, 90 );
			SetInt( 401, 520 );

			SetHits( 678, 695 );

			SetDamage( 50, 120 );

			SetDamageType( ResistanceType.Cold, 50 );
			SetDamageType( ResistanceType.Energy, 50 );

			SetResistance( ResistanceType.Physical, 50 );
			SetResistance( ResistanceType.Fire, 50 );
			SetResistance( ResistanceType.Cold, 100 );
			SetResistance( ResistanceType.Poison, 60 );
			SetResistance( ResistanceType.Energy, 80 );

			SetSkill( SkillName.EvalInt, 200.0 );
			SetSkill( SkillName.Magery, 200.0 );
			SetSkill( SkillName.Meditation, 200.0 );
			SetSkill( SkillName.MagicResist, 200.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.Wrestling, 200.0 );

			Fame = -1500;
			Karma = 550000;

			VirtualArmor = 40;

                  PackItem( new SantasHat() );
				  
				           if (1 > Utility.RandomDouble())

                                                   switch (Utility.Random(24))
                                                   {
                                                       case 0: PackItem(new MaceOfWinter());
                                                           break;
                                                       case 1: PackItem(new ChristmasKatana());
                                                           break;
                                                       case 2: PackItem(new SantasStaff());
                                                           break;
                                                       case 3: PackItem(new ArmsOfChristmas());
                                                           break;
                                                       case 4: PackItem(new ChestOfChristmas());
                                                           break;
                                                       case 5: PackItem(new GlovesOfChristmas());
                                                           break;
                                                       case 6: PackItem(new GorgetOfChristmas());
                                                           break;
                                                       case 7: PackItem(new HelmOfChristmas());
                                                           break;
                                                       case 8: PackItem(new LegsOfChristmas());
                                                           break;
                                                       case 9: PackItem(new HelmOfWinter());
                                                           break;
                                                       case 10: PackItem(new LegsOfWinter());
                                                           break;
                                                       case 11: PackItem(new FemaleChestOfWinter());
                                                           break;
                                                       case 12: PackItem(new GlovesOfWinter());
                                                           break;
                                                       case 13: PackItem(new ArmsOfWinter());
                                                           break;
                                                       case 14: PackItem(new ChestOfWinter());
                                                           break;
                                                       case 16: PackItem(new XmasArms());
                                                           break;
                                                       case 17: PackItem(new XmasChest());
                                                           break;
                                                       case 18: PackItem(new XmasGloves());
                                                           break;
                                                       case 19: PackItem(new XmasHelm());
                                                           break;
                                                       case 20: PackItem(new XmasLegs());
                                                           break;
                                                       case 21: PackItem(new XmasHalberd());
                                                           break;
                                                       case 22: PackItem(new SwordOfChristmas());
                                                           break;
                                                       case 23: PackItem(new BowOfChristmas());
                                                           break;
                                                   }
	

                  FacialHairItemID = 8267;
                  FacialHairHue = 1153;

			LongPants legs = new LongPants();
			legs.Hue = 1157;
			legs.Movable = false;
			AddItem( legs );

			FancyShirt chest = new FancyShirt();
			chest.Hue = 1157;
			chest.Movable = false;
			AddItem( chest );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 1153;
			gloves.Movable = false;
			AddItem( gloves );

			ElvenBoots boots = new ElvenBoots();
			boots.Hue = 1153;
			boots.Movable = false;
			AddItem( boots );

                  Item hair = new Item( Utility.RandomList( 8252 ) );
			hair.Hue = 1153;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			
			BodySash bodysash = new BodySash();
			bodysash.Hue = 1153;
			bodysash.Movable = false;
			AddItem ( bodysash );
			
			HalfApron halfapron = new HalfApron();
			halfapron.Hue = 1153;
			halfapron.Movable = false;
			AddItem ( halfapron );

			Cloak cloak = new Cloak();
			cloak.Hue = 1153;
			cloak.Movable = false;
			AddItem ( cloak );
					
			PackGold( 60000, 100000);

                }
コード例 #16
0
		public ClonedDarkMaster( Mobile owner ) : base()
		{
			Name = "Deimos";
			Title = "the Dark Master";
			Hue = 22222;
			BodyValue = 400;
			BaseSoundID = 1001;

			SetStr( 500 );
			SetDex( 100 );
			SetInt( 1500 );

			SetHits( 500 );

			SetDamage( 10, 15 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 35, 45 );
			SetResistance( ResistanceType.Fire, 25, 30 );
			SetResistance( ResistanceType.Cold, 25, 30 );
			SetResistance( ResistanceType.Poison, 10, 20 );
			SetResistance( ResistanceType.Energy, 10, 20 );

			SetSkill( SkillName.Anatomy, 100.0 );
			SetSkill( SkillName.EvalInt, 100.0 );
			SetSkill( SkillName.Magery, 115.0 );
			SetSkill( SkillName.Poisoning, 100.0 );
			SetSkill( SkillName.MagicResist, 150.0 );
			SetSkill( SkillName.Wrestling, 105.0 );
			SetSkill( SkillName.Tactics, 105.0 );
			SetSkill( SkillName.Meditation, 200.0 );

			Fame = 5000;
			Karma = -5000;

			VirtualArmor = 100;

			m_Owner = owner;

			WizardsHat hat = new WizardsHat();
			hat.Hue = 1157;
			hat.LootType = LootType.Blessed;
			AddItem( hat );

			Sandals foot = new Sandals();
			foot.Hue = 1157;
			foot.LootType = LootType.Blessed;
			AddItem( foot );

			Robe robe = new Robe();
			robe.Hue = 22222;
			robe.LootType = LootType.Blessed;
			AddItem( robe );

			Cloak back = new Cloak();
			back.Hue = 1157;
			back.LootType = LootType.Blessed;
			AddItem ( back );

			Spellbook book = new Spellbook();
			book.Hue = 1157;
			book.Content = 18446744073709551615;
			book.Movable = false;
			AddItem( book );

			BodySash top = new BodySash();
			top.Hue = 1157;
			top.Layer = Layer.Earrings;
			top.LootType = LootType.Blessed;
			AddItem( top );

		}
コード例 #17
0
		//[Constructable]
		public EthyDarkMaster() : base()
		{
			ms_Active = true;
			Name = "Deimos";
			Title = "the Dark Master";
			Hue = 22222;
			BodyValue = 400;
			BaseSoundID = 1001;
			Team = 2;

			SetStr( 1500 );
			SetDex( 250 );
			SetInt( 50000 );

			SetHits( 50000 );

			SetDamage( 30, 30 );

			SetSkill( SkillName.Anatomy, 150.0 );
			SetSkill( SkillName.EvalInt, 200.0 );
			SetSkill( SkillName.Magery, 220.0 );
			SetSkill( SkillName.Poisoning, 200.0 );
			SetSkill( SkillName.MagicResist, 250.0 );
			SetSkill( SkillName.Wrestling, 150.0 );
			SetSkill( SkillName.Tactics, 150.0 );
			SetSkill( SkillName.Meditation, 600.0 );
			SetSkill( SkillName.DetectHidden, 200.0 );

			Fame = 50000;
			Karma = -50000;

			VirtualArmor = 200;

			WizardsHat hat = new WizardsHat();
			hat.Hue = 1150;
			hat.LootType = LootType.Blessed;
			AddItem( hat );

			Sandals foot = new Sandals();
			foot.Hue = 1150;
			foot.LootType = LootType.Blessed;
			AddItem( foot );

			Robe robe = new Robe();
			robe.Hue = 22222;
			robe.LootType = LootType.Blessed;
			AddItem( robe );

			Cloak back = new Cloak();
			back.Hue = 1150;
			back.LootType = LootType.Blessed;
			AddItem ( back );

			Spellbook book = new Spellbook();
			book.Hue = 1150;
			book.Content = 18446744073709551615;
			book.Movable = false;
			AddItem( book );

			BodySash top = new BodySash();
			top.Hue = 1150;
			top.Layer = Layer.Earrings;
			top.LootType = LootType.Blessed;
			AddItem( top );

			m_Timer = new AppearTimer( this );
			m_Timer.Start();
		}
コード例 #18
0
ファイル: DreadLords.cs プロジェクト: FreeReign/imaginenation
		public DreadLord() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.1, 0.1 )
		{
			SpeechHue = 0;

			Hue = Utility.RandomSkinHue();
			Body = 0x190;
			Name = "Dread Lord";

			SetStr( 200, 250 );
			SetDex( 100, 150 );
			SetInt( 71, 85 );
			SetHits( 200, 250 );
			SetDex( 100, 150 );
			SetInt( 71, 85 );
			SetDamage( 10, 20 );

			SetSkill( SkillName.Parry, 75.0, 98.0 );
			SetSkill( SkillName.Poisoning, 90.0, 100.0 );
			SetSkill( SkillName.MagicResist, 65.0, 88.0 );
			SetSkill( SkillName.Swords, 80.0, 95.0 );
			SetSkill( SkillName.Tactics, 80.0, 98.0 );
			SetSkill( SkillName.Wrestling, 67.0, 90.0 );
			SetSkill( SkillName.DetectHidden, 90.0, 100.0 );

			Fame = 6000;
			Karma = -10000;
			VirtualArmor = 30;

			Item temp;
			temp = new PlateGloves();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateHelm();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateArms();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateGorget();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateLegs();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateChest();
			temp.Movable = false;
			AddItem( temp );
			temp = new VikingSword();
			temp.Movable = false;
			AddItem( temp );
			temp = new Cloak();
			temp.Hue = 0x0020;
			temp.Movable = true;
			AddItem( temp );
			temp = new BodySash();
			temp.Hue = 0x0020;
			temp.Movable = true;
			AddItem( temp );
			temp = new HalfApron();
			temp.Hue = 0x0020;
			temp.Movable = false;
			AddItem( temp );

			AddItem( new KrisnaHair( Utility.RandomHairHue() ) );

            Spellbook book = new Spellbook();
            book.Content = ulong.MaxValue;
            book.LootType = LootType.Regular;
            AddItem(book);
		}
コード例 #19
0
ファイル: DreadLords.cs プロジェクト: FreeReign/imaginenation
		public DreadLordCaptain() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.1, 0.1 )
		{
			SpeechHue = Utility.RandomDyedHue();

			Hue = Utility.RandomSkinHue();

			Body = 0x190;
			Name = "Dread Lord Captain";

			SetStr( 400 );
			SetDex( 200, 250 );
			SetInt( 200, 250 );
			SetHits( 350, 400 );
			SetStam( 200, 250 );
			SetMana( 200, 250 );
			SetDamage( 10, 20 );

			SetSkill( SkillName.Parry, 85.0, 98.0 );
			SetSkill( SkillName.Wrestling, 67.0, 90.0 );
			SetSkill( SkillName.Magery, 90.0, 100.0 );
			SetSkill( SkillName.Poisoning, 90.0, 100.0 );
			SetSkill( SkillName.MagicResist, 65.0, 88.0 );
			SetSkill( SkillName.Swords, 90.0, 95.0 );
			SetSkill( SkillName.Tactics, 90.0, 98.0 );

			Fame = 7500;
			Karma = -10000;

			VirtualArmor = 40;

			Item temp;
			temp = new PlateGloves();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateHelm();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateArms();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateGorget();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateLegs();
			temp.Movable = false;
			AddItem( temp );
			temp = new PlateChest();
			temp.Movable = false;
			AddItem( temp );
			temp = new VikingSword();
			temp.Movable = false;
			AddItem( temp );
			temp = new Cloak();
			temp.Hue = 0x0493;
			temp.Movable = true;
			AddItem( temp );
			temp = new BodySash();
			temp.Hue = 0x0493;
			temp.Movable = true;
			AddItem( temp );
			temp = new HalfApron();
			temp.Hue = 0x1;
			temp.Movable = false;
			AddItem( temp );

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			hair.Hue = Utility.RandomNondyedHue();
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			//PackGold(800, 1200);
			PackGem( 4 );
		}
コード例 #20
0
ファイル: PBGameItem.cs プロジェクト: FreeReign/imaginenation
		private void EquipItems( Mobile Player, int TeamHue )
		{
			Player.SendMessage( "Equiping Team Items" );
			Player.AddItem( new PBArmor( TeamHue, 5136, Layer.Arms ) );
			Player.AddItem( new PBArmor( TeamHue, 5137, Layer.Pants ) );
			Player.AddItem( new PBArmor( TeamHue, 5138, Layer.Helm ) );
			Player.AddItem( new PBArmor( TeamHue, 5139, Layer.Neck ) );
			Player.AddItem( new PBArmor( TeamHue, 5140, Layer.Gloves ) );
			Player.AddItem( new PBArmor( TeamHue, 5141, Layer.InnerTorso ) );
			Player.AddItem( new PBWeapon( TeamHue, this ) );
			Cloak cloak = new Cloak( TeamHue );
			cloak.Movable = false;
			Player.AddItem( cloak );
			Player.AddToBackpack( new PaintBall( TeamHue, 200 ) );

            if (m_Mod == 0)
            {

                for (int i = 0; i < m_NumNades; ++i)
                {
                    Player.AddToBackpack(new PBGrenade(TeamHue, this));
                }
            }
			
			if ( TeamHue == m_Team1Hue)
			{
				Player.Name = Player.Name + " (" + m_Team1Name + ")";
				foreach( Mobile mob in Announcers )
				{
		
				mob.PublicOverheadMessage( MessageType.Regular, 0x22, false, Player.Name + " Has Joined " + m_Team1Name );
				}
				Player.MoveToWorld( Team1Dest, MapDest );	
				m_Team1 += 1;
			}
			else if ( TeamHue == m_Team2Hue )
			{
				Player.Name = Player.Name + " (" + m_Team2Name + ")";
				foreach( Mobile mob in Announcers )
				{
		
				mob.PublicOverheadMessage( MessageType.Regular, 0x22, false, Player.Name + " Has Joined " + m_Team2Name );
				}
				Player.MoveToWorld( Team2Dest, MapDest );	
				m_Team2 += 1;
			}
			else if ( TeamHue == m_Team3Hue )
			{
				Player.Name = Player.Name + " (" + m_Team3Name + ")";
				foreach( Mobile mob in Announcers )
				{
		
				mob.PublicOverheadMessage( MessageType.Regular, 0x22, false, Player.Name + " Has Joined " + m_Team3Name );
				}
				Player.MoveToWorld( Team3Dest, MapDest );	
				m_Team3 += 1;
			}
			else if ( TeamHue == m_Team4Hue )
			{
				Player.Name = Player.Name + " (" + m_Team4Name + ")";
				foreach( Mobile mob in Announcers )
				{
		
				mob.PublicOverheadMessage( MessageType.Regular, 0x22, false, Player.Name + " Has Joined " + m_Team4Name );
				}
				Player.MoveToWorld( Team4Dest, MapDest );	
				m_Team4 += 1;
			}
			
			Player.Frozen = true;
			
		}
コード例 #21
0
		public SoulBinder() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
		{

			Name = "Soul Binder";
			Title= "from Hell";
			Hue= 0xFFFF;
			Body = 400;
			SpeechHue= 1258;
			BaseSoundID = 0;
			Team = 0;
                        new EtherealHorse().Rider = this;

			SetStr( 275, 375);
			SetDex( 40, 75);
			SetInt( 100, 150);

			SetHits(230, 375);
			SetMana(100, 150);

			SetDamage( 10, 15);

			SetSkill( SkillName.Tactics, 100.7, 100.4);
			SetSkill( SkillName.Anatomy, 100.5, 100.3);
			SetSkill( SkillName.MagicResist, 220.4, 220.7);
                        SetSkill( SkillName.Magery, 120.4, 120.7);
			SetSkill( SkillName.Macing, 110.4, 110.7);
                        SetSkill( SkillName.EvalInt, 110.4, 110.7);

                        Fame=7000;
			Karma=-10000;

			VirtualArmor= 70;

			Item GnarledStaff = new GnarledStaff();
			GnarledStaff.Movable=false;
			GnarledStaff.Hue=1;
		        EquipItem( GnarledStaff );

                        Item BoneHelm = new BoneHelm();
			BoneHelm.Movable=false;
			BoneHelm.Hue=38;
			EquipItem( BoneHelm );

			Item HoodedShroudOfShadows = new HoodedShroudOfShadows();
			HoodedShroudOfShadows.Movable=false;
			HoodedShroudOfShadows.Hue=0xFFFF;
			EquipItem( HoodedShroudOfShadows );

                        Item PlateGloves = new PlateGloves();
			PlateGloves.Movable=false;
			PlateGloves.Hue=38;
                        EquipItem( PlateGloves );

                        Item LongPants = new LongPants();
			LongPants.Movable=false;
			LongPants.Hue=1;
			EquipItem( LongPants );

			Item Sandals = new Sandals();
			Sandals.Movable=false;
			Sandals.Hue=1;
			EquipItem( Sandals );

			Item Cloak = new Cloak();
			Cloak.Movable=false;
			Cloak.Hue=0xFFFF;
			EquipItem( Cloak );

			Item hair = new Item( 0x203B);
			hair.Hue = 38;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );

			PackGold( 1800, 3100);
			PackMagicItems( 3, 7);

                                switch ( Utility.Random( 1 ))
        		 {
           			case 0: PackItem( new SoulGem() ); break;
        		 }
		}
コード例 #22
0
ファイル: VivreGuard.cs プロジェクト: greeduomacro/vivre-uo
        public VivreGuard(String townName)
            : base(AIType.AI_VivreGuard, FightMode.Closest, 18, 1, 0.12, 1) // 0.15 echapable à pied, 0.05 = très rapide
        {
            m_TownName = townName;
            InitStats(200, 200, 200);
            SpeechHue = Utility.RandomDyedHue();
            Hue = Utility.RandomSkinHue();
            Body = 0x190;
            Name = NameList.RandomName("male");
            Title = ", Garde de " + m_TownName;
            Karma = 12000;

            PlateChest chest = new PlateChest();
            chest.Hue = 0;
            chest.Resource = CraftResource.MBronze;
            chest.Movable = false;
            AddItem(chest);
            PlateArms arms = new PlateArms();
            arms.Hue = 0;
            arms.Movable = false;
            arms.Resource = CraftResource.MBronze;
            AddItem(arms);
            PlateGloves gloves = new PlateGloves();
            gloves.Hue = 0;
            gloves.Movable = false;
            gloves.Resource = CraftResource.MBronze;
            AddItem(gloves);
            PlateGorget gorget = new PlateGorget();
            gorget.Hue = 0;
            gorget.Movable = false;
            gorget.Resource = CraftResource.MBronze;
            AddItem(gorget);
            PlateLegs legs = new PlateLegs();
            legs.Hue = 0;
            legs.Movable = false;
            legs.Resource = CraftResource.MBronze;
            AddItem(legs);
            NorseHelm helm = new NorseHelm();
            helm.Hue = 0;
            helm.Movable = false;
            helm.Resource = CraftResource.MBronze;
            AddItem(helm);
            Surcoat surcoat = new Surcoat();
            surcoat.Hue = 0;
            surcoat.Movable = false;
            AddItem(surcoat);
            Cloak cloak = new Cloak();
            cloak.Hue = TownHue;
            cloak.Movable = false;
            AddItem(cloak);


            HairItemID = Utility.RandomList(0x203B, 0x203C, 0x203D, 0x2044, 0x2045, 0x2047, 0x2049, 0x204A);
            HairHue = Utility.RandomHairHue();

            if (Utility.RandomBool())
            {
                FacialHairItemID = Utility.RandomList(0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D);
                FacialHairHue = HairHue;
            }

            Halberd weapon = new Halberd();
            weapon.Movable = false;
            weapon.Crafter = this;
            weapon.Quality = WeaponQuality.Exceptional;
            VirtualArmor = 100;

            AddItem(weapon);

            Skills[SkillName.Anatomy].Base = 100.0;
            Skills[SkillName.Tactics].Base = 110.0;
            Skills[SkillName.Swords].Base = 160.0;
            Skills[SkillName.MagicResist].Base = 110.0;
            Skills[SkillName.DetectHidden].Base = 100.0;
        }
コード例 #23
0
		public void KillPlayer( Mobile player )
		{
			player.SendMessage( "You have been Painted!" );
			player.Warmode = false;
			int team = -1;

			if( player.FindItemOnLayer( Layer.Cloak ) != null )
				team = player.FindItemOnLayer( Layer.Cloak ).Hue;

			else if( player.FindItemOnLayer( Layer.TwoHanded ) != null )
			{
				team = player.FindItemOnLayer( Layer.TwoHanded ).Hue;
				player.FindItemOnLayer( Layer.TwoHanded ).Delete();
				Cloak cloak = new Cloak( team );
				cloak.Movable = false;
				player.AddItem( cloak );
			}

			bool Decrement = true;
			foreach( Item i in player.Backpack.Items )
				if( i is Squash )
					Decrement = false;

			if( Decrement )
			{
				Squash squash = new Squash();
				squash.Visible = false;
				player.AddToBackpack( squash );
			}

			switch( team )
			{
				case 3:  { player.MoveToWorld( Exit1Dest, MapDest );	if( Decrement )m_Team1 -= 1;	break; }
				case 38: { player.MoveToWorld( Exit2Dest, MapDest );	if( Decrement )m_Team2 -= 1;	break; }
				case 68: { player.MoveToWorld( Exit3Dest, MapDest );	if( Decrement )m_Team3 -= 1;	break; }
				case 53: { player.MoveToWorld( Exit4Dest, MapDest );	if( Decrement )m_Team4 -= 1;	break; }
				default: break;
			}
		}
コード例 #24
0
		public SantaHelper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Santa's Evil Little Helper";
			Body = 400;
			Hue = 33770;
			BaseSoundID = 343;

			SetStr( 301, 420 );
			SetDex( 81, 90 );
			SetInt( 301, 320 );

			SetHits( 478, 595 );

			SetDamage( 40, 120 );

			SetDamageType( ResistanceType.Cold, 20 );
			SetDamageType( ResistanceType.Energy, 50 );

			SetResistance( ResistanceType.Physical, 50 );
			SetResistance( ResistanceType.Fire, 50 );
			SetResistance( ResistanceType.Cold, 15 );
			SetResistance( ResistanceType.Poison, 60 );
			SetResistance( ResistanceType.Energy, 80 );

			SetSkill( SkillName.EvalInt, 200.0 );
			SetSkill( SkillName.Magery, 200.0 );
			SetSkill( SkillName.Meditation, 200.0 );
			SetSkill( SkillName.MagicResist, 200.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.Wrestling, 200.0 );

			Fame = -1500;
			Karma = 50000;

			VirtualArmor = 40;
       
				  PackItem( new BowOfChristmas() );

                  if (1 > Utility.RandomDouble())

                      switch (Utility.Random(24))
                      {
                          case 0: PackItem(new MaceOfWinter());
                              break;
                          case 1: PackItem(new ChristmasKatana());
                              break;
                          case 2: PackItem(new SantasStaff());
                              break;
                          case 3: PackItem(new ArmsOfChristmas());
                              break;
                          case 4: PackItem(new ChestOfChristmas());
                              break;
                          case 5: PackItem(new GlovesOfChristmas());
                              break;
                          case 6: PackItem(new GorgetOfChristmas());
                              break;
                          case 7: PackItem(new HelmOfChristmas());
                              break;
                          case 8: PackItem(new LegsOfChristmas());
                              break;
                          case 9: PackItem(new HelmOfWinter());
                              break;
                          case 10: PackItem(new LegsOfWinter());
                              break;
                          case 11: PackItem(new FemaleChestOfWinter());
                              break;
                          case 12: PackItem(new GlovesOfWinter());
                              break;
                          case 13: PackItem(new ArmsOfWinter());
                              break;
                          case 14: PackItem(new ChestOfWinter());
                              break;
                          case 16: PackItem(new XmasArms());
                              break;
                          case 17: PackItem(new XmasChest());
                              break;
                          case 18: PackItem(new XmasGloves());
                              break;
                          case 19: PackItem(new XmasHelm());
                              break;
                          case 20: PackItem(new XmasLegs());
                              break;
                          case 21: PackItem(new XmasHalberd());
                              break;
                          case 22: PackItem(new SwordOfChristmas());
                              break;
                          case 23: PackItem(new BowOfChristmas());
                              break;
                      }		
	

            JesterHat hat = new JesterHat();
			hat.Name = "Elf Hat";
			hat.Hue = 64;
			hat.Movable = false;
			AddItem( hat );

			ElvenPants legs = new ElvenPants();
			legs.Hue = 64;
			legs.Movable = false;
			AddItem( legs );

			FancyShirt chest = new FancyShirt();
			chest.Hue = 64;
			chest.Movable = false;
			AddItem( chest );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 64;
			gloves.Movable = false;
			AddItem( gloves );

			ElvenBoots boots = new ElvenBoots();
			boots.Hue = 64;
			boots.Movable = false;
			AddItem( boots );

			
			BodySash bodysash = new BodySash();
			bodysash.Hue = 64;
			bodysash.Movable = false;
			AddItem ( bodysash );
			
			HalfApron halfapron = new HalfApron();
			halfapron.Hue = 64;
			halfapron.Movable = false;
			AddItem ( halfapron );

			Cloak cloak = new Cloak();
			cloak.Hue = 64;
			cloak.Movable = false;
			AddItem ( cloak );
			
			PackGold( 60000, 100000);

                }
コード例 #25
0
ファイル: Vampire.cs プロジェクト: FreeReign/imaginenation
		public Vampire() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Hue = 0x497;
			Body = 0x190;
			Name = "Vampire";

			SetStr( 450 );
			SetDex( 200, 300 );
			SetInt( 150, 200 );
			SetHits( 200, 300 );
			SetStam( 200, 300 );
			SetMana( 150, 200 );
			SetDamage( 10, 20 );

			SetSkill( SkillName.Parry, 75.0, 80.0 );
			SetSkill( SkillName.Poisoning, 90.0, 100.0 );
			SetSkill( SkillName.MagicResist, 75.0, 88.0 );
			SetSkill( SkillName.Swords, 75.0, 85.0 );
			SetSkill( SkillName.Tactics, 80.0, 90.0 );
			SetSkill( SkillName.Wrestling, 67.0, 80.0 );
			SetSkill( SkillName.Magery, 65.0, 80.0 );
            SetSkill(SkillName.EvalInt, 75.0, 85.0);

			Fame = 4000;
			Karma = -4000;
			VirtualArmor = 20;

		    Item temp = new PlateGloves {Movable = false, Hue = 0x0590, Name = "Vampire Plate Gauntlets"};
		    AddItem( temp );
			temp = new PlateArms {Hue = 0x0845, Movable = false, Name = "Vampire Plate Arms"};
		    AddItem( temp );
			temp = new PlateGorget {Movable = false, Hue = 0x0590, Name = "Vampire Plate Gorget"};
		    AddItem( temp );
			temp = new PlateLegs {Movable = false, Hue = 0x0590, Name = "Vampire Plate Legs"};
		    AddItem( temp );
			temp = new PlateChest {Movable = false, Hue = 0x0590, Name = "Vampire Plate Chest"};
		    AddItem( temp );
			temp = new Cloak( 0x1 ) {Movable = false};
		    AddItem( temp );

		    HairItemID = 8252;
		    HairHue = Utility.RandomHairHue();

			BaseSword twep;
			switch( Utility.Random( 8 ) )
			{
				case 0:
					twep = new Broadsword();
					break;
				case 1:
					twep = new Cutlass();
					break;
				case 2:
					twep = new Scimitar();
					break;
				case 3:
					twep = new Katana();
					break;
				case 4:
					twep = new Kryss();
					break;
				case 5:
					twep = new Longsword();
					break;
				case 6:
					twep = new ThinLongsword();
					break;
				default:
					twep = new VikingSword();
					break;
			}
			switch( Utility.Random( 3 ) )
			{
				case 0:
					twep.DamageLevel = WeaponDamageLevel.Ruin;
					break;
				case 1:
					twep.DamageLevel = WeaponDamageLevel.Might;
					break;
				case 2:
					twep.DamageLevel = WeaponDamageLevel.Force;
					break;
			}

			AddItem( twep );
		}
コード例 #26
0
ファイル: Rackham.cs プロジェクト: FreeReign/imaginenation
		public Rackham() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Rackham";
                        Title = "the Bloody Pirate";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			
			ThighBoots tb = new ThighBoots();
                        tb.Hue = 0;
                        AddItem( tb );

                        LongPants lp = new LongPants();
                        lp.Hue = 633;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 907;
                        AddItem( fs );

			SkullCap sk = new SkullCap();
                        sk.Hue = 413;
                        AddItem( sk );

			BodySash bs = new BodySash();
			bs.Hue = 633;
			AddItem( bs );

			Cloak cl = new Cloak();
			cl.Hue = 688;
			AddItem( cl );

	                Scimitar sc = new Scimitar();
			sc.Hue = 533;
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
			SetStr( 120, 140 );
			SetDex( 90, 105 );
			SetInt( 25, 40 );

			SetHits( 450, 500 );
			SetMana( 0 );

			SetDamage( 20, 28 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 56, 67 );
			SetResistance( ResistanceType.Fire, 40, 50 );
			SetResistance( ResistanceType.Poison, 40, 50 );
			SetResistance( ResistanceType.Cold, 40, 45 );
			SetResistance( ResistanceType.Energy, 40, 55 );

			SetSkill( SkillName.MagicResist, 55.1, 65.0 );
			SetSkill( SkillName.Tactics, 85.3, 105.0 );
			SetSkill( SkillName.Wrestling, 90.3, 105.0 );
			SetSkill( SkillName.Swords, 90.3, 105.0 );

			Fame = 9900;
			Karma = -9900;

			VirtualArmor = 25;
					
                        PackItem( new SeafaringBracelet() );
			PackItem( new TreasureMap( 1, Map.Felucca ) ); 
		}
コード例 #27
0
		private void EquipItems( Mobile Player, int TeamHue )
		{
			Player.SendMessage( "Equiping Team Items" );
			Player.AddItem( new PBArmor( TeamHue, 5136, Layer.Arms ) );
			Player.AddItem( new PBArmor( TeamHue, 5137, Layer.Pants ) );
			Player.AddItem( new PBArmor( TeamHue, 5138, Layer.Helm ) );
			Player.AddItem( new PBArmor( TeamHue, 5139, Layer.Neck ) );
			Player.AddItem( new PBArmor( TeamHue, 5140, Layer.Gloves ) );
			Player.AddItem( new PBArmor( TeamHue, 5141, Layer.InnerTorso ) );
			Player.AddItem( new PBWeapon( TeamHue, this ) );
			Cloak cloak = new Cloak( TeamHue );
			cloak.Movable = false;
			Player.AddItem( cloak );
			Player.AddToBackpack( new PaintBall( TeamHue, 200 ) );

			switch( TeamHue )
			{
				case 3:  {Player.MoveToWorld( Team1Dest, MapDest );	m_Team1+=1;	break;}
				case 38: {Player.MoveToWorld( Team2Dest, MapDest );	m_Team2+=1;	break;}
				case 68: {Player.MoveToWorld( Team3Dest, MapDest );	m_Team3+=1;	break;}
				case 53: {Player.MoveToWorld( Team4Dest, MapDest );	m_Team4+=1;	break;}
				default: {Player.MoveToWorld( Team1Dest, MapDest );	m_Team1+=1;	break;}
			}

			Player.Frozen = true;
		}
コード例 #28
0
ファイル: Loot.cs プロジェクト: zerodowned/angelisland
        public static Item RandomIOB()
        {
            switch (Utility.Random(7))
            {
                case 0: // Undead - GUL
                    {
                        if (Utility.RandomBool())
                            return new BloodDrenchedBandana();
                        else
                        {
                            BodySash sash = new BodySash();
                            sash.Hue = 0x66C;
                            sash.IOBAlignment = IOBAlignment.Council;
                            sash.Name = "blood drenched sash";
                            sash.Dyable = false;
							sash.Scissorable = false;
                            return sash;
                        }
                    }
                case 1: // Undead - UND
                {
                    Sandals sandals = new Sandals();
                    if (Utility.RandomBool())
                        sandals.Hue = 0x66C;
                    else
                        sandals.Hue = 0x1;
                    sandals.IOBAlignment = IOBAlignment.Undead;
                    sandals.Name = "sandals of the walking dead";
                    sandals.Dyable = false;
					sandals.Scissorable = false;
                    return sandals;


                }
                case 2: // Orcish
                {
                    if (Utility.RandomBool())
                    {	// green mask (brute color)
						if (Utility.RandomBool())
							return new OrcishKinMask();
						else
						{	// old style mask (orc colored)
							OrcishKinMask mask = new OrcishKinMask();
							mask.Hue = 0;
							return mask;
						}

                    }
                    else
                    {
                        return new OrcishKinHelm();

                    }
                }
                case 3: //Savage
                {
                    if (Utility.RandomBool())
                    {
                        if (Utility.RandomBool())
                            {
                                BearMask mask = new BearMask();
                                mask.IOBAlignment = IOBAlignment.Savage;
                                mask.Name = "bear mask of savage kin";
                                mask.Dyable = false;
                                return mask;
                            }
                        else
                            {
                                DeerMask mask = new DeerMask();
                                mask.IOBAlignment = IOBAlignment.Savage;
                                mask.Name = "deer mask of savage kin";
                                mask.Dyable = false;
                                return mask;
                            }
                    }
                    else
                        {
                            SavageMask mask = new SavageMask();
                            mask.IOBAlignment = IOBAlignment.Savage;
                            mask.Name = "tribal mask of savage kin";
                            mask.Dyable = false;
                            return mask;
                        }
                }
                case 4: // Pirates
                {
                        if (Utility.RandomBool())
                        {
                            if (Utility.RandomBool())
                            {
                                SkullCap skullcap = new SkullCap();
                                skullcap.IOBAlignment = IOBAlignment.Pirate;
                                skullcap.Name = "a pirate skullcap";
                                skullcap.Hue = 0x66C;
                                skullcap.Dyable = false;
								skullcap.Scissorable = false;
                                return skullcap;
                            }
                            else
                            {
                                Boots boots = new Boots();
                                boots.IOBAlignment = IOBAlignment.Pirate;
                                boots.Name = "pirate kin boots";
                                boots.Hue = 0x66c;
                                boots.Dyable = false;
								boots.Scissorable = false;
                                return boots;
                            }
                        }
                        else
                        {
                            return new PirateHat();
                        }

                }
                case 5: // Brigands
                {
                        if (Utility.RandomBool())
                        {
                            return new BrigandKinBandana();
                        }
                        else
                        {
                            return new BrigandKinBoots();
                        }
                }
				case 6: // Good
				{
					switch ( Utility.Random( 4 ))
					{
						case 0: 
							Boots boots = new Boots(0x5E4);
							boots.IOBAlignment = IOBAlignment.Good;
							boots.Name = "Britannian Militia";
							boots.Dyable = false;
							return boots;
						case 1: Cloak cloak = new Cloak(Utility.RandomSpecialVioletHue());
							cloak.IOBAlignment = IOBAlignment.Good;
							cloak.Name = "Britannian Militia";
							cloak.Dyable = false;
							cloak.Scissorable = false;
							return cloak;
						case 2: Surcoat surcoat = new Surcoat(Utility.RandomSpecialVioletHue());
							surcoat.IOBAlignment = IOBAlignment.Good;
							surcoat.Name = "Britannian Militia";
							surcoat.Dyable = false;
							surcoat.Scissorable = false;
							return surcoat;
						case 3: BodySash bodySash = new BodySash(Utility.RandomSpecialRedHue());
							bodySash.IOBAlignment = IOBAlignment.Good;
							bodySash.Name = "Britannian Militia";
							bodySash.Dyable = false;
							bodySash.Scissorable = false;
							return bodySash;
					}
					break;
				}
            }
            return null;

        }
コード例 #29
0
		public override bool OnBeforeDeath()
		{
			BoneMagi rm = new BoneMagi();

			rm.Team = this.Team;
			rm.MoveToWorld( this.Location, this.Map );

			Effects.SendLocationEffect( Location,Map, 0x3709, 13, 0x3B2, 0 );

			Container bag = new Bag();

			switch ( Utility.Random( 9 ))
			{
				case 0: bag.DropItem( new Amber() ); break;
				case 1: bag.DropItem( new Amethyst() ); break;
				case 2: bag.DropItem( new Citrine() ); break;
				case 3: bag.DropItem( new Diamond() ); break;
				case 4: bag.DropItem( new Emerald() ); break;
				case 5: bag.DropItem( new Ruby() ); break;
				case 6: bag.DropItem( new Sapphire() ); break;
				case 7: bag.DropItem( new StarSapphire() ); break;
				case 8: bag.DropItem( new Tourmaline() ); break;
			}

			switch ( Utility.Random( 8 ))
			{
				case 0: bag.DropItem( new SpidersSilk( 3 ) ); break;
				case 1: bag.DropItem( new BlackPearl( 3 ) ); break;
				case 2: bag.DropItem( new Bloodmoss( 3 ) ); break;
				case 3: bag.DropItem( new Garlic( 3 ) ); break;
				case 4: bag.DropItem( new MandrakeRoot( 3 ) ); break;
				case 5: bag.DropItem( new Nightshade( 3 ) ); break;
				case 6: bag.DropItem( new SulfurousAsh( 3 ) ); break;
				case 7: bag.DropItem( new Ginseng( 3 ) ); break;
			}

			bag.DropItem( new Gold( 1000, 1500 ));
			rm.AddItem( bag );

			LeatherGloves gloves = new LeatherGloves();
			gloves.Hue = 32;
			AddItem( gloves );

			BoneHelm helm = new BoneHelm();
			helm.Hue = 0x3A8;
			helm.LootType = LootType.Blessed;
			AddItem( helm );

			Cloak cloak = new Cloak();
			cloak.Hue = 32;
			AddItem( cloak );

			Kilt kilt = new Kilt();
			kilt.Hue = 32;
			AddItem( kilt );

			Sandals sandals = new Sandals();
			sandals.Hue = 32;
			AddItem( sandals );

			this.Delete();

			return false;
		}
コード例 #30
0
		public Vampire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			switch ( Utility.Random( 16 ))
			{
				case 0: Name = "Asasabonsam"; break;
				case 1: Name = "Bhuta"; break;
				case 2: Name = "Chedipe"; break;
				case 3: Name = "Brahmaparusha"; break;
				case 4: Name = "Churel"; break;
				case 5: Name = "Maneden"; break;
				case 6: Name = "Pisachas"; break;
				case 7: Name = "Polong"; break;
				case 8: Name = "Asema"; break;
				case 9: Name = "Civateto"; break;
				case 10: Name = "Tlahuelpuchi"; break;
				case 11: Name = "Bruxa"; break;
				case 12: Name = "Strigoiu"; break;
				case 13: Name = "Dhampir"; break;
				case 14: Name = "Djadadjii"; break;
				case 15: Name = "Ustrel"; break;
			}
			Title = "the vampire";

			Female = Utility.RandomBool();
			Body = 400 + (Female ? 1 : 0);
			Hue = 0x0;

			SetStr( 80, 100 );
			SetDex( 72, 150 );
			SetInt( 150, 250 );

			SetHits( 700, 1000 );
			Stam = Dex;

			SetDamage( 10, 25 );

			SetSkill( SkillName.MagicResist, 150.0 );
			SetSkill( SkillName.Wrestling, 100.0 );

			Fame = 10000;
			Karma = -10000;

			VirtualArmor = 30;

			FancyShirt shirt = new FancyShirt();
			shirt.Hue = 1175;
			shirt.Movable = false;
			AddItem( shirt );

			LongPants pants = new LongPants();
			pants.Hue = 1175;
			pants.Movable = false;
			AddItem( pants );

			Boots boots = new Boots();
			boots.Hue = 1175;
			boots.Movable = false;
			AddItem( boots );

			Cloak cloak = new Cloak();
			cloak.Hue = 1175;
			cloak.Movable = false;
			AddItem( cloak );

			Hair hair = new LongHair();
			hair.Hue = 1175;
			hair.Movable = false;
			AddItem( hair );

		}